Some initial setmap and effect set operations

This commit is contained in:
raymoo 2016-01-05 13:07:58 -08:00
parent d8cc069c8e
commit ddbe339b85

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effect_set.lua Normal file
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-- Defines the relational data structure used for storing status effects.
--
--
-- Effects
--
-- A single effect record has these components:
--
-- A unique ID (uid)
--
-- A boolean, whether it is dynamic (dynamic)
--
-- The effect type name (effect_type)
--
-- A set of names of players it applies to (players)
--
-- A set of tags it has (tags)
--
-- A set of monoids it belongs to (monoids)
--
-- A table from monoid names to monoidal values (values), if it is dynamic
--
-- A duration (duration), either the string "perm" or a number of seconds
--
-- The time it started (time_started)
--
--
-- Effect Set
--
-- An effect set represents a many-to-many relation by holding for each index a
-- map from indices to a set of records it indexes. Since the unique ID should be
-- unique, a set of records can instead be represented by a map from IDs to
-- records. The ID table can instead be a simple map to records, since each
-- effect can only have one ID.
--
-- Currently, it has index tables:
--
-- id_table (one-to-one)
-- player_table (many-to-many)
-- tag_table (many-to-many)
-- monoid_table (many-to-many)
-- name_table (one-to-many)
-- perm_table (one-to-many)
--
--
-- To serialize, it suffices to just serialize the ID-indexed table, since all
-- records have an ID.
--
-- It also keeps track of the next unique ID in next_id
--
--
-- Setmap
--
-- A set map is a map from indices to sets of records. They are used to represent
-- many-to-many and one-to-many relations.
-- Returns a set of results
local function setmap_get(setmap, index)
return setmap[index]
end
local function setmap_insert(setmap, indices, record)
local uid = record.uid
for k, index in pairs(indices) do
local set = setmap[index]
if (not set) then
set = {}
setmap[index] = set
end
setmap[index][uid] = record
end
end
local function setmap_delete(setmap, indices, record)
local uid = record.uid
for k, index in pairs(indices) do
local set = setmap[index]
if set ~= nil then
set[uid] = nil
-- If the set is empty we should clean it up to prevent
-- leaks
if next(set) == nil then
setmap[index] = nil
end
end
end
end
monoidal_effects.static = 1
monoidal_effects.dynamic = 2
local function record(id, dyn, effect_type, players, tags, monoids, dur, values)
return { uid = id,
dynamic = dyn,
effect_type = effect_type,
players = players,
tags = tags,
monoids = monoids
values = values,
duration = dur,
time_started = os.time()
}
end
-- Prepares for serialization.
local function prep_record(record, cur_time)
-- Save the amount of time left
if (record.duration ~= "perm") then
record.duration = record.duration - (cur_time - record.time_started)
end
record.time_started = nil
end
-- Sets the time_started nicely.
local function unprep_record(record, cur_time)
record.time_started = cur_time
end
local function make_db()
local db = {}
db.next_id = 0
db.uid_table = {}
db.player_table = {}
db.tag_table = {}
db.monoid_table = {}
db.name_table = {}
db.perm_table = {}
end
-- Mutates the table to have the new record
local function insert_record(db, record)
local uid = record.uid
db.uid_table[uid] = record
setmap_insert(db.player_table, record.players, record)
setmap_insert(db.tag_table, record.tags, record)
setmap_insert(db.monoid_table, record.monoids, record)
setmap_insert(db.name_table, {record.effect_type}, record)
local perm
if (record.duration == "perm") then
perm = true
else
perm = false
end
setmap_insert(db.name_table, {perm}, record)
end