237 lines
7.4 KiB
Lua
237 lines
7.4 KiB
Lua
-- TODO: Combine with the table in chisel.lua
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local chisel_node_defs = {
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["mychisel:chiseled_%s"] = {
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desc = "Chiseled",
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{ -- 1
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{-0.5, -0.5, -0.4375, 0.5, 0.5, 0.5},
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{-0.4375, -0.4375, -0.5, 0.4375, 0.4375, 0.5},
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},
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{ -- 2
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{-0.5, -0.5, -0.375, 0.5, 0.5, 0.5},
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{-0.375, -0.375, -0.5, 0.375, 0.375, 0.5},
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{-0.4375, -0.4375, -0.4375, 0.4375, 0.4375, 0.5},
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},
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{ -- 3
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{-0.5, -0.5, -0.3125, 0.5, 0.5, 0.5},
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{-0.375, -0.375, -0.4375, 0.375, 0.375, 0.5},
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{-0.4375, -0.4375, -0.375, 0.4375, 0.4375, 0.5},
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{-0.3125, -0.3125, -0.5, 0.3125, 0.3125, 0.5},
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},
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{ -- 4
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{-0.5, -0.5, -0.25, 0.5, 0.5, 0.5},
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{-0.375, -0.375, -0.375, 0.375, 0.375, 0.5},
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{-0.4375, -0.4375, -0.3125, 0.4375, 0.4375, 0.5},
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{-0.3125, -0.3125, -0.4375, 0.3125, 0.3125, 0.5},
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{-0.25, -0.25, -0.5, 0.25, 0.25, 0.5},
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},
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},
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["mychisel:horizontal_%s"] = {
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desc = "Horizontal",
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{ -- 1
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{-0.5, -0.5, -0.4375, 0.5, 0.5, 0.5},
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{-0.5, 0.1875, -0.5, 0.5, 0.5, 0.5},
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{-0.5, -0.5, -0.5, 0.5, -0.1875, 0.5},
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},
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{ -- 2
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{-0.5, -0.5, -0.375, 0.5, 0.5, 0.5},
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{-0.5, 0.1875, -0.5, 0.5, 0.5, 0.5},
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{-0.5, -0.5, -0.5, 0.5, -0.1875, 0.5},
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},
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{ -- 3
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{-0.5, -0.5, -0.3125, 0.5, 0.5, 0.5},
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{-0.5, 0.1875, -0.5, 0.5, 0.5, 0.5},
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{-0.5, -0.5, -0.5, 0.5, -0.1875, 0.5},
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},
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{ -- 4
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{-0.5, -0.5, -0.25, 0.5, 0.5, 0.5},
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{-0.5, 0.1875, -0.5, 0.5, 0.5, 0.5},
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{-0.5, -0.5, -0.5, 0.5, -0.1875, 0.5},
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},
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},
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["mychisel:vertical_%s"] = {
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desc = "Vertical",
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{ -- 1
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{-0.5, -0.5, -0.4375, 0.5, 0.5, 0.5},
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{0.1875, -0.5, -0.5, 0.5, 0.5, 0.5},
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{-0.5, -0.5, -0.5, -0.1875, 0.5, 0.5},
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},
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{ -- 2
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{-0.5, -0.5, -0.375, 0.5, 0.5, 0.5},
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{0.1875, -0.5, -0.5, 0.5, 0.5, 0.5},
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{-0.5, -0.5, -0.5, -0.1875, 0.5, 0.5},
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},
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{ -- 3
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{-0.5, -0.5, -0.3125, 0.5, 0.5, 0.5},
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{0.1875, -0.5, -0.5, 0.5, 0.5, 0.5},
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{-0.5, -0.5, -0.5, -0.1875, 0.5, 0.5},
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},
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{ -- 4
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{-0.5, -0.5, -0.25, 0.5, 0.5, 0.5},
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{0.1875, -0.5, -0.5, 0.5, 0.5, 0.5},
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{-0.5, -0.5, -0.5, -0.1875, 0.5, 0.5},
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},
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},
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["mychisel:cross_%s"] = {
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desc = "Cross",
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{ -- 1
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{-0.5, -0.5, -0.4375, 0.5, 0.5, 0.5},
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{0.1875, -0.5, -0.5, 0.5, -0.1875, 0.5},
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{-0.5, -0.5, -0.5, -0.1875, -0.1875, 0.5},
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{-0.5, 0.1875, -0.5, -0.1875, 0.5, 0.5},
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{0.1875, 0.1875, -0.5, 0.5, 0.5, 0.5},
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},
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{ -- 2
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{-0.5, -0.5, -0.375, 0.5, 0.5, 0.5},
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{0.1875, -0.5, -0.5, 0.5, -0.1875, 0.5},
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{-0.5, -0.5, -0.5, -0.1875, -0.1875, 0.5},
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{-0.5, 0.1875, -0.5, -0.1875, 0.5, 0.5},
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{0.1875, 0.1875, -0.5, 0.5, 0.5, 0.5},
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},
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{ -- 3
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{-0.5, -0.5, -0.3125, 0.5, 0.5, 0.5},
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{0.1875, -0.5, -0.5, 0.5, -0.1875, 0.5},
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{-0.5, -0.5, -0.5, -0.1875, -0.1875, 0.5},
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{-0.5, 0.1875, -0.5, -0.1875, 0.5, 0.5},
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{0.1875, 0.1875, -0.5, 0.5, 0.5, 0.5},
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},
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{ -- 4
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{-0.5, -0.5, -0.25, 0.5, 0.5, 0.5},
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{0.1875, -0.5, -0.5, 0.5, -0.1875, 0.5},
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{-0.5, -0.5, -0.5, -0.1875, -0.1875, 0.5},
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{-0.5, 0.1875, -0.5, -0.1875, 0.5, 0.5},
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{0.1875, 0.1875, -0.5, 0.5, 0.5, 0.5},
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},
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},
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["mychisel:square_%s"] = {
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desc = "Square",
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{ -- 1
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{-0.5, -0.5, -0.4375, 0.5, 0.5, 0.5},
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{-0.5, -0.5, -0.5, -0.3125, 0.5, -0.4375},
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{0.3125, -0.5, -0.5, 0.5, 0.5, -0.4375},
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{-0.5, -0.5, -0.5, 0.5, -0.3125, -0.4375},
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{-0.5, 0.3125, -0.5, 0.5, 0.5, -0.4375},
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},
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{ -- 2
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{-0.5, -0.5, -0.375, 0.5, 0.5, 0.5},
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{-0.5, -0.5, -0.5, -0.3125, 0.5, -0.375},
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{0.3125, -0.5, -0.5, 0.5, 0.5, -0.375},
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{-0.5, -0.5, -0.5, 0.5, -0.3125, -0.375},
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{-0.5, 0.3125, -0.5, 0.5, 0.5, -0.375},
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},
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{ -- 3
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{-0.5, -0.5, -0.3125, 0.5, 0.5, 0.5},
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{-0.5, -0.5, -0.5, -0.3125, 0.5, -0.3125},
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{0.3125, -0.5, -0.5, 0.5, 0.5, -0.3125},
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{-0.5, -0.5, -0.5, 0.5, -0.3125, -0.3125},
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{-0.5, 0.3125, -0.5, 0.5, 0.5, -0.3125},
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},
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{ -- 4
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{-0.5, -0.5, -0.25, 0.5, 0.5, 0.5},
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{-0.5, -0.5, -0.5, -0.3125, 0.5, -0.25},
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{0.3125, -0.5, -0.5, 0.5, 0.5, -0.25},
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{-0.5, -0.5, -0.5, 0.5, -0.3125, -0.25},
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{-0.5, 0.3125, -0.5, 0.5, 0.5, -0.25},
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},
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},
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}
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local default_material = {
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{"default:cobble", "default_cobble", "Cobble", {cracky = 3}},
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{"default:sandstone","default_sandstone", "Sandstone", {crumbly=2}},
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{"default:clay","default_clay", "Clay", {crumbly=3}},
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{"default:coalblock","default_coal_block", "Coal Block", {cracky = 3}},
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{"default:stone","default_stone", "Stone", {cracky = 3}},
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{"default:desert_stone","default_desert_stone", "Desert Stone", {cracky = 3}},
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{"default:wood","default_wood", "Wood", {choppy=2}},
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{"default:acacia_wood","default_acacia_wood", "Acacia Wood", {choppy=2}},
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{"default:aspen_wood","default_aspen_wood", "Aspen Wood", {choppy=2}},
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{"default:pine_wood","default_pine_wood", "Pine Wood", {choppy=2}},
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{"default:desert_cobble","default_desert_cobble", "Desert Cobble", {cracky = 3}},
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{"default:junglewood","default_junglewood", "Jungle Wood", {choppy=2}},
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{"default:sandstonebrick","default_sandstone_brick", "Sandstone Brick", {cracky = 2}},
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{"default:stonebrick","default_stone_brick", "Stone Brick", {cracky = 2}},
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{"default:desert_stonebrick","default_desert_stone_brick", "Desert Stone Brick", {cracky = 2}},
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{"default:steelblock", "default_steel_block", "Steel Block", {cracky = 2}},
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{"default:copperblock", "default_copper_block", "Copper Block", {cracky = 2}},
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{"default:bronzeblock", "default_bronze_block", "Bronze Block", {cracky = 2}},
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{"default:goldblock", "default_gold_block", "Gold Block", {cracky = 2}},
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{"default:tinblock", "default_tin_block", "Tin Block", {cracky = 2}},
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{"moreblocks:copperpatina", "moreblocks_copperpatina", "Copperpatina", {cracky = 2}},
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{"default:desert_sandstone","default_desert_sandstone", "Desert Sandstone", {cracky = 2}},
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{"default:desert_sandstone_brick","default_desert_sandstone_brick", "Desert Sandstonebrick", {cracky = 2}},
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{"default:silver_sandstone","default_silver_sandstone", "Silver Sandstone", {cracky = 2}},
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{"default:silver_sandstone_brick","default_silver_sandstone_brick", "Silver Sandstonebrick", {cracky = 2}},
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}
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if minetest.get_modpath( "bakedclay") then
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local clay = {
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{"white", "White"},
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{"grey", "Grey"},
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{"black", "Black"},
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{"red", "Red"},
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{"yellow", "Yellow"},
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{"green", "Green"},
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{"cyan", "Cyan"},
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{"blue", "Blue"},
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{"magenta", "Magenta"},
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{"orange", "Orange"},
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{"violet", "Violet"},
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{"brown", "Brown"},
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{"pink", "Pink"},
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{"dark_grey", "Dark Grey"},
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{"dark_green", "Dark Green"},
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{"natural", "Natural"}
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}
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for _, clay in pairs(clay) do
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table.insert(default_material,{"bakedclay:"..clay[1] , "baked_clay_" .. clay[1], clay[2] .. " Baked Clay",{cracky = 2}})
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end
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end
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for _, material in ipairs(default_material) do
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local item = material[1]
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local mat = material[2]
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local desc = material[3]
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local groups = material[4]
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groups.not_in_creative_inventory = 1
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for name, def in pairs(chisel_node_defs) do
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if not minetest.registered_nodes[item] then
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minetest.log("warning", "[mychisel] Tried to register node '" .. item ..
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"' but it does not exist.")
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break
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end
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local n = 1
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while def[n] do
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local box = {
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type = "fixed",
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fixed = def[n]
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}
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minetest.register_node(name:format(mat .. n), {
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description = def.desc .. " " .. desc .. n,
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drawtype = "nodebox",
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tiles = {
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mat..".png",
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mat..".png",
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mat..".png",
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mat..".png",
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mat..".png",
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mat..".png^mychisel_vtint.png",
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},
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paramtype = "light",
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paramtype2 = "facedir",
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drop = item,
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groups = groups,
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node_box = box,
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selection_box = box,
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on_place = minetest.rotate_node,
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})
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n = n + 1
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end
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end
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end
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