3945467152
wormholes now emit mesecon energy, allowing mesecons to know the state of the portal. (mesecons could previously only set the state of the portal)
174 lines
4.2 KiB
Lua
174 lines
4.2 KiB
Lua
local S = nether.get_translator
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-- Portal node
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minetest.register_node("nether:portal", {
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description = S("Nether Portal"),
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tiles = {
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"nether_transparent.png",
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"nether_transparent.png",
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"nether_transparent.png",
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"nether_transparent.png",
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{
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name = "nether_portal.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 0.5,
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},
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},
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{
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name = "nether_portal.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 0.5,
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},
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},
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "colorfacedir",
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palette = "nether_portals_palette.png",
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post_effect_color = {
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-- post_effect_color can't be changed dynamically in Minetest like the portal colour is.
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-- If you need a different post_effect_color then create a custom node and set it as the
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-- wormhole_node_name in your portaldef.
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-- Hopefully this colour is close enough to magenta to work with the traditional magenta
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-- portals, close enough to red to work for a red portal, and also close enough to red to
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-- work with blue & cyan portals - since blue portals are sometimes portrayed as being red
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-- from the opposite side / from the inside.
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a = 160, r = 128, g = 0, b = 80
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},
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sunlight_propagates = true,
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use_texture_alpha = true,
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walkable = false,
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diggable = false,
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pointable = false,
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buildable_to = false,
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is_ground_content = false,
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drop = "",
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light_source = 5,
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alpha = 192,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.1, 0.5, 0.5, 0.1},
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},
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},
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groups = {not_in_creative_inventory = 1},
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mesecons = {receptor = {
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state = "on",
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rules = function(node)
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return nether.get_mesecon_emission_rules_from_colorfacedir(node.param2)
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end
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}}
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})
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-- Nether nodes
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minetest.register_node("nether:rack", {
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description = S("Netherrack"),
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tiles = {"nether_rack.png"},
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is_ground_content = true,
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groups = {cracky = 3, level = 2},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("nether:sand", {
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description = S("Nethersand"),
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tiles = {"nether_sand.png"},
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is_ground_content = true,
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groups = {crumbly = 3, level = 2, falling_node = 1},
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sounds = default.node_sound_gravel_defaults({
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footstep = {name = "default_gravel_footstep", gain = 0.45},
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}),
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})
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minetest.register_node("nether:glowstone", {
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description = S("Glowstone"),
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tiles = {"nether_glowstone.png"},
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is_ground_content = true,
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light_source = 14,
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paramtype = "light",
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("nether:brick", {
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description = S("Nether Brick"),
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tiles = {"nether_brick.png"},
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is_ground_content = false,
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groups = {cracky = 2, level = 2},
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sounds = default.node_sound_stone_defaults(),
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})
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local fence_texture =
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"default_fence_overlay.png^nether_brick.png^default_fence_overlay.png^[makealpha:255,126,126"
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minetest.register_node("nether:fence_nether_brick", {
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description = S("Nether Brick Fence"),
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drawtype = "fencelike",
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tiles = {"nether_brick.png"},
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inventory_image = fence_texture,
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wield_image = fence_texture,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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selection_box = {
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type = "fixed",
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fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
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},
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groups = {cracky = 2, level = 2},
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sounds = default.node_sound_stone_defaults(),
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})
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-- Register stair and slab
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stairs.register_stair_and_slab(
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"nether_brick",
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"nether:brick",
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{cracky = 2, level = 2},
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{"nether_brick.png"},
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S("Nether stair"),
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S("Nether slab"),
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default.node_sound_stone_defaults()
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)
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-- StairsPlus
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if minetest.get_modpath("moreblocks") then
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stairsplus:register_all(
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"nether", "brick", "nether:brick", {
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description = S("Nether Brick"),
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groups = {cracky = 2, level = 2},
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tiles = {"nether_brick.png"},
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sounds = default.node_sound_stone_defaults(),
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})
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end
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-- Crafting
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minetest.register_craft({
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output = "nether:brick 4",
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recipe = {
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{"nether:rack", "nether:rack"},
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{"nether:rack", "nether:rack"},
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}
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})
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minetest.register_craft({
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output = "nether:fence_nether_brick 6",
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recipe = {
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{"nether:brick", "nether:brick", "nether:brick"},
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{"nether:brick", "nether:brick", "nether:brick"},
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},
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})
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