crafting: show cooking icon (funrace) instead of text in recipe preview
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parent
06d1d8acff
commit
2e09971992
18
crafting.lua
18
crafting.lua
@ -33,6 +33,7 @@ local function update_crafting_preview(state)
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local selected = state.param.crafting_recipes_preivew_selected
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local itemdef = listentry.itemdef
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local inf_state = state:get("inf_area"):getContainerState()
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local cr_type_img = state:get("cr_type_img")
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local craft_result = inf_state:get("craft_result")
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local group_list = inf_state:get("item_groups")
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@ -68,10 +69,17 @@ local function update_crafting_preview(state)
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-- display the recipe result or selected item
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if recipe then
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if recipe.type ~="normal" then
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state:get("cr_type"):setText(recipe.type)
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else
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if recipe.type == "normal" then
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state:get("cr_type"):setText("")
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cr_type_img:setVisible(false)
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elseif recipe.type == "cooking" then
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state:get("cr_type"):setText(recipe.type)
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state:get("cr_type"):setText("")
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cr_type_img:setVisible(true)
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cr_type_img:setImage("default_furnace_front.png")
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else
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state:get("cr_type"):setText(recipe.type)
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cr_type_img:setVisible(false)
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end
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craft_result:setImage(recipe.output)
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craft_result:setVisible()
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@ -79,6 +87,7 @@ local function update_crafting_preview(state)
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else
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state:get("cr_type"):setText("")
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state:get("craft_preview"):setCraft(nil)
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cr_type_img:setVisible(false)
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if itemdef then
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craft_result:setVisible(true)
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craft_result:setImage(itemdef.name)
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@ -339,6 +348,7 @@ local function crafting_callback(state)
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-- recipe preview area
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smart_inventory.smartfs_elements.craft_preview(state, 6, 0, "craft_preview")
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state:image(7,2.8,1,1,"cr_type_img",""):setVisible(false)
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state:label(7,3,"cr_type", "")
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local pr_prev_btn = state:button(6, 3, 1, 0.5, "preview_prev", "<<")
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pr_prev_btn:onClick(function(self, state, player)
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@ -395,7 +405,7 @@ local function crafting_callback(state)
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state:inventory(10, 4.0, 1, 1,"lookup"):useDetached(player.."_crafting_inv")
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-- Refresh from inventory
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local refresh_button = state:button(11, 4.2, 2, 0.5, "refresh", "Read inventory ")
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local refresh_button = state:button(11, 4.2, 2, 0.5, "refresh", "Read inventory")
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refresh_button:onClick(function(self, state, player)
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state.param.crafting_items_in_inventory = get_inventory_items(player)
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local craftable = cache.crecipes.get_recipes_craftable(player, state.param.crafting_items_in_inventory)
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