expand effectsets
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@ -6,8 +6,6 @@
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--
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-- A single effect record has these components:
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--
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-- A unique ID (uid)
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--
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-- A boolean, whether it is dynamic (dynamic)
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--
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-- The effect type name (effect_type)
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@ -27,24 +25,17 @@
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--
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-- Effect Set
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--
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-- An effect set represents a many-to-many relation by holding for each index a
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-- map from indices to a set of records it indexes. Since the unique ID should be
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-- unique, a set of records can instead be represented by a map from IDs to
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-- records. The ID table can instead be a simple map to records, since each
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-- effect can only have one ID.
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--
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-- Has a table uid_table that maps uids to records
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--
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-- Has a field "tables" that holds all the index tables.
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--
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-- Currently, it has index tables:
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--
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-- player_table (many-to-many)
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-- tag_table (many-to-many)
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-- monoid_table (many-to-many)
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-- name_table (one-to-many)
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-- perm_table (one-to-many)
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--
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-- player (many-to-many)
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-- tag (many-to-many)
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-- monoid (many-to-many)
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-- name (one-to-many)
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-- perm (one-to-many)
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--
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-- To serialize, it suffices to just serialize the ID-indexed table, since all
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-- records have an ID.
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@ -63,7 +54,9 @@
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-- Version of db format
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local db_version
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local db_version = 0
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local table_names = { "player", "tag", "monoid", "name", "perm" }
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-- Returns a set of results
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@ -72,8 +65,7 @@ local function setmap_get(setmap, index)
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end
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local function setmap_insert(setmap, indices, record)
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local uid = record.uid
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local function setmap_insert(setmap, indices, uid)
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for k, index in pairs(indices) do
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local set = setmap[index]
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@ -83,7 +75,7 @@ local function setmap_insert(setmap, indices, record)
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setmap[index] = set
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end
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setmap[index][uid] = record
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set[uid] = true
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end
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end
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@ -112,9 +104,7 @@ local function set_intersect(set1,set2)
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local res_set = {}
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for k, rec in pairs(set1) do
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if set2[k] then
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res_set[k] = rec
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end
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res_set[k] = set2[k]
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end
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return res_set
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@ -192,10 +182,9 @@ monoidal_effects.static = 1
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monoidal_effects.dynamic = 2
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local function record(id, dyn, effect_type, players, tags, monoids, dur, values)
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local function record(dyn, effect_type, players, tags, monoids, dur, values)
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return { uid = id,
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dynamic = dyn,
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return { dynamic = dyn,
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effect_type = effect_type,
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players = players,
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tags = tags,
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@ -251,6 +240,27 @@ local function effect_set_effects(eset)
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end
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-- Returns a set of UIDs that match the given index
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local function effect_set_index_set(db, table_name, index)
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return db.tables[table_name][index]
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end
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local function fill_tables(db)
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db.tables = {}
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for i, table_name in ipairs(table_names) do
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db.tables[table_name] = {}
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end
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for k, v in pairs(db.uid_table) do
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insert_record_with_uid(k, db, v)
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end
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end
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local function add_methods(eset)
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eset.get = effect_set_get
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eset.effects = effect_set_effects
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@ -259,6 +269,7 @@ local function add_methods(eset)
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eset.size = function(self)
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return #(self.uid_table)
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end
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eset.with_index = effect_set_index_set
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end
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@ -273,11 +284,11 @@ local function make_db()
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db.tables = {}
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db.uid_table = {}
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db.tables.player_table = {}
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db.tables.tag_table = {}
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db.tables.monoid_table = {}
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db.tables.name_table = {}
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db.tables.perm_table = {}
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db.tables.player = {}
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db.tables.tag = {}
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db.tables.monoid = {}
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db.tables.name = {}
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db.tables.perm = {}
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add_methods(db)
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end
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@ -286,14 +297,14 @@ end
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-- Mutates the DB to have the new record
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local function insert_record_with_uid(uid, db, record)
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db.uid_table[uid] = record
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setmap_insert(db.tables.player_table, record.players, record)
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setmap_insert(db.tables.tag_table, record.tags, record)
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setmap_insert(db.tables.monoid_table, record.monoids, record)
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setmap_insert(db.tables.name_table, {record.effect_type}, record)
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setmap_insert(db.tables.player, record.players, uid)
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setmap_insert(db.tables.tag, record.tags, uid)
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setmap_insert(db.tables.monoid, record.monoids, uid)
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setmap_insert(db.tables.name, {record.effect_type}, uid)
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local perm = is_perm(record)
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setmap_insert(db.tables.name_table, {perm}, record)
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setmap_insert(db.tables.perm, {perm}, uid)
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end
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@ -302,6 +313,8 @@ local function insert_record(db, record)
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db.next_id = uid + 1
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insert_record_with_uid(uid, db, record)
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return uid
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end
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@ -320,11 +333,11 @@ local function delete_record(db, uid)
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db.uid_table[uid] = nil
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setmap_delete(db.tables.player_table, players, uid)
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setmap_delete(db.tables.tag_table, tags, uid)
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setmap_delete(db.tables.monoid_table, monoids, uid)
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setmap_delete(db.tables.name_table, {effect_type}, uid)
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setmap_delete(db.tables.perm_table, {perm}, uid)
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setmap_delete(db.tables.player, players, uid)
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setmap_delete(db.tables.tag, tags, uid)
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setmap_delete(db.tables.monoid, monoids, uid)
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setmap_delete(db.tables.name, {effect_type}, uid)
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setmap_delete(db.tables.perm, {perm}, uid)
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end
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