orecutting/init.lua
2018-02-01 23:45:34 +01:00

369 lines
11 KiB
Lua

orecutting = {}
orecutting.settings = {
ore_distance = 2,
player_distance = 80,
dig_stone = true,
on_new_process_hook = function(process) return true end, -- do not start the process if set to nil or return false
on_step_hook = function(process) return true end, -- if false is returned finish the process
on_before_dig_hook = function(process, pos) return true end, -- if false is returned the node is not digged
on_after_dig_hook = function(process, pos, oldnode) return true end, -- if false is returned do nothing after digging node
}
local _orecutting_dig_stone = minetest.settings:get_bool("orecutting_dig_stone")
if _orecutting_dig_stone ~= nil then
orecutting.settings.dig_stone = _orecutting_dig_stone
end
orecutting.ore_content_ids = {}
orecutting.stone_content_ids = {}
orecutting.process_runtime = {}
local orecutting_class = {}
orecutting_class.__index = orecutting_class
----------------------------
--- Constructor. Create a new process with template
----------------------------
function orecutting.new_process(playername, template)
local process = setmetatable(template, orecutting_class)
process.__index = orecutting_class
process.orenodes_sorted = {} -- simple sortable list
process.orenodes_hashed = {} -- With minetest.hash_node_position() as key for deduplication
process.playername = playername
process.ore_distance = process.ore_distance or orecutting.settings.ore_distance
process.player_distance = process.player_distance or orecutting.settings.player_distance
if process.dig_stone == nil then --bool value with default value true
if orecutting.settings.dig_stone == nil then
process.dig_stone = false
else
process.dig_stone = orecutting.settings.dig_stone
end
end
local hook = orecutting.settings.on_new_process_hook(process)
if hook == false then
return
end
orecutting.process_runtime[playername] = process
process = orecutting.get_process(playername) -- note: self is stored in inporcess table, but get_process function does additional data enrichments
process:show_hud()
process:process_cut_step()
return process
end
----------------------------
-- Getter - get running process for player
----------------------------
function orecutting.get_process(playername)
local process = orecutting.process_runtime[playername]
if process then
process._player = minetest.get_player_by_name(playername)
if not process._player then
-- stop process if player leaved the game
process:stop_process()
return
end
end
return process
end
----------------------------------
--- Stop the orecutting process
----------------------------------
function orecutting_class:stop_process()
if self._hud and self._player then
self._player:hud_remove(self._hud)
end
orecutting.process_runtime[self.playername] = nil
end
----------------------------------
--- Add neighbors ore nodes to the list for further processing
----------------------------------
function orecutting_class:add_ore_neighbors(pos)
-- read map around the node
local vm = minetest.get_voxel_manip()
local r_min = vector.subtract(pos, self.ore_distance)
local r_max = vector.add(pos, self.ore_distance)
local minp, maxp = vm:read_from_map(r_min, r_max)
local area = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
local orenodes_new = {}
-- collect ore nodes to the lists
for i in area:iterp(r_min, r_max) do
local pos_ore = area:position(i)
local poshash = minetest.hash_node_position(pos_ore)
if not self.orenodes_hashed[poshash] then
local ore_nodename = orecutting.ore_content_ids[data[i]]
if ore_nodename and ore_nodename == self.ore_name then
table.insert(self.orenodes_sorted, pos_ore)
self.orenodes_hashed[poshash] = ore_nodename
table.insert(orenodes_new, pos_ore)
end
end
end
-- collect stone
if self.dig_stone then
for _, pos_ore in ipairs(orenodes_new) do
local minp = { x = math.min(pos.x, pos_ore.x),y = math.min(pos.y, pos_ore.y), z = math.min(pos.z, pos_ore.z) }
local maxp = { x = math.max(pos.x, pos_ore.x),y = math.max(pos.y, pos_ore.y), z = math.max(pos.z, pos_ore.z) }
for j in area:iterp(minp, maxp) do
local stone_nodename = orecutting.stone_content_ids[data[j]]
if stone_nodename then
local pos_stone = area:position(j)
local poshash = minetest.hash_node_position(pos_stone)
if not self.orenodes_hashed[poshash] then
if stone_nodename then
table.insert(self.orenodes_sorted, pos_stone)
self.orenodes_hashed[poshash] = stone_nodename
end
end
end
end
end
end
end
----------------------------------
--- Get the delay time before processing the node at pos
----------------------------------
function orecutting_class:get_delay_time(pos)
local poshash = minetest.hash_node_position(pos)
local nodedef = minetest.registered_nodes[self.orenodes_hashed[poshash]]
local capabilities = self._player:get_wielded_item():get_tool_capabilities()
local dig_params = minetest.get_dig_params(nodedef.groups, capabilities)
if dig_params.diggable then
return dig_params.time
else
-- try hand if the tool is not able to dig
local dig_params = minetest.get_dig_params(nodedef.groups, minetest.registered_items[""].tool_capabilities)
if dig_params.diggable then
return dig_params.time
end
end
end
----------------------------------
--- Check node removal allowed
----------------------------------
function orecutting_class:check_processing_allowed(pos)
return vector.distance(pos, self._player:get_pos()) < self.player_distance
end
----------------------------------
--- Select the next ore node for cutting
----------------------------------
function orecutting_class:select_next_ore_node()
local playerpos = self._player:get_pos()
-- sort the table for priorization higher nodes, select the first one and process them
table.sort(self.orenodes_sorted, function(a,b)
return vector.distance(a, playerpos) < vector.distance(b, playerpos)
end)
return self.orenodes_sorted[1]
end
----------------------------------
--- Process a cut step in minetest.after chain. Select a ore node and trigger processing for them
----------------------------------
function orecutting_class:process_cut_step()
-- process the sneak toggle
if self._player:get_player_control().sneak then
if not self.sneak_pressed then
-- sneak pressed second time - stop the work
self:stop_process()
return
end
else
if self.sneak_pressed then
self.sneak_pressed = false
end
end
local function run_process_cut_step(playername)
local process = orecutting.get_process(playername)
if not process then
return
end
local hook = orecutting.settings.on_step_hook(process)
if hook == false then
process:stop_process()
return
end
local pos = process:select_next_ore_node()
process:show_hud(pos)
if pos then
if process:check_processing_allowed(pos) then
local delaytime = process:get_delay_time(pos)
if delaytime then
table.remove(process.orenodes_sorted, 1)
process:cut_node(pos, delaytime)
else
-- wait for right tool is used, try again
process:process_cut_step()
end
else
-- just remove from hashed table and trigger the next step
local poshash = minetest.hash_node_position(pos)
table.remove(process.orenodes_sorted, 1)
process.orenodes_hashed[poshash] = nil
process:process_cut_step()
end
elseif next(process.orenodes_hashed) then
-- nothing selected but still running. Trigger next step
process:process_cut_step()
else
process:stop_process()
end
end
minetest.after(0.1, run_process_cut_step, self.playername)
end
----------------------------
-- Process single node async
----------------------------
function orecutting_class:cut_node(pos, delay)
local function run_cut_node(playername, pos)
-- get current process object (async start)
local process = orecutting.get_process(playername)
if not process then
return
end
-- Check it is async chain, trigger the next step in this case
local poshash = minetest.hash_node_position(pos)
if process.orenodes_hashed[poshash] then
process:process_cut_step()
process.orenodes_hashed[poshash] = nil
end
-- Check right node at the place before removal
local node = minetest.get_node(pos)
local id = minetest.get_content_id(node.name)
if not (orecutting.ore_content_ids[id] or orecutting.stone_content_ids[id]) then
return
end
local hook = orecutting.settings.on_before_dig_hook(process, pos)
if hook == false then
return
end
-- dig the node
minetest.node_dig(pos, node, process._player)
end
minetest.after(delay, run_cut_node, self.playername, pos)
end
----------------------------------
--- Create hud message
----------------------------------
function orecutting_class:get_hud_message(pos)
local message = "orecutting active for "..self.ore_name..". Hold sneak key to disable it"
if pos then
message = '['..#self.orenodes_sorted..'] '..minetest.pos_to_string(pos).." | "..message
end
return message
end
----------------------------------
--- Enable players hud message
----------------------------------
function orecutting_class:show_hud(pos)
if not self._player then
return
end
local message = self:get_hud_message(pos)
if self._hud then
self._player:hud_change(self._hud, "text", message)
else
self._hud = self._player:hud_add({
hud_elem_type = "text",
position = {x=0.3,y=0.3},
alignment = {x=0,y=0},
size = "",
text = message,
number = 0xFFFFFF,
offset = {x=0, y=0},
})
end
end
----------------------------
-- dig node - check if orecutting and initialize the work
----------------------------
minetest.register_on_dignode(function(pos, oldnode, digger)
-- check removed node is ore / check the digger is still online
local id = minetest.get_content_id(oldnode.name)
if not orecutting.ore_content_ids[id] or not digger then
return
end
-- Get the process or create new one
local playername = digger:get_player_name()
local sneak = digger:get_player_control().sneak
local process = orecutting.get_process(playername)
if not process and sneak then
process = orecutting.new_process(playername, {
sneak_pressed = true, -- to control sneak toggle
ore_name = oldnode.name,
})
end
if not process then
return
end
local hook = orecutting.settings.on_after_dig_hook(process, pos, oldnode)
if hook == false then
return
end
-- add the neighbors to the list.
-- Note: The processing is started in new_process() using minetest.after() functionlity
process:add_ore_neighbors(pos)
end)
----------------------------
-- start collecting infos about ores and stone after all mods loaded
----------------------------
minetest.after(0, function ()
for _, ore in pairs(minetest.registered_ores) do
if ore.wherein and ore.ore_type == "scatter" then
local id = minetest.get_content_id(ore.ore)
orecutting.ore_content_ids[id] = ore.ore
if type(ore.wherein) == "table" then
for _, v in ipairs(ore.wherein) do
id = minetest.get_content_id(v)
orecutting.stone_content_ids[id] = v
end
else
id = minetest.get_content_id(ore.wherein)
orecutting.stone_content_ids[id] = ore.wherein
end
end
end
end)
----------------------------
-- Stop work if the player dies
----------------------------
minetest.register_on_dieplayer(function(player)
local process = orecutting.get_process(player:get_player_name())
if process then
process:stop_process()
end
end)
--dofile(minetest.get_modpath(minetest.get_current_modname()).."/hook_examples.lua")