Fix crash caused by spawn control
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parent
b449a66821
commit
ec83599af3
7
init.lua
7
init.lua
@ -44,17 +44,18 @@ function creatures.spawn(pos, number, mob, limit, range, abs_max)
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if range == nil then range = 10 end
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if abs_max == nil then abs_max = absolute_mob_max end
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local m_name = string.sub(mob,11)
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if not creatures.spawned[m_name] then creatures.spawned[m_name] = 0 end
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local spawned = creatures.spawned[m_name]
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if not spawned then spawned = 0 end
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local res,mobs,player_near = creatures.find_mates(pos, m_name, range)
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for i=1,number do
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local x = 1/math.random(1,3)
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local z = 1/math.random(1,3)
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local p = {x=pos.x+x,y=pos.y,z=pos.z+z}
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if mobs+i <= limit and creatures.spawned[m_name]+i < abs_max then
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if mobs+i <= limit and spawned+i < abs_max then
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minetest.after(i/5,function()
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local obj = minetest.env:add_entity(p, mob)
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if obj then
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creatures.spawned[m_name] = creatures.spawned[m_name] + 1
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creatures.spawned[m_name] = spawned + 1
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minetest.log("action", "Spawned "..mob.." at ("..pos.x..","..pos.y..","..pos.z..")")
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end
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end)
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