Add mesecons support (#24)
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@ -15,7 +15,7 @@ local cdoor_list = { --Number , Description , Inven Image , Image
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}
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}
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local function add_door(desc, img)
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local function add_door(desc, img)
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doors.register_door("my_castle_doors:"..img, {
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mydoors.register_door("my_castle_doors:"..img, {
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description = desc,
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description = desc,
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inventory_image = "mydoors_"..img.."_inv.png",
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inventory_image = "mydoors_"..img.."_inv.png",
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groups = {choppy=2,cracky=2,door=1},
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groups = {choppy=2,cracky=2,door=1},
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@ -4,7 +4,7 @@ local cdoor_list = { --Number , Description , Inven Image , Image
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}
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}
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local function add_door(desc, img)
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local function add_door(desc, img)
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doors.register_door("my_cottage_doors:"..img, {
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mydoors.register_door("my_cottage_doors:"..img, {
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description = desc,
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description = desc,
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inventory_image = "mycdoors_"..img.."_inv.png",
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inventory_image = "mycdoors_"..img.."_inv.png",
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groups = {choppy=2,cracky=2,door=1},
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groups = {choppy=2,cracky=2,door=1},
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@ -7,7 +7,7 @@ local cdoor_list = { --Number , Description , Inven Image , Image
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}
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}
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local function add_door(num, desc, img, itm)
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local function add_door(num, desc, img, itm)
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doors.register_door("my_default_doors:door"..num, {
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mydoors.register_door("my_default_doors:door"..num, {
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description = desc,
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description = desc,
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inventory_image = "mydoors_"..img.."_inv.png",
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inventory_image = "mydoors_"..img.."_inv.png",
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groups = {choppy=2,cracky=2,door=1},
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groups = {choppy=2,cracky=2,door=1},
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@ -59,3 +59,27 @@ end
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for _,door in ipairs(door_wood) do
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for _,door in ipairs(door_wood) do
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add_door(unpack(door))
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add_door(unpack(door))
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end
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end
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mydoors = {}
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local mesecons = {effector = {
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action_on = function(pos)
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local door = doors.get(pos)
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if door then
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door:open()
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end
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end,
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action_off = function(pos)
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local door = doors.get(pos)
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if door then
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door:close()
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end
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end,
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rules = minetest.global_exists("mesecon") and mesecon.rules.pplate or nil
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}}
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-- Helper function for mesecons support
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function mydoors.register_door(name, def)
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def.mesecons = mesecons
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doors.register(name, def)
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end
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@ -1,4 +1,4 @@
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name = my_door_wood
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name = my_door_wood
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description = Doors made from default ores. Copper, bronze, gold, diamond and mese.
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description = Doors made from default ores. Copper, bronze, gold, diamond and mese.
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depends = default
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depends = default
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optional_depends = stairs, moreblocks
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optional_depends = stairs, moreblocks, mesecons
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@ -10,7 +10,7 @@ local fdoor_list = { --Number , Description , Inven Image , Image
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}
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}
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local function add_door(desc, img)
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local function add_door(desc, img)
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doors.register_door("my_fancy_doors:"..img, {
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mydoors.register_door("my_fancy_doors:"..img, {
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description = desc,
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description = desc,
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inventory_image = "myfdoors_"..img.."_inv.png",
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inventory_image = "myfdoors_"..img.."_inv.png",
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groups = {choppy=2,cracky=2,door=1},
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groups = {choppy=2,cracky=2,door=1},
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@ -7,7 +7,7 @@ local mdoor_list = { --Number , Description , Inven Image , Image
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}
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}
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local function add_door(desc, img)
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local function add_door(desc, img)
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doors.register_door("my_misc_doors:"..img, {
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mydoors.register_door("my_misc_doors:"..img, {
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description = desc,
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description = desc,
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inventory_image = "mymdoors_"..img.."_inv.png",
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inventory_image = "mymdoors_"..img.."_inv.png",
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groups = {choppy=2,cracky=2,door=1},
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groups = {choppy=2,cracky=2,door=1},
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@ -6,7 +6,7 @@ local cdoor_list = { --Number , Description , Inven Image , Image
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}
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}
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local function add_door(num, desc, img)
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local function add_door(num, desc, img)
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doors.register_door("my_old_doors:door"..num, {
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mydoors.register_door("my_old_doors:door"..num, {
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description = desc,
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description = desc,
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inventory_image = "mydoors_"..img.."_inv.png",
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inventory_image = "mydoors_"..img.."_inv.png",
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groups = {choppy=2,cracky=2,door=1},
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groups = {choppy=2,cracky=2,door=1},
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