creative: performance optimization: avoid unnecessary re-build of groups lists
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@ -49,7 +49,7 @@ local function update_group_selection(state, changed_group)
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end
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-- Group 1
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if changed_group <= 1 then
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if changed_group < 1 or not state.param.creative_group_list1 then
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state.param.creative_group_list1 = ui_tools.update_group_selection(grouped, groups_sel1, state.param.creative_group_list1)
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end
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@ -62,7 +62,7 @@ local function update_group_selection(state, changed_group)
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local is_material_selected = ( state.param.creative_group_list1[sel_id] == "filter:material" )
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-- Group 2
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grouped = cache.get_list_grouped(grouped[state.param.creative_group_list1[sel_id]].items)
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if changed_group <= 2 then
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if changed_group < 2 or not state.param.creative_group_list2 then
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state.param.creative_group_list2 = ui_tools.update_group_selection(grouped, groups_sel2, state.param.creative_group_list2)
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end
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@ -77,7 +77,7 @@ local function update_group_selection(state, changed_group)
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-- else
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grouped = cache.get_list_grouped(grouped[state.param.creative_group_list2[sel_id]].items)
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-- end
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if changed_group <= 3 then
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if changed_group < 3 or not state.param.creative_group_list3 then
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state.param.creative_group_list3 = ui_tools.update_group_selection(grouped, groups_sel3, state.param.creative_group_list3)
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end
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sel_id = groups_sel3:getSelected()
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