player: fix skins paging. crecipes: unlock hidden items if in any crafting recipe to get the recipes visible
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@ -37,9 +37,6 @@ function crecipe_class:analyze()
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return false
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end
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-- probably hidden therefore not indexed previous. But Items with recipe should be allways visible
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cache.add_item(minetest.registered_items[self.out_item.name])
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-- check recipe items/groups
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for _, recipe_item in pairs(self._recipe.items) do
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if recipe_item ~= "" then
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@ -319,6 +316,8 @@ function crecipes.add_recipes_from_list(recipelist)
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for _, recipe in ipairs(recipelist) do
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local recipe_obj = crecipes.new(recipe)
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if recipe_obj:analyze() then
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-- probably hidden therefore not indexed previous. But Items with recipe should be allways visible
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cache.add_item(minetest.registered_items[recipe_obj.out_item.name])
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table.insert(cache.citems[recipe_obj.out_item.name].in_output_recipe, recipe)
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crecipes.crecipes[recipe] = recipe_obj
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if recipe_obj.recipe_type ~= "normal" then
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@ -326,9 +325,8 @@ function crecipes.add_recipes_from_list(recipelist)
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end
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for _, entry in pairs(recipe_obj._items) do
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for itemname, itemdef in pairs(entry.items) do
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if cache.citems[itemname] then -- in case of"not_in_inventory" the item is not in citems
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table.insert(cache.citems[itemname].in_craft_recipe, recipe)
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end
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cache.add_item(itemdef) -- probably hidden therefore not indexed previous. But Items with recipe should be allways visible
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table.insert(cache.citems[itemname].in_craft_recipe, recipe)
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cache.assign_to_group("ingredient:"..itemname, recipe_obj.out_item, filter.get("ingredient"))
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end
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end
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@ -169,8 +169,9 @@ local function update_page(state)
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is_button = true,
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size = { w = 0.87, h = 1.30 }
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})
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if skin:get_meta("_key") == cur_skin:get_meta("_key") then
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if not state.param.skins_initial_page_adjusted and skin:get_meta("_key") == cur_skin:get_meta("_key") then
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grid_skins:setFirstVisible(idx - 19) --8x5 (grid size) / 2 -1
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state.param.skins_initial_page_adjusted = true
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end
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end
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grid_skins:setList(skins_grid_data)
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