update deprecated functions

This commit is contained in:
FaceDeer 2020-01-31 01:40:03 -07:00
parent ad526001c9
commit 0079daf896
2 changed files with 4 additions and 4 deletions

@ -7,11 +7,11 @@ local print_settingtypes = false
local function setting(stype, name, default, description)
local value
if stype == "bool" then
value = minetest.setting_getbool(CONFIG_FILE_PREFIX..name)
value = minetest.settings:get_bool(CONFIG_FILE_PREFIX..name, default)
elseif stype == "string" then
value = minetest.setting_get(CONFIG_FILE_PREFIX..name)
value = minetest.settings:get(CONFIG_FILE_PREFIX..name)
elseif stype == "int" or stype == "float" then
value = tonumber(minetest.setting_get(CONFIG_FILE_PREFIX..name))
value = tonumber(minetest.settings:get(CONFIG_FILE_PREFIX..name))
end
if value == nil then
value = default

@ -287,7 +287,7 @@ radiant_damage.register_radiant_damage = function(damage_name, damage_def)
timer = timer - interval
for _, player in pairs(minetest.get_connected_players()) do
local player_pos = player:getpos() -- node player's feet are in this location. Add 1 to y to get chest height, more intuitive that way
local player_pos = player:get_pos() -- node player's feet are in this location. Add 1 to y to get chest height, more intuitive that way
player_pos.y = player_pos.y + 1
local rounded_pos = vector.round(player_pos)