Finish basic effectset functionality

This commit is contained in:
raymoo 2016-01-05 16:41:15 -08:00
parent ddbe339b85
commit 3f259fb631

View File

@ -33,9 +33,12 @@
-- records. The ID table can instead be a simple map to records, since each
-- effect can only have one ID.
--
-- Has a table uid_table that maps uids to records
--
-- Has a field "tables" that holds all the index tables.
--
-- Currently, it has index tables:
--
-- id_table (one-to-one)
-- player_table (many-to-many)
-- tag_table (many-to-many)
-- monoid_table (many-to-many)
@ -48,6 +51,10 @@
--
-- It also keeps track of the next unique ID in next_id
--
-- It also has two methods:
--
-- get(uid) - takes an effect id and returns the effect record if it exists
-- effects() - iterator over the effect ids and effect records
--
-- Setmap
--
@ -55,6 +62,10 @@
-- many-to-many and one-to-many relations.
-- Version of db format
local db_version
-- Returns a set of results
local function setmap_get(setmap, index)
return setmap[index]
@ -77,8 +88,7 @@ local function setmap_insert(setmap, indices, record)
end
local function setmap_delete(setmap, indices, record)
local uid = record.uid
local function setmap_delete(setmap, indices, uid)
for k, index in pairs(indices) do
local set = setmap[index]
@ -96,6 +106,88 @@ local function setmap_delete(setmap, indices, record)
end
-- Returns a new set that's the intersection of the two
local function set_intersect(set1,set2)
local res_set = {}
for k, rec in pairs(set1) do
if set2[k] then
res_set[k] = rec
end
end
return res_set
end
-- Returns a new map, using the function to resolve conflicts
local function map_intersect_with(f, set1, set2)
local res_map = {}
for k, v in pairs(set1) do
local v2 = set2[k]
if v2 ~= nil then
res_map[k] = f(v, v2)
end
end
return res_map
end
-- Returns a new setmap. Will be faster if you put the smaller one first.
local function setmap_intersect(smap1, smap2)
return map_intersect_with(set_intersect, smap1, smap2)
end
local function set_union(set1, set2)
local res_set = {}
for k, v in pairs(set1) do
res_set[k] = v
end
for k, v in pairs(set2) do
res_set[k] = v
end
return res_set
end
local function map_union_with(f, map1, map2)
local res_map = {}
for k, v in pairs(map1) do
res_map[k] = v
end
for k, v in pairs(map2) do
local existing = res_map[k]
if (existing) then
res_map[k] = f(existing, v)
else
res_map[k] = v
end
end
return res_map
end
-- Returns a new setmap. *I think* faster if the first is smaller.
local function setmap_union(smap1, smap2)
return map_union_with(set_union, smap1, smap2)
end
monoidal_effects.static = 1
monoidal_effects.dynamic = 2
@ -115,11 +207,27 @@ local function record(id, dyn, effect_type, players, tags, monoids, dur, values)
end
local function is_perm(record)
return record.duration == "perm"
end
local function shallow_copy(x)
local res = {}
for k, v in pairs(x) do
res[k] = v
end
return res
end
-- Prepares for serialization.
local function prep_record(record, cur_time)
-- Save the amount of time left
if (record.duration ~= "perm") then
if (not is_perm(record)) then
record.duration = record.duration - (cur_time - record.time_started)
end
@ -133,38 +241,146 @@ local function unprep_record(record, cur_time)
end
local function effect_set_get(eset, uid)
return eset.uid_table[uid]
end
local function effect_set_effects(eset)
return pairs(eset.uid_table)
end
local function add_methods(eset)
eset.get = effect_set_get
eset.effects = effect_set_effects
eset.insert = insert_record
eset.delete = delete_record
eset.size = function(self)
return #(self.uid_table)
end
end
local function make_db()
local db = {}
db.version = db_version
db.next_id = 0
db.tables = {}
db.uid_table = {}
db.player_table = {}
db.tag_table = {}
db.monoid_table = {}
db.name_table = {}
db.perm_table = {}
db.tables.player_table = {}
db.tables.tag_table = {}
db.tables.monoid_table = {}
db.tables.name_table = {}
db.tables.perm_table = {}
add_methods(db)
end
-- Mutates the table to have the new record
local function insert_record(db, record)
local uid = record.uid
-- Mutates the DB to have the new record
local function insert_record_with_uid(uid, db, record)
db.uid_table[uid] = record
setmap_insert(db.player_table, record.players, record)
setmap_insert(db.tag_table, record.tags, record)
setmap_insert(db.monoid_table, record.monoids, record)
setmap_insert(db.name_table, {record.effect_type}, record)
setmap_insert(db.tables.player_table, record.players, record)
setmap_insert(db.tables.tag_table, record.tags, record)
setmap_insert(db.tables.monoid_table, record.monoids, record)
setmap_insert(db.tables.name_table, {record.effect_type}, record)
local perm
local perm = is_perm(record)
setmap_insert(db.tables.name_table, {perm}, record)
end
if (record.duration == "perm") then
perm = true
else
perm = false
local function insert_record(db, record)
local uid = db.next_id
db.next_id = uid + 1
insert_record_with_uid(uid, db, record)
end
-- Mutates the DB to remove the record. Returns the deleted record, or nil if
-- it was not found.
local function delete_record(db, uid)
local record = db.uid_table[uid]
if (record == nil) then return end
local players = record.players
local tags = record.tags
local monoids = record.monoids
local effect_type = record.effect_type
local perm = is_perm(record)
db.uid_table[uid] = nil
setmap_delete(db.tables.player_table, players, uid)
setmap_delete(db.tables.tag_table, tags, uid)
setmap_delete(db.tables.monoid_table, monoids, uid)
setmap_delete(db.tables.name_table, {effect_type}, uid)
setmap_delete(db.tables.perm_table, {perm}, uid)
end
local function serialize_effect_set(eset)
local serialize_this = shallow_copy(eset.uid_table)
for k, v in pairs(uid_table) do
prep_record(v)
end
serialize_this.get = nil
serialize_this.effects = nil
serialize_this.tables = nil
return minetest.serialize(serialize_this)
end
local function deserialize_effect_set(str)
local deserialized = minetest.deserialize(str)
for k, v in pairs(deserialized) do
unprep_record(v)
insert_record_with_uid(k, deserialized, v)
end
setmap_insert(db.name_table, {perm}, record)
add_methods(deserialized)
return deserialized
end
-- Mini namespace for effect sets
local effectset = {}
effectset.new_set = make_db
effectset.intersect = function(es1, es2)
local es = {}
es.uid_table = set_intersect(es1.uid_table, es2.uid_table)
es.tables = map_intersect(setmap_intersect, es1.tables, es2.tables)
add_methods(es)
return es
end
effectset.union = function(es1, es2)
local es = {}
es.uid_table = set_union(es1.uid_table, es2.uid_table)
es.tables = map_intersect(setmap_union, es1.tables, es2.tables)
add_methods(es)
return es
end
return effectset