5bf0d2d9a5
New textures
252 lines
6.3 KiB
Lua
252 lines
6.3 KiB
Lua
local material = {}
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local block = {}
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local make_ok = {}
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local anzahl = {}
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local material2 = {}
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local stone = {}
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local make_ok2 = {}
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local anzahl2 = {}
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minetest.register_node('mylandscaping:machine', {
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description = 'concrete mixer',
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drawtype = 'mesh',
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mesh = 'mylandscaping_cement_mixer.obj',
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tiles = {
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{name='mylandscaping_tex3.png'},{name='mylandscaping_tex1.png'},{name='default_gravel.png'},{name='mylandscaping_tex2.png'}},
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groups = {oddly_breakable_by_hand=2},
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paramtype = 'light',
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paramtype2 = 'facedir',
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selection_box = {
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type = 'fixed',
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fixed = {
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{-0.5, -0.5, -0.5, 1.1, 0.5, 0.5},
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{1.1, -0.5, -0.1, 1.5, -0.3, 0.5}
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}
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},
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collision_box = {
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type = 'fixed',
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fixed = {
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{-0.5, -0.5, -0.5, 1.1, 0.5, 0.5},
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{1.1, -0.5, -0.1, 1.5, -0.3, 0.5}
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}
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},
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can_dig = function(pos,player)
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local meta = minetest.env:get_meta(pos);
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local inv = meta:get_inventory()
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if not inv:is_empty("input") then
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return false
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elseif not inv:is_empty("output") then
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return false
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end
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return true
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end,
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after_place_node = function(pos, placer, itemstack)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("owner",placer:get_player_name())
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meta:set_string("infotext","Concrete Mixer (owned by "..placer:get_player_name()..")")
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end,
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("formspec", "invsize[10,10;]"..
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"background[-0.15,-0.25;10.40,10.75;mylandscaping_background.png]"..
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"label[1.5,0.5;Retaining Wall]"..
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--Styles of blocks
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"label[1,1;Wall Blocks]"..
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"image_button[1,1.5;1,1;mylandscaping_wall1.png;wall1; ]"..
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"image_button[2,1.5;1,1;mylandscaping_wall2.png;wall2; ]"..
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"image_button[3,1.5;1,1;mylandscaping_wall3.png;wall3; ]"..
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"image_button[4,1.5;1,1;mylandscaping_wall4.png;wall4; ]"..
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--Styles of columns
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"label[1,2.5;Columns]"..
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"image_button[1,3;1,1;mylandscaping_wall6.png;column2; ]"..
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"image_button[2,3;1,1;mylandscaping_wall7.png;column3; ]"..
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"image_button[3,3;1,1;mylandscaping_wall5.png;column4; ]"..
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"label[6.5,0.5;Patio Stones]"..
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--Styles of blocks
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"image_button[6,1.5;1,1;mylandscaping_patio1.png;patio1; ]"..
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"image_button[7,1.5;1,1;mylandscaping_patio2.png;patio2; ]"..
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"image_button[8,1.5;1,1;mylandscaping_patio3.png;patio3; ]"..
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--Input
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"label[3,4; Input]"..
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"list[current_name;input;3,4.5;1,1;]"..
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"label[4,4; Dye]"..
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"list[current_name;dye;4,4.5;1,1;]"..
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--Output
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"label[6,4;Output]"..
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"list[current_name;output;6,4.5;1,1;]"..
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--Players Inven
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"list[current_player;main;1,6;8,4;]")
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meta:set_string("infotext", "Concrete Mixer")
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local inv = meta:get_inventory()
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inv:set_size("input", 1)
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inv:set_size("output", 1)
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inv:set_size("dye", 1)
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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local meta = minetest.env:get_meta(pos)
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local inv = meta:get_inventory()
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if fields["wall1"]
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or fields["wall2"]
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or fields["wall3"]
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or fields["wall4"]
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or fields["column"]
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or fields["column2"]
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or fields["column3"]
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or fields["column4"]
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then
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if fields["wall1"] then
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make_ok = "0"
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anzahl = "2"
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block = "mylandscaping:rwall_left"
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if inv:is_empty("input") then
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return
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end
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end
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if fields["wall2"] then
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make_ok = "0"
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anzahl = "2"
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block = "mylandscaping:rwall_middle"
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if inv:is_empty("input") then
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return
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end
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end
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if fields["wall3"] then
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make_ok = "0"
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anzahl = "2"
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block = "mylandscaping:rwall_right"
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if inv:is_empty("input") then
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return
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end
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end
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if fields["wall4"] then
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make_ok = "0"
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anzahl = "2"
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block = "mylandscaping:rwall_corner"
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if inv:is_empty("input") then
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return
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end
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end
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if fields["column2"] then
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make_ok = "0"
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anzahl = "1"
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block = "mylandscaping:rwall_column_m_t"
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if inv:is_empty("input") then
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return
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end
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end
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if fields["column3"] then
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make_ok = "0"
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anzahl = "1"
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block = "mylandscaping:rwall_column_ic_t"
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if inv:is_empty("input") then
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return
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end
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end
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if fields["column4"] then
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make_ok = "0"
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anzahl = "1"
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block = "mylandscaping:rwall_column_oc_t"
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if inv:is_empty("input") then
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return
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end
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end
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local instack = inv:get_stack("input", 1)
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local outstack = inv:get_stack("output", 1)
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local dyestack = inv:get_stack("dye", 1)
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----------------------------------------------------------------------
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if instack:get_name()== "mylandscaping:concrete" then
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material = "cement"
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make_ok = "1"
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end
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if instack:get_name()== "mylandscaping:concrete" and
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dyestack:get_name()== "dye:yellow" then
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material = "cement_tan"
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make_ok = "1"
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end
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if instack:get_name()== "mylandscaping:concrete" and
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dyestack:get_name()== "dye:orange" then
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material = "cement_autumn"
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make_ok = "1"
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end
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if instack:get_name()== "mylandscaping:concrete" and
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dyestack:get_name()== "dye:red" then
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material = "cement_red"
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make_ok = "1"
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end
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----------------------------------------------------------------------
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if make_ok == "1" then
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local give = {}
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for i = 0, anzahl-1 do
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give[i+1]=inv:add_item("output",block..material)
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end
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instack:take_item()
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inv:set_stack("input",1,instack)
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if dyestack:get_name() == "dye:yellow" or
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dyestack:get_name() == "dye:orange" or
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dyestack:get_name() == "dye:red" then
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dyestack:take_item()
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inv:set_stack("dye",1,dyestack)
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end
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end
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end
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--------------------------------------------------------------------------------------
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if fields["patio1"]
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or fields["patio2"]
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or fields["patio3"]
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then
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if fields["patio1"] then
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make_ok2 = "0"
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anzahl2 = "2"
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stone = "mylandscaping:stone_square"
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if inv:is_empty("input") then
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return
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end
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end
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if fields["patio2"] then
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make_ok2 = "0"
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anzahl2 = "2"
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stone = "mylandscaping:stone_square_sm"
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if inv:is_empty("input") then
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return
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end
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end
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if fields["patio3"] then
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make_ok2 = "0"
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anzahl2 = "2"
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stone = "mylandscaping:stone_pavers"
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if inv:is_empty("input") then
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return
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end
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end
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local instack = inv:get_stack("input", 1)
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local outstack = inv:get_stack("output", 1)
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----------------------------------------------------------------------
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if instack:get_name()== "mylandscaping:concrete" then
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make_ok2 = "1"
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end
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----------------------------------------------------------------------
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if make_ok2 == "1" then
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local give = {}
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for i = 0, anzahl2-1 do
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give[i+1]=inv:add_item("output",stone)
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end
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instack:take_item()
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inv:set_stack("input",1,instack)
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end
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end
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end
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})
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