Incorporate standard monoids to test and init
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1
init.lua
1
init.lua
@ -747,6 +747,7 @@ minetest.register_on_shutdown(function()
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save_effects(backup_path)
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end)
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dofile(mod_path .. "standard_monoids.lua")
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local debug = minetest.setting_getbool("debug_effects")
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@ -1,41 +1,19 @@
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-- Speed monoid
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monoidal_effects.register_monoid("monoidal_effects:speed",
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{ combine = function(x, y) return x * y end,
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fold = function(elems)
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local res = 1
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for k, v in pairs(elems) do
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res = res * v
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end
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return res
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end,
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identity = 1,
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apply = function(mult, player)
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player:set_physics_override(
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{ speed = mult
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})
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end,
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on_change = function(m1, m2, player)
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minetest.chat_send_all(m1.." boop "..m2)
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end,
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})
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-- Static half speed
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monoidal_effects.register_type("monoidal_effects:half_speed",
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{ disp_name = "Half Speed",
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tags = {test = true},
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monoids = {["monoidal_effects:speed"] = true},
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monoids = {speed = true},
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cancel_on_death = true,
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values = { ["monoidal_effects:speed"] = 0.5 },
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values = {speed = 0.5},
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})
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-- 3x speed plus heavy gravity
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monoidal_effects.register_type("monoidal_effects:three_speed",
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{ disp_name = "3x Speed",
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tags = {test = true},
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monoids = {["monoidal_effects:speed"] = true},
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monoids = {speed = true, gravity = true},
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cancel_on_death = true,
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values = { ["monoidal_effects:speed"] = 3 },
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values = {speed = 3, gravity = 10},
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})
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minetest.register_on_joinplayer(function(player)
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@ -46,7 +24,7 @@ minetest.register_on_joinplayer(function(player)
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)
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monoidal_effects.apply_effect("monoidal_effects:three_speed",
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2,
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8,
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player:get_player_name()
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)
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end)
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