added icons to trash and lookup inventories. Set transparency to inventories
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@ -216,6 +216,8 @@ local function crafting_callback(state)
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state:background(1, 0, 4.5, 3.5, "img1", "menu_bg.png")
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ui_tools.create_trash_inv(state, player)
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state:element("code", {name = "inventory_bg_code", code = "listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"})
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state:image(8,9,1,1,"trash_icon","creative_trash_icon.png")
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state:inventory(8, 9, 1, 1, "trash"):useDetached(player.."_trash_inv")
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state:button(1, 4.2, 2.5, 0.5, "compress", "Compress"):onClick(function(self, state, player)
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@ -241,6 +243,7 @@ local function crafting_callback(state)
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end)
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create_lookup_inv(state, player)
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state:image(10, 4, 1, 1,"lookup_icon", "default_bookshelf_slot.png")
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state:inventory(10, 4.0, 1, 1,"lookup"):useDetached(player.."_crafting_inv")
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-- functional buttons right site
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@ -136,6 +136,8 @@ local function creative_callback(state)
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state:inventory(1.4, 8, 16, 2,"main")
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ui_tools.create_trash_inv(state, player)
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state:image(17.6,8,1,1,"trash_icon","creative_trash_icon.png")
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state:element("code", {name = "trash_bg_code", code = "listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"})
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state:inventory(17.6, 8, 1, 1, "trash"):useDetached(player.."_trash_inv")
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-- filter on input
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