Changed to light version with setting to make full
This commit is contained in:
parent
868ce1e7de
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769070e4a8
10
README.md
10
README.md
@ -2,6 +2,16 @@ mycorners
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========
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Put decorative corners on blocks.
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There is a setting in the init.lua file.
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If you want the full version then please change line 2 from false to true
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If all_colors is true then all dye colors are supported and many more nodes can accept corners.
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the issue is that it generates a lot of nodes and makes the game load slow.
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I all_colors is false only 4 dye colors are supported.
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Less options but loads fast and good for server use.
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mycorners lets you add corners to nodes to add style to your buildings.
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You will need to make a corner machine.
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@ -1,5 +1,15 @@
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Put decorative corners on blocks.
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There is a setting in the init.lua file.
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If you want the full version then please change line 2 from false to true
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If all_colors is true then all dye colors are supported and many more nodes can accept corners.
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the issue is that it generates a lot of nodes and makes the game load slow.
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I all_colors is false only 4 dye colors are supported.
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Less options but loads fast and good for server use.
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mycorners lets you add corners to nodes to add style to your buildings.
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You will need to make a corner machine.
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15
init.lua
15
init.lua
@ -1,13 +1,24 @@
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--Change this to true is you want all the colors and false for 4 colors
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local all_colors = false
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mycorners = {}
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dofile(minetest.get_modpath("mycorners").."/cornertool.lua")
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dofile(minetest.get_modpath("mycorners").."/nodes.lua")
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dofile(minetest.get_modpath("mycorners").."/machine.lua")
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dofile(minetest.get_modpath("mycorners").."/register.lua")
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if all_colors == true then
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dofile(minetest.get_modpath("mycorners").."/nodes.lua")
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dofile(minetest.get_modpath("mycorners").."/machine.lua")
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dofile(minetest.get_modpath("mycorners").."/register.lua")
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else
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dofile(minetest.get_modpath("mycorners").."/nodes_light.lua")
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dofile(minetest.get_modpath("mycorners").."/machine_light.lua")
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dofile(minetest.get_modpath("mycorners").."/register_light.lua")
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end
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120
machine.lua
120
machine.lua
@ -6,7 +6,9 @@ local shape2 = {}
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local make_ok = 0
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local anzahl = {}
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local anzahlz = {}
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local dye_colors = {
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dye_colors = {
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{"dye:black","black"},
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{"dye:blue","blue"},
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{"dye:brown","brown"},
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@ -23,63 +25,7 @@ local dye_colors = {
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{"dye:white","white"},
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{"dye:yellow","yellow"},
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}
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local nodes_of_corners = {
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{"default:brick","default_brick"},
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{"default:bronzeblock","default_bronze_block"},
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{"default:cactus","default_cactus"},
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{"default:clay","default_clay"},
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{"default:coalblock","default_coal_block"},
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{"default:cobble","default_cobble"},
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{"default:copperblock","default_copper_block"},
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{"default:desert_cobble","default_desert_cobble"},
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{"default:desert_sand","default_desert_sand"},
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{"default:desert_stone","default_desert_stone"},
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{"default:diamondblock","default_diamond_block"},
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{"default:dirt","default_dirt"},
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{"default:glass","default_glass"},
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{"default:goldblock","default_gold_block"},
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{"default:gravel","default_gravel"},
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{"default:ice","default_ice"},
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{"default:jungletree","default_jungletree"},
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{"default:junglewood","default_junglewood"},
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{"default:lava_source","default_lava"},
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{"default:mese","default_mese"},
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{"default:mossycobble","default_mossycobble"},
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{"default:obsidian","default_obsidian"},
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{"default:obsidian_glass","default_obsidian_glass"},
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{"default:obsidianbrick","default_obsidian_brick"},
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{"default:pine_tree","default_pine_tree"},
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{"default:pine_wood","default_pine_wood"},
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{"default:acacia_tree","default_acacia_tree"},
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{"default:acacia_wood","default_acacia_wood"},
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{"default:sand","default_sand"},
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{"default:sandstone","default_sandstone"},
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{"default:sandstonebrick","default_sandstone_brick"},
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{"default:snowblock","default_snow"},
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{"default:steelblock","default_steel_block"},
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{"default:stone","default_stone"},
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{"default:stonebrick","default_stone_brick"},
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{"default:tree","default_tree"},
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{"default:water_source","default_water"},
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{"default:wood","default_wood"},
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{"farming:straw","farming_straw"},
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{"wool:black","wool_black"},
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{"wool:blue","wool_blue"},
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{"wool:brown","wool_brown"},
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{"wool:cyan","wool_cyan"},
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{"wool:dark_green","wool_dark_green"},
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{"wool:dark_grey","wool_dark_grey"},
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{"wool:green","wool_green"},
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{"wool:grey","wool_grey"},
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{"wool:magenta","wool_magenta"},
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{"wool:orange","wool_orange"},
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{"wool:pink","wool_pink"},
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{"wool:red","wool_red"},
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{"wool:violet","wool_violet"},
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{"wool:white","wool_white"},
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{"wool:yellow","wool_yellow"},
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}
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local corner_items = {
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corner_items = {
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{"_wood_black"},
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{"_wood_blue"},
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{"_wood_brown"},
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@ -127,6 +73,64 @@ local corner_items = {
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{"_stonebrick_yellow"},
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}
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local nodes_of_corners = {
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{"default:brick","default_brick"},
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--{"default:bronzeblock","default_bronze_block"},
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--{"default:cactus","default_cactus"},
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{"default:clay","default_clay"},
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--{"default:coalblock","default_coal_block"},
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{"default:cobble","default_cobble"},
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--{"default:copperblock","default_copper_block"},
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{"default:desert_cobble","default_desert_cobble"},
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--{"default:desert_sand","default_desert_sand"},
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{"default:desert_stone","default_desert_stone"},
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--{"default:diamondblock","default_diamond_block"},
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--{"default:dirt","default_dirt"},
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--{"default:glass","default_glass"},
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--{"default:goldblock","default_gold_block"},
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--{"default:gravel","default_gravel"},
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--{"default:ice","default_ice"},
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--{"default:jungletree","default_jungletree"},
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{"default:junglewood","default_junglewood"},
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--{"default:lava_source","default_lava"},
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--{"default:mese","default_mese"},
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{"default:mossycobble","default_mossycobble"},
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--{"default:obsidian","default_obsidian"},
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--{"default:obsidian_glass","default_obsidian_glass"},
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--{"default:obsidianbrick","default_obsidian_brick"},
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--{"default:pine_tree","default_pine_tree"},
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{"default:pine_wood","default_pine_wood"},
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--{"default:acacia_tree","default_acacia_tree"},
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{"default:acacia_wood","default_acacia_wood"},
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--{"default:sand","default_sand"},
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{"default:sandstone","default_sandstone"},
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{"default:sandstonebrick","default_sandstone_brick"},
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--{"default:snowblock","default_snow"},
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{"default:steelblock","default_steel_block"},
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{"default:stone","default_stone"},
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{"default:stonebrick","default_stone_brick"},
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--{"default:tree","default_tree"},
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--{"default:water_source","default_water"},
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{"default:wood","default_wood"},
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--{"farming:straw","farming_straw"},
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--{"wool:black","wool_black"},
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--{"wool:blue","wool_blue"},
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--{"wool:brown","wool_brown"},
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--{"wool:cyan","wool_cyan"},
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--{"wool:dark_green","wool_dark_green"},
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--{"wool:dark_grey","wool_dark_grey"},
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--{"wool:green","wool_green"},
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--{"wool:grey","wool_grey"},
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--{"wool:magenta","wool_magenta"},
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--{"wool:orange","wool_orange"},
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--{"wool:pink","wool_pink"},
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--{"wool:red","wool_red"},
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--{"wool:violet","wool_violet"},
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--{"wool:white","wool_white"},
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--{"wool:yellow","wool_yellow"},
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}
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minetest.register_alias("mycorners:machine_installer", "mycorners:machine_corner")
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minetest.register_node("mycorners:machine_corner", {
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description = "Corner Machine",
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234
machine_light.lua
Normal file
234
machine_light.lua
Normal file
@ -0,0 +1,234 @@
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local material = {}
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local matr = {}
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local matr2 = {}
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local shape = {}
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local shape2 = {}
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local make_ok = 0
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local anzahl = {}
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local anzahlz = {}
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local dye_colors = {
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{"dye:black","black"},
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{"dye:brown","brown"},
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{"dye:dark_green","dark_green"},
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{"dye:grey","grey"},
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}
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local corner_items = {
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{"_wood_black"},
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{"_wood_brown"},
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{"_wood_dark_green"},
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{"_wood_grey"},
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{"_stone_black"},
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{"_stone_brown"},
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{"_stone_dark_green"},
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{"_stone_grey"},
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{"_stonebrick_black"},
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{"_stonebrick_brown"},
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{"_stonebrick_dark_green"},
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{"_stonebrick_grey"},
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}
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local nodes_of_corners = {
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{"default:brick","default_brick"},
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{"default:cobble","default_cobble"},
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{"default:desert_stone","default_desert_stone"},
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{"default:junglewood","default_junglewood"},
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{"default:pine_tree","default_pine_tree"},
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{"default:pine_wood","default_pine_wood"},
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{"default:acacia_tree","default_acacia_tree"},
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{"default:acacia_wood","default_acacia_wood"},
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{"default:sandstone","default_sandstone"},
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{"default:stone","default_stone"},
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{"default:wood","default_wood"},
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}
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minetest.register_alias("mycorners:machine_installer", "mycorners:machine_corner")
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minetest.register_node("mycorners:machine_corner", {
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description = "Corner Machine",
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tiles = {
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"mycorners_machine_top.png",
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"mycorners_machine_bottom.png",
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"mycorners_machine_sider.png",
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"mycorners_machine_sidel.png",
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"mycorners_machine_back.png",
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"mycorners_machine_front.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {cracky=2},
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node_box = {
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type = "fixed",
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fixed = {
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{0.3125, -0.5, -0.5, 0.5, -0.1875, -0.3125},
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{0.3125, -0.5, 0.3125, 0.5, -0.1875, 0.5},
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{-0.5, -0.5, 0.3125, -0.3125, -0.1875, 0.5},
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{-0.5, -0.5, -0.5, -0.3125, -0.1875, -0.3125},
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{-0.5, -0.1875, -0.5, 0.5, -0.0625, 0.5},
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{-0.0625, -0.0625, -0.25, 0, 0.0625, -0.1875},
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{-0.1875, -0.4375, -0.3125, 0.125, -0.1875, -0.125},
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{-0.125, -0.4375, -0.375, 0.0625, -0.1875, -0.0625},
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{-0.25, -0.0625, -0.1875, 0.1875, 0.125, 0.0625},
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{-0.4375, -0.0625, 0.125, 0.4375, 0.0625, 0.25},
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{-0.4375, -0.0625, -0, 0.4375, 0.1875, 0.125},
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{-0.1875, -0.25, -0.375, 0.125, -0.1875, -0.0625},
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}
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},
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos);
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meta:set_string("owner", (placer:get_player_name() or ""));
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meta:set_string("infotext", "Corner Machine (owned by " .. (placer:get_player_name() or "") .. ")");
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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if not inv:is_empty("matblock") then
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return false
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elseif not inv:is_empty("dye") then
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return false
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elseif not inv:is_empty("res") then
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return false
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end
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return true
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end,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", "invsize[10,11;]"..
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"background[-0.15,-0.25;10.40,11.75;mycorners_background.png]"..
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"label[0,0;Corner Machine]"..
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"label[1.5,0.5;Material:]"..
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"list[current_name;matblock;1.5,1;1,1;]"..
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"label[3,0.5;Dye:]"..
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"list[current_name;dye;3,1;1,1;]"..
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"button[4.5,1;1,1;make;Make]"..
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"label[6,0.5;Output:]"..
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"list[current_name;res;6,1;1,1;]"..
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"label[1,2;Material can only be wood, stone or stone brick]"..
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"label[7,1;Black, Brown, Dark Green]"..
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"label[7.5,1.5;and Grey Dyes Only]"..
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"label[1.5,3;Material]"..
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"list[current_name;mat;1.5,3.5;1,1; ]"..
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"list[current_name;corner1;1.5,4.5;1,1; ]"..
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"list[current_name;corner2;2.5,3.5;1,1; ]"..
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"button[4.5,3.5;1,1;make2;Make]"..
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"label[6,3;Output:]"..
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"list[current_name;res2;6,3.5;1,1;]"..
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"label[1,5.5;Add a block to the top left and corner items in the other 2]"..
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"list[current_player;main;1,7;8,4;]")
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meta:set_string("infotext", "Corner Machine")
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local inv = meta:get_inventory()
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inv:set_size("matblock", 1)
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inv:set_size("dye", 1)
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inv:set_size("res", 1)
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inv:set_size("mat", 1)
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inv:set_size("corner1", 1)
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inv:set_size("corner2", 1)
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inv:set_size("res2", 1)
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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if fields["make"]
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then
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make_ok = 0
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anzahl = 4
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shape = "mycorners:corner_"
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if inv:is_empty("matblock") or
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inv:is_empty("dye") then
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return
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end
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local ingotstack1 = inv:get_stack("matblock", 1)
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local ingotstack2 = inv:get_stack("dye", 1)
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local resstack = inv:get_stack("res", 1)
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----------------------------------------------------------------------------------
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--register nodes
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----------------------------------------------------------------------------------
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for i in ipairs (dye_colors) do
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local dyecol = dye_colors[i][1]
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local color = dye_colors[i][2]
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if ingotstack1:get_name()=="default:wood" and
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ingotstack2:get_name()==dyecol then
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material = "wood_"..color
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make_ok = 1
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end
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if ingotstack1:get_name()=="default:stone" and
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ingotstack2:get_name()==dyecol then
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material = "stone_"..color
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make_ok = 1
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end
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if ingotstack1:get_name()=="default:stonebrick" and
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ingotstack2:get_name()==dyecol then
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material = "stonebrick_"..color
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make_ok = 1
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end
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end
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----------------------------------------------------------------------
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if make_ok == 1 then
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local give = {}
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for i = 0, anzahl-1 do
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give[i+1]=inv:add_item("res",shape..material)
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end
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ingotstack1:take_item()
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inv:set_stack("matblock",1,ingotstack1)
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ingotstack2:take_item()
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inv:set_stack("dye",1,ingotstack2)
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end
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end
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------------------------------------------------------------------------
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------------------------------------------------------------------------
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if fields["make2"]
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then
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make_ok = 0
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anzahlz = 1
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shape2 = "mycorners:cornerblock_"
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if inv:is_empty("mat") or
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inv:is_empty("corner1") or
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inv:is_empty("corner2") then
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return
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end
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local ingotstack4 = inv:get_stack("mat", 1)
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local ingotstack5 = inv:get_stack("corner1", 1)
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local ingotstack6 = inv:get_stack("corner2", 1)
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local resstack2 = inv:get_stack("res2", 1)
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----------------------------------------------------------------------------------
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--register nodes
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----------------------------------------------------------------------------------
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for i in ipairs (nodes_of_corners) do
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local nodeitem = nodes_of_corners[i][1]
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local nodedesc = nodes_of_corners[i][2]
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for i in ipairs (corner_items) do
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local ctype = corner_items[i][1]
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if ingotstack4:get_name()== nodeitem and
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ingotstack5:get_name()=="mycorners:corner"..ctype and
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ingotstack6:get_name()=="mycorners:corner"..ctype then
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matr = nodedesc..ctype
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make_ok = 1
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end
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end
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end
|
||||
----------------------------------------------------------------------
|
||||
if make_ok == 1 then
|
||||
local give = {}
|
||||
for i = 0, anzahlz-1 do
|
||||
give[i+1]=inv:add_item("res2",shape2..matr)
|
||||
end
|
||||
ingotstack4:take_item()
|
||||
inv:set_stack("mat",1,ingotstack4)
|
||||
ingotstack5:take_item()
|
||||
inv:set_stack("corner1",1,ingotstack5)
|
||||
ingotstack6:take_item()
|
||||
inv:set_stack("corner2",1,ingotstack6)
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
--Craft
|
||||
minetest.register_craft({
|
||||
output = 'mycorners:machine_corner',
|
||||
recipe = {
|
||||
{'', '', ''},
|
||||
{'group:wood', 'default:steel_ingot', 'group:wood'},
|
||||
{'default:steelblock', "default:steelblock", 'default:steelblock"'},
|
||||
},
|
||||
})
|
10
mysiding.lua
Normal file
10
mysiding.lua
Normal file
@ -0,0 +1,10 @@
|
||||
|
||||
mycorners.register_all(
|
||||
"wide_default_sandstone",
|
||||
"Sandstone Siding",
|
||||
"default_sandstone.png^mysiding_pattern1.png",
|
||||
{crumbly=2, cracky = 3, not_in_creative_inventory=1},
|
||||
"mysiding:wide_default_sandstone",
|
||||
"normal"
|
||||
)
|
||||
|
60
nodes_light.lua
Normal file
60
nodes_light.lua
Normal file
@ -0,0 +1,60 @@
|
||||
function mycorners.register_all(material, descr, image, groupss, itm)
|
||||
local cornerblock = {
|
||||
{"wood_black", "corners_wood_black.png", "Black Wood"},
|
||||
{"wood_brown", "corners_wood_brown.png", "Brown Wood"},
|
||||
{"wood_dark_green", "corners_wood_dark_green.png", "Dark Green Wood"},
|
||||
{"wood_grey", "corners_wood_grey.png", "Grey Wood"},
|
||||
{"stone_black", "corners_stone_black.png", "Black Stone"},
|
||||
{"stone_brown", "corners_stone_brown.png", "Brown Stone"},
|
||||
{"stone_dark_green", "corners_stone_dark_green.png", "Dark Green Stone"},
|
||||
{"stone_grey", "corners_stone_grey.png", "Grey Stone"},
|
||||
{"stonebrick_black", "corners_stonebrick_black.png", "Black Stone Brick"},
|
||||
{"stonebrick_brown", "corners_stonebrick_brown.png", "Brown Stone Brick"},
|
||||
{"stonebrick_dark_green", "corners_stonebrick_dark_green.png", "Dark Green Stone Brick"},
|
||||
{"stonebrick_grey", "corners_stonebrick_grey.png", "Grey Stone Brick"},
|
||||
}
|
||||
for i in ipairs(cornerblock) do
|
||||
local mat = cornerblock[i][1]
|
||||
local img = cornerblock[i][2]
|
||||
local desc = cornerblock[i][3]
|
||||
--Makes the craft item corner
|
||||
minetest.register_craftitem("mycorners:corner_"..mat, {
|
||||
description = desc.." Corner",
|
||||
inventory_image = img,
|
||||
groups = {not_in_creative_inventory=1},
|
||||
})
|
||||
local other_images = {
|
||||
{"top","bottom"},
|
||||
}
|
||||
for i in ipairs (other_images) do
|
||||
local top = other_images[i][1]
|
||||
local bottom = other_images[i][2]
|
||||
minetest.register_node("mycorners:cornerblock_"..material.."_"..mat, {
|
||||
description = descr.."_Corner"..desc,
|
||||
drawtype = "normal",
|
||||
tiles = {
|
||||
image.."^corners_"..mat.."_"..top..".png",
|
||||
image.."^corners_"..mat.."_"..bottom..".png",
|
||||
image,
|
||||
image.."^"..img.."^[transformFX",
|
||||
image,
|
||||
image.."^"..img,
|
||||
},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = groupss,
|
||||
drop = {
|
||||
max_items = 3,
|
||||
items = {
|
||||
{
|
||||
items = {itm},
|
||||
},
|
||||
{
|
||||
items = {"mycorners:corner_"..mat.." 2"},
|
||||
},
|
||||
}
|
||||
},
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
@ -300,11 +300,11 @@ mycorners.register_all(
|
||||
--]]
|
||||
--[[
|
||||
mycorners.register_all(
|
||||
"default_pinetree",
|
||||
"default_pine_tree",
|
||||
"Pine Tree",
|
||||
"default_pinetree.png",
|
||||
{choppy=2,oddly_breakable_by_hand=2,flammable=2,not_in_creative_inventory=1},
|
||||
"default:pinetree",
|
||||
"default:pine_tree",
|
||||
"normal"
|
||||
)
|
||||
--]]
|
||||
|
23
register_light.lua
Normal file
23
register_light.lua
Normal file
@ -0,0 +1,23 @@
|
||||
mycorners.register_all("default_sandstone", "Sandstone", "default_sandstone.png",
|
||||
{crumbly=2, cracky = 3, not_in_creative_inventory=1},"default:sandstone","normal")
|
||||
|
||||
mycorners.register_all("default_cobble", "Cobble", "default_cobble.png",
|
||||
{cracky = 3, not_in_creative_inventory=1},"default:cobble","normal")
|
||||
|
||||
mycorners.register_all("default_stone", "Stone", "default_stone.png",
|
||||
{cracky = 3,not_in_creative_inventory=1},"default:stone","normal")
|
||||
|
||||
mycorners.register_all("default_desert_stone", "Desert Stone", "default_desert_stone.png",
|
||||
{cracky = 3,not_in_creative_inventory=1},"default:desert_stone","normal")
|
||||
|
||||
mycorners.register_all("default_wood", "Wood", "default_wood.png",
|
||||
{choppy = 3,not_in_creative_inventory=1},"default:wood","normal")
|
||||
|
||||
mycorners.register_all("default_pine_wood", "Pine Wood", "default_pine_wood.png",
|
||||
{choppy = 3,not_in_creative_inventory=1},"default:pine_wood","normal")
|
||||
|
||||
mycorners.register_all("default_acacia_wood", "Acacia Wood", "default_acacia_wood.png",
|
||||
{choppy = 3,not_in_creative_inventory=1},"default:pine_acacia","normal")
|
||||
|
||||
mycorners.register_all("default_brick", "Brick", "default_brick.png",
|
||||
{cracky = 2,not_in_creative_inventory=1},"default:brick","normal")
|
Loading…
x
Reference in New Issue
Block a user