2017-04-13 07:25:17 -07:00
2017-04-13 07:25:17 -07:00
2017-04-13 07:25:17 -07:00
2021-02-19 14:54:36 -08:00
2018-05-28 13:19:17 -07:00

skybox - a player skybox mod (and API!)

License of code and artwork

  • Code:

Copyright (C) 2017 - Auke Kok sofar@foo-projects.org

Provides a basic API for modifying a player sky box in a coherent fashion.

  • Artwork (textures):

SkyboxSet by Heiko Irrgang ( http://gamvas.com ) is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. Based on a work at http://93i.de.

Usage

The skybox privilege allows players to change their own sky boxes. The command allows listing, and changing skyboxes, or turning skybox settings off.

API

The skybox handle can be used to perform various actions:

skybox.clear(player) -- Reverts the player skybox setting to the default.

skybox.set(player, number) -- Sets the skybox to the number in the list of current skyboxes.

skybox.add(skyboxdef) -- Add a new skybox with skyboxdef to the list of available skyboxes.

skybox.get_skies() -- Get a list of availiable skyboxes -- Example value of skybox.get_skies()[1]: --[[ lua {"DarkStormy", "#1f2226", 0.5, { density = 0.5, color = "#aaaaaae0", ambient = "#000000", height = 64, thickness = 32, speed = {x = 6, y = -6},}}, ]]

skyboxdef = {
	[1] -- Base name of texture. The 6 textures you need to
	    -- provide need to start with this value, and then
	    -- have "Up", "Down", "Front", "Back", "Left" and
	    -- "Right", Followed by ".jpg" as the file name.
	[2] -- Sky color (colorstring)
	[3] -- Day/Night ratio value (float - [0.0, 1.0])
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