328 lines
12 KiB
Lua
328 lines
12 KiB
Lua
-- debug-print
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--local dprint = print
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local dprint = function() return end
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local mapping = {}
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-- visual for cost_item free for payment
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mapping.c_free_item = "default:cloud"
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-----------------------------------------------
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-- door compatibility. Seems the old doors was facedir and now the wallmounted values should be used (custom_function)
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-----------------------------------------------
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local function __param2_wallmounted_to_facedir(mapped, node)
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if mapped.param2 == 0 then -- +y?
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mapped.param2 = 0
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elseif mapped.param2 == 1 then -- -y?
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mapped.param2 = 1
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elseif mapped.param2 == 2 then --unsure
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mapped.param2 = 3
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elseif mapped.param2 == 3 then --unsure
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mapped.param2 = 1
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elseif mapped.param2 == 4 then --unsure
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mapped.param2 = 2
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elseif mapped.param2 == 5 then --unsure
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mapped.param2 = 0
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end
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end
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-----------------------------------------------
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-- Torches compatibility (custom_function)
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-----------------------------------------------
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local function __torches_compat(mapped, node)
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-- from default:3dtorch-lbm
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if mapped.param2 == 0 then
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mapped.name = "default:torch_ceiling"
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elseif mapped.param2 == 1 then
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mapped.name = "default:torch"
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else
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mapped.name = "default:torch_wall"
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end
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end
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local function __remove_formspec(mapped, node)
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-- Chest does use on_rightclick / show_formspec now
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if mapped.meta and mapped.meta.fields then
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mapped.meta.fields.formspec = nil
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end
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end
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-----------------------------------------------
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-- Unknown nodes mapping
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-----------------------------------------------
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local unknown_nodes_data = {
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-- Fallback / Compatibility nodes replacement for ingame unknown nodes
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["xpanes:pane_glass_10"] = { name = "xpanes:pane_10" },
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["xpanes:pane_glass_5"] = { name = "xpanes:pane_5" },
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["beds:bed_top_blue"] = { name = "beds:bed_top" },
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["beds:bed_bottom_blue"] = { name = "beds:bed_bottom" },
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["homedecor:table_lamp_max"] = { name = "homedecor:table_lamp_white_max" },
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["homedecor:refrigerator"] = { name = "homedecor:refrigerator_steel" },
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["ethereal:green_dirt"] = { name = "default:dirt_with_grass" },
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["doors:door_wood_b_c"] = {name = "doors:door_wood_a", meta = {fields = {state = 1}}, custom_function = __param2_wallmounted_to_facedir }, --closed
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["doors:door_wood_b_o"] = {name = "doors:door_wood_b", meta = {fields = {state = 3}}, custom_function = __param2_wallmounted_to_facedir }, --open
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["doors:door_wood_b_1"] = {name = "doors:door_wood_a", meta = {fields = {state = 0}}}, --Left door closed
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["doors:door_wood_b_2"] = {name = "doors:door_wood_b", meta = {fields = {state = 2}}}, --right door closed
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["doors:door_wood_a_c"] = {name = "doors:hidden" },
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["doors:door_wood_a_o"] = {name = "doors:hidden" },
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["doors:door_wood_t_1"] = {name = "doors:hidden" },
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["doors:door_wood_t_2"] = {name = "doors:hidden" },
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["doors:door_glass_b_c"] = {name = "doors:door_glass_a", meta = {fields = {state = 1}}, custom_function = __param2_wallmounted_to_facedir }, --closed
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["doors:door_glass_b_o"] = {name = "doors:door_glass_b", meta = {fields = {state = 3}}, custom_function = __param2_wallmounted_to_facedir }, --open
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["doors:door_glass_b_1"] = {name = "doors:door_glass_a", meta = {fields = {state = 0}}}, --Left door closed
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["doors:door_glass_b_2"] = {name = "doors:door_glass_b", meta = {fields = {state = 2}}}, --right door closed
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["doors:door_glass_a_c"] = {name = "doors:hidden" },
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["doors:door_glass_a_o"] = {name = "doors:hidden" },
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["doors:door_glass_t_1"] = {name = "doors:hidden" },
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["doors:door_glass_t_2"] = {name = "doors:hidden" },
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["doors:door_steel_b_c"] = {name = "doors:door_steel_a", meta = {fields = {state = 1}}, custom_function = __param2_wallmounted_to_facedir }, --closed
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["doors:door_steel_b_o"] = {name = "doors:door_steel_b", meta = {fields = {state = 3}}, custom_function = __param2_wallmounted_to_facedir }, --open
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["doors:door_steel_b_1"] = {name = "doors:door_steel_a", meta = {fields = {state = 0}}}, --Left door closed
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["doors:door_steel_b_2"] = {name = "doors:door_steel_b", meta = {fields = {state = 2}}}, --right door closed
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["doors:door_steel_a_c"] = {name = "doors:hidden" },
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["doors:door_steel_a_o"] = {name = "doors:hidden" },
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["doors:door_steel_t_1"] = {name = "doors:hidden" },
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["doors:door_steel_t_2"] = {name = "doors:hidden" },
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["fallback"] = {name = "air" },
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}
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-----------------------------------------------
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-- Default Replacements and adjustments
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-----------------------------------------------
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local default_replacements = {
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-- "name" and "cost_item" are optional.
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-- if name is missed it will not be changed
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-- if cost_item is missed it will be determinated as usual (name or drop)
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-- a crazy sample is: instead of cobble place goldblock, use wood as payment
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-- c["default:cobble"] = { name = "default:goldblock", cost_item = "default:wood" }
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["beds:bed_top"] = { cost_item = mapping.c_free_item }, -- the bottom of the bed is payed, so buld the top for free
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-- it is hard to get a source in survival, so we use buckets. Note, the bucket is lost after usage by NPC
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["default:lava_source"] = { cost_item = "bucket:bucket_lava" },
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["default:river_water_source"] = { cost_item = "bucket:bucket_river_water" },
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["default:water_source"] = { cost_item = "bucket:bucket_water" },
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-- does not sense to set flowing water because it flow away without the source (and will be generated trough source)
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["default:water_flowing"] = { name = "air" },
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["default:lava_flowing"] = { name = "air" },
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["default:river_water_flowing"] = { name = "air" },
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-- pay different dirt types by the sane dirt
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["default:dirt_with_dry_grass"] = { cost_item = "default:dirt" },
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["default:dirt_with_grass"] = { cost_item = "default:dirt" },
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["default:dirt_with_snow"] = { cost_item = "default:dirt" },
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-- Changed with MTG-0.4.16
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["xpanes:pane_5"] = { name = "xpanes:pane_flat", param2 = 0 }, --unsure
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["xpanes:pane_10"] = { name = "xpanes:pane_flat", param2 = 1 }, --unsure
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["default:torch"] = { custom_function = __torches_compat },
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["torches:wall"] = { name = "default:torch_wall" },
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-- Chest does use on_rightclick / show_formspec now
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["default:chest"] = {custom_function = __remove_formspec },
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["default:chest_locked"] = {custom_function = __remove_formspec },
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}
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-----------------------------------------------
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-- Handle doors mirroring (_a vs _b)
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-----------------------------------------------
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local function __mirror_doors(mr)
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if not mr.node_def.door then
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return
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end
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local node_name = mr.name
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if node_name:sub(-1) == 'a' then
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node_name = node_name:sub(1,-2)..'b'
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else
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node_name = node_name:sub(1,-2)..'a'
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end
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if minetest.registered_nodes[node_name] then
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mr.node_def = minetest.registered_nodes[node_name]
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mr.name = node_name
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if mr.meta and mr.meta.fields and mr.meta.fields.state then
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mr.meta.fields.state = (mr.meta.fields.state + 2) % 4
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end
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end
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end
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-----------------------------------------------
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-- merge entry
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-----------------------------------------------
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local function merge_map_entry(entry1, entry2)
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if entry2 then
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local ret_entry = table.copy(entry2)
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for k,v in pairs(entry1) do
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ret_entry[k] = v
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end
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return ret_entry
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else
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return table.copy(entry1)
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end
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end
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-----------------------------------------------
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-- is_equal_meta - compare meta information of 2 nodes
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-- name - Node name to check and map
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-- return - item name used as payment
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-----------------------------------------------
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function mapping.is_equal_meta(a,b)
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local typa = type(a)
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local typb = type(b)
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if typa ~= typb then
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return false
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end
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if typa == "table" then
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if #a ~= #b then
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return false
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else
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for i,v in ipairs(a) do
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if not mapping.is_equal_meta(a[i],b[i]) then
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return false
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end
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end
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return true
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end
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else
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if a == b then
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return true
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end
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end
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end
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-----------------------------------------------
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-- Fallback nodes replacement of unknown nodes
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-----------------------------------------------
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function mapping.map_unknown(name)
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local map = unknown_nodes_data[name]
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if not map or map.name == name or not minetest.registered_nodes[map.name] then
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dprint("mapping failed:", name, dump(map))
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print("unknown nodes in building", name)
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return unknown_nodes_data["fallback"]
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end
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dprint("mapped", name, "to", map.name)
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return merge_map_entry(map)
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end
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-----------------------------------------------
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-- Take filters and actions on nodes before building
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-----------------------------------------------
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function mapping.map(name, plan)
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-- get mapped registred node name for further mappings
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local mr = {name = name}
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local node_chk = minetest.registered_nodes[name]
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--do fallback mapping if not registred node
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if not node_chk then
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mr = merge_map_entry(mapping.map_unknown(name), mr)
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end
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-- get default replacement
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local map = default_replacements[name]
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if map then
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mr = merge_map_entry(map, mr)
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end
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--disabled by mapping
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if mr.name == "" then
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return
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end
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local node_def = minetest.registered_nodes[mr.name]
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mr.node_def = node_def
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if plan and plan.data.mirrored then
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__mirror_doors(mr)
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end
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-- determine cost_item
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if not mr.cost_item then
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--Check for price or if it is free
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local recipe = minetest.get_craft_recipe(mr.name)
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if (node_def.groups.not_in_creative_inventory and --not in creative
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not (node_def.groups.not_in_creative_inventory == 0) and
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(not recipe or not recipe.items)) --and not craftable
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or (not node_def.description or node_def.description == "") then -- no description
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-- node cannot be used as payment. Check for drops
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local dropstack = minetest.get_node_drops(mr.name)
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if dropstack then
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mr.cost_item = dropstack[1] -- use the first one
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else --something not supported, but known
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mr.cost_item = mapping.c_free_item -- will be build for free. they are something like doors:hidden or second part of coffee lrfurn:coffeetable_back
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end
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else -- build for payment the 1:1
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mr.cost_item = mr.name
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end
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end
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if not mr.cost_item or mr.cost_item == "" then
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mr.cost_item = mapping.c_free_item
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end
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dprint("map", name, "to", mr.name, mr.param2, mr.cost_item)
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return mr
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end
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------------------------------------------
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-- Cache some node content ID
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------------------------------------------
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mapping._protected_content_ids = {} -- this nodes detects other buildings
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mapping._over_surface_content_ids = {} -- this nodes detects surface
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mapping._volatile_contend_ids = {} -- this nodes will not be removed before placing new one
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mapping._airlike_contend_ids = {} -- this nodes will not be removed if air should be placed
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minetest.after(0, function()
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for name, def in pairs(minetest.registered_nodes) do
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-- protected nodes
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if def.is_ground_content == false and not
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(def.groups.leaves or def.groups.leafdecay or def.groups.tree) then
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mapping._protected_content_ids[minetest.get_content_id(name)] = name
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end
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-- usual first node over surface
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if def.walkable == false or def.drawtype == "airlike" or
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def.groups.flora or def.groups.flower or
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def.groups.leaves or def.groups.leafdecay
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or def.groups.tree then
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mapping._over_surface_content_ids[minetest.get_content_id(name)] = name
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end
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-- this nodes needs not to be removed before placing new one
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if def.groups.liquid then
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mapping._volatile_contend_ids[minetest.get_content_id(name)] = name
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end
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-- this nodes will not be removed if air should be placed
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if def.liquidtype == "flowing" then
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mapping._airlike_contend_ids[minetest.get_content_id(name)] = name
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end
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end
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mapping._protected_content_ids[minetest.get_content_id("default:ice")] = nil --allow ice removal
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mapping._over_surface_content_ids[minetest.get_content_id("air")] = "air"
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mapping._over_surface_content_ids[minetest.get_content_id("default:snow")] = "default:snow"
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mapping._over_surface_content_ids[minetest.get_content_id("default:snowblock")] = "default:snowblock"
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mapping._volatile_contend_ids[minetest.get_content_id("air")] = "air"
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mapping._volatile_contend_ids[minetest.get_content_id("default:snow")] = "default:snow"
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mapping._airlike_contend_ids[minetest.get_content_id("air")] = "air"
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mapping._airlike_contend_ids[minetest.get_content_id("default:snow")] = "default:snow"
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end)
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------------------------------------------
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return mapping
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