Version 1.1
Added sheeps, fixed issues, restructured code
33
README.txt
@ -2,11 +2,11 @@ Minetest mod "Creatures"
|
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=======================
|
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by BlockMen (c) 2014
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Version: 1.0.1 Beta
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Version: 1.1 Beta
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About
|
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~~~~~
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||||
This mod add (currently only) hostile mobs to Minetest, so far Zombies and Ghosts.
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This mod adds 2 hostile and 1 friendly mob to Minetest, so far zombies, ghosts and sheeps.
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Zombies can spawn to every day-time in the world as long there is not to much light.
|
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So you will find some in caves, dark forests and ofc a lot at night. If they notice you they will attack.
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@ -14,14 +14,23 @@ Zombies have 20 HP (like players) and drop rotten flesh randomly.
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Ghosts only spawn at night-time. Also they don't spawn underground and are a bit more rare than zombies.
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They are flying in the world and attack you aswell if they notice you.
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Ghosts have 15 HP and don't drop any items atm (might be changed if i have an idea what they could drop).
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Ghosts have 12 HP and don't drop any items atm (might be changed if i have an idea what they could drop).
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Sheeps spawn only at day-time and are friendly mobs. They remain around 5 minutes in the world unless there
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are other sheeps around, then there is no fixed limit. If there is grass (dirt with grass) they eat the grass
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and get new wool that way.
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Sheeps have 8 HP and drop 1-2 wool when punched. They need to eat grass until they can produce new wool.
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They can't harm you in your house (in case there is no door open). If it becomes day both mobs will take damage
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by the sunlight, so they will die after a while.
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Notice: You weapons get damage when hitting a zombie or ghost.
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Notice: Weapons and tools get damaged when hitting a zombie or ghost. The wearout is calculated on the damage amout
|
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of the tools/weapons. The more damage they can do that longer they can be used.
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Example:
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||||
- Diamond Sword: 1500 uses
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||||
- Wooden Sword: 30 uses
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@ -39,6 +48,13 @@ following sounds are created by Under7dude (freesound.org)
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- creatures_zombie.3.ogg, CC0
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- creatures_zombie_death.ogg, CC0
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following sounds are created by confusion_music (freesound.org)
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- creatures_sheep.1.ogg, CC-BY 3.0
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- creatures_sheep.2.ogg, CC-BY 3.0
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following sound is created by Yuval (freesound.org)
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- creatures_sheep.3.ogg, CC-BY 3.0
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All other sounds (c) Copyright BlockMen (2014), CC-BY 3.0
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Changelog:
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@ -46,6 +62,15 @@ Changelog:
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# 1.0.1
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- fixed incompatibility with pyramids mod
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# 1.1
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- new mob: sheep
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- fixed crash caused by unknown node
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- fixed spawning, added spawn limit
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- fixed weapon & tool damage
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- tweaked and restructured code
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- ghosts only spawn on grass and desert-sand blocks
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- ghosts have now 12 HP (instead 15 HP)
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This program is free software. It comes without any warranty, to
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the extent permitted by applicable law. You can redistribute it
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and/or modify it under the terms of the Do What The Fuck You Want
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|
@ -1 +1,2 @@
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default
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default
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wool
|
104
ghost.lua
@ -2,17 +2,17 @@ local g_chillaxin_speed = 2
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local g_animation_speed = 10
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local g_mesh = "creatures_mob.x"
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local g_texture = {"creatures_ghost.png"}
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local g_hp = 15
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local g_hp = 12
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local g_drop = ""
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local g_player_radius = 14
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local g_hit_radius = 1
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local g_ll = 7
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creatures.g_ll = 7
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local g_sound_normal = "creatures_ghost"
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local g_sound_hit = "creatures_ghost_hit"
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local g_sound_dead = "creatures_ghost_death"
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local g_spawn_nodes = {"default:dirt_with_grass","default:stone","default:dirt","default:desert_sand"}
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creatures.g_spawn_nodes = {"default:dirt_with_grass","default:desert_sand"}
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local function g_get_animations()
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return {
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@ -21,13 +21,6 @@ local function g_get_animations()
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}
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end
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local ANIM_STAND = 1
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local ANIM_SIT = 2
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local ANIM_LAY = 3
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local ANIM_WALK = 4
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local ANIM_WALK_MINE = 5
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local ANIM_MINE = 6
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function g_hit(self)
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local sound = g_sound_hit
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if self.object:get_hp() < 1 then sound = g_sound_dead end
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@ -85,7 +78,7 @@ GHOST_DEF.on_activate = function(self)
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self.anim = g_get_animations()
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self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, g_animation_speed, 0)
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self.npc_anim = ANIM_STAND
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self.object:setacceleration({x=0,y=0,z=0})--20
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self.object:setacceleration({x=0,y=0,z=0})
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self.state = 1
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self.object:set_hp(g_hp)
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self.object:set_armor_groups({fleshy=130})
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@ -113,19 +106,8 @@ GHOST_DEF.on_punch = function(self, puncher, time_from_last_punch, tool_capabili
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elseif self.state >= 2 then
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self.state = 9
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end
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--add wear to swords
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if not minetest.setting_getbool("creative_mode") then
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local item = puncher:get_wielded_item()
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local def = item:get_definition()
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if def and def.tool_capabilities and def.tool_capabilities.groupcaps
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and def.tool_capabilities.groupcaps.snappy then
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local uses = def.tool_capabilities.groupcaps.snappy.uses or 10
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uses = uses*2 --since default values are too low
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local wear = 65535/uses
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item:add_wear(wear)
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puncher:set_wielded_item(item)
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end
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end
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-- add wear to sword/tool
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creatures.add_wear(puncher, tool_capabilities)
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end
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end
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@ -151,7 +133,6 @@ GHOST_DEF.on_step = function(self, dtime)
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-- death
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if self.object:get_hp() < 1 then
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--self.object:setvelocity({x=0,y=-20,z=0})
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self.object:set_hp(0)
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self.attacker = ""
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self.state = 0
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@ -167,10 +148,12 @@ GHOST_DEF.on_step = function(self, dtime)
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-- die when in water, lava or sunlight
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local wtime = minetest.env:get_timeofday()
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local ll = minetest.env:get_node_light({x=current_pos.x,y=current_pos.y+1,z=current_pos.z}) or 0
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if current_node.name == "default:water_source" or
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current_node.name == "default:water_flowing" or
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current_node.name == "default:lava_source" or
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current_node.name == "default:lava_flowing" or
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local nn = nil
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if current_node ~= nil then nn = current_node.name end
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if nn ~= nil and nn == "default:water_source" or
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nn == "default:water_flowing" or
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nn == "default:lava_source" or
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nn == "default:lava_flowing" or
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(wtime > 0.2 and wtime < 0.805 and current_pos.y > 0 and ll > 11) then
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self.sound_timer = self.sound_timer + dtime
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if self.sound_timer >= 0.8 then
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@ -241,10 +224,10 @@ GHOST_DEF.on_step = function(self, dtime)
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self.direction = {x = math.sin(self.yaw)*-1, y = 0, z = math.cos(self.yaw)}
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end
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self.object:setvelocity({x=0,y=self.object:getvelocity().y,z=0})
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if self.npc_anim ~= ANIM_STAND then
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if self.npc_anim ~= creatures.ANIM_STAND then
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self.anim = g_get_animations()
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self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, g_animation_speed, 0)
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self.npc_anim = ANIM_STAND
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self.npc_anim = creatures.ANIM_STAND
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end
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if self.attacker ~= "" then
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self.direction = {x = math.sin(self.yaw)*-1, y = 0, z = math.cos(self.yaw)}
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@ -264,10 +247,10 @@ GHOST_DEF.on_step = function(self, dtime)
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self.turn_timer = 0
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self.direction = {x = math.sin(self.yaw)*-1, y = 0, z = math.cos(self.yaw)}
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end
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if self.npc_anim ~= ANIM_WALK then
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if self.npc_anim ~= creatures.ANIM_WALK then
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self.anim = g_get_animations()
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self.object:set_animation({x=self.anim.walk_START,y=self.anim.walk_END}, g_animation_speed, 0)
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self.npc_anim = ANIM_WALK
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self.npc_anim = creatures.ANIM_WALK
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end
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--jump
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if self.direction ~= nil and self.attacker ~= "" then
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@ -311,58 +294,3 @@ GHOST_DEF.on_step = function(self, dtime)
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end
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minetest.register_entity("creatures:ghost", GHOST_DEF)
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--spawn-egg
|
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minetest.register_craftitem("creatures:ghost_spawn_egg", {
|
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description = "Ghost spawn-egg",
|
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inventory_image = "creatures_egg_ghost.png",
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liquids_pointable = false,
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stack_max = 99,
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type == "node" then
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local p = pointed_thing.above
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p.y = p.y+0.5
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creatures.spawn(p, 1, "creatures:ghost")
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if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end
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return itemstack
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end
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end,
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})
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if not minetest.setting_getbool("only_peaceful_mobs") then
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-- spawn randomly in world
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minetest.register_abm({
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nodenames = g_spawn_nodes,
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interval = 44.0,
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chance = 7500,
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action = function(pos, node, active_object_count, active_object_count_wider)
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if pos.y < 0 then return end
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pos.y = pos.y+1
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local ll = minetest.env:get_node_light(pos)
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local wtime = minetest.env:get_timeofday()
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if not ll then
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return
|
||||
end
|
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if ll >= g_ll then
|
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return
|
||||
end
|
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if ll < -1 then
|
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return
|
||||
end
|
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if minetest.env:get_node(pos).name ~= "air" then
|
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return
|
||||
end
|
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pos.y = pos.y+1
|
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if minetest.env:get_node(pos).name ~= "air" then
|
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return
|
||||
end
|
||||
if (wtime > 0.2 and wtime < 0.805) then
|
||||
return
|
||||
end
|
||||
creatures.spawn(pos, 1, "creatures:ghost")
|
||||
end
|
||||
})
|
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end
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|
98
init.lua
@ -1,12 +1,100 @@
|
||||
creatures = {}
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||||
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||||
function creatures.spawn(pos, number, mob)
|
||||
print("spawn"..mob)
|
||||
--log spawning?
|
||||
creatures.ANIM_STAND = 1
|
||||
creatures.ANIM_SIT = 2
|
||||
creatures.ANIM_LAY = 3
|
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creatures.ANIM_WALK = 4
|
||||
creatures.ANIM_EAT = 5
|
||||
creatures.ANIM_RUN = 6
|
||||
|
||||
local tool_uses = {0, 30, 110, 150, 280, 300, 500, 1000}
|
||||
|
||||
-- helping functions
|
||||
|
||||
function creatures.spawn(pos, number, mob, limit, range)
|
||||
if not pos or not number or not mob then return end
|
||||
if number < 1 then return end
|
||||
if limit == nil then limit = 1 end
|
||||
if range == nil then range = 10 end
|
||||
local m_name = string.sub(mob,11)
|
||||
local res,mobs,player_near = creatures.find_mates(pos, m_name, range)
|
||||
for i=1,number do
|
||||
minetest.env:add_entity(pos, mob)
|
||||
local x = 1/math.random(1,3)
|
||||
local z = 1/math.random(1,3)
|
||||
local p = {x=pos.x+x,y=pos.y,z=pos.z+z}
|
||||
if mobs+i <= limit then
|
||||
minetest.after(i/5,function()
|
||||
minetest.env:add_entity(p, mob)
|
||||
minetest.log("action", "Spawned "..mob.." at ("..pos.x..","..pos.y..","..pos.z..")")
|
||||
end)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function creatures.add_wear(player, def)
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
local item = player:get_wielded_item()
|
||||
if def and def.damage_groups and def.damage_groups.fleshy then
|
||||
local uses = tool_uses[def.damage_groups.fleshy] or 0
|
||||
if uses > 0 then
|
||||
local wear = 65535/uses
|
||||
item:add_wear(wear)
|
||||
player:set_wielded_item(item)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function creatures.drop(pos, items, dir)
|
||||
if dir == nil then
|
||||
dir = {x=1,y=1,z=1}
|
||||
end
|
||||
for _,item in ipairs(items) do
|
||||
for i=1,item.count do
|
||||
local x = 1/math.random(1,5)*dir.x--math.random(0, 6)/3 - 0.5*dir.x
|
||||
local z = 1/math.random(1,5)*dir.z--math.random(0, 6)/3 - 0.5*dir.z
|
||||
local p = {x=pos.x+x,y=pos.y,z=pos.z+z}
|
||||
local node = minetest.get_node_or_nil(p)
|
||||
if node == nil or not node.name or node.name ~= "air" then
|
||||
p = pos
|
||||
end
|
||||
local obj = minetest.env:add_item(p, {name=item.name})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function creatures.find_mates(pos, name, radius)
|
||||
local player_near = false
|
||||
local mobs = 0
|
||||
for _,obj in ipairs(minetest.env:get_objects_inside_radius(pos, radius)) do
|
||||
if obj:is_player() then
|
||||
player_near = true
|
||||
else
|
||||
if obj:get_luaentity().mob_name == name then mobs = mobs + 1 end
|
||||
end
|
||||
end
|
||||
if mobs > 1 then
|
||||
return true,mobs,player_near
|
||||
end
|
||||
return false,mobs,player_near
|
||||
end
|
||||
|
||||
function creatures.compare_pos(pos1,pos2)
|
||||
if pos1.x == pos2.x and pos1.y == pos2.y and pos1.z == pos2.z then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- hostile mobs
|
||||
dofile(minetest.get_modpath("creatures").."/ghost.lua")
|
||||
dofile(minetest.get_modpath("creatures").."/zombie.lua")
|
||||
dofile(minetest.get_modpath("creatures").."/zombie.lua")
|
||||
|
||||
-- friendly mobs
|
||||
dofile(minetest.get_modpath("creatures").."/sheep.lua")
|
||||
|
||||
-- spawning
|
||||
dofile(minetest.get_modpath("creatures").."/spawn.lua")
|
||||
dofile(minetest.get_modpath("creatures").."/spawners.lua")
|
||||
-- other stuff
|
||||
dofile(minetest.get_modpath("creatures").."/items.lua")
|
64
items.lua
Normal file
@ -0,0 +1,64 @@
|
||||
-- drop items
|
||||
minetest.register_craftitem("creatures:flesh", {
|
||||
description = "Flesh",
|
||||
inventory_image = "creatures_rotten_flesh.png",
|
||||
on_use = minetest.item_eat(4),
|
||||
})
|
||||
|
||||
minetest.register_craftitem("creatures:rotten_flesh", {
|
||||
description = "Rotten Flesh",
|
||||
inventory_image = "creatures_rotten_flesh.png",
|
||||
on_use = minetest.item_eat(1),
|
||||
})
|
||||
|
||||
-- spawn-eggs
|
||||
minetest.register_craftitem("creatures:zombie_spawn_egg", {
|
||||
description = "Zombie spawn-egg",
|
||||
inventory_image = "creatures_egg_zombie.png",
|
||||
liquids_pointable = false,
|
||||
stack_max = 99,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type == "node" then
|
||||
local p = pointed_thing.above
|
||||
p.y = p.y+1
|
||||
creatures.spawn(p, 1, "creatures:zombie", 1, 1)
|
||||
if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end
|
||||
return itemstack
|
||||
end
|
||||
end,
|
||||
|
||||
})
|
||||
|
||||
minetest.register_craftitem("creatures:ghost_spawn_egg", {
|
||||
description = "Ghost spawn-egg",
|
||||
inventory_image = "creatures_egg_ghost.png",
|
||||
liquids_pointable = false,
|
||||
stack_max = 99,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type == "node" then
|
||||
local p = pointed_thing.above
|
||||
p.y = p.y+0.5
|
||||
creatures.spawn(p, 1, "creatures:ghost", 1, 1)
|
||||
if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end
|
||||
return itemstack
|
||||
end
|
||||
end,
|
||||
|
||||
})
|
||||
|
||||
minetest.register_craftitem("creatures:sheep_spawn_egg", {
|
||||
description = "Sheep spawn-egg",
|
||||
inventory_image = "creatures_egg_sheep.png",
|
||||
liquids_pointable = false,
|
||||
stack_max = 99,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type == "node" then
|
||||
local p = pointed_thing.above
|
||||
p.y = p.y+0.5
|
||||
creatures.spawn(p, 1, "creatures:sheep", 1, 1)
|
||||
if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end
|
||||
return itemstack
|
||||
end
|
||||
end,
|
||||
|
||||
})
|
Before Width: | Height: | Size: 385 B After Width: | Height: | Size: 511 B |
BIN
models/creatures_sheep.png
Normal file
After Width: | Height: | Size: 2.0 KiB |
6751
models/creatures_sheep.x
Normal file
BIN
models/creatures_sheep_hit.png
Normal file
After Width: | Height: | Size: 186 B |
BIN
models/creatures_sheep_shaved.png
Normal file
After Width: | Height: | Size: 2.6 KiB |
Before Width: | Height: | Size: 195 B After Width: | Height: | Size: 264 B |
345
sheep.lua
Normal file
@ -0,0 +1,345 @@
|
||||
local s_chillaxin_speed = 1.5
|
||||
local s_animation_speed = 15
|
||||
local s_mesh = "creatures_sheep.x"
|
||||
local s_texture = {"creatures_sheep.png"}
|
||||
local s_hp = 8
|
||||
local s_life_max = 80 --~5min
|
||||
local s_drop = "wool:white"
|
||||
|
||||
local s_player_radius = 14
|
||||
|
||||
local s_sound_normal = "creatures_sheep"
|
||||
local s_sound_hit = "creatures_sheep"
|
||||
local s_sound_dead = "creatures_sheep"
|
||||
|
||||
creatures.s_spawn_nodes = {"default:dirt_with_grass"}
|
||||
|
||||
local function s_get_animations()
|
||||
return {
|
||||
stand_START = 0,
|
||||
stand_END = 80,
|
||||
walk_START = 81,
|
||||
walk_END = 100,
|
||||
eat_START = 107,
|
||||
eat_END = 185
|
||||
}
|
||||
end
|
||||
|
||||
local function s_eat_anim(self)
|
||||
self.object:set_animation({x=self.anim.eat_START,y=self.anim.eat_END}, s_animation_speed, 0)
|
||||
self.npc_anim = creatures.ANIM_EAT
|
||||
end
|
||||
|
||||
function s_hit(self)
|
||||
local sound = s_sound_hit
|
||||
if self.object:get_hp() < 1 then sound = s_sound_dead end
|
||||
minetest.sound_play(sound, {pos = self.object:getpos(), max_hear_distance = 10, loop = false, gain = 0.4})
|
||||
prop = {
|
||||
mesh = s_mesh,
|
||||
textures = {self.txture[1].."^creatures_sheep_hit.png"},
|
||||
}
|
||||
self.object:set_properties(prop)
|
||||
self.can_punch = false
|
||||
minetest.after(0.4, function()
|
||||
s_update_visuals_def(self)
|
||||
end)
|
||||
end
|
||||
|
||||
function s_update_visuals_def(self)
|
||||
self.txture = {"creatures_sheep.png"}
|
||||
if not self.has_wool then
|
||||
self.txture = {"creatures_sheep_shaved.png"}
|
||||
end
|
||||
prop = {
|
||||
mesh = s_mesh,
|
||||
textures = self.txture,
|
||||
}
|
||||
self.object:set_properties(prop)
|
||||
end
|
||||
|
||||
SHEEP_DEF = {
|
||||
physical = true,
|
||||
collisionbox = {-0.4, -0.01, -0.6, 0.4, 0.9, 0.4},
|
||||
visual = "mesh",
|
||||
visual_size = {x=1, y=1},
|
||||
mesh = s_mesh,
|
||||
textures = s_texture,
|
||||
txture = s_texture,
|
||||
makes_footstep_sound = true,
|
||||
npc_anim = 0,
|
||||
lifetime = 0,
|
||||
timer = 0,
|
||||
turn_timer = 0,
|
||||
vec = 0,
|
||||
yaw = 0,
|
||||
yawwer = 0,
|
||||
has_wool = true,
|
||||
state = 1,
|
||||
can_punch = true,
|
||||
dead = false,
|
||||
jump_timer = 0,
|
||||
last_pos = {x=0,y=0,z=0},
|
||||
punch_timer = 0,
|
||||
sound_timer = 0,
|
||||
mob_name = "sheep"
|
||||
}
|
||||
|
||||
SHEEP_DEF.get_staticdata = function(self)
|
||||
return minetest.serialize({
|
||||
itemstring = self.itemstring,
|
||||
timer = self.timer,
|
||||
txture = self.txture,
|
||||
has_wool = self.has_wool,
|
||||
lifetime = self.lifetime,
|
||||
})
|
||||
end
|
||||
|
||||
SHEEP_DEF.on_activate = function(self, staticdata, dtime_s)
|
||||
self.txture = s_texture
|
||||
s_update_visuals_def(self)
|
||||
self.anim = s_get_animations()
|
||||
self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, s_animation_speed, 0)
|
||||
self.npc_anim = ANIM_STAND
|
||||
self.object:setacceleration({x=0,y=-20,z=0})
|
||||
self.object:setyaw(self.object:getyaw()+((math.random(0,90)-45)/45*math.pi))
|
||||
self.lastpos = self.object:getpos()
|
||||
self.state = 1
|
||||
self.object:set_hp(s_hp)
|
||||
self.object:set_armor_groups({fleshy=130})
|
||||
self.can_punch = true
|
||||
self.dead = false
|
||||
self.has_wool = true
|
||||
self.lifetime = 0
|
||||
if staticdata then
|
||||
local tmp = minetest.deserialize(staticdata)
|
||||
if tmp and tmp.timer then
|
||||
self.timer = tmp.timer
|
||||
end
|
||||
if tmp and tmp.has_wool ~= nil then
|
||||
self.has_wool = tmp.has_wool
|
||||
end
|
||||
if tmp and tmp.lifetime ~= nil then
|
||||
self.lifetime = tmp.lifetime
|
||||
end
|
||||
if not self.has_wool then
|
||||
s_update_visuals_def(self)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
SHEEP_DEF.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
|
||||
if not self.can_punch then return end
|
||||
|
||||
--SET RUN state (panic)
|
||||
self.state = 4
|
||||
self.timer = 0
|
||||
|
||||
if puncher ~= nil then
|
||||
if time_from_last_punch >= 0.2 then --0.45
|
||||
s_hit(self)
|
||||
local v = self.object:getvelocity()
|
||||
self.direction = {x=v.x, y=v.y, z=v.z}
|
||||
self.punch_timer = 0
|
||||
self.object:setvelocity({x=dir.x*2.5,y=5.2,z=dir.z*2.5})
|
||||
self.state = 9
|
||||
-- add wear to sword/tool
|
||||
creatures.add_wear(puncher, tool_capabilities)
|
||||
end
|
||||
|
||||
local my_pos = self.object:getpos()
|
||||
my_pos.y = my_pos.y + 0.5
|
||||
|
||||
-- drop 1-2 whool when punched
|
||||
if self.has_wool then
|
||||
self.has_wool = false
|
||||
creatures.drop(my_pos, {{name=s_drop, count=math.random(1,2)}}, dir)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
SHEEP_DEF.on_step = function(self, dtime)
|
||||
if self.dead then return end
|
||||
self.timer = self.timer + 0.01
|
||||
self.lifetime = self.lifetime + 0.01
|
||||
self.turn_timer = self.turn_timer + 0.01
|
||||
self.jump_timer = self.jump_timer + 0.01
|
||||
self.punch_timer = self.punch_timer + 0.01
|
||||
self.sound_timer = self.sound_timer + 0.01
|
||||
|
||||
local current_pos = self.object:getpos()
|
||||
local current_node = minetest.env:get_node(current_pos)
|
||||
|
||||
-- death
|
||||
if self.object:get_hp() < 1 then
|
||||
self.object:setvelocity({x=0,y=-20,z=0})
|
||||
self.object:set_hp(0)
|
||||
self.state = 0
|
||||
self.dead = true
|
||||
minetest.sound_play(s_sound_dead, {pos = current_pos, max_hear_distance = 10, gain = 0.9})
|
||||
self.object:set_animation({x=self.anim.lay_START,y=self.anim.lay_END}, s_animation_speed, 0)
|
||||
minetest.after(1, function()
|
||||
if self.has_wool then
|
||||
local obj = minetest.env:add_item(current_pos, s_drop)
|
||||
end
|
||||
self.object:remove()
|
||||
end)
|
||||
end
|
||||
|
||||
-- die if old and alone
|
||||
if self.lifetime > s_life_max then
|
||||
if creatures.find_mates(current_pos, "sheep", 18) then
|
||||
self.lifetime = 0
|
||||
else
|
||||
self.object:set_hp(0)
|
||||
self.state = 0
|
||||
self.dead = true
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- die when in water, lava
|
||||
local wtime = minetest.env:get_timeofday()
|
||||
local ll = minetest.env:get_node_light({x=current_pos.x,y=current_pos.y+1,z=current_pos.z}) or 0
|
||||
local nn = nil
|
||||
if current_node ~= nil then nn = current_node.name end
|
||||
if nn ~= nil and nn == "default:water_source" or
|
||||
nn == "default:water_flowing" or
|
||||
nn == "default:lava_source" or
|
||||
nn == "default:lava_flowing" then
|
||||
self.sound_timer = self.sound_timer + 0.1
|
||||
if self.sound_timer >= 0.8 then
|
||||
local damage = 2
|
||||
self.sound_timer = 0
|
||||
self.object:set_hp(self.object:get_hp()-damage)
|
||||
s_hit(self)
|
||||
end
|
||||
end
|
||||
|
||||
-- update moving state depending on current state
|
||||
if self.state < 4 then
|
||||
if self.timer > 4/self.state then
|
||||
self.timer = 0
|
||||
local new = math.random(1,3)
|
||||
if self.state == 3 then new = 1 end
|
||||
self.state = new
|
||||
s_update_visuals_def(self)
|
||||
end
|
||||
elseif self.state == 4 and self.timer > 1.5 then
|
||||
self.state = 2
|
||||
self.timer = 0
|
||||
|
||||
end
|
||||
|
||||
-- play random sound
|
||||
if self.sound_timer > self.timer + math.random(5,self.lifetime/2) then
|
||||
minetest.sound_play(s_sound_normal, {pos = current_pos, max_hear_distance = 10, gain = 0.7})
|
||||
self.sound_timer = 0
|
||||
end
|
||||
|
||||
-- after knocked back
|
||||
if self.state >= 8 then
|
||||
if self.punch_timer > 0.15 then
|
||||
if self.state == 9 then
|
||||
self.object:setvelocity({x=self.direction.x*s_chillaxin_speed,y=-20,z=self.direction.z*s_chillaxin_speed})
|
||||
self.state = 4
|
||||
self.punch_timer = 0
|
||||
elseif self.state == 8 then
|
||||
self.object:setvelocity({x=0,y=-20,z=0})
|
||||
self.state = 1
|
||||
end
|
||||
self.can_punch = true
|
||||
end
|
||||
end
|
||||
|
||||
--STANDING
|
||||
if self.state == 1 then
|
||||
self.yawwer = true
|
||||
if self.turn_timer > math.random(1,4) then
|
||||
local last = self.yaw
|
||||
self.yaw = last + math.random(-0.5,1)
|
||||
if self.yaw > 22 or self.yaw < -17 then self.yaw = 0 end
|
||||
self.object:setyaw(self.yaw)
|
||||
self.turn_timer = 0
|
||||
self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)}
|
||||
end
|
||||
self.object:setvelocity({x=0,y=self.object:getvelocity().y,z=0})
|
||||
if self.npc_anim ~= creatures.ANIM_STAND then
|
||||
self.anim = s_get_animations()
|
||||
self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, s_animation_speed, 0)
|
||||
self.npc_anim = creatures.ANIM_STAND
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- stop walking when not moving
|
||||
if self.state == 2 and creatures.compare_pos(self.object:getpos(),self.lastpos) and self.jump_timer <= 0.2 then
|
||||
self.state = 1
|
||||
end
|
||||
|
||||
-- WALKING
|
||||
if self.state == 2 or self.state == 4 then
|
||||
self.lastpos = self.object:getpos()
|
||||
local speed = 1
|
||||
local anim = creatures.ANIM_WALK
|
||||
if self.state == 4 then
|
||||
speed = 2.2
|
||||
anim = creatures.ANIM_RUN
|
||||
end
|
||||
--[[if self.farmer ~= "" then
|
||||
--use this for following weed, etc
|
||||
self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)}
|
||||
end]]
|
||||
|
||||
if self.direction ~= nil then
|
||||
self.object:setvelocity({x=self.direction.x*s_chillaxin_speed*speed,y=self.object:getvelocity().y,z=self.direction.z*s_chillaxin_speed*speed})
|
||||
end
|
||||
if (self.turn_timer > math.random(0.8,2)) or (self.state == 4 and self.turn_timer > 0.2) then
|
||||
if self.state == 2 then
|
||||
local last = self.yaw
|
||||
self.yaw = last + math.random(-1,0.5)
|
||||
if self.yaw > 22 or self.yaw < -17 then self.yaw = 0 end
|
||||
else
|
||||
self.yaw = 360 * math.random()
|
||||
end
|
||||
self.object:setyaw(self.yaw)
|
||||
self.turn_timer = 0
|
||||
self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)}
|
||||
end
|
||||
if self.npc_anim ~= anim then
|
||||
self.object:set_animation({x=self.anim.walk_START,y=self.anim.walk_END}, s_animation_speed*speed, 0)
|
||||
self.npc_anim = anim
|
||||
end
|
||||
--jump
|
||||
if self.direction ~= nil then
|
||||
if self.jump_timer > 0.2 then
|
||||
self.jump_timer = 0
|
||||
local p = current_pos
|
||||
local n = minetest.env:get_node({x=p.x + self.direction.x,y=p.y,z=p.z + self.direction.z})
|
||||
if n and n.name and minetest.registered_items[n.name].walkable and minetest.registered_items[n.name].groups.fences == nil and n.name ~= "default:fence_wood" then
|
||||
self.object:setvelocity({x=self.object:getvelocity().x,y=6.85,z=self.object:getvelocity().z})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- EATING
|
||||
if self.state == 3 then--and not self.has_wool then
|
||||
self.object:setvelocity({x=0,y=self.object:getvelocity().y,z=0})
|
||||
local p = {x=current_pos.x,y=current_pos.y-1,z=current_pos.z}
|
||||
local n = minetest.get_node(p) or nil
|
||||
if n and n.name and n.name == "default:dirt_with_grass" then
|
||||
if self.timer == 0 then
|
||||
s_eat_anim(self)
|
||||
self.timer = 0.45
|
||||
end
|
||||
minetest.after(1.8,function()
|
||||
minetest.set_node(p,{name="default:dirt"})
|
||||
self.has_wool = true
|
||||
end)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_entity("creatures:sheep", SHEEP_DEF)
|
BIN
sounds/creatures_sheep.1.ogg
Normal file
BIN
sounds/creatures_sheep.2.ogg
Normal file
BIN
sounds/creatures_sheep.3.ogg
Normal file
88
spawn.lua
Normal file
@ -0,0 +1,88 @@
|
||||
-- hostile mobs
|
||||
if not minetest.setting_getbool("only_peaceful_mobs") then
|
||||
-- zombie
|
||||
minetest.register_abm({
|
||||
nodenames = creatures.z_spawn_nodes,
|
||||
interval = 40.0,
|
||||
chance = 7600,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local n = minetest.get_node_or_nil(pos)
|
||||
--if n and n.name and n.name ~= "default:stone" and math.random(1,4)>3 then return end
|
||||
pos.y = pos.y+1
|
||||
local ll = minetest.env:get_node_light(pos)
|
||||
local wtime = minetest.env:get_timeofday()
|
||||
if not ll then
|
||||
return
|
||||
end
|
||||
if ll >= creatures.z_ll then
|
||||
return
|
||||
end
|
||||
if ll < -1 then
|
||||
return
|
||||
end
|
||||
if minetest.env:get_node(pos).name ~= "air" then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y+1
|
||||
if minetest.env:get_node(pos).name ~= "air" then
|
||||
return
|
||||
end
|
||||
creatures.spawn(pos, 1, "creatures:zombie", 2, 20)
|
||||
end})
|
||||
-- ghost
|
||||
minetest.register_abm({
|
||||
nodenames = creatures.g_spawn_nodes,
|
||||
interval = 44.0,
|
||||
chance = 8350,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
if pos.y < 0 then return end
|
||||
pos.y = pos.y+1
|
||||
local ll = minetest.env:get_node_light(pos)
|
||||
local wtime = minetest.env:get_timeofday()
|
||||
if not ll then
|
||||
return
|
||||
end
|
||||
if ll >= creatures.g_ll then
|
||||
return
|
||||
end
|
||||
if ll < -1 then
|
||||
return
|
||||
end
|
||||
if minetest.env:get_node(pos).name ~= "air" then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y+1
|
||||
if minetest.env:get_node(pos).name ~= "air" then
|
||||
return
|
||||
end
|
||||
if (wtime > 0.2 and wtime < 0.805) then
|
||||
return
|
||||
end
|
||||
creatures.spawn(pos, 1, "creatures:ghost", 2, 35)
|
||||
end})
|
||||
|
||||
end
|
||||
|
||||
-- peaceful
|
||||
minetest.register_abm({
|
||||
nodenames = creatures.s_spawn_nodes,
|
||||
interval = 55.0,
|
||||
chance = 7800,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
if pos.y < 0 then return end
|
||||
pos.y = pos.y+1
|
||||
local ll = minetest.env:get_node_light(pos) or 0
|
||||
if ll < 14 then return end
|
||||
local wtime = minetest.env:get_timeofday()
|
||||
if minetest.env:get_node(pos).name ~= "air" then
|
||||
return
|
||||
end
|
||||
if minetest.env:get_node(pos).name ~= "air" then
|
||||
return
|
||||
end
|
||||
if (wtime < 0.2 and wtime > 0.805) then
|
||||
return
|
||||
end
|
||||
if math.random(1,10) > 8 then return end
|
||||
creatures.spawn(pos, math.random(1,2), "creatures:sheep", 5, 35)
|
||||
end})
|
94
spawners.lua
Normal file
@ -0,0 +1,94 @@
|
||||
function creatures.register_spawner(mob,size,offset,mesh,texture,range,max,max_ll,min_ll,day_only)
|
||||
local DUMMY = {
|
||||
hp_max = 1,
|
||||
physical = true,
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
visual = "mesh",
|
||||
visual_size = size,
|
||||
mesh = mesh,
|
||||
textures = texture,
|
||||
makes_footstep_sound = false,
|
||||
timer = 0,
|
||||
automatic_rotate = math.pi * -2.9,
|
||||
m_name = "dummy"
|
||||
}
|
||||
|
||||
DUMMY.on_activate = function(self)
|
||||
self.object:setvelocity({x=0, y=0, z=0})
|
||||
self.object:setacceleration({x=0, y=0, z=0})
|
||||
self.object:set_armor_groups({immortal=1})
|
||||
end
|
||||
|
||||
DUMMY.on_step = function(self, dtime)
|
||||
self.timer = self.timer + 0.01
|
||||
local n = minetest.get_node_or_nil(self.object:getpos())
|
||||
if self.timer > 1 then
|
||||
if n and n.name and n.name ~= "creatures:"..mob.."_spawner" then
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
DUMMY.on_punch = function(self, hitter)
|
||||
end
|
||||
|
||||
minetest.register_entity("creatures:dummy_"..mob, DUMMY)
|
||||
|
||||
-- node
|
||||
minetest.register_node("creatures:"..mob.."_spawner", {
|
||||
description = mob.." spawner",
|
||||
paramtype = "light",
|
||||
tiles = {"creatures_spawner.png"},
|
||||
is_ground_content = true,
|
||||
drawtype = "allfaces",
|
||||
groups = {cracky=1,level=1},
|
||||
drop = "",
|
||||
on_construct = function(pos)
|
||||
pos.y = pos.y + offset
|
||||
minetest.env:add_entity(pos,"creatures:dummy_"..mob)
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
for _,obj in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
|
||||
if not obj:is_player() then
|
||||
if obj ~= nil and obj:get_luaentity().m_name == "dummy" then
|
||||
obj:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
--abm
|
||||
minetest.register_abm({
|
||||
nodenames = {"creatures:"..mob.."_spawner"},
|
||||
interval = 2.0,
|
||||
chance = 20,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local res,player_near = false
|
||||
local mobs = 0
|
||||
res,mobs,player_near = creatures.find_mates(pos, mob, range)
|
||||
if player_near then
|
||||
if mobs < max then
|
||||
pos.x = pos.x+1
|
||||
local p = minetest.find_node_near(pos, 5, {"air"})
|
||||
local ll = minetest.env:get_node_light(p)
|
||||
local wtime = minetest.env:get_timeofday()
|
||||
if not ll then return end
|
||||
if ll > max_ll then return end
|
||||
if ll < min_ll then return end
|
||||
if minetest.env:get_node(p).name ~= "air" then return end
|
||||
p.y = p.y+1
|
||||
if minetest.env:get_node(p).name ~= "air" then return end
|
||||
if not day_only then
|
||||
if (wtime > 0.2 and wtime < 0.805) and pos.y > 0 then return end
|
||||
end
|
||||
|
||||
p.y = p.y-1
|
||||
creatures.spawn(p, 1, "creatures:"..mob,range,max)
|
||||
end
|
||||
end
|
||||
end })
|
||||
end
|
||||
|
||||
-- spawner
|
||||
creatures.register_spawner("zombie",{x=0.42,y=0.42},0.08,"creatures_mob.x",{"creatures_zombie.png"},17,6,7,-1,false)
|
||||
creatures.register_spawner("sheep",{x=0.42,y=0.42},-0.3,"creatures_sheep.x",{"creatures_sheep.png"},17,6,18,10,true)
|
BIN
textures/creatures_egg_sheep.png
Normal file
After Width: | Height: | Size: 675 B |
BIN
textures/creatures_flesh.png
Normal file
After Width: | Height: | Size: 351 B |
230
zombie.lua
@ -1,10 +1,3 @@
|
||||
minetest.register_craftitem("creatures:rotten_flesh", {
|
||||
description = "Rotten Flesh",
|
||||
inventory_image = "creatures_rotten_flesh.png",
|
||||
on_use = minetest.item_eat(1),
|
||||
})
|
||||
|
||||
|
||||
local z_chillaxin_speed = 1.5
|
||||
local z_animation_speed = 15
|
||||
local z_mesh = "creatures_mob.x"
|
||||
@ -14,15 +7,15 @@ local z_drop = "creatures:rotten_flesh"
|
||||
|
||||
local z_player_radius = 14
|
||||
local z_hit_radius = 1.4
|
||||
local z_ll = 7
|
||||
creatures.z_ll = 7
|
||||
|
||||
local z_sound_normal = "creatures_zombie"
|
||||
local z_sound_hit = "creatures_zombie_hit"
|
||||
local z_sound_dead = "creatures_zombie_death"
|
||||
|
||||
local z_spawn_nodes = {"default:dirt_with_grass","default:stone","default:dirt","default:desert_sand"}
|
||||
local z_spawner_range = 17
|
||||
local z_spawner_max_mobs = 6
|
||||
creatures.z_spawn_nodes = {"default:dirt_with_grass","default:stone","default:dirt","default:desert_sand"}
|
||||
creatures.z_spawner_range = 17
|
||||
creatures.z_spawner_max_mobs = 6
|
||||
|
||||
local function z_get_animations()
|
||||
return {
|
||||
@ -38,13 +31,6 @@ local function z_get_animations()
|
||||
}
|
||||
end
|
||||
|
||||
local ANIM_STAND = 1
|
||||
local ANIM_SIT = 2
|
||||
local ANIM_LAY = 3
|
||||
local ANIM_WALK = 4
|
||||
local ANIM_WALK_MINE = 5
|
||||
local ANIM_MINE = 6
|
||||
|
||||
function z_hit(self)
|
||||
local sound = z_sound_hit
|
||||
if self.object:get_hp() < 1 then sound = z_sound_dead end
|
||||
@ -95,40 +81,6 @@ ZOMBIE_DEF = {
|
||||
mob_name = "zombie"
|
||||
}
|
||||
|
||||
spawner_DEF = {
|
||||
hp_max = 1,
|
||||
physical = true,
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
visual = "mesh",
|
||||
visual_size = {x=0.42,y=0.42},
|
||||
mesh = z_mesh,
|
||||
textures = z_texture,
|
||||
makes_footstep_sound = false,
|
||||
timer = 0,
|
||||
automatic_rotate = math.pi * -2.9,
|
||||
m_name = "dummy"
|
||||
}
|
||||
|
||||
spawner_DEF.on_activate = function(self)
|
||||
z_update_visuals_def(self)
|
||||
self.object:setvelocity({x=0, y=0, z=0})
|
||||
self.object:setacceleration({x=0, y=0, z=0})
|
||||
self.object:set_armor_groups({immortal=1})
|
||||
end
|
||||
|
||||
spawner_DEF.on_step = function(self, dtime)
|
||||
self.timer = self.timer + 0.01
|
||||
local n = minetest.get_node_or_nil(self.object:getpos())
|
||||
if self.timer > 1 then
|
||||
if n and n.name and n.name ~= "creatures:zombie_spawner" then
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
spawner_DEF.on_punch = function(self, hitter)
|
||||
end
|
||||
|
||||
ZOMBIE_DEF.on_activate = function(self)
|
||||
z_update_visuals_def(self)
|
||||
self.anim = z_get_animations()
|
||||
@ -161,24 +113,13 @@ ZOMBIE_DEF.on_punch = function(self, puncher, time_from_last_punch, tool_capabil
|
||||
elseif self.state >= 2 then
|
||||
self.state = 9
|
||||
end
|
||||
--add wear to swords
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
local item = puncher:get_wielded_item()
|
||||
local def = item:get_definition()
|
||||
if def and def.tool_capabilities and def.tool_capabilities.groupcaps
|
||||
and def.tool_capabilities.groupcaps.snappy then
|
||||
local uses = def.tool_capabilities.groupcaps.snappy.uses or 10
|
||||
uses = uses*2 --since default values are too low
|
||||
local wear = 65535/uses
|
||||
item:add_wear(wear)
|
||||
puncher:set_wielded_item(item)
|
||||
end
|
||||
end
|
||||
-- add wear to sword/tool
|
||||
creatures.add_wear(puncher, tool_capabilities)
|
||||
end
|
||||
end
|
||||
|
||||
if self.object:get_hp() < 1 then
|
||||
local obj = minetest.env:add_item(my_pos, z_drop.." "..math.random(0,3))
|
||||
creatures.drop(my_pos, {{name=z_drop, count=math.random(0,2)}}, dir)
|
||||
end
|
||||
end
|
||||
|
||||
@ -192,7 +133,7 @@ ZOMBIE_DEF.on_step = function(self, dtime)
|
||||
self.sound_timer = self.sound_timer + 0.01
|
||||
|
||||
local current_pos = self.object:getpos()
|
||||
local current_node = minetest.env:get_node(current_pos)
|
||||
local current_node = minetest.env:get_node_or_nil(current_pos)
|
||||
if self.time_passed == nil then
|
||||
self.time_passed = 0
|
||||
end
|
||||
@ -207,18 +148,22 @@ ZOMBIE_DEF.on_step = function(self, dtime)
|
||||
minetest.sound_play(z_sound_dead, {pos = current_pos, max_hear_distance = 10, gain = 0.9})
|
||||
self.object:set_animation({x=self.anim.lay_START,y=self.anim.lay_END}, z_animation_speed, 0)
|
||||
minetest.after(1, function()
|
||||
self.object:remove()
|
||||
local obj = minetest.env:add_item(current_pos, z_drop.." "..math.random(0,3))
|
||||
self.object:remove()
|
||||
if self.object:get_hp() < 1 then
|
||||
creatures.drop(current_pos, {{name=z_drop, count=math.random(0,2)}})
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
-- die when in water, lava or sunlight
|
||||
local wtime = minetest.env:get_timeofday()
|
||||
local ll = minetest.env:get_node_light({x=current_pos.x,y=current_pos.y+1,z=current_pos.z}) or 0
|
||||
if current_node.name == "default:water_source" or
|
||||
current_node.name == "default:water_flowing" or
|
||||
current_node.name == "default:lava_source" or
|
||||
current_node.name == "default:lava_flowing" or
|
||||
local nn = nil
|
||||
if current_node ~= nil then nn = current_node.name end
|
||||
if nn ~= nil and nn == "default:water_source" or
|
||||
nn == "default:water_flowing" or
|
||||
nn == "default:lava_source" or
|
||||
nn == "default:lava_flowing" or
|
||||
(wtime > 0.2 and wtime < 0.805 and current_pos.y > 0 and ll > 11) then
|
||||
self.sound_timer = self.sound_timer + dtime
|
||||
if self.sound_timer >= 0.8 then
|
||||
@ -282,17 +227,17 @@ ZOMBIE_DEF.on_step = function(self, dtime)
|
||||
end
|
||||
end
|
||||
|
||||
if self.attacker == "" and self.turn_timer > math.random(1,4) then--and yawwer == true then
|
||||
if self.attacker == "" and self.turn_timer > math.random(1,4) then
|
||||
self.yaw = 360 * math.random()
|
||||
self.object:setyaw(self.yaw)
|
||||
self.turn_timer = 0
|
||||
self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)}
|
||||
end
|
||||
self.object:setvelocity({x=0,y=self.object:getvelocity().y,z=0})
|
||||
if self.npc_anim ~= ANIM_STAND then
|
||||
if self.npc_anim ~= creatures.ANIM_STAND then
|
||||
self.anim = z_get_animations()
|
||||
self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, z_animation_speed, 0)
|
||||
self.npc_anim = ANIM_STAND
|
||||
self.npc_anim = creatures.ANIM_STAND
|
||||
end
|
||||
if self.attacker ~= "" then
|
||||
self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)}
|
||||
@ -333,8 +278,7 @@ ZOMBIE_DEF.on_step = function(self, dtime)
|
||||
if self.state == 2 then
|
||||
|
||||
if self.attacker ~= "" then
|
||||
self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)}
|
||||
--self.state = 2
|
||||
self.direction = {x=math.sin(self.yaw)*-1, y=-20, z=math.cos(self.yaw)}
|
||||
end
|
||||
if self.direction ~= nil then
|
||||
self.object:setvelocity({x=self.direction.x*z_chillaxin_speed,y=self.object:getvelocity().y,z=self.direction.z*z_chillaxin_speed})
|
||||
@ -343,25 +287,21 @@ ZOMBIE_DEF.on_step = function(self, dtime)
|
||||
self.yaw = 360 * math.random()
|
||||
self.object:setyaw(self.yaw)
|
||||
self.turn_timer = 0
|
||||
self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)}
|
||||
self.direction = {x=math.sin(self.yaw)*-1, y=-20, z=math.cos(self.yaw)}
|
||||
end
|
||||
if self.npc_anim ~= ANIM_WALK then
|
||||
self.npc_anim = ANIM_WALK
|
||||
--self.anim = z_get_animations()
|
||||
if self.npc_anim ~= creatures.ANIM_WALK then
|
||||
self.npc_anim = creatures.ANIM_WALK
|
||||
self.object:set_animation({x=self.anim.walk_START,y=self.anim.walk_END}, z_animation_speed, 0)
|
||||
self.npc_anim = ANIM_WALK
|
||||
end
|
||||
--jump
|
||||
if self.direction ~= nil then
|
||||
if self.jump_timer > 0.3 then
|
||||
if self.jump_timer > 0.25 then
|
||||
self.jump_timer = 0
|
||||
local p = current_pos
|
||||
local n = minetest.env:get_node({x=p.x + self.direction.x,y=p.y-0.5,z=p.z + self.direction.z})
|
||||
--print(n.name)
|
||||
if n and n.name and minetest.registered_items[n.name].walkable then
|
||||
self.object:setvelocity({x=self.object:getvelocity().x,y=7,z=self.object:getvelocity().z})
|
||||
local n = minetest.env:get_node_or_nil({x=p.x + self.direction.x,y=p.y-0.5,z=p.z + self.direction.z})
|
||||
if n and n.name and minetest.registered_items[n.name].walkable and minetest.registered_items[n.name].groups.fences == nil and n.name ~= "default:fence_wood" then
|
||||
self.object:setvelocity({x=self.object:getvelocity().x,y=7.1,z=self.object:getvelocity().z})
|
||||
end
|
||||
--end
|
||||
end
|
||||
end
|
||||
|
||||
@ -384,115 +324,3 @@ ZOMBIE_DEF.on_step = function(self, dtime)
|
||||
end
|
||||
|
||||
minetest.register_entity("creatures:zombie", ZOMBIE_DEF)
|
||||
minetest.register_entity("creatures:z_spawner_mob", spawner_DEF)
|
||||
|
||||
|
||||
--spawn-egg/spawner
|
||||
|
||||
minetest.register_craftitem("creatures:zombie_spawn_egg", {
|
||||
description = "Zombie spawn-egg",
|
||||
inventory_image = "creatures_egg_zombie.png",
|
||||
liquids_pointable = false,
|
||||
stack_max = 99,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type == "node" then
|
||||
local p = pointed_thing.above
|
||||
p.y = p.y+1
|
||||
creatures.spawn(p, 1, "creatures:zombie")
|
||||
if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end
|
||||
return itemstack
|
||||
end
|
||||
end,
|
||||
|
||||
})
|
||||
|
||||
minetest.register_node("creatures:zombie_spawner", {
|
||||
description = "Zombie spawner",
|
||||
paramtype = "light",
|
||||
tiles = {"creatures_spawner.png"},
|
||||
is_ground_content = true,
|
||||
drawtype = "allfaces",
|
||||
groups = {cracky=1,level=1},
|
||||
drop = "",
|
||||
on_construct = function(pos)
|
||||
pos.y = pos.y + 0.08
|
||||
minetest.env:add_entity(pos,"creatures:z_spawner_mob")
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
for _,obj in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
|
||||
if not obj:is_player() then
|
||||
if obj ~= nil and obj:get_luaentity().m_name == "dummy" then
|
||||
obj:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
if not minetest.setting_getbool("only_peaceful_mobs") then
|
||||
-- spawn randomly in world
|
||||
minetest.register_abm({
|
||||
nodenames = z_spawn_nodes,
|
||||
interval = 40.0,
|
||||
chance = 7200,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local n = minetest.get_node(pos)
|
||||
--if n and n.name and n.name ~= "default:stone" and math.random(1,4)>3 then return end
|
||||
pos.y = pos.y+1
|
||||
local ll = minetest.env:get_node_light(pos)
|
||||
local wtime = minetest.env:get_timeofday()
|
||||
if not ll then
|
||||
return
|
||||
end
|
||||
if ll >= z_ll then
|
||||
return
|
||||
end
|
||||
if ll < -1 then
|
||||
return
|
||||
end
|
||||
if minetest.env:get_node(pos).name ~= "air" then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y+1
|
||||
if minetest.env:get_node(pos).name ~= "air" then
|
||||
return
|
||||
end
|
||||
creatures.spawn(pos, 1, "creatures:zombie")
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"creatures:zombie_spawner"},
|
||||
interval = 2.0,
|
||||
chance = 20,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local player_near = false
|
||||
local mobs = 0
|
||||
for _,obj in ipairs(minetest.env:get_objects_inside_radius(pos, z_spawner_range)) do
|
||||
if obj:is_player() then
|
||||
player_near = true
|
||||
else
|
||||
if obj:get_luaentity().mob_name == "zombie" then mobs = mobs + 1 end
|
||||
end
|
||||
end
|
||||
if player_near then
|
||||
if mobs < z_spawner_max_mobs then
|
||||
pos.x = pos.x+1
|
||||
local p = minetest.find_node_near(pos, 5, {"air"})
|
||||
--p.y = p.y+1
|
||||
local ll = minetest.env:get_node_light(p)
|
||||
local wtime = minetest.env:get_timeofday()
|
||||
if not ll then return end
|
||||
if ll > 8 then return end
|
||||
if ll < -1 then return end
|
||||
if minetest.env:get_node(p).name ~= "air" then return end
|
||||
p.y = p.y+1
|
||||
if minetest.env:get_node(p).name ~= "air" then return end
|
||||
if (wtime > 0.2 and wtime < 0.805) and pos.y > 0 then return end
|
||||
p.y = p.y-1
|
||||
creatures.spawn(p, 1, "creatures:zombie")
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
end
|
||||
|