privilegeareas/init.lua

149 lines
3.7 KiB
Lua

privilegeareas = {
players = {},
areas = {
{
type="radius",
location = {x=0,y=0,z=0,radius=10},
sets = {
privs = {shout},
grant_on_enter = true;
take_on_exit = true;
},
}
},
createPlayerTable = function(player)
if not player or not player:get_player_name() then
print("Player does not exist!")
return;
end
local name = player:get_player_name()
print("writing player table for "..name)
if (name=="") then
return;
end
privilegeareas.players[name] = {}
privilegeareas.players[name].player = player
if not privilegeareas.players[name].areas then
privilegeareas.players[name].areas = {}
end
privilegeareas.calculate_current_areas(player)
end,
calculate_current_areas = function(player)
local name = player:get_player_name()
print("calculating current areas for "..name)
if (name=="") then
return;
end
if (not privilegeareas.players[name]) then
createPlayerTable(player)
end
for i=1,# privilegeareas.areas do
if privilegeareas.areas[i].type == "radius" then
if distance(player:getpos(),privilegeareas.areas[i].location) < privilegeareas.areas[i].location.radius then
print ("is in area "..i)
if (not privilegeareas.players[name].areas or not privilegeareas.players[name].areas[i] or privilegeareas.players[name].areas[i]==false) then
print ("running function enter area")
privilegeareas.enter_area(player,i)
end
else
print ("is not in area "..i)
if (privilegeareas.players[name].areas[i]==true) then
print ("running function leave area")
privilegeareas.leave_area(player,i)
end
end
end
end
end,
enter_area = function(player,i)
local name = player:get_player_name()
privilegeareas.players[name].areas[i]=true
minetest.chat_send_player(name, "You have entered area "..i)
for a=1,# privilegeareas.areas[i].sets do
if privilegeareas.areas[i].sets[a].grant_on_enter == true then
local privs = minetest.get_player_privs(name)
minetest.chat_send_player(name, "You have been given: ")
for b=1,# privilegeareas.areas[i].sets[a].privs do
privs[privilegeareas.areas[i].sets[a].privs[b]]=true;
minetest.chat_send_player(name, "-- "..privilegeareas.areas[i].sets[a].privs[b])
end
minetest.set_player_privs(name, privs)
end
end
end,
leave_area = function(player,i)
local name = player:get_player_name()
privilegeareas.players[name].areas[i]=false
minetest.chat_send_player(name, "You have left area "..i)
for a=1,# privilegeareas.areas[i].sets do
if privilegeareas.areas[i].sets[a].grant_on_enter == true then
local privs = minetest.get_player_privs(name)
minetest.chat_send_player(name, "You have been given: ")
for b=1,# privilegeareas.areas[i].sets[a].privs do
privs[privilegeareas.areas[i].sets[a].privs[b]]=true;
minetest.chat_send_player(name, "-- "..privilegeareas.areas[i].sets[a].privs[b])
end
minetest.set_player_privs(name, privs)
end
end
end
}
function vector_is_in(hay,needle)
if (needle.x > hay.x and needle.x < hay.x+hay.w) then
if (needle.y > hay.y and needle.y < hay.y+hay.h) then
if (needle.z > hay.z and needle.z < hay.z+hay.d) then
return true
end
end
end
return false
end
function distance(v, w)
return math.sqrt(
math.pow(v.x - w.x, 2) +
math.pow(v.y - w.y, 2) +
math.pow(v.z - w.z, 2)
)
end
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime;
if timer >= 10 then
timer=0
print("Updating")
for i=1,# privilegeareas.players do
print("player "..i)
privilegeareas.calculate_current_areas(privilegeareas.players[i].player)
end
end
end)
minetest.register_on_joinplayer(function(player)
privilegeareas.createPlayerTable(player)
end)