Added saloon doors.
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my_saloon_doors/depends.txt
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3
my_saloon_doors/depends.txt
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default
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doors
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my_door_wood
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my_saloon_doors/init.lua
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my_saloon_doors/init.lua
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dofile(minetest.get_modpath("my_saloon_doors").."/saloon1.lua")
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--dofile(minetest.get_modpath("my_saloon_doors").."/saloon2.lua")
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--dofile(minetest.get_modpath("my_saloon_doors").."/saloon3.lua")
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--dofile(minetest.get_modpath("my_saloon_doors").."/saloon4.lua")
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--dofile(minetest.get_modpath("my_saloon_doors").."/saloon5.lua")
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121
my_saloon_doors/saloon1.lua
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my_saloon_doors/saloon1.lua
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local doorcolors = {"white","red","black","brown","grey","dark_grey","yellow"}
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for i = 1,#doorcolors do
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local col = doorcolors[i]
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minetest.register_node("my_saloon_doors:door1a_"..col, {
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description = "Door 1a",
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tiles = {
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"mydoors_"..col.."_wood.png",
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"mydoors_"..col.."_wood.png",
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"mydoors_"..col.."_wood.png",
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"mydoors_"..col.."_wood.png",
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"mydoors_"..col.."_wood.png",
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"mydoors_"..col.."_wood.png",
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {cracky = 3},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.1875, -0.0625, 0, 0.75, 0.0625},
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{-0.5, 0.75, -0.0625, -0.0625, 0.8125, 0.0625},
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{-0.5, 0.8125, -0.0625, -0.125, 0.875, 0.0625},
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{-0.5, 0.875, -0.0625, -0.1875, 0.9375, 0.0625},
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{-0.5, 0.9375, -0.0625, -0.3125, 1, 0.0625},
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{-0, -0.1875, -0.0625, 0.5, 0.75, 0.0625},
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{0.0625, 0.75, -0.0625, 0.5, 0.8125, 0.0625},
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{0.125, 0.8125, -0.0625, 0.5, 0.875, 0.0625},
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{0.1875, 0.875, -0.0625, 0.5, 0.9375, 0.0625},
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{0.3125, 0.9375, -0.0625, 0.5, 1, 0.0625},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.1875, -0.0625, 0.5, 1, 0.0625},
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-- {-0.5, 0.75, -0.0625, -0.0625, 0.8125, 0.0625},
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-- {-0.5, 0.8125, -0.0625, -0.125, 0.875, 0.0625},
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-- {-0.5, 0.875, -0.0625, -0.1875, 0.9375, 0.0625},
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-- {-0.5, 0.9375, -0.0625, -0.3125, 1, 0.0625},
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-- {-0, -0.1875, -0.0625, 0.5, 0.75, 0.0625},
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-- {0.0625, 0.75, -0.0625, 0.5, 0.8125, 0.0625},
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-- {0.125, 0.8125, -0.0625, 0.5, 0.875, 0.0625},
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-- {0.1875, 0.875, -0.0625, 0.5, 0.9375, 0.0625},
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-- {0.3125, 0.9375, -0.0625, 0.5, 1, 0.0625},
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}
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},
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on_place = function(itemstack, placer, pointed_thing)
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local pos1 = pointed_thing.above
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local pos2 = {x=pos1.x, y=pos1.y, z=pos1.z}
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pos2.y = pos2.y+1
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if
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not minetest.registered_nodes[minetest.get_node(pos1).name].buildable_to or
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not minetest.registered_nodes[minetest.get_node(pos2).name].buildable_to or
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not placer or
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not placer:is_player() then
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return
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end
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return minetest.item_place(itemstack, placer, pointed_thing)
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end,
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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local timer = minetest.get_node_timer(pos)
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local par1 = node.param2
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local par2 = minetest.dir_to_facedir(player:get_look_dir())
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if par1 + par2 == 1 or
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par1 + par2 == 3 or
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par1 + par2 == 5 then
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par2 = par1
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end
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if node.name == "my_saloon_doors:door1a_"..col then
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minetest.set_node(pos,{name="my_saloon_doors:door1b_"..col,param2=par2})
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timer:start(3)
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end
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end,
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})
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minetest.register_node("my_saloon_doors:door1b_"..col, {
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tiles = {
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"mydoors_"..col.."_wood.png",
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"mydoors_"..col.."_wood.png",
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"mydoors_"..col.."_wood.png",
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"mydoors_"..col.."_wood.png",
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"mydoors_"..col.."_wood.png",
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"mydoors_"..col.."_wood.png",
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {cracky = 1},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.1875, -0.0625, -0.375, 0.75, 0.5},
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{-0.5, 0.75, -0.0625, -0.375, 0.8125, 0.4375},
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{-0.5, 0.8125, -0.0625, -0.375, 0.875, 0.375},
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{-0.5, 0.875, -0.0625, -0.375, 0.9375, 0.3125},
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{-0.5, 0.9375, -0.0625, -0.375, 1, 0.1875},
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{0.375, -0.1875, -0.0625, 0.5, 0.75, 0.5},
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{0.375, 0.75, -0.0625, 0.5, 0.8125, 0.4375},
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{0.375, 0.8125, -0.0625, 0.5, 0.875, 0.375},
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{0.375, 0.875, -0.0625, 0.5, 0.9375, 0.3125},
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{0.375, 0.9375, -0.0625, 0.5, 1, 0.1875},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{0, 0, 0, 0, 0, 0},
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}
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},
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on_timer = function(pos, elapsed)
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local node = minetest.get_node(pos)
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minetest.set_node(pos,{name="my_saloon_doors:door1a_"..col,param2=node.param2})
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-- minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name="my_saloon_doors:door1b_"..col,param2=node.param2})
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end,
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})
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end
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