updated decumentation
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README.md
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README.md
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# mychisel
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A chisel that allows you to shape blocks.
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A chisel that allows you to shape blocks.
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If technic mod is present the chisel will be rechargeable.
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To craft a chisel just put a steel ingot and a brown wool in the crafting grid. The steel goes above the wool.
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(different recipe for technic device)
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Once you have your chisel you can set the style by right clicking.
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There are 5 styles to choose from
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There are 5 styles to choose from(default)
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- horizontal groove
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- vertical groove
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- cross groves (this matches up with the vertical and horizontal grooves
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@ -16,6 +16,10 @@ There are 5 styles to choose from
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Right click until you see the style you want in the chat then point at the node and left click.
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Each node can be cut 4 times. Each time you chisel the groove will get a little deeper.
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Shift right click to change the supported mod. Here the list of supported mods:
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default (mychisel mod) 5 styles
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facade 10 styles
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Only certain nodes can be chiseled. Here are the supported nodes
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@ -35,8 +39,76 @@ Only certain nodes can be chiseled. Here are the supported nodes
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Stone Brick
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Desert Stone Brick
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Licence - DWYWPL
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Forum - https://forum.minetest.net/viewtopic.php?f=11&t=13104
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*************************************************************************
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*************************************************************************
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*** added 01/2018 by Gundul ***
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*** chiselapi: ***
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*************************************************************************
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*************************************************************************
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Fist init your mod with mychisel:
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chisel.add_mod(modname,number)
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modname = the name of your mod
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number = number of different styles for each node
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Then register your nodes with mychisel:
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chisel.register_node(modname, prefix, raw, design)
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modname = the name of your node
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prefix = prefix of your new node name right behind the ":", usually the name of the raw material without "modname:"
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raw = name of the raw material for example "default:stone"
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design = name of your nodestyle after beeing chiseled
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Naming your nodes:
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In your mod the nodes should be named like this: modname..":"..prefix.."_"..design
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depends.txt:
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In your modfolder add this line to your depends.txt: mychisel?
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Example: you made a mod named "pillar" with 3 different pillar designs
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first register your mod: chisel.add_mod(pillar,3)
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then register each node of it:
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chisel.register_node("pillar", "stone", "default:stone", "round")
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chisel.register_node("pillar", "stone", "default:stone", "square")
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chisel.register_node("pillar", "stone", "default:stone", "hexagon")
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Do this for every material your mod supports:
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chisel.register_node("pillar", "sandstone", "default:sandstone", "round")
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chisel.register_node("pillar", "sandstone", "default:sandstone", "square")
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chisel.register_node("pillar", "sandstone", "default:sandstone", "hexagon")
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...
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In your mod the nodes should have names like:
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pillar:stone_round
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pillar:stone_square
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pillar:stone_hexagon
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pillar:sandstone_round
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...
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@ -1,10 +1,12 @@
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A chisel that allows you to shape blocks.
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A chisel that allows you to shape blocks.
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If technic mod is present the chisel will be rechargeable.
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To craft a chisel just put a steel ingot and a brown wool in the crafting grid. The steel goes above the wool.
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(different recipe for technic device)
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Once you have your chisel you can set the style by right clicking.
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There are 5 styles to choose from
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There are 5 styles to choose from(default)
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- horizontal groove
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- vertical groove
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- cross groves (this matches up with the vertical and horizontal grooves
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@ -14,6 +16,10 @@ There are 5 styles to choose from
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Right click until you see the style you want in the chat then point at the node and left click.
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Each node can be cut 4 times. Each time you chisel the groove will get a little deeper.
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Shift right click to change the supported mod. Here the list of supported mods:
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default (mychisel mod) 5 styles
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facade 10 styles
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Only certain nodes can be chiseled. Here are the supported nodes
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@ -34,3 +40,75 @@ Only certain nodes can be chiseled. Here are the supported nodes
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Desert Stone Brick
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Forum - https://forum.minetest.net/viewtopic.php?f=11&t=13104
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*************************************************************************
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*************************************************************************
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*** added 01/2018 by Gundul ***
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*** chiselapi: ***
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*************************************************************************
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*************************************************************************
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Fist init your mod with mychisel:
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chisel.add_mod(modname,number)
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modname = the name of your mod
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number = number of different styles for each node
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Then register your nodes with mychisel:
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chisel.register_node(modname, prefix, raw, design)
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modname = the name of your node
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prefix = prefix of your new node name right behind the ":", usually the name of the raw material without "modname:"
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raw = name of the raw material for example "default:stone"
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design = name of your nodestyle after beeing chiseled
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Naming your nodes:
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In your mod the nodes should be named like this: modname..":"..prefix.."_"..design
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depends.txt:
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In your modfolder add this line to your depends.txt: mychisel?
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Example: you made a mod named "pillar" with 3 different pillar designs
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first register your mod: chisel.add_mod(pillar,3)
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then register each node of it:
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chisel.register_node("pillar", "stone", "default:stone", "round")
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chisel.register_node("pillar", "stone", "default:stone", "square")
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chisel.register_node("pillar", "stone", "default:stone", "hexagon")
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Do this for every material your mod supports:
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chisel.register_node("pillar", "sandstone", "default:sandstone", "round")
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chisel.register_node("pillar", "sandstone", "default:sandstone", "square")
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chisel.register_node("pillar", "sandstone", "default:sandstone", "hexagon")
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...
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In your mod the nodes should have names like:
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pillar:stone_round
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pillar:stone_square
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pillar:stone_hexagon
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pillar:sandstone_round
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...
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