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10 Commits

Author SHA1 Message Date
rubenwardy
fb7ab479f7
Fix syntax error in named_waypoints.fr.tr 2024-02-26 00:07:32 +00:00
tacotexmex
675b157cd8
Remove decimals (#3)
for a cleaner HUD look
2023-07-28 21:04:46 +02:00
FaceDeer
9550a6000b actually use the state pointer 2023-01-07 15:11:14 -07:00
FaceDeer
725ddd9b8c sanitize waypoint type names with colons for filenames 2020-11-29 00:47:59 -07:00
FaceDeer
528735b4b2 add personal_log integration in default discovery popup 2020-11-27 22:39:21 -07:00
Louis Royer
579a9bf221
Add french translation (#1)
Formspec fields had weird sizes (they did not match the screenshot), so
I edited sizes to make sure translated text is fully displayed.
2020-03-07 15:17:10 -07:00
FaceDeer
b6bf0a974d update i18n script 2020-03-02 21:15:31 -07:00
FaceDeer
5f0b337155 translation notes 2020-02-20 22:44:55 -07:00
FaceDeer
39f0301149 switch to built-in translator 2020-02-16 20:13:24 -07:00
FaceDeer
399b126f23 add a close button to the administrative formspec 2020-02-07 23:58:48 -07:00
8 changed files with 585 additions and 89 deletions

421
i18n.py Normal file
View File

@ -0,0 +1,421 @@
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
#
# Script to generate the template file and update the translation files.
# Copy the script into the mod or modpack root folder and run it there.
#
# Copyright (C) 2019 Joachim Stolberg, 2020 FaceDeer, 2020 Louis Royer
# LGPLv2.1+
#
# See https://github.com/minetest-tools/update_translations for
# potential future updates to this script.
from __future__ import print_function
import os, fnmatch, re, shutil, errno
from sys import argv as _argv
# Running params
params = {"recursive": False,
"help": False,
"mods": False,
"verbose": False,
"folders": []
}
# Available CLI options
options = {"recursive": ['--recursive', '-r'],
"help": ['--help', '-h'],
"mods": ['--installed-mods'],
"verbose": ['--verbose', '-v']
}
# Strings longer than this will have extra space added between
# them in the translation files to make it easier to distinguish their
# beginnings and endings at a glance
doublespace_threshold = 60
def set_params_folders(tab: list):
'''Initialize params["folders"] from CLI arguments.'''
# Discarding argument 0 (tool name)
for param in tab[1:]:
stop_param = False
for option in options:
if param in options[option]:
stop_param = True
break
if not stop_param:
params["folders"].append(os.path.abspath(param))
def set_params(tab: list):
'''Initialize params from CLI arguments.'''
for option in options:
for option_name in options[option]:
if option_name in tab:
params[option] = True
break
def print_help(name):
'''Prints some help message.'''
print(f'''SYNOPSIS
{name} [OPTIONS] [PATHS...]
DESCRIPTION
{', '.join(options["help"])}
prints this help message
{', '.join(options["recursive"])}
run on all subfolders of paths given
{', '.join(options["mods"])}
run on locally installed modules
{', '.join(options["verbose"])}
add output information
''')
def main():
'''Main function'''
set_params(_argv)
set_params_folders(_argv)
if params["help"]:
print_help(_argv[0])
elif params["recursive"] and params["mods"]:
print("Option --installed-mods is incompatible with --recursive")
else:
# Add recursivity message
print("Running ", end='')
if params["recursive"]:
print("recursively ", end='')
# Running
if params["mods"]:
print(f"on all locally installed modules in {os.path.abspath('~/.minetest/mods/')}")
run_all_subfolders("~/.minetest/mods")
elif len(params["folders"]) >= 2:
print("on folder list:", params["folders"])
for f in params["folders"]:
if params["recursive"]:
run_all_subfolders(f)
else:
update_folder(f)
elif len(params["folders"]) == 1:
print("on folder", params["folders"][0])
if params["recursive"]:
run_all_subfolders(params["folders"][0])
else:
update_folder(params["folders"][0])
else:
print("on folder", os.path.abspath("./"))
if params["recursive"]:
run_all_subfolders(os.path.abspath("./"))
else:
update_folder(os.path.abspath("./"))
#group 2 will be the string, groups 1 and 3 will be the delimiters (" or ')
#See https://stackoverflow.com/questions/46967465/regex-match-text-in-either-single-or-double-quote
pattern_lua = re.compile(r'[\.=^\t,{\(\s]N?S\(\s*(["\'])((?:\\\1|(?:(?!\1)).)*)(\1)[\s,\)]', re.DOTALL)
pattern_lua_bracketed = re.compile(r'[\.=^\t,{\(\s]N?S\(\s*\[\[(.*?)\]\][\s,\)]', re.DOTALL)
# Handles "concatenation" .. " of strings"
pattern_concat = re.compile(r'["\'][\s]*\.\.[\s]*["\']', re.DOTALL)
pattern_tr = re.compile(r'(.+?[^@])=(.*)')
pattern_name = re.compile(r'^name[ ]*=[ ]*([^ \n]*)')
pattern_tr_filename = re.compile(r'\.tr$')
pattern_po_language_code = re.compile(r'(.*)\.po$')
#attempt to read the mod's name from the mod.conf file. Returns None on failure
def get_modname(folder):
try:
with open(os.path.join(folder, "mod.conf"), "r", encoding='utf-8') as mod_conf:
for line in mod_conf:
match = pattern_name.match(line)
if match:
return match.group(1)
except FileNotFoundError:
pass
return None
#If there are already .tr files in /locale, returns a list of their names
def get_existing_tr_files(folder):
out = []
for root, dirs, files in os.walk(os.path.join(folder, 'locale/')):
for name in files:
if pattern_tr_filename.search(name):
out.append(name)
return out
# A series of search and replaces that massage a .po file's contents into
# a .tr file's equivalent
def process_po_file(text):
# The first three items are for unused matches
text = re.sub(r'#~ msgid "', "", text)
text = re.sub(r'"\n#~ msgstr ""\n"', "=", text)
text = re.sub(r'"\n#~ msgstr "', "=", text)
# comment lines
text = re.sub(r'#.*\n', "", text)
# converting msg pairs into "=" pairs
text = re.sub(r'msgid "', "", text)
text = re.sub(r'"\nmsgstr ""\n"', "=", text)
text = re.sub(r'"\nmsgstr "', "=", text)
# various line breaks and escape codes
text = re.sub(r'"\n"', "", text)
text = re.sub(r'"\n', "\n", text)
text = re.sub(r'\\"', '"', text)
text = re.sub(r'\\n', '@n', text)
# remove header text
text = re.sub(r'=Project-Id-Version:.*\n', "", text)
# remove double-spaced lines
text = re.sub(r'\n\n', '\n', text)
return text
# Go through existing .po files and, if a .tr file for that language
# *doesn't* exist, convert it and create it.
# The .tr file that results will subsequently be reprocessed so
# any "no longer used" strings will be preserved.
# Note that "fuzzy" tags will be lost in this process.
def process_po_files(folder, modname):
for root, dirs, files in os.walk(os.path.join(folder, 'locale/')):
for name in files:
code_match = pattern_po_language_code.match(name)
if code_match == None:
continue
language_code = code_match.group(1)
tr_name = modname + "." + language_code + ".tr"
tr_file = os.path.join(root, tr_name)
if os.path.exists(tr_file):
if params["verbose"]:
print(f"{tr_name} already exists, ignoring {name}")
continue
fname = os.path.join(root, name)
with open(fname, "r", encoding='utf-8') as po_file:
if params["verbose"]:
print(f"Importing translations from {name}")
text = process_po_file(po_file.read())
with open(tr_file, "wt", encoding='utf-8') as tr_out:
tr_out.write(text)
# from https://stackoverflow.com/questions/600268/mkdir-p-functionality-in-python/600612#600612
# Creates a directory if it doesn't exist, silently does
# nothing if it already exists
def mkdir_p(path):
try:
os.makedirs(path)
except OSError as exc: # Python >2.5
if exc.errno == errno.EEXIST and os.path.isdir(path):
pass
else: raise
# Converts the template dictionary to a text to be written as a file
# dKeyStrings is a dictionary of localized string to source file sets
# dOld is a dictionary of existing translations and comments from
# the previous version of this text
def strings_to_text(dkeyStrings, dOld, mod_name):
lOut = [f"# textdomain: {mod_name}\n"]
dGroupedBySource = {}
for key in dkeyStrings:
sourceList = list(dkeyStrings[key])
sourceList.sort()
sourceString = "\n".join(sourceList)
listForSource = dGroupedBySource.get(sourceString, [])
listForSource.append(key)
dGroupedBySource[sourceString] = listForSource
lSourceKeys = list(dGroupedBySource.keys())
lSourceKeys.sort()
for source in lSourceKeys:
localizedStrings = dGroupedBySource[source]
localizedStrings.sort()
lOut.append("")
lOut.append(source)
lOut.append("")
for localizedString in localizedStrings:
val = dOld.get(localizedString, {})
translation = val.get("translation", "")
comment = val.get("comment")
if len(localizedString) > doublespace_threshold and not lOut[-1] == "":
lOut.append("")
if comment != None:
lOut.append(comment)
lOut.append(f"{localizedString}={translation}")
if len(localizedString) > doublespace_threshold:
lOut.append("")
unusedExist = False
for key in dOld:
if key not in dkeyStrings:
val = dOld[key]
translation = val.get("translation")
comment = val.get("comment")
# only keep an unused translation if there was translated
# text or a comment associated with it
if translation != None and (translation != "" or comment):
if not unusedExist:
unusedExist = True
lOut.append("\n\n##### not used anymore #####\n")
if len(key) > doublespace_threshold and not lOut[-1] == "":
lOut.append("")
if comment != None:
lOut.append(comment)
lOut.append(f"{key}={translation}")
if len(key) > doublespace_threshold:
lOut.append("")
return "\n".join(lOut) + '\n'
# Writes a template.txt file
# dkeyStrings is the dictionary returned by generate_template
def write_template(templ_file, dkeyStrings, mod_name):
# read existing template file to preserve comments
existing_template = import_tr_file(templ_file)
text = strings_to_text(dkeyStrings, existing_template[0], mod_name)
mkdir_p(os.path.dirname(templ_file))
with open(templ_file, "wt", encoding='utf-8') as template_file:
template_file.write(text)
# Gets all translatable strings from a lua file
def read_lua_file_strings(lua_file):
lOut = []
with open(lua_file, encoding='utf-8') as text_file:
text = text_file.read()
#TODO remove comments here
text = re.sub(pattern_concat, "", text)
strings = []
for s in pattern_lua.findall(text):
strings.append(s[1])
for s in pattern_lua_bracketed.findall(text):
strings.append(s)
for s in strings:
s = re.sub(r'"\.\.\s+"', "", s)
s = re.sub("@[^@=0-9]", "@@", s)
s = s.replace('\\"', '"')
s = s.replace("\\'", "'")
s = s.replace("\n", "@n")
s = s.replace("\\n", "@n")
s = s.replace("=", "@=")
lOut.append(s)
return lOut
# Gets strings from an existing translation file
# returns both a dictionary of translations
# and the full original source text so that the new text
# can be compared to it for changes.
def import_tr_file(tr_file):
dOut = {}
text = None
if os.path.exists(tr_file):
with open(tr_file, "r", encoding='utf-8') as existing_file :
# save the full text to allow for comparison
# of the old version with the new output
text = existing_file.read()
existing_file.seek(0)
# a running record of the current comment block
# we're inside, to allow preceeding multi-line comments
# to be retained for a translation line
latest_comment_block = None
for line in existing_file.readlines():
line = line.rstrip('\n')
if line[:3] == "###":
# Reset comment block if we hit a header
latest_comment_block = None
continue
if line[:1] == "#":
# Save the comment we're inside
if not latest_comment_block:
latest_comment_block = line
else:
latest_comment_block = latest_comment_block + "\n" + line
continue
match = pattern_tr.match(line)
if match:
# this line is a translated line
outval = {}
outval["translation"] = match.group(2)
if latest_comment_block:
# if there was a comment, record that.
outval["comment"] = latest_comment_block
latest_comment_block = None
dOut[match.group(1)] = outval
return (dOut, text)
# Walks all lua files in the mod folder, collects translatable strings,
# and writes it to a template.txt file
# Returns a dictionary of localized strings to source file sets
# that can be used with the strings_to_text function.
def generate_template(folder, mod_name):
dOut = {}
for root, dirs, files in os.walk(folder):
for name in files:
if fnmatch.fnmatch(name, "*.lua"):
fname = os.path.join(root, name)
found = read_lua_file_strings(fname)
if params["verbose"]:
print(f"{fname}: {str(len(found))} translatable strings")
for s in found:
sources = dOut.get(s, set())
sources.add(f"### {os.path.basename(fname)} ###")
dOut[s] = sources
if len(dOut) == 0:
return None
templ_file = os.path.join(folder, "locale/template.txt")
write_template(templ_file, dOut, mod_name)
return dOut
# Updates an existing .tr file, copying the old one to a ".old" file
# if any changes have happened
# dNew is the data used to generate the template, it has all the
# currently-existing localized strings
def update_tr_file(dNew, mod_name, tr_file):
if params["verbose"]:
print(f"updating {tr_file}")
tr_import = import_tr_file(tr_file)
dOld = tr_import[0]
textOld = tr_import[1]
textNew = strings_to_text(dNew, dOld, mod_name)
if textOld and textOld != textNew:
print(f"{tr_file} has changed.")
shutil.copyfile(tr_file, f"{tr_file}.old")
with open(tr_file, "w", encoding='utf-8') as new_tr_file:
new_tr_file.write(textNew)
# Updates translation files for the mod in the given folder
def update_mod(folder):
modname = get_modname(folder)
if modname is not None:
process_po_files(folder, modname)
print(f"Updating translations for {modname}")
data = generate_template(folder, modname)
if data == None:
print(f"No translatable strings found in {modname}")
else:
for tr_file in get_existing_tr_files(folder):
update_tr_file(data, modname, os.path.join(folder, "locale/", tr_file))
else:
print("Unable to find modname in folder " + folder)
# Determines if the folder being pointed to is a mod or a mod pack
# and then runs update_mod accordingly
def update_folder(folder):
is_modpack = os.path.exists(os.path.join(folder, "modpack.txt")) or os.path.exists(os.path.join(folder, "modpack.conf"))
if is_modpack:
subfolders = [f.path for f in os.scandir(folder) if f.is_dir()]
for subfolder in subfolders:
update_mod(subfolder + "/")
else:
update_mod(folder)
print("Done.")
def run_all_subfolders(folder):
for modfolder in [f.path for f in os.scandir(folder) if f.is_dir()]:
update_folder(modfolder + "/")
main()

View File

@ -32,7 +32,7 @@ named_waypoints.register_named_waypoints = function(waypoints_type, waypoints_de
waypoint_defs[waypoints_type] = waypoints_def
player_huds[waypoints_type] = {}
local areastore_filename = worldpath.."/named_waypoints_".. waypoints_type ..".txt"
local areastore_filename = worldpath.."/named_waypoints_".. string.gsub(waypoints_type, ":", "_") ..".txt"
local area_file = io.open(areastore_filename, "r")
local areastore = AreaStore()
if area_file then
@ -43,7 +43,7 @@ named_waypoints.register_named_waypoints = function(waypoints_type, waypoints_de
end
local function save(waypoints_type)
local areastore_filename = worldpath.."/named_waypoints_".. waypoints_type ..".txt"
local areastore_filename = worldpath.."/named_waypoints_".. string.gsub(waypoints_type, ":", "_") ..".txt"
local areastore = waypoint_areastores[waypoints_type]
if areastore then
areastore:to_file(areastore_filename)
@ -172,7 +172,8 @@ local function add_hud_marker(waypoints_type, player, player_name, pos, label, c
name = label,
text = "m",
number = color,
world_pos = pos})
world_pos = pos,
precision = 1})
waypoints[pos_hash] = hud_id
end
@ -393,15 +394,56 @@ named_waypoints.default_discovery_popup = function(player, pos, data, waypoint_d
local discovery_name = data.name or waypoint_def.default_name
local discovery_note = S("You've discovered @1", discovery_name)
local formspec = "formspec_version[2]" ..
"size[5,2]" ..
"size[10,2]" ..
"label[1.25,0.75;" .. minetest.formspec_escape(discovery_note) ..
"]button_exit[1.0,1.25;3,0.5;btn_ok;".. S("OK") .."]"
"]button_exit[3.5,1.25;3,0.5;btn_ok;".. S("OK") .."]"
minetest.show_formspec(player_name, "named_waypoints:discovery_popup", formspec)
minetest.chat_send_player(player_name, discovery_note)
minetest.log("action", "[named_waypoints] " .. player_name .. " discovered " .. discovery_name)
minetest.sound_play({name = "named_waypoints_chime01", gain = 0.25}, {to_player=player_name})
end
local player_log_formspec_open
if minetest.get_modpath("personal_log") and personal_log ~= nil then
player_log_formspec_open = {}
named_waypoints.default_discovery_popup = function(player, pos, data, waypoint_def)
local player_name = player:get_player_name()
local discovery_name = data.name or waypoint_def.default_name
local discovery_note = S("You've discovered @1", discovery_name)
local formspec = "formspec_version[2]" ..
"size[10,2]" ..
"label[1.25,0.75;" .. minetest.formspec_escape(discovery_note) ..
"]button_exit[2.0,1.25;3,0.5;btn_ok;".. S("OK") .."]" ..
"button_exit[5.0,1.25;3,0.5;btn_log;"..S("Log location").."]"
minetest.show_formspec(player_name, "named_waypoints:discovery_popup_log", formspec)
minetest.chat_send_player(player_name, discovery_note)
minetest.log("action", "[named_waypoints] " .. player_name .. " discovered " .. discovery_name)
minetest.sound_play({name = "named_waypoints_chime01", gain = 0.25}, {to_player=player_name})
player_log_formspec_open[player_name] = {data=data, waypoint_def=waypoint_def, pos=pos}
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "named_waypoints:discovery_popup_log" then
return
end
local player_name = player:get_player_name()
local waypoint_data = player_log_formspec_open[player_name]
if not waypoint_data then
return
end
if fields.btn_log then
local discovery_name = waypoint_data.data.name or waypoint_data.waypoint_def.default_name
personal_log.add_location_entry(player_name, discovery_name, waypoint_data.pos)
minetest.chat_send_player(player_name, S("Location of @1 added to your personal log", discovery_name))
end
player_log_formspec_open[player_name] = nil
end)
end
------------------------------------------------------------------------------------------------------------------
--- Admin commands
@ -416,8 +458,9 @@ local function get_formspec(player_name)
local formspec = {
"formspec_version[2]"
.."size[8,9]"
.."label[0.5,0.6;Type:]dropdown[1.25,0.5;2,0.25;type_select;"
.."size[8,10]"
.."button_exit[7.0,0.25;0.5,0.5;close;X]"
.."label[0.5,0.6;"..S("Type:").."]dropdown[2,0.35;4,0.5;type_select;"
}
local types = {}
@ -434,7 +477,7 @@ local function get_formspec(player_name)
table.insert(types, waypoint_type)
end
local selected_def = waypoint_defs[state.selected_type]
formspec[#formspec+1] = table.concat(types, ",") .. ";"..dropdown_selected_index.."]"
formspec[#formspec+1] = table.concat(types, ",") .. ";"..(dropdown_selected_index or 0).."]"
formspec[#formspec+1] = "tablecolumns[text;text;text]table[0.5,1.0;7,4;waypoint_table;"
local areastore = waypoint_areastores[state.selected_type]
@ -487,17 +530,17 @@ local function get_formspec(player_name)
state.selected_pos = state.selected_pos or {x=0,y=0,z=0}
formspec[#formspec+1] = "container[0.5,5.25]"
.."label[0,0.15;X]field[0.25,0;1,0.25;pos_x;;"..state.selected_pos.x.."]"
.."label[1.5,0.15;Y]field[1.75,0;1,0.25;pos_y;;"..state.selected_pos.y.."]"
.."label[3.0,0.15;Z]field[3.25,0;1,0.25;pos_z;;"..state.selected_pos.z.."]"
.."label[0,0.15;X]field[0.25,-0.15;1,0.5;pos_x;;"..state.selected_pos.x.."]"
.."label[1.5,0.15;Y]field[1.75,-0.15;1,0.5;pos_y;;"..state.selected_pos.y.."]"
.."label[3.0,0.15;Z]field[3.25,-0.15;1,0.5;pos_z;;"..state.selected_pos.z.."]"
.."container_end[]"
formspec[#formspec+1] = "textarea[0.5,5.75;7,2.25;waypoint_data;;".. minetest.formspec_escape(selected_data_string) .."]"
formspec[#formspec+1] = "container[0.5,8.25]"
.."button[0,0;1,0.5;teleport;"..S("Teleport").."]button[1,0;1,0.5;save;"..S("Save").."]"
.."button[2,0;1,0.5;rename;"..S("Rename").."]field[3,0;2,0.5;waypoint_name;;" .. selected_name .."]"
.."button[5,0;1,0.5;create;"..S("New").."]button[6,0;1,0.5;delete;"..S("Delete").."]"
.."button[0,0;3,0.5;teleport;"..S("Teleport").."]button[3.5,0;3,0.5;save;"..S("Save").."]"
.."button[0,0.5;3,0.5;rename;"..S("Rename").."]field[3.5,0.5;3,0.5;waypoint_name;;" .. selected_name .."]"
.."button[0,1;3,0.5;create;"..S("New").."]button[3.5,1;3,0.5;delete;"..S("Delete").."]"
.."container_end[]"
return table.concat(formspec)
@ -518,6 +561,11 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "named_waypoints:server_controls" then
return
end
if fields.close then
return
end
local player_name = player:get_player_name()
if not minetest.check_player_privs(player_name, {server = true}) then
minetest.chat_send_player(player_name, S("This command is for server admins only."))
@ -527,19 +575,22 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
local refresh = false
local state = formspec_state[player_name]
if fields.type_select then
formspec_state[player_name].selected_type = fields.type_select
state.selected_type = fields.type_select
refresh = true
end
if fields.waypoint_table then
local table_event = minetest.explode_table_event(fields.waypoint_table)
if table_event.type == "CHG" then
formspec_state[player_name].row_index = table_event.row
state.row_index = table_event.row
refresh = true
end
end
if fields.save then
if state.selected_id == nil then
return
end
local deserialized = minetest.deserialize(fields.waypoint_data)
local pos_x = tonumber(fields.pos_x)
local pos_y = tonumber(fields.pos_y)
@ -561,6 +612,9 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end
if fields.delete then
if state.selected_id == nil then
return
end
local areastore = waypoint_areastores[state.selected_type]
areastore:remove_area(state.selected_id)
save(state.selected_type)
@ -583,6 +637,9 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end
if fields.rename then
if state.selected_id == nil then
return
end
local areastore = waypoint_areastores[state.selected_type]
local area = areastore:get_area(state.selected_id, true, true)
local data = minetest.deserialize(area.data)
@ -637,4 +694,4 @@ minetest.register_chatcommand("named_waypoints_undiscover_all", {
end
set_all_discovered(name, param, nil)
end,
})
})

View File

@ -0,0 +1,43 @@
# textdomain: named_waypoints
### init.lua ###
#button label
Delete=Supprimer
#warning that incorrect data was entered for a waypoint in the UI
Invalid syntax.=Syntaxe incorrecte.
#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
Location of @1 added to your personal log=Emplacement de @1 ajouté à votre journal personnel
#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
Log location=Emplacement du journal
#button label
New=Nouveau
#button label
OK=OK
#chat command help text
Open server controls for named_waypoints=Ouvre le panneau de contrôle serveur pour named_waypoints
#chat command error message
Please provide a valid waypoint type as a parameter=Veuillez fournir un type de balise en paramètre.
#button label
Rename=Renommer
#button label
Save=Sauvegarder
#chat command help text
Set all waypoints of a type as discovered by you=Marquer toutes les balises de ce type comme découvertes par vous.
#chat command help text
Set all waypoints of a type as not discovered by you=Marqué toutes les balises de ce type comme non découverte par vous.
#button label
Teleport=Se téléporter
#error message for when trying to create a waypoint where one already exists
There's already a waypoint there.=Il y a déjà une balise ici.
#chat command error message
This command is for server admins only.=Cette commande est réservée aux administrateurs du serveur exclusivement.
#Type of waypoint label
Type:=Type :
#player chat
Waypoint updated.=Balise mise à jour.
#text of the default popup shown when a player discovers a waypoint
You've discovered @1=Vous avez découvert @1.
#chat command parameter help
waypoint type=type de balise

View File

@ -1,65 +0,0 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-01-25 00:50-0700\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=CHARSET\n"
"Content-Transfer-Encoding: 8bit\n"
#: init.lua:368
msgid "You've discovered @1"
msgstr ""
#: init.lua:372
msgid "OK"
msgstr ""
#: init.lua:468
msgid "Open server controls for named_waypoints"
msgstr ""
#: init.lua:471
#: init.lua:484
msgid "This command is for server admins only."
msgstr ""
#: init.lua:517
msgid "Waypoint updated."
msgstr ""
#: init.lua:519
msgid "Invalid syntax."
msgstr ""
#: init.lua:538
msgid "There's already a waypoint there."
msgstr ""
#: init.lua:568
msgid "Set all waypoints of a type as discovered by you"
msgstr ""
#: init.lua:569
#: init.lua:582
msgid "waypoint type"
msgstr ""
#: init.lua:573
#: init.lua:586
msgid "Please provide a valid waypoint type as a parameter"
msgstr ""
#: init.lua:581
msgid "Set all waypoints of a type as not discovered by you"
msgstr ""

41
locale/template.txt Normal file
View File

@ -0,0 +1,41 @@
# textdomain: named_waypoints
### init.lua ###
#button label
Delete=
#warning that incorrect data was entered for a waypoint in the UI
Invalid syntax.=
Location of @1 added to your personal log=
Log location=
#button label
New=
#button label
OK=
#chat command help text
Open server controls for named_waypoints=
#chat command error message
Please provide a valid waypoint type as a parameter=
#button label
Rename=
#button label
Save=
#chat command help text
Set all waypoints of a type as discovered by you=
#chat command help text
Set all waypoints of a type as not discovered by you=
#button label
Teleport=
#error message for when trying to create a waypoint where one already exists
There's already a waypoint there.=
#chat command error message
This command is for server admins only.=
#Type of waypoint label
Type:=
#player chat
Waypoint updated.=
#text of the default popup shown when a player discovers a waypoint
You've discovered @1=
#chat command parameter help
waypoint type=

View File

@ -1,6 +0,0 @@
@echo off
setlocal ENABLEEXTENSIONS ENABLEDELAYEDEXPANSION
cd ..
set LIST=
for /r %%X in (*.lua) do set LIST=!LIST! %%X
..\intllib\tools\xgettext.bat %LIST%

View File

@ -1,2 +1,3 @@
name = named_waypoints
description = A library mod for managing waypoints shown in player HUDs that can be discovered by exploration.
description = A library mod for managing waypoints shown in player HUDs that can be discovered by exploration.
optional_depends = personal_log

View File

@ -85,6 +85,10 @@ Caution: This interface lets you access the guts of the data stored for each way
"``/named_waypoints_discover_all <waypoints_type>``" and "``/named_waypoints_undiscover_all <waypoints_type>``" will set all existing waypoints of the provided type to be either discovered or not discovered by you. It can be useful for a server administrator to "know all and see all" as it were. Note that visibility item and range limitations still apply.
## personal_log integration
If you have the personal_log mod installed, the default waypoint-discovery notification popup will include an option to log the location of the just-discovered waypoint. It will create a log entry for that player with the waypoint's name as its content.
## License
This mod is released under the MIT license.