Remove inventory_image declaration with unknown invimg
Since this is unknown, it remains unset and the game will draw the mesh to create the inventory image.
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@ -46,7 +46,6 @@ local alpha = color_tab[i][3]
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minetest.register_node('mylandscaping:deco_'..obj..'_'..col, {
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description = desc2.." "..coldesc,
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drawtype = 'mesh',
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inventory_image = invimg,
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mesh = 'mylandscaping_deco_'..obj..'.obj',
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tiles = {{name='mylandscaping_block_split.png'..alpha}, {name='mylandscaping_block_smooth.png'..alpha}},
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groups = grup,
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