if the first list happened to be empty when the formspec is opened it would crash, initializing to pos 0 to prevent that.
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init.lua
2
init.lua
@ -481,6 +481,8 @@ local function get_formspec(player_name)
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end
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formspec[#formspec] = ";"..state.row_index.."]" -- don't use +1, this overwrites the last ","
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state.selected_pos = state.selected_pos or {x=0,y=0,z=0}
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formspec[#formspec+1] = "container[0.5,5.25]"
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.."label[0,0.15;X]field[0.25,0;1,0.25;pos_x;;"..state.selected_pos.x.."]"
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.."label[1.5,0.15;Y]field[1.75,0;1,0.25;pos_y;;"..state.selected_pos.y.."]"
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