Fix pine_wood naming.
The new names have been "default:pine_wood", "pine_tree" etc. for a while now.
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parent
188aa57d85
commit
e8acca5ee3
@ -432,8 +432,8 @@ if fields["diamondh"] then
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make_ok = "1"
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make_ok = "1"
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end
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end
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if ingotstack:get_name()=="default:pinewood" then
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if ingotstack:get_name()=="default:pine_wood" then
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material = "default_pinewood"
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material = "default_pine_wood"
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make_ok = "1"
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make_ok = "1"
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end
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end
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12
register.lua
12
register.lua
@ -90,11 +90,11 @@ myholeinthewall.register_all(--material, description, image, groups, craft item
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--]]
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--]]
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---[[
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---[[
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myholeinthewall.register_all(--material, description, image, groups, craft item
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myholeinthewall.register_all(--material, description, image, groups, craft item
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"default_pinewood",
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"default_pine_wood",
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"Pine Wood",
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"Pine Wood",
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"default_pinewood.png",
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"default_pine_wood.png",
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"{cracky = 1, oddly_breakable_by_hand = 1,not_in_creative_inventory=1}",
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"{cracky = 1, oddly_breakable_by_hand = 1,not_in_creative_inventory=1}",
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"default:pinewood",
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"default:pine_wood",
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"normal"
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"normal"
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)
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)
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--]]
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--]]
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@ -290,11 +290,11 @@ myholeinthewall.register_all(--material, description, image, groups, craft item
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--]]
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--]]
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---[[
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---[[
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myholeinthewall.register_all(--material, description, image, groups, craft item
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myholeinthewall.register_all(--material, description, image, groups, craft item
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"default_pinetree",
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"default_pine_tree",
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"Pine Tree",
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"Pine Tree",
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"default_pinetree.png",
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"default_pine_tree.png",
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"{cracky = 1, oddly_breakable_by_hand = 1,not_in_creative_inventory=1}",
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"{cracky = 1, oddly_breakable_by_hand = 1,not_in_creative_inventory=1}",
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"default:pinetree",
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"default:pine_tree",
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"normal"
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"normal"
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)
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)
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--]]
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--]]
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