Added more colors and cleaned up code

This commit is contained in:
DonBatman 2015-03-16 09:59:47 -07:00
parent 4190937365
commit 86b0d020e4
15 changed files with 470 additions and 275 deletions

View File

@ -1,4 +1,28 @@
mybricks
========
mymulch
=======
mybricks adds an overlay to default nodes. Turns them into bricks, squares, small squares or tiles.
Licenced as WTFPL.
Created by Don
Code for machine based off of Noncubic by yves_de_beck
mymulch adds mulch to the game. You craft it from leaves, sticks, flowers and plants in the composter and can color it in the Mulch dye machine.
Simply craft a composter and open it. Added any combination of leaves, flowers, plants and sticks. Click the "make" button and you get tan colored mulch.
Put the tan colored mulch in the mulch dye machine with what ever color of dye you want and click the "color" button.
Mulch is soil so you can grow any plants that require group:soil.
They are falling nodes. They need something under them just like gravel.
Craft a composter
-----------------------
group:leaves group:wood group:leaves
group:wood default:apple group:wood
group:leaves group:wood group:leaves
Craft a mulch dye machine
-----------------------
group:leaves group:wood group:leaves
group:wood bucket:bucket_empty group:wood
group:leaves group:wood group:leaves

View File

@ -1,7 +1,7 @@
mybricks = {}
dofile(minetest.get_modpath("mybricks").."/bricks.lua")
dofile(minetest.get_modpath("mybricks").."/machine.lua")
dofile(minetest.get_modpath("mybricks").."/register.lua")
mymulch = {}
dofile(minetest.get_modpath("mymulch").."/mulch.lua")
dofile(minetest.get_modpath("mymulch").."/machine.lua")
dofile(minetest.get_modpath("mymulch").."/register.lua")

View File

@ -1,34 +1,33 @@
local material = {}
local shape = {}
local make_ok = {}
local anzahl = {}
local material = {}
local shape = {}
local make_ok = {}
local make_okk = {}
local anzahl = {}
local anzahlk = {}
local mulch = {}
minetest.register_node("mybricks:machine", {
description = "Brick Machine",
tiles = {"mybricks_machine.png"},
minetest.register_node("mymulch:machine", {
description = "Compost Machine",
tiles = {"mymulch_machine.png"},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=2},
groups = {oddly_breakable_by_hand=2, cracky=3, dig_immediate=1},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.1875, -0.5, 0.5, 0.0625, 0.5},
{-0.5, -0.1875, -0.5, 0.5, 0.5, -0.3125},
{-0.5, -0.5, -0.5, -0.3125, -0.1875, -0.3125},
{0.3125, -0.5, -0.5, 0.5, -0.1875, -0.3125},
{0.3125, -0.5, 0.3125, 0.5, -0.1875, 0.5},
{-0.5, -0.5, 0.3125, -0.3125, -0.1875, 0.5},
{-0.5, -0.1875, -0.5, -0.3125, 0.5, 0.5},
{-0.5, -0.1875, 0.3125, 0.5, 0.5, 0.5},
{0.3125, -0.1875, -0.5, 0.5, 0.5, 0.5},
{0.3125, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.5, -0.5, -0.5, -0.3125, 0.5, 0.5},
{-0.5, -0.5, 0.3125, 0.5, 0.5, 0.5},
{-0.5, -0.5, -0.5, 0.5, 0.5, -0.3125},
{-0.5, -0.5, -0.5, 0.5, -0.375, 0.5},
}
},
after_place_node = function(pos, placer)
local meta = minetest.env:get_meta(pos);
meta:set_string("owner", (placer:get_player_name() or ""));
meta:set_string("infotext", "Brick Machine is empty (owned by " .. (placer:get_player_name() or "") .. ")");
meta:set_string("infotext", "Mulch Machine (owned by " .. (placer:get_player_name() or "") .. ")");
end,
can_dig = function(pos,player)
@ -44,25 +43,25 @@ end,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec", "invsize[10,11;]"..
"background[-0.15,-0.25;10.40,11.75;mybricks_background.png]"..
"list[current_name;ingot;7,2;1,1;]"..
"list[current_name;res;7,4;1,1;]"..
"label[7,1.5;Input:]"..
"label[7,3.5;Output:]"..
"label[0,0;Choose Brick Stye:]"..
"label[1.5,1.5;Brick]"..
"image_button[1.5,2;1,1;mybricks_mach1.png;brick; ]"..
"label[4,1.5;Squares]"..
"image_button[4,2;1,1;mybricks_mach2.png;square; ]"..
"label[1.5,3.5;Small Squares]"..
"image_button[1.5,4;1,1;mybricks_mach3.png;square_sm; ]"..
"label[4,3.5;Tiles]"..
"image_button[4,4;1,1;mybricks_mach4.png;tile; ]"..
"list[current_player;main;1,7;8,4;]")
meta:set_string("infotext", "Brick Machine")
meta:set_string("formspec", "invsize[10,9;]"..
"background[-0.15,-0.25;10.40,9.75;mysiding_background.png]"..
"label[0,0;Mulch:]"..
"label[1,1;Craft Mulch]"..
"list[current_name;craft1;1,2;1,1; ]"..
"list[current_name;craft2;1,3;1,1; ]"..
"list[current_name;craft3;2,2;1,1; ]"..
"list[current_name;craft4;2,3;1,1; ]"..
"button[4,2;1,1;make;Make]"..
"label[6,1.5;Output:]"..
"list[current_name;res;6,2;1,1;]"..
"label[1,4;Add any leaves, sticks, flowers or plants to make mulch]"..
"list[current_player;main;1,5;8,4;]")
meta:set_string("infotext", "Siding Machine")
local inv = meta:get_inventory()
inv:set_size("ingot", 1)
inv:set_size("craft1", 1)
inv:set_size("craft2", 1)
inv:set_size("craft3", 1)
inv:set_size("craft4", 1)
inv:set_size("res", 1)
end,
@ -70,115 +69,318 @@ on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
if fields["brick"]
or fields["square"]
or fields["square_sm"]
or fields["tile"]
then
if fields["make"]
then
if fields["brick"] then
make_ok = "0"
anzahl = "1"
shape = "mybricks:brick_"
if inv:is_empty("ingot") then
if fields["make"] then
make_okk = "0"
anzahlk = "1"
mulch = "mymulch:mulch_tan"
if inv:is_empty("craft1") or
inv:is_empty("craft2") or
inv:is_empty("craft3") or
inv:is_empty("craft4") then
return
end
end
if fields["square"] then
make_ok = "0"
anzahl = "1"
shape = "mybricks:brick_square_"
if inv:is_empty("ingot") then
return
end
end
if fields["square_sm"] then
make_ok = "0"
anzahl = "1"
shape = "mybricks:brick_square_sm_"
if inv:is_empty("ingot") then
return
end
end
if fields["tile"] then
make_ok = "0"
anzahl = "1"
shape = "mybricks:brick_tile_"
if inv:is_empty("ingot") then
return
end
end
local ingotstack = inv:get_stack("ingot", 1)
local ingotstack1 = inv:get_stack("craft1", 1)
local ingotstack2 = inv:get_stack("craft2", 1)
local ingotstack3 = inv:get_stack("craft3", 1)
local ingotstack4 = inv:get_stack("craft4", 1)
local resstack = inv:get_stack("res", 1)
----------------------------------------------------------------------------------
--register nodes
----------------------------------------------------------------------------------
if ingotstack:get_name()=="default:sandstone" then
material = "default_sandstone"
local leaves1 = minetest.registered_aliases[ingotstack1:get_name()]
if not leaves1 then
leaves1 = ingotstack1:get_name()
end
local leaves2 = minetest.registered_aliases[ingotstack2:get_name()]
if not leaves2 then
leaves2 = ingotstack2:get_name()
end
local leaves3 = minetest.registered_aliases[ingotstack3:get_name()]
if not leaves3 then
leaves3 = ingotstack3:get_name()
end
local leaves4 = minetest.registered_aliases[ingotstack4:get_name()]
if not leaves4 then
leaves4 = ingotstack4:get_name()
end
----------------------------------------------------------------------
local flora1 = minetest.registered_aliases[ingotstack1:get_name()]
if not flora1 then
flora1 = ingotstack1:get_name()
end
local flora2 = minetest.registered_aliases[ingotstack2:get_name()]
if not flora2 then
flora2 = ingotstack2:get_name()
end
local flora3 = minetest.registered_aliases[ingotstack3:get_name()]
if not flora3 then
flora3 = ingotstack3:get_name()
end
local flora4 = minetest.registered_aliases[ingotstack4:get_name()]
if not flora4 then
flora4 = ingotstack4:get_name()
end
----------------------------------------------------------------------
local stick1 = minetest.registered_aliases[ingotstack1:get_name()]
if not stick1 then
stick1 = ingotstack1:get_name()
end
local stick2 = minetest.registered_aliases[ingotstack2:get_name()]
if not stick2 then
stick2 = ingotstack2:get_name()
end
local stick3 = minetest.registered_aliases[ingotstack3:get_name()]
if not stick3 then
stick3 = ingotstack3:get_name()
end
local stick4 = minetest.registered_aliases[ingotstack4:get_name()]
if not stick4 then
stick4 = ingotstack4:get_name()
end
-- Check group
local iteml1 = minetest.registered_items[leaves1]
local iteml2 = minetest.registered_items[leaves2]
local iteml3 = minetest.registered_items[leaves3]
local iteml4 = minetest.registered_items[leaves4]
local itemf1 = minetest.registered_items[flora1]
local itemf2 = minetest.registered_items[flora2]
local itemf3 = minetest.registered_items[flora3]
local itemf4 = minetest.registered_items[flora4]
local items1 = minetest.registered_items[stick1]
local items2 = minetest.registered_items[stick2]
local items3 = minetest.registered_items[stick3]
local items4 = minetest.registered_items[stick4]
if items1 and items1.groups and items1.groups["stick"] or
itemf1 and itemf1.groups and itemf1.groups["flora"] or
iteml1 and iteml1.groups and iteml1.groups["leaves"] and
items2 and items2.groups and items2.groups["stick"] or
itemf2 and itemf2.groups and itemf2.groups["flora"] or
iteml2 and iteml2.groups and iteml2.groups["leaves"] and
items3 and items3.groups and items3.groups["stick"] or
itemf3 and itemf3.groups and itemf3.groups["flora"] or
iteml3 and iteml3.groups and iteml3.groups["leaves"] and
items4 and items4.groups and items4.groups["stick"] or
itemf4 and itemf4.groups and itemf4.groups["flora"] or
iteml4 and iteml4.groups and iteml4.groups["leaves"] then
material = "tan"
make_okk = "1"
end
----------------------------------------------------------------------
----------------------------------------------------------------------
if make_okk == "1" then
local give = {}
for i = 0, anzahlk-1 do
give[i+1]=inv:add_item("res",mulch)
end
ingotstack1:take_item()
inv:set_stack("craft1",1,ingotstack1)
ingotstack2:take_item()
inv:set_stack("craft2",1,ingotstack2)
ingotstack3:take_item()
inv:set_stack("craft3",1,ingotstack3)
ingotstack4:take_item()
inv:set_stack("craft4",1,ingotstack4)
end
end
end
})
--------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------
minetest.register_node("mymulch:machine_dye", {
description = "Mulch Dye Machine",
tiles = {
"mymulch_machine_top.png",
"mymulch_machine_top.png",
"mymulch_machine_side.png",
"mymulch_machine_side.png",
"mymulch_machine_side.png",
"mymulch_machine_side.png",
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {oddly_breakable_by_hand=2, cracky=3, dig_immediate=1},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, -0.375, 0.25, 0.5}, -- NodeBox1
{0.375, -0.5, -0.5, 0.5, 0.25, 0.5}, -- NodeBox2
{-0.5, -0.5, 0.375, 0.5, 0.25, 0.5}, -- NodeBox3
{-0.5, -0.5, -0.5, 0.5, 0.25, -0.375}, -- NodeBox4
{-0.5, -0.5, -0.5, 0.5, -0.375, 0.5}, -- NodeBox5
{-0.0625, 0.25, 0.375, 0.0625, 0.5, 0.5}, -- NodeBox6
{-0.0625, 0.375, -0.0625, 0.0625, 0.5, 0.5}, -- NodeBox7
{-0.0625, 0.25, -0.0625, 0.0625, 0.375, 0.0625}, -- NodeBox8
}
},
after_place_node = function(pos, placer)
local meta = minetest.env:get_meta(pos);
meta:set_string("owner", (placer:get_player_name() or ""));
meta:set_string("infotext", "Mulch Dying Machine (owned by " .. (placer:get_player_name() or "") .. ")");
end,
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("ingot") then
return false
elseif not inv:is_empty("res") then
return false
end
return true
end,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec", "invsize[10,9;]"..
"background[-0.15,-0.25;10.40,9.75;mysiding_background.png]"..
"label[0,0;Mulch:]"..
"label[1,1;Color Mulch]"..
"label[1,1.5;Mulch:]"..
"list[current_name;mulch;1,2;1,1;]"..
"label[2.5,1.5;Dye:]"..
"list[current_name;dye;2.5,2;1,1;]"..
"button[4,2;1,1;color;Color]"..
"label[6,1.5;Output:]"..
"list[current_name;res;6,2;1,1;]"..
"label[1,3.5;Add Tan colored mulch and dye to make colored mulch]"..
"list[current_player;main;1,5;8,4;]")
meta:set_string("infotext", "Siding Machine")
local inv = meta:get_inventory()
inv:set_size("mulch", 1)
inv:set_size("dye", 1)
inv:set_size("res", 1)
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
if fields["color"]
then
if fields["color"] then
make_ok = "0"
anzahl = "1"
shape = "mymulch:mulch_"
if inv:is_empty("mulch") or
inv:is_empty("dye") then
return
end
end
local ingotstack = inv:get_stack("mulch", 1)
local ingotstack2 = inv:get_stack("dye", 1)
local resstack = inv:get_stack("res", 1)
local mulch_color = mat
----------------------------------------------------------------------
if ingotstack:get_name()=="mymulch:mulch_tan" and
ingotstack2:get_name()=="dye:black" then
material = "black"
make_ok = "1"
end
if ingotstack:get_name()=="default:desert_sand" then
material = "default_desert_sand"
if ingotstack:get_name()=="mymulch:mulch_tan" and
ingotstack2:get_name()=="dye:blue" then
material = "blue"
make_ok = "1"
end
if ingotstack:get_name()=="default:clay" then
material = "default_clay"
if ingotstack:get_name()=="mymulch:mulch_tan" and
ingotstack2:get_name()=="dye:brown" then
material = "brown"
make_ok = "1"
end
if ingotstack:get_name()=="wool:white" then
material = "millwork_white"
if ingotstack:get_name()=="mymulch:mulch_tan" and
ingotstack2:get_name()=="dye:cyan" then
material = "cyan"
make_ok = "1"
end
if ingotstack:get_name()=="default:desert_stone" then
material = "default_desert_stone"
if ingotstack:get_name()=="mymulch:mulch_tan" and
ingotstack2:get_name()=="dye:dark_green" then
material = "dark_green"
make_ok = "1"
end
if ingotstack:get_name()=="default:cobble" then
material = "default_cobble"
if ingotstack:get_name()=="mymulch:mulch_tan" and
ingotstack2:get_name()=="dye:dark_grey" then
material = "dark_grey"
make_ok = "1"
end
if ingotstack:get_name()=="default:stone" then
material = "default_stone"
if ingotstack:get_name()=="mymulch:mulch_tan" and
ingotstack2:get_name()=="dye:green" then
material = "green"
make_ok = "1"
end
if ingotstack:get_name()=="default:cactus" then
material = "default_cactus"
if ingotstack:get_name()=="mymulch:mulch_tan" and
ingotstack2:get_name()=="dye:grey" then
material = "grey"
make_ok = "1"
end
if ingotstack:get_name()=="wool:white" then
material = "millwork_white"
if ingotstack:get_name()=="mymulch:mulch_tan" and
ingotstack2:get_name()=="dye:magenta" then
material = "magenta"
make_ok = "1"
end
if ingotstack:get_name()=="default:sand" then
material = "default_sand"
if ingotstack:get_name()=="mymulch:mulch_tan" and
ingotstack2:get_name()=="dye:orange" then
material = "orange"
make_ok = "1"
end
if ingotstack:get_name()=="default:wood" then
material = "default_wood"
if ingotstack:get_name()=="mymulch:mulch_tan" and
ingotstack2:get_name()=="dye:pink" then
material = "pink"
make_ok = "1"
end
if ingotstack:get_name()=="default:pinewood" then
material = "default_pinewood"
if ingotstack:get_name()=="mymulch:mulch_tan" and
ingotstack2:get_name()=="dye:red" then
material = "red"
make_ok = "1"
end
if ingotstack:get_name()=="default:dirt" then
material = "default_dirt"
if ingotstack:get_name()=="mymulch:mulch_tan" and
ingotstack2:get_name()=="dye:violet" then
material = "violet"
make_ok = "1"
end
if ingotstack:get_name()=="mymulch:mulch_tan" and
ingotstack2:get_name()=="dye:white" then
material = "white"
make_ok = "1"
end
if ingotstack:get_name()=="mymulch:mulch_tan" and
ingotstack2:get_name()=="dye:yellow" then
material = "yellow"
make_ok = "1"
end
----------------------------------------------------------------------
@ -188,22 +390,34 @@ then
give[i+1]=inv:add_item("res",shape..material)
end
ingotstack:take_item()
inv:set_stack("ingot",1,ingotstack)
end
inv:set_stack("mulch",1,ingotstack)
ingotstack2:take_item()
inv:set_stack("dye",1,ingotstack2)
end
end
end
})
--Craft
minetest.register_craft({
output = 'mybricks:machine',
output = 'mymulch:machine',
recipe = {
{'default:brick', 'default:brick', 'default:brick'},
{'default:brick', 'default:steel_ingot', 'default:brick'},
{'default:brick', "default:brick", 'default:brick'},
{'group:leaves', 'group:wood', 'group:leaves'},
{'group:wood', 'default:apple', 'group:wood'},
{'group:leaves', "group:wood", 'group:leaves'},
},
})
minetest.register_craft({
output = 'mymulch:machine_dye',
recipe = {
{'group:leaves', 'group:wood', 'group:leaves'},
{'group:wood', 'bucket:bucket_empty', 'group:wood'},
{'group:leaves', "group:wood", 'group:leaves'},
},
})
@ -218,4 +432,3 @@ minetest.register_craft({

126
mulch.lua
View File

@ -1,106 +1,52 @@
local mulch_list = {
{"Black" , "black"},
{"Brown" , "brown"},
{"Red" , "red"},
{"Grey" , "grey"},
-- {"Tan" , "tan"},
{"Blue" , "blue"},
{"Green" , "green"},
{"Orange" , "orange"},
{"Violet" , "violet"},
{"Yellow" , "yellow"},
}
function mymulch.register_all(mat, desc, image)
for i in ipairs(mulch_list) do
local desc = mulch_list [i][1]
local col = mulch_list [i][2]
minetest.register_node("mymulch:mulch_"..col, {
description = "Mulch "..desc,
tiles = {"mymulch_"..col..".png"},
minetest.register_node("mymulch:mulch_"..mat, {
description = desc.." Mulch",
drawtype = "normal",
tiles = {
image
},
paramtype = "light",
is_ground_content = true,
groups = {crumbly=3, falling_node=1, soil=1, falling_node=1},
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly = 2, falling_node=1, not_in_creative_inventory=1, soil=1},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_gravel_footstep", gain=0.5},
dug = {name="default_gravel_footstep", gain=1.0},
}),
})
minetest.register_node("mymulch:mulch_tan", {
description = "Mulch Tan",
tiles = {"mymulch_tan.png"},
is_ground_content = true,
groups = {crumbly=3, falling_node=1, soil=1, falling_node=1},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_gravel_footstep", gain=0.5},
dug = {name="default_gravel_footstep", gain=1.0},
}),
})
minetest.register_craft({
output = "default:dirt",
recipe = {{"mymulch:mulch_"..col, "mymulch:mulch_"..col, "mymulch:mulch_"..col}}
})
minetest.register_craft({
output = "mymulch:mulch_"..col.." 1",
recipe = {
{"mymulch:mulch_tan", "dye:"..col.."", ""},
{"", "", ""},
{"", "", ""}
}
})
end
minetest.register_craft({
output = "mymulch:mulch_tan",
recipe = {
{"group:leaves", "group:leaves", "group:leaves"},
{"group:leaves", "group:leaves", "group:leaves"},
{"group:leaves", "group:leaves", "group:leaves"},
}
minetest.register_node("mymulch:mulch_tan", {
description = "Mulch Tan",
drawtype = "normal",
tiles = {"mymulch_tan.png"},
paramtype = "light",
is_ground_content = true,
sunlight_propagates = true,
groups = {crumbly=3, falling_node=1, soil=1, not_in_creative_inventory=1},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_gravel_footstep", gain=0.5},
dug = {name="default_gravel_footstep", gain=1.0},
}),
})
minetest.register_craft({
output = "mymulch:mulch_tan",
recipe = {
{"group:stick", "group:stick", "group:stick"},
{"group:stick", "group:stick", "group:stick"},
{"group:stick", "group:stick", "group:stick"},
}
})
minetest.register_craft({
output = "mymulch:mulch_tan",
recipe = {
{"group:flora", "group:flora", "group:flora"},
{"group:flora", "group:flora", "group:flora"},
{"group:flora", "group:flora", "group:flora"},
}
})
minetest.register_craft({
output = "mymulch:mulch_tan",
recipe = {
{"group:flower", "group:flower", "group:flower"},
{"group:flower", "group:flower", "group:flower"},
{"group:flower", "group:flower", "group:flower"},
}
})
minetest.register_craft({
output = "mymulch:mulch_tan 1",
recipe = {
{"default:dry_shrub", "default:dry_shrub", "default:dry_shrub"},
{"default:dry_shrub", "default:dry_shrub", "default:dry_shrub"},
{"default:dry_shrub", "default:dry_shrub", "default:dry_shrub"},
}
})

View File

@ -1,81 +1,93 @@
mybricks.register_all(--material, description, image, groups, craft item
"default_sandstone",
"Sandstone",
"default_sandstone.png",
"{cracky = 1, oddly_breakable_by_hand = 1, not_in_creative_inventory=1}",
"default:sandstone"
mymulch.register_all(--material, description, image
"black",
"Black",
"mymulch_black.png"
)
mybricks.register_all(--material, description, image, groups, craft item
"default_desert_sand",
"Desert Sand",
"default_desert_sand.png",
"{cracky = 1, oddly_breakable_by_hand = 1,not_in_creative_inventory=1}",
"default:desert_sand"
mymulch.register_all(--material, description, image
"blue",
"Blue",
"mymulch_blue.png"
)
mybricks.register_all(--material, description, image, groups, craft item
"default_clay",
"Clay",
"default_clay.png",
"{cracky = 1, oddly_breakable_by_hand = 1,not_in_creative_inventory=1}",
"default:clay"
mymulch.register_all(--material, description, image
"brown",
"Brown",
"mymulch_brown.png"
)
mybricks.register_all(--material, description, image, groups, craft item
"default_cobble",
"Cobble",
"default_cobble.png",
"{cracky = 1, oddly_breakable_by_hand = 1,not_in_creative_inventory=1}",
"default:cobble"
mymulch.register_all(--material, description, image
"cyan",
"Cyan",
"mymulch_cyan.png"
)
mybricks.register_all(--material, description, image, groups, craft item
"default_stone",
"Stone",
"default_stone.png",
"{cracky = 1, oddly_breakable_by_hand = 1,not_in_creative_inventory=1}",
"default:stone"
mymulch.register_all(--material, description, image
"dark_green",
"Dark Green",
"mymulch_dark_green.png"
)
mybricks.register_all(--material, description, image, groups, craft item
"default_cactus",
"Cactus",
"default_cactus_side.png",
"{cracky = 1, oddly_breakable_by_hand = 1,not_in_creative_inventory=1}",
"default:cactus"
mymulch.register_all(--material, description, image
"dark_grey",
"Dark Grey",
"mymulch_dark_grey.png"
)
mybricks.register_all(--material, description, image, groups, craft item
"default_sand",
"Sand",
"default_sand.png",
"{cracky = 1, oddly_breakable_by_hand = 1,not_in_creative_inventory=1}",
"default:sand"
mymulch.register_all(--material, description, image
"green",
"Green",
"mymulch_green.png"
)
mybricks.register_all(--material, description, image, groups, craft item
"default_desert_stone",
"Desert Stone",
"default_desert_stone.png",
"{cracky = 1, oddly_breakable_by_hand = 1,not_in_creative_inventory=1}",
"default:desert_stone"
mymulch.register_all(--material, description, image
"grey",
"Grey",
"mymulch_grey.png"
)
mybricks.register_all(--material, description, image, groups, craft item
"default_wood",
"Wood",
"default_wood.png",
"{cracky = 1, oddly_breakable_by_hand = 1,not_in_creative_inventory=1}",
"default:wood"
mymulch.register_all(--material, description, image
"magenta",
"Magenta",
"mymulch_magenta.png"
)
mybricks.register_all(--material, description, image, groups, craft item
"default_pinewood",
"Pine Wood",
"default_pinewood.png",
"{cracky = 1, oddly_breakable_by_hand = 1,not_in_creative_inventory=1}",
"default:pinewood"
mymulch.register_all(--material, description, image
"orange",
"Orange",
"mymulch_orange.png"
)
mybricks.register_all(--material, description, image, groups, craft item
"default_dirt",
"Dirt",
"default_dirt.png",
"{cracky = 1, oddly_breakable_by_hand = 1,not_in_creative_inventory=1}",
"default:dirt"
mymulch.register_all(--material, description, image
"pink",
"Pink",
"mymulch_pink.png"
)
mymulch.register_all(--material, description, image
"red",
"Red",
"mymulch_red.png"
)
mymulch.register_all(--material, description, image
"violet",
"Violet",
"mymulch_violet.png"
)
mymulch.register_all(--material, description, image
"white",
"White",
"mymulch_white.png"
)
mymulch.register_all(--material, description, image
"yellow",
"Yellow",
"mymulch_yellow.png"
)

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