Fix because of new doors mod
50
mdoors/README.txt
Normal file
@ -0,0 +1,50 @@
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Due to the new doors mod I have copied the old code to make mydoors continue to work with the new Minetest Game.
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All of the code in mdoors is a modified copy of the doors mod. None of it is my work.
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Below is the original licence.
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Minetest Game mod: doors
|
||||||
|
========================
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version: 1.3
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|
||||||
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License of source code:
|
||||||
|
-----------------------
|
||||||
|
Copyright (C) 2012 PilzAdam
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modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor)
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This program is free software. It comes without any warranty, to
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the extent permitted by applicable law. You can redistribute it
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and/or modify it under the terms of the Do What The Fuck You Want
|
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|
To Public License, Version 2, as published by Sam Hocevar. See
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http://sam.zoy.org/wtfpl/COPYING for more details.
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License of textures
|
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--------------------------------------
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following Textures created by Fernando Zapata (CC BY-SA 3.0):
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door_wood.png
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door_wood_a.png
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door_wood_a_r.png
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door_wood_b.png
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door_wood_b_r.png
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following Textures created by BlockMen (WTFPL):
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door_trapdoor.png
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door_obsidian_glass_side.png
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following textures created by celeron55 (CC BY-SA 3.0):
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door_trapdoor_side.png
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door_glass_a.png
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||||||
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door_glass_b.png
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following Textures created by PenguinDad (CC BY-SA 4.0):
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door_glass.png
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door_obsidian_glass.png
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All other textures (created by PilzAdam): WTFPL
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License of sounds
|
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--------------------------------------
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Opening-Sound created by CGEffex (CC BY 3.0), modified by BlockMen
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door_open.ogg
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Closing-Sound created by bennstir (CC BY 3.0)
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door_close.ogg
|
2
mdoors/depends.txt
Normal file
@ -0,0 +1,2 @@
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default
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screwdriver?
|
503
mdoors/init.lua
Normal file
@ -0,0 +1,503 @@
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mdoors = {}
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-- Registers a door
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function mdoors.register_door(name, def)
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def.groups.not_in_creative_inventory = 1
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local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
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if not def.node_box_bottom then
|
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def.node_box_bottom = box
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end
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if not def.node_box_top then
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def.node_box_top = box
|
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|
end
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if not def.selection_box_bottom then
|
||||||
|
def.selection_box_bottom= box
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end
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||||||
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if not def.selection_box_top then
|
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def.selection_box_top = box
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|
end
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if not def.sound_close_door then
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def.sound_close_door = "doors_door_close"
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|
end
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if not def.sound_open_door then
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def.sound_open_door = "doors_door_open"
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end
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minetest.register_craftitem(name, {
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description = def.description,
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inventory_image = def.inventory_image,
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on_place = function(itemstack, placer, pointed_thing)
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if not pointed_thing.type == "node" then
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return itemstack
|
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|
end
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local ptu = pointed_thing.under
|
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local nu = minetest.get_node(ptu)
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if minetest.registered_nodes[nu.name].on_rightclick then
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return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack)
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end
|
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|
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local pt = pointed_thing.above
|
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local pt2 = {x=pt.x, y=pt.y, z=pt.z}
|
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pt2.y = pt2.y+1
|
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if
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not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or
|
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not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to or
|
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not placer or
|
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not placer:is_player()
|
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then
|
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return itemstack
|
||||||
|
end
|
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if minetest.is_protected(pt, placer:get_player_name()) or
|
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minetest.is_protected(pt2, placer:get_player_name()) then
|
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minetest.record_protection_violation(pt, placer:get_player_name())
|
||||||
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return itemstack
|
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|
end
|
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|
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local p2 = minetest.dir_to_facedir(placer:get_look_dir())
|
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local pt3 = {x=pt.x, y=pt.y, z=pt.z}
|
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if p2 == 0 then
|
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pt3.x = pt3.x-1
|
||||||
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elseif p2 == 1 then
|
||||||
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pt3.z = pt3.z+1
|
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elseif p2 == 2 then
|
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pt3.x = pt3.x+1
|
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elseif p2 == 3 then
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pt3.z = pt3.z-1
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|
end
|
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if minetest.get_item_group(minetest.get_node(pt3).name, "door") == 0 then
|
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minetest.set_node(pt, {name=name.."_b_1", param2=p2})
|
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minetest.set_node(pt2, {name=name.."_t_1", param2=p2})
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else
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minetest.set_node(pt, {name=name.."_b_2", param2=p2})
|
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minetest.set_node(pt2, {name=name.."_t_2", param2=p2})
|
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minetest.get_meta(pt):set_int("right", 1)
|
||||||
|
minetest.get_meta(pt2):set_int("right", 1)
|
||||||
|
end
|
||||||
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|
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if def.only_placer_can_open then
|
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|
local pn = placer:get_player_name()
|
||||||
|
local meta = minetest.get_meta(pt)
|
||||||
|
meta:set_string("doors_owner", pn)
|
||||||
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meta:set_string("infotext", "Owned by "..pn)
|
||||||
|
meta = minetest.get_meta(pt2)
|
||||||
|
meta:set_string("doors_owner", pn)
|
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meta:set_string("infotext", "Owned by "..pn)
|
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|
end
|
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|
||||||
|
if not minetest.setting_getbool("creative_mode") then
|
||||||
|
itemstack:take_item()
|
||||||
|
end
|
||||||
|
return itemstack
|
||||||
|
end,
|
||||||
|
})
|
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|
||||||
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local tt = def.tiles_top
|
||||||
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local tb = def.tiles_bottom
|
||||||
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|
||||||
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local function after_dig_node(pos, name, digger)
|
||||||
|
local node = minetest.get_node(pos)
|
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|
if node.name == name then
|
||||||
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minetest.node_dig(pos, node, digger)
|
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|
end
|
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end
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local function check_and_blast(pos, name)
|
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local node = minetest.get_node(pos)
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if node.name == name then
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minetest.remove_node(pos)
|
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|
end
|
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end
|
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|
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local function make_on_blast(base_name, dir, door_type, other_door_type)
|
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if def.only_placer_can_open then
|
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return function() end
|
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|
else
|
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return function(pos, intensity)
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check_and_blast(pos, base_name .. door_type)
|
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pos.y = pos.y + dir
|
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check_and_blast(pos, base_name .. other_door_type)
|
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end
|
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end
|
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end
|
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||||||
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local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
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pos.y = pos.y+dir
|
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|
if minetest.get_node(pos).name ~= check_name then
|
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|
return
|
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|
end
|
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local p2 = minetest.get_node(pos).param2
|
||||||
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p2 = params[p2+1]
|
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minetest.swap_node(pos, {name=replace_dir, param2=p2})
|
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pos.y = pos.y-dir
|
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minetest.swap_node(pos, {name=replace, param2=p2})
|
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local snd_1 = def.sound_close_door
|
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|
local snd_2 = def.sound_open_door
|
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if params[1] == 3 then
|
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snd_1 = def.sound_open_door
|
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snd_2 = def.sound_close_door
|
||||||
|
end
|
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|
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|
if minetest.get_meta(pos):get_int("right") ~= 0 then
|
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minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
|
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|
else
|
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|
minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||||
|
end
|
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|
end
|
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|
|
||||||
|
local function check_player_priv(pos, player)
|
||||||
|
if not def.only_placer_can_open then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
local pn = player:get_player_name()
|
||||||
|
return meta:get_string("doors_owner") == pn
|
||||||
|
end
|
||||||
|
|
||||||
|
local function on_rotate(pos, node, dir, user, check_name, mode, new_param2)
|
||||||
|
if not check_player_priv(pos, user) then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
if mode ~= screwdriver.ROTATE_FACE then
|
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|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
pos.y = pos.y + dir
|
||||||
|
if not minetest.get_node(pos).name == check_name then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
if minetest.is_protected(pos, user:get_player_name()) then
|
||||||
|
minetest.record_protection_violation(pos, user:get_player_name())
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
local node2 = minetest.get_node(pos)
|
||||||
|
node2.param2 = (node2.param2 + 1) % 4
|
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|
minetest.swap_node(pos, node2)
|
||||||
|
|
||||||
|
pos.y = pos.y - dir
|
||||||
|
node.param2 = (node.param2 + 1) % 4
|
||||||
|
minetest.swap_node(pos, node)
|
||||||
|
return true
|
||||||
|
end
|
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|
|
||||||
|
minetest.register_node(name.."_b_1", {
|
||||||
|
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
|
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|
paramtype = "light",
|
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|
paramtype2 = "facedir",
|
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|
is_ground_content = false,
|
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|
drop = name,
|
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|
drawtype = "nodebox",
|
||||||
|
node_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = def.node_box_bottom
|
||||||
|
},
|
||||||
|
selection_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = def.selection_box_bottom
|
||||||
|
},
|
||||||
|
groups = def.groups,
|
||||||
|
|
||||||
|
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||||
|
pos.y = pos.y+1
|
||||||
|
after_dig_node(pos, name.."_t_1", digger)
|
||||||
|
end,
|
||||||
|
|
||||||
|
on_rightclick = function(pos, node, clicker)
|
||||||
|
if check_player_priv(pos, clicker) then
|
||||||
|
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
|
||||||
|
on_rotate = function(pos, node, user, mode, new_param2)
|
||||||
|
return on_rotate(pos, node, 1, user, name.."_t_1", mode)
|
||||||
|
end,
|
||||||
|
|
||||||
|
can_dig = check_player_priv,
|
||||||
|
sounds = def.sounds,
|
||||||
|
sunlight_propagates = def.sunlight,
|
||||||
|
on_blast = make_on_blast(name, 1, "_b_1", "_t_1")
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_node(name.."_t_1", {
|
||||||
|
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
|
||||||
|
paramtype = "light",
|
||||||
|
paramtype2 = "facedir",
|
||||||
|
is_ground_content = false,
|
||||||
|
drop = "",
|
||||||
|
drawtype = "nodebox",
|
||||||
|
node_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = def.node_box_top
|
||||||
|
},
|
||||||
|
selection_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = def.selection_box_top
|
||||||
|
},
|
||||||
|
groups = def.groups,
|
||||||
|
|
||||||
|
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||||
|
pos.y = pos.y-1
|
||||||
|
after_dig_node(pos, name.."_b_1", digger)
|
||||||
|
end,
|
||||||
|
|
||||||
|
on_rightclick = function(pos, node, clicker)
|
||||||
|
if check_player_priv(pos, clicker) then
|
||||||
|
on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
|
||||||
|
on_rotate = function(pos, node, user, mode, new_param2)
|
||||||
|
return on_rotate(pos, node, -1, user, name.."_b_1", mode)
|
||||||
|
end,
|
||||||
|
|
||||||
|
can_dig = check_player_priv,
|
||||||
|
sounds = def.sounds,
|
||||||
|
sunlight_propagates = def.sunlight,
|
||||||
|
on_blast = make_on_blast(name, -1, "_t_1", "_b_1")
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_node(name.."_b_2", {
|
||||||
|
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
|
||||||
|
paramtype = "light",
|
||||||
|
paramtype2 = "facedir",
|
||||||
|
is_ground_content = false,
|
||||||
|
drop = name,
|
||||||
|
drawtype = "nodebox",
|
||||||
|
node_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = def.node_box_bottom
|
||||||
|
},
|
||||||
|
selection_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = def.selection_box_bottom
|
||||||
|
},
|
||||||
|
groups = def.groups,
|
||||||
|
|
||||||
|
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||||
|
pos.y = pos.y+1
|
||||||
|
after_dig_node(pos, name.."_t_2", digger)
|
||||||
|
end,
|
||||||
|
|
||||||
|
on_rightclick = function(pos, node, clicker)
|
||||||
|
if check_player_priv(pos, clicker) then
|
||||||
|
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
|
||||||
|
on_rotate = function(pos, node, user, mode, new_param2)
|
||||||
|
return on_rotate(pos, node, 1, user, name.."_t_2", mode)
|
||||||
|
end,
|
||||||
|
|
||||||
|
can_dig = check_player_priv,
|
||||||
|
sounds = def.sounds,
|
||||||
|
sunlight_propagates = def.sunlight,
|
||||||
|
on_blast = make_on_blast(name, 1, "_b_2", "_t_2")
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_node(name.."_t_2", {
|
||||||
|
tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
|
||||||
|
paramtype = "light",
|
||||||
|
paramtype2 = "facedir",
|
||||||
|
is_ground_content = false,
|
||||||
|
drop = "",
|
||||||
|
drawtype = "nodebox",
|
||||||
|
node_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = def.node_box_top
|
||||||
|
},
|
||||||
|
selection_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = def.selection_box_top
|
||||||
|
},
|
||||||
|
groups = def.groups,
|
||||||
|
|
||||||
|
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||||
|
pos.y = pos.y-1
|
||||||
|
after_dig_node(pos, name.."_b_2", digger)
|
||||||
|
end,
|
||||||
|
|
||||||
|
on_rightclick = function(pos, node, clicker)
|
||||||
|
if check_player_priv(pos, clicker) then
|
||||||
|
on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
|
||||||
|
on_rotate = function(pos, node, user, mode, new_param2)
|
||||||
|
return on_rotate(pos, node, -1, user, name.."_b_2", mode)
|
||||||
|
end,
|
||||||
|
|
||||||
|
can_dig = check_player_priv,
|
||||||
|
sounds = def.sounds,
|
||||||
|
sunlight_propagates = def.sunlight,
|
||||||
|
on_blast = make_on_blast(name, -1, "_t_2", "_b_2")
|
||||||
|
})
|
||||||
|
|
||||||
|
end
|
||||||
|
--[[
|
||||||
|
doors.register_door("doors:door_wood", {
|
||||||
|
description = "Wooden Door",
|
||||||
|
inventory_image = "doors_wood.png",
|
||||||
|
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
|
||||||
|
tiles_bottom = {"doors_wood_b.png", "doors_brown.png"},
|
||||||
|
tiles_top = {"doors_wood_a.png", "doors_brown.png"},
|
||||||
|
sounds = default.node_sound_wood_defaults(),
|
||||||
|
sunlight = false,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "doors:door_wood",
|
||||||
|
recipe = {
|
||||||
|
{"group:wood", "group:wood"},
|
||||||
|
{"group:wood", "group:wood"},
|
||||||
|
{"group:wood", "group:wood"}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
doors.register_door("doors:door_steel", {
|
||||||
|
description = "Steel Door",
|
||||||
|
inventory_image = "doors_steel.png",
|
||||||
|
groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
|
||||||
|
tiles_bottom = {"doors_steel_b.png", "doors_grey.png"},
|
||||||
|
tiles_top = {"doors_steel_a.png", "doors_grey.png"},
|
||||||
|
only_placer_can_open = true,
|
||||||
|
sounds = default.node_sound_wood_defaults(),
|
||||||
|
sunlight = false,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "doors:door_steel",
|
||||||
|
recipe = {
|
||||||
|
{"default:steel_ingot", "default:steel_ingot"},
|
||||||
|
{"default:steel_ingot", "default:steel_ingot"},
|
||||||
|
{"default:steel_ingot", "default:steel_ingot"}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
doors.register_door("doors:door_glass", {
|
||||||
|
description = "Glass Door",
|
||||||
|
inventory_image = "doors_glass.png",
|
||||||
|
groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
|
||||||
|
tiles_bottom = {"doors_glass_b.png", "doors_glass_side.png"},
|
||||||
|
tiles_top = {"doors_glass_a.png", "doors_glass_side.png"},
|
||||||
|
sounds = default.node_sound_glass_defaults(),
|
||||||
|
sunlight = true,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "doors:door_glass",
|
||||||
|
recipe = {
|
||||||
|
{"default:glass", "default:glass"},
|
||||||
|
{"default:glass", "default:glass"},
|
||||||
|
{"default:glass", "default:glass"}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
doors.register_door("doors:door_obsidian_glass", {
|
||||||
|
description = "Obsidian Glass Door",
|
||||||
|
inventory_image = "doors_obsidian_glass.png",
|
||||||
|
groups = {snappy=1,cracky=1,oddly_breakable_by_hand=3,door=1},
|
||||||
|
tiles_bottom = {"doors_obsidian_glass_b.png", "doors_obsidian_glass_side.png"},
|
||||||
|
tiles_top = {"doors_obsidian_glass_a.png", "doors_obsidian_glass_side.png"},
|
||||||
|
sounds = default.node_sound_glass_defaults(),
|
||||||
|
sunlight = true,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "doors:door_obsidian_glass",
|
||||||
|
recipe = {
|
||||||
|
{"default:obsidian_glass", "default:obsidian_glass"},
|
||||||
|
{"default:obsidian_glass", "default:obsidian_glass"},
|
||||||
|
{"default:obsidian_glass", "default:obsidian_glass"}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
----trapdoor----
|
||||||
|
|
||||||
|
function doors.register_trapdoor(name, def)
|
||||||
|
local name_closed = name
|
||||||
|
local name_opened = name.."_open"
|
||||||
|
|
||||||
|
def.on_rightclick = function (pos, node)
|
||||||
|
local newname = node.name == name_closed and name_opened or name_closed
|
||||||
|
local sound = false
|
||||||
|
if node.name == name_closed then sound = def.sound_open end
|
||||||
|
if node.name == name_opened then sound = def.sound_close end
|
||||||
|
if sound then
|
||||||
|
minetest.sound_play(sound, {pos = pos, gain = 0.3, max_hear_distance = 10})
|
||||||
|
end
|
||||||
|
minetest.set_node(pos, {name = newname, param1 = node.param1, param2 = node.param2})
|
||||||
|
end
|
||||||
|
|
||||||
|
def.on_rotate = minetest.get_modpath("screwdriver") and screwdriver.rotate_simple
|
||||||
|
|
||||||
|
-- Common trapdoor configuration
|
||||||
|
def.drawtype = "nodebox"
|
||||||
|
def.paramtype = "light"
|
||||||
|
def.paramtype2 = "facedir"
|
||||||
|
def.is_ground_content = false
|
||||||
|
|
||||||
|
local def_opened = table.copy(def)
|
||||||
|
local def_closed = table.copy(def)
|
||||||
|
|
||||||
|
def_closed.node_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
|
||||||
|
}
|
||||||
|
def_closed.selection_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4, 0.5}
|
||||||
|
}
|
||||||
|
def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side,
|
||||||
|
def.tile_side, def.tile_side }
|
||||||
|
|
||||||
|
def_opened.node_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
|
||||||
|
}
|
||||||
|
def_opened.selection_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5}
|
||||||
|
}
|
||||||
|
def_opened.tiles = { def.tile_side, def.tile_side, def.tile_side, def.tile_side,
|
||||||
|
def.tile_front, def.tile_front }
|
||||||
|
def_opened.drop = name_closed
|
||||||
|
def_opened.groups.not_in_creative_inventory = 1
|
||||||
|
|
||||||
|
minetest.register_node(name_opened, def_opened)
|
||||||
|
minetest.register_node(name_closed, def_closed)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
doors.register_trapdoor("doors:trapdoor", {
|
||||||
|
description = "Trapdoor",
|
||||||
|
inventory_image = "doors_trapdoor.png",
|
||||||
|
wield_image = "doors_trapdoor.png",
|
||||||
|
tile_front = "doors_trapdoor.png",
|
||||||
|
tile_side = "doors_trapdoor_side.png",
|
||||||
|
groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
|
||||||
|
sounds = default.node_sound_wood_defaults(),
|
||||||
|
sound_open = "doors_door_open",
|
||||||
|
sound_close = "doors_door_close"
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = 'doors:trapdoor 2',
|
||||||
|
recipe = {
|
||||||
|
{'group:wood', 'group:wood', 'group:wood'},
|
||||||
|
{'group:wood', 'group:wood', 'group:wood'},
|
||||||
|
{'', '', ''},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
--]]
|
0
modpack.txt
Normal file
3
my_castle_doors/depends.txt
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
default
|
||||||
|
mdoors
|
||||||
|
my_door_wood
|
4
my_castle_doors/init.lua
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
dofile(minetest.get_modpath("my_castle_doors").."/locked.lua")
|
||||||
|
dofile(minetest.get_modpath("my_castle_doors").."/unlocked.lua")
|
||||||
|
|
||||||
|
|
145
my_castle_doors/locked.lua
Normal file
@ -0,0 +1,145 @@
|
|||||||
|
local cdoor_list = { --Number , Description , Inven Image , Image
|
||||||
|
{ "1" , "Castle Door 1" , "door1", "door1"},
|
||||||
|
{ "2" , "Castle Door 2" , "door2" , "door2"},
|
||||||
|
-- { "3", "Castle Door 3" , "door3" , "door3"},
|
||||||
|
-- { "4", "Castle Door 4" , "door4" , "door4"},
|
||||||
|
-- { "5", "Castle Door 5" , "door5" , "door5"},
|
||||||
|
{ "6", "Castle Door 6" , "door6" , "door6"},
|
||||||
|
{ "7", "Castle Door 7" , "door7" , "door7"},
|
||||||
|
{ "8", "Castle Door 8" , "door8" , "door8"},
|
||||||
|
-- { "9", "Castle Door 9" , "door9" , "door9"},
|
||||||
|
-- { "10", "Castle Door 10" , "door10" , "door10"},
|
||||||
|
-- { "11", "Castle Door 11" , "door11" , "door11"},
|
||||||
|
-- { "12", "Castle Door 12" , "door12" , "door12"},
|
||||||
|
-- { "13", "Castle Door 13" , "door13" , "door13"},
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
for i in ipairs(cdoor_list) do
|
||||||
|
local num = cdoor_list[i][1]
|
||||||
|
local desc = cdoor_list[i][2]
|
||||||
|
local inv = cdoor_list[i][3]
|
||||||
|
local img = cdoor_list[i][4]
|
||||||
|
local lock = cdoor_list[i][5]
|
||||||
|
|
||||||
|
|
||||||
|
mdoors.register_door("my_castle_doors:door"..num.."_locked", {
|
||||||
|
description = desc.." Locked",
|
||||||
|
inventory_image = "mydoors_"..inv.."_inv.png",
|
||||||
|
groups = {choppy=2,cracky=2,door=1},
|
||||||
|
tiles_bottom = {"mydoors_"..img.."_bottom.png", "mydoors_"..img.."_edge.png"},
|
||||||
|
tiles_top = {"mydoors_"..img.."_top.png", "mydoors_"..img.."_edge.png"},
|
||||||
|
only_placer_can_open = true,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Crafts
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "my_castle_doors:door1_locked 1",
|
||||||
|
recipe = {
|
||||||
|
{"default:steel_ingot", "default:glass", ""},
|
||||||
|
{"my_door_wood:wood_dark_grey", "my_door_wood:wood_dark_grey", "default:steel_ingot"},
|
||||||
|
{"my_door_wood:wood_dark_grey", "default:steel_ingot", ""}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "my_castle_doors:door2_locked 1",
|
||||||
|
recipe = {
|
||||||
|
{"default:steel_ingot", "default:glass", ""},
|
||||||
|
{"my_door_wood:wood_red", "my_door_wood:wood_red", "default:steel_ingot"},
|
||||||
|
{"my_door_wood:wood_red", "default:steel_ingot", ""}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "my_castle_doors:door3_locked 1",
|
||||||
|
recipe = {
|
||||||
|
{"my_door_wood:wood_yellow", "default:steel_ingot", ""},
|
||||||
|
{"my_door_wood:wood_yellow", "my_door_wood:wood_yellow", "default:steel_ingot"},
|
||||||
|
{"my_door_wood:wood_yellow", "my_door_wood:wood_yellow", ""}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "my_castle_doors:door4_locked 1",
|
||||||
|
recipe = {
|
||||||
|
{"my_door_wood:wood_brown", "default:steel_ingot", ""},
|
||||||
|
{"my_door_wood:wood_brown", "my_door_wood:wood_brown", "default:steel_ingot"},
|
||||||
|
{"my_door_wood:wood_brown", "my_door_wood:wood_brown", ""}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "my_castle_doors:door5_locked 1",
|
||||||
|
recipe = {
|
||||||
|
{"my_door_wood:wood_yellow", "default:steel_ingot", ""},
|
||||||
|
{"my_door_wood:wood_white", "my_door_wood:wood_yellow", "default:steel_ingot"},
|
||||||
|
{"my_door_wood:wood_yellow", "my_door_wood:wood_yellow", ""}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "my_castle_doors:door6_locked 1",
|
||||||
|
recipe = {
|
||||||
|
{"my_door_wood:wood_grey", "my_door_wood:wood_grey", ""},
|
||||||
|
{"my_door_wood:wood_grey", "default:steel_ingot", "default:steel_ingot"},
|
||||||
|
{"my_door_wood:wood_grey", "my_door_wood:wood_grey", ""}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "my_castle_doors:door7_locked 1",
|
||||||
|
recipe = {
|
||||||
|
{"my_door_wood:wood_red", "my_door_wood:wood_red", ""},
|
||||||
|
{"my_door_wood:wood_red", "default:steel_ingot", "default:steel_ingot"},
|
||||||
|
{"my_door_wood:wood_red", "my_door_wood:wood_red", ""}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "my_castle_doors:door8_locked 1",
|
||||||
|
recipe = {
|
||||||
|
{"default:steel_ingot", "default:steel_ingot", ""},
|
||||||
|
{"my_door_wood:wood_dark_grey", "my_door_wood:wood_dark_grey", "default:steel_ingot"},
|
||||||
|
{"default:steel_ingot", "default:steel_ingot", ""}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "my_castle_doors:door9_locked 1",
|
||||||
|
recipe = {
|
||||||
|
{"default:steel_ingot", "my_door_wood:wood_yellow", ""},
|
||||||
|
{"my_door_wood:wood_yellow", "my_door_wood:wood_yellow", "default:steel_ingot"},
|
||||||
|
{"my_door_wood:wood_yellow", "my_door_wood:wood_yellow", ""}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "my_castle_doors:door10_locked 1",
|
||||||
|
recipe = {
|
||||||
|
{"my_door_wood:wood_red", "default:steel_ingot", ""},
|
||||||
|
{"my_door_wood:wood_red", "my_door_wood:wood_red", "default:steel_ingot"},
|
||||||
|
{"my_door_wood:wood_red", "my_door_wood:wood_red", ""}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "my_castle_doors:door11_locked 1",
|
||||||
|
recipe = {
|
||||||
|
{"my_door_wood:wood_brown", "default:steel_ingot", ""},
|
||||||
|
{"my_door_wood:wood_brown", "my_door_wood:wood_brown", "default:steel_ingot"},
|
||||||
|
{"my_door_wood:wood_brown", "my_door_wood:wood_brown", ""}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "my_castle_doors:door12_locked 1",
|
||||||
|
recipe = {
|
||||||
|
{"my_door_wood:wood_brown", "default:steel_ingot", ""},
|
||||||
|
{"my_door_wood:wood_grey", "my_door_wood:wood_brown", "default:steel_ingot"},
|
||||||
|
{"my_door_wood:wood_brown", "my_door_wood:wood_brown", ""}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "my_castle_doors:door13_locked 1",
|
||||||
|
recipe = {
|
||||||
|
{"my_door_wood:wood_brown", "my_door_wood:wood_brown", "default:steel_ingot"},
|
||||||
|
{"my_door_wood:wood_brown", "my_door_wood:wood_brown", "default:steel_ingot"},
|
||||||
|
{"my_door_wood:wood_brown", "my_door_wood:wood_brown", "default:steel_ingot"}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
|
BIN
my_castle_doors/textures/mydoors_brown_wood.png
Normal file
After Width: | Height: | Size: 195 B |
BIN
my_castle_doors/textures/mydoors_clear_wood.png
Normal file
After Width: | Height: | Size: 230 B |
BIN
my_castle_doors/textures/mydoors_dark_grey_wood.png
Normal file
After Width: | Height: | Size: 173 B |
BIN
my_castle_doors/textures/mydoors_door10_bottom.png
Normal file
After Width: | Height: | Size: 667 B |
BIN
my_castle_doors/textures/mydoors_door10_edge.png
Normal file
After Width: | Height: | Size: 82 B |
BIN
my_castle_doors/textures/mydoors_door10_inv.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
my_castle_doors/textures/mydoors_door10_top.png
Normal file
After Width: | Height: | Size: 683 B |
BIN
my_castle_doors/textures/mydoors_door11_bottom.png
Normal file
After Width: | Height: | Size: 449 B |
BIN
my_castle_doors/textures/mydoors_door11_edge.png
Normal file
After Width: | Height: | Size: 82 B |
BIN
my_castle_doors/textures/mydoors_door11_inv.png
Normal file
After Width: | Height: | Size: 791 B |
BIN
my_castle_doors/textures/mydoors_door11_top.png
Normal file
After Width: | Height: | Size: 460 B |
BIN
my_castle_doors/textures/mydoors_door12_bottom.png
Normal file
After Width: | Height: | Size: 580 B |
BIN
my_castle_doors/textures/mydoors_door12_edge.png
Normal file
After Width: | Height: | Size: 82 B |
BIN
my_castle_doors/textures/mydoors_door12_inv.png
Normal file
After Width: | Height: | Size: 998 B |
BIN
my_castle_doors/textures/mydoors_door12_top.png
Normal file
After Width: | Height: | Size: 603 B |
BIN
my_castle_doors/textures/mydoors_door13_bottom.png
Normal file
After Width: | Height: | Size: 974 B |
BIN
my_castle_doors/textures/mydoors_door13_edge.png
Normal file
After Width: | Height: | Size: 82 B |
BIN
my_castle_doors/textures/mydoors_door13_inv.png
Normal file
After Width: | Height: | Size: 1.6 KiB |
BIN
my_castle_doors/textures/mydoors_door13_top.png
Normal file
After Width: | Height: | Size: 1022 B |
BIN
my_castle_doors/textures/mydoors_door1_bottom.png
Normal file
After Width: | Height: | Size: 429 B |
BIN
my_castle_doors/textures/mydoors_door1_edge.png
Normal file
After Width: | Height: | Size: 82 B |
BIN
my_castle_doors/textures/mydoors_door1_inv.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
my_castle_doors/textures/mydoors_door1_top.png
Normal file
After Width: | Height: | Size: 684 B |
BIN
my_castle_doors/textures/mydoors_door2_bottom.png
Normal file
After Width: | Height: | Size: 895 B |
BIN
my_castle_doors/textures/mydoors_door2_edge.png
Normal file
After Width: | Height: | Size: 82 B |
BIN
my_castle_doors/textures/mydoors_door2_inv.png
Normal file
After Width: | Height: | Size: 1.7 KiB |
BIN
my_castle_doors/textures/mydoors_door2_top.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
my_castle_doors/textures/mydoors_door3_bottom.png
Normal file
After Width: | Height: | Size: 567 B |
BIN
my_castle_doors/textures/mydoors_door3_edge.png
Normal file
After Width: | Height: | Size: 69 B |
BIN
my_castle_doors/textures/mydoors_door3_inv.png
Normal file
After Width: | Height: | Size: 982 B |
BIN
my_castle_doors/textures/mydoors_door3_top.png
Normal file
After Width: | Height: | Size: 638 B |
BIN
my_castle_doors/textures/mydoors_door4_bottom.png
Normal file
After Width: | Height: | Size: 556 B |
BIN
my_castle_doors/textures/mydoors_door4_edge.png
Normal file
After Width: | Height: | Size: 69 B |
BIN
my_castle_doors/textures/mydoors_door4_inv.png
Normal file
After Width: | Height: | Size: 744 B |
BIN
my_castle_doors/textures/mydoors_door4_top.png
Normal file
After Width: | Height: | Size: 510 B |
BIN
my_castle_doors/textures/mydoors_door5_bottom.png
Normal file
After Width: | Height: | Size: 624 B |
BIN
my_castle_doors/textures/mydoors_door5_edge.png
Normal file
After Width: | Height: | Size: 69 B |
BIN
my_castle_doors/textures/mydoors_door5_inv.png
Normal file
After Width: | Height: | Size: 1.0 KiB |
BIN
my_castle_doors/textures/mydoors_door5_top.png
Normal file
After Width: | Height: | Size: 700 B |
BIN
my_castle_doors/textures/mydoors_door6_bottom.png
Normal file
After Width: | Height: | Size: 852 B |
BIN
my_castle_doors/textures/mydoors_door6_edge.png
Normal file
After Width: | Height: | Size: 82 B |
BIN
my_castle_doors/textures/mydoors_door6_inv.png
Normal file
After Width: | Height: | Size: 1.5 KiB |
BIN
my_castle_doors/textures/mydoors_door6_top.png
Normal file
After Width: | Height: | Size: 943 B |
BIN
my_castle_doors/textures/mydoors_door7_bottom.png
Normal file
After Width: | Height: | Size: 550 B |
BIN
my_castle_doors/textures/mydoors_door7_edge.png
Normal file
After Width: | Height: | Size: 82 B |
BIN
my_castle_doors/textures/mydoors_door7_inv.png
Normal file
After Width: | Height: | Size: 930 B |
BIN
my_castle_doors/textures/mydoors_door7_top.png
Normal file
After Width: | Height: | Size: 630 B |
BIN
my_castle_doors/textures/mydoors_door8_bottom.png
Normal file
After Width: | Height: | Size: 602 B |
BIN
my_castle_doors/textures/mydoors_door8_edge.png
Normal file
After Width: | Height: | Size: 82 B |
BIN
my_castle_doors/textures/mydoors_door8_inv.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
my_castle_doors/textures/mydoors_door8_top.png
Normal file
After Width: | Height: | Size: 597 B |
BIN
my_castle_doors/textures/mydoors_door9_bottom.png
Normal file
After Width: | Height: | Size: 854 B |
BIN
my_castle_doors/textures/mydoors_door9_edge.png
Normal file
After Width: | Height: | Size: 82 B |
BIN
my_castle_doors/textures/mydoors_door9_inv.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
my_castle_doors/textures/mydoors_door9_top.png
Normal file
After Width: | Height: | Size: 830 B |
BIN
my_castle_doors/textures/mydoors_grey_wood.png
Normal file
After Width: | Height: | Size: 141 B |
BIN
my_castle_doors/textures/mydoors_red_wood.png
Normal file
After Width: | Height: | Size: 209 B |
BIN
my_castle_doors/textures/mydoors_white_wood.png
Normal file
After Width: | Height: | Size: 153 B |
144
my_castle_doors/unlocked.lua
Normal file
@ -0,0 +1,144 @@
|
|||||||
|
local cdoor_list = { --Number , Description , Inven Image , Image
|
||||||
|
-- { "1" , "Castle Door 1" , "door1", "door1"},
|
||||||
|
-- { "2" , "Castle Door 2" , "door2" , "door2"},
|
||||||
|
{ "3", "Castle Door 3" , "door3" , "door3"},
|
||||||
|
{ "4", "Castle Door 4" , "door4" , "door4"},
|
||||||
|
{ "5", "Castle Door 5" , "door5" , "door5"},
|
||||||
|
-- { "6", "Castle Door 6" , "door6" , "door6"},
|
||||||
|
-- { "7", "Castle Door 7" , "door7" , "door7"},
|
||||||
|
-- { "8", "Castle Door 8" , "door8" , "door8"},
|
||||||
|
{ "9", "Castle Door 9" , "door9" , "door9"},
|
||||||
|
{ "10", "Castle Door 10" , "door10" , "door10"},
|
||||||
|
{ "11", "Castle Door 11" , "door11" , "door11"},
|
||||||
|
{ "12", "Castle Door 12" , "door12" , "door12"},
|
||||||
|
{ "13", "Castle Door 13" , "door13" , "door13"},
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
for i in ipairs(cdoor_list) do
|
||||||
|
local num = cdoor_list[i][1]
|
||||||
|
local desc = cdoor_list[i][2]
|
||||||
|
local inv = cdoor_list[i][3]
|
||||||
|
local img = cdoor_list[i][4]
|
||||||
|
local lock = cdoor_list[i][5]
|
||||||
|
|
||||||
|
|
||||||
|
mdoors.register_door("my_castle_doors:door"..num, {
|
||||||
|
description = desc,
|
||||||
|
inventory_image = "mydoors_"..inv.."_inv.png",
|
||||||
|
groups = {choppy=2,cracky=2,door=1},
|
||||||
|
tiles_bottom = {"mydoors_"..img.."_bottom.png", "mydoors_"..img.."_edge.png"},
|
||||||
|
tiles_top = {"mydoors_"..img.."_top.png", "mydoors_"..img.."_edge.png"},
|
||||||
|
only_placer_can_open = false,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Crafts
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "my_castle_doors:door1 1",
|
||||||
|
recipe = {
|
||||||
|
{"default:steel_ingot", "default:glass", ""},
|
||||||
|
{"my_door_wood:wood_dark_grey", "my_door_wood:wood_dark_grey", ""},
|
||||||
|
{"my_door_wood:wood_dark_grey", "default:steel_ingot", ""}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "my_castle_doors:door2 1",
|
||||||
|
recipe = {
|
||||||
|
{"default:steel_ingot", "default:glass", ""},
|
||||||
|
{"my_door_wood:wood_red", "my_door_wood:wood_red", ""},
|
||||||
|
{"my_door_wood:wood_red", "default:steel_ingot", ""}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "my_castle_doors:door3 1",
|
||||||
|
recipe = {
|
||||||
|
{"my_door_wood:wood_yellow", "default:steel_ingot", ""},
|
||||||
|
{"my_door_wood:wood_yellow", "my_door_wood:wood_yellow", ""},
|
||||||
|
{"my_door_wood:wood_yellow", "my_door_wood:wood_yellow", ""}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "my_castle_doors:door4 1",
|
||||||
|
recipe = {
|
||||||
|
{"my_door_wood:wood_brown", "default:steel_ingot", ""},
|
||||||
|
{"my_door_wood:wood_brown", "my_door_wood:wood_brown", ""},
|
||||||
|
{"my_door_wood:wood_brown", "my_door_wood:wood_brown", ""}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "my_castle_doors:door5 1",
|
||||||
|
recipe = {
|
||||||
|
{"my_door_wood:wood_yellow", "default:steel_ingot", ""},
|
||||||
|
{"my_door_wood:wood_white", "my_door_wood:wood_yellow", ""},
|
||||||
|
{"my_door_wood:wood_yellow", "my_door_wood:wood_yellow", ""}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "my_castle_doors:door6 1",
|
||||||
|
recipe = {
|
||||||
|
{"my_door_wood:wood_grey", "my_door_wood:wood_grey", ""},
|
||||||
|
{"my_door_wood:wood_grey", "default:steel_ingot", ""},
|
||||||
|
{"my_door_wood:wood_grey", "my_door_wood:wood_grey", ""}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "my_castle_doors:door7 1",
|
||||||
|
recipe = {
|
||||||
|
{"my_door_wood:wood_red", "my_door_wood:wood_red", ""},
|
||||||
|
{"my_door_wood:wood_red", "default:steel_ingot", ""},
|
||||||
|
{"my_door_wood:wood_red", "my_door_wood:wood_red", ""}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "my_castle_doors:door8 1",
|
||||||
|
recipe = {
|
||||||
|
{"default:steel_ingot", "default:steel_ingot", ""},
|
||||||
|
{"my_door_wood:wood_dark_grey", "my_door_wood:wood_dark_grey", ""},
|
||||||
|
{"default:steel_ingot", "default:steel_ingot", ""}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "my_castle_doors:door9 1",
|
||||||
|
recipe = {
|
||||||
|
{"default:steel_ingot", "my_door_wood:wood_yellow", ""},
|
||||||
|
{"my_door_wood:wood_yellow", "my_door_wood:wood_yellow", ""},
|
||||||
|
{"my_door_wood:wood_yellow", "my_door_wood:wood_yellow", ""}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "my_castle_doors:door10 1",
|
||||||
|
recipe = {
|
||||||
|
{"my_door_wood:wood_red", "default:steel_ingot", ""},
|
||||||
|
{"my_door_wood:wood_red", "my_door_wood:wood_red", ""},
|
||||||
|
{"my_door_wood:wood_red", "my_door_wood:wood_red", ""}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "my_castle_doors:door11 1",
|
||||||
|
recipe = {
|
||||||
|
{"my_door_wood:wood_brown", "default:steel_ingot", ""},
|
||||||
|
{"my_door_wood:wood_brown", "my_door_wood:wood_brown", ""},
|
||||||
|
{"my_door_wood:wood_brown", "my_door_wood:wood_brown", ""}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "my_castle_doors:door12 1",
|
||||||
|
recipe = {
|
||||||
|
{"my_door_wood:wood_brown", "default:steel_ingot", ""},
|
||||||
|
{"my_door_wood:wood_grey", "my_door_wood:wood_brown", ""},
|
||||||
|
{"my_door_wood:wood_brown", "my_door_wood:wood_brown", ""}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "my_castle_doors:door13 1",
|
||||||
|
recipe = {
|
||||||
|
{"my_door_wood:wood_brown", "my_door_wood:wood_brown", "default:steel_ingot"},
|
||||||
|
{"my_door_wood:wood_brown", "my_door_wood:wood_brown", ""},
|
||||||
|
{"my_door_wood:wood_brown", "my_door_wood:wood_brown", "default:steel_ingot"}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
|
3
my_cottage_doors/depends.txt
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
default
|
||||||
|
mdoors
|
||||||
|
my_door_wood
|
4
my_cottage_doors/init.lua
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
dofile(minetest.get_modpath("my_cottage_doors").."/locked.lua")
|
||||||
|
dofile(minetest.get_modpath("my_cottage_doors").."/unlocked.lua")
|
||||||
|
|
||||||
|
|
47
my_cottage_doors/locked.lua
Normal file
@ -0,0 +1,47 @@
|
|||||||
|
local cdoor_list = { --Number , Description , Inven Image , Image
|
||||||
|
{ "1", "Cottage Door 1" , "door1", "door1"},
|
||||||
|
-- { "2", "Cottage Door 2" , "door2" , "door2"},
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
for i in ipairs(cdoor_list) do
|
||||||
|
local num = cdoor_list[i][1]
|
||||||
|
local desc = cdoor_list[i][2]
|
||||||
|
local inv = cdoor_list[i][3]
|
||||||
|
local img = cdoor_list[i][4]
|
||||||
|
local lock = cdoor_list[i][5]
|
||||||
|
|
||||||
|
|
||||||
|
mdoors.register_door("my_cottage_doors:door"..num.."_locked", {
|
||||||
|
description = desc.." Locked",
|
||||||
|
inventory_image = "mycdoors_"..inv.."_inv.png",
|
||||||
|
groups = {choppy=2,cracky=2,door=1},
|
||||||
|
tiles_bottom = {"mycdoors_"..img.."_bottom.png", "mycdoors_"..img.."_edge.png"},
|
||||||
|
tiles_top = {"mycdoors_"..img.."_top.png", "mycdoors_"..img.."_edge.png"},
|
||||||
|
only_placer_can_open = true,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Crafts
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "my_cottage_doors:door1_locked 1",
|
||||||
|
recipe = {
|
||||||
|
{"my_door_wood:wood_yellow", "my_door_wood:wood_yellow", "default:steel_ingot"},
|
||||||
|
{"my_door_wood:wood_yellow", "my_door_wood:wood_yellow", "default:steel_ingot"},
|
||||||
|
{"my_door_wood:wood_yellow", "my_door_wood:wood_yellow", "default:steel_ingot"}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "my_cottage_doors:door2_locked 1",
|
||||||
|
recipe = {
|
||||||
|
{"my_door_wood:wood_red", "my_door_wood:wood_red", ""},
|
||||||
|
{"my_door_wood:wood_red", "my_door_wood:wood_red", "default:steel_ingot"},
|
||||||
|
{"my_door_wood:wood_red", "my_door_wood:wood_red", ""}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
BIN
my_cottage_doors/textures/mycdoors_door1_bottom.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
BIN
my_cottage_doors/textures/mycdoors_door1_edge.png
Normal file
After Width: | Height: | Size: 128 B |
BIN
my_cottage_doors/textures/mycdoors_door1_inv.png
Normal file
After Width: | Height: | Size: 3.6 KiB |
BIN
my_cottage_doors/textures/mycdoors_door1_top.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
BIN
my_cottage_doors/textures/mycdoors_door2_bottom.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
my_cottage_doors/textures/mycdoors_door2_edge.png
Normal file
After Width: | Height: | Size: 128 B |
BIN
my_cottage_doors/textures/mycdoors_door2_inv.png
Normal file
After Width: | Height: | Size: 2.8 KiB |
BIN
my_cottage_doors/textures/mycdoors_door2_top.png
Normal file
After Width: | Height: | Size: 1.5 KiB |
47
my_cottage_doors/unlocked.lua
Normal file
@ -0,0 +1,47 @@
|
|||||||
|
local cdoor_list = { --Number , Description , Inven Image , Image
|
||||||
|
-- { "1", "Cottage Door 1" , "door1", "door1"},
|
||||||
|
{ "2", "Cottage Door 2" , "door2" , "door2"},
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
for i in ipairs(cdoor_list) do
|
||||||
|
local num = cdoor_list[i][1]
|
||||||
|
local desc = cdoor_list[i][2]
|
||||||
|
local inv = cdoor_list[i][3]
|
||||||
|
local img = cdoor_list[i][4]
|
||||||
|
local lock = cdoor_list[i][5]
|
||||||
|
|
||||||
|
|
||||||
|
mdoors.register_door("my_cottage_doors:door"..num, {
|
||||||
|
description = desc.." Locked",
|
||||||
|
inventory_image = "mycdoors_"..inv.."_inv.png",
|
||||||
|
groups = {choppy=2,cracky=2,door=1},
|
||||||
|
tiles_bottom = {"mycdoors_"..img.."_bottom.png", "mycdoors_"..img.."_edge.png"},
|
||||||
|
tiles_top = {"mycdoors_"..img.."_top.png", "mycdoors_"..img.."_edge.png"},
|
||||||
|
only_placer_can_open = false,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Crafts
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "my_cottage_doors:door1 1",
|
||||||
|
recipe = {
|
||||||
|
{"my_door_wood:wood_yellow", "my_door_wood:wood_yellow", "default:steel_ingot"},
|
||||||
|
{"my_door_wood:wood_yellow", "my_door_wood:wood_yellow", ""},
|
||||||
|
{"my_door_wood:wood_yellow", "my_door_wood:wood_yellow", "default:steel_ingot"}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "my_cottage_doors:door2 1",
|
||||||
|
recipe = {
|
||||||
|
{"my_door_wood:wood_red", "my_door_wood:wood_red", ""},
|
||||||
|
{"my_door_wood:wood_red", "my_door_wood:wood_red", ""},
|
||||||
|
{"my_door_wood:wood_red", "my_door_wood:wood_red", ""}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
3
my_default_doors/depends.txt
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
default
|
||||||
|
mdoors
|
||||||
|
my_door_wood
|
4
my_default_doors/init.lua
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
dofile(minetest.get_modpath("my_default_doors").."/locked.lua")
|
||||||
|
--dofile(minetest.get_modpath("my_default_doors").."/unlocked.lua")
|
||||||
|
|
||||||
|
|
42
my_default_doors/locked.lua
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
local cdoor_list = { --Number , Description , Inven Image , Image
|
||||||
|
{ "1", "Bronze Door" , "bronze", "bronze_ingot"},
|
||||||
|
{ "2", "Copper Door" , "copper", "copper_ingot"},
|
||||||
|
{ "3", "Gold Door" , "gold", "gold_ingot"},
|
||||||
|
{ "4", "Diamond Door" , "diamond", "diamond"},
|
||||||
|
{ "5", "Mese Door" , "mese", "mese_crystal"},
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
for i in ipairs(cdoor_list) do
|
||||||
|
local num = cdoor_list[i][1]
|
||||||
|
local desc = cdoor_list[i][2]
|
||||||
|
local img = cdoor_list[i][3]
|
||||||
|
local itm = cdoor_list[i][4]
|
||||||
|
|
||||||
|
|
||||||
|
mdoors.register_door("my_default_doors:door"..num.."_locked", {
|
||||||
|
description = desc.." Locked",
|
||||||
|
inventory_image = "mydoors_"..img.."_inv.png",
|
||||||
|
groups = {choppy=2,cracky=2,door=1},
|
||||||
|
tiles_bottom = {"mydoors_"..img.."_bottom.png", "mydoors_"..img.."_edge.png"},
|
||||||
|
tiles_top = {"mydoors_"..img.."_top.png", "mydoors_"..img.."_edge.png"},
|
||||||
|
only_placer_can_open = true,
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
-- Crafts
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "my_default_doors:door"..num.."_locked 1",
|
||||||
|
recipe = {
|
||||||
|
{"", "", ""},
|
||||||
|
{"default:"..itm, "doors:door_steel", "default:"..itm},
|
||||||
|
{"", "default:steel_ingot", ""}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
BIN
my_default_doors/textures/mydoors_bronze_bottom.png
Normal file
After Width: | Height: | Size: 407 B |
BIN
my_default_doors/textures/mydoors_bronze_edge.png
Normal file
After Width: | Height: | Size: 109 B |
BIN
my_default_doors/textures/mydoors_bronze_inv.png
Normal file
After Width: | Height: | Size: 818 B |
BIN
my_default_doors/textures/mydoors_bronze_top.png
Normal file
After Width: | Height: | Size: 449 B |
BIN
my_default_doors/textures/mydoors_copper_bottom.png
Normal file
After Width: | Height: | Size: 401 B |
BIN
my_default_doors/textures/mydoors_copper_edge.png
Normal file
After Width: | Height: | Size: 109 B |
BIN
my_default_doors/textures/mydoors_copper_inv.png
Normal file
After Width: | Height: | Size: 782 B |
BIN
my_default_doors/textures/mydoors_copper_top.png
Normal file
After Width: | Height: | Size: 460 B |
BIN
my_default_doors/textures/mydoors_default_doors.xcf
Normal file
BIN
my_default_doors/textures/mydoors_diamond_bottom.png
Normal file
After Width: | Height: | Size: 390 B |
BIN
my_default_doors/textures/mydoors_diamond_edge.png
Normal file
After Width: | Height: | Size: 109 B |
BIN
my_default_doors/textures/mydoors_diamond_inv.png
Normal file
After Width: | Height: | Size: 765 B |
BIN
my_default_doors/textures/mydoors_diamond_top.png
Normal file
After Width: | Height: | Size: 416 B |
BIN
my_default_doors/textures/mydoors_gold_bottom.png
Normal file
After Width: | Height: | Size: 374 B |
BIN
my_default_doors/textures/mydoors_gold_edge.png
Normal file
After Width: | Height: | Size: 109 B |
BIN
my_default_doors/textures/mydoors_gold_inv.png
Normal file
After Width: | Height: | Size: 748 B |
BIN
my_default_doors/textures/mydoors_gold_top.png
Normal file
After Width: | Height: | Size: 414 B |
BIN
my_default_doors/textures/mydoors_mese_bottom.png
Normal file
After Width: | Height: | Size: 498 B |
BIN
my_default_doors/textures/mydoors_mese_edge.png
Normal file
After Width: | Height: | Size: 110 B |