Small tweaks, push to 1.1.4
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@ -2,7 +2,7 @@ Minetest mod "Creatures"
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=======================
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by BlockMen (c) 2014
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Version: 1.1.3 Beta
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Version: 1.1.4 Beta
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About
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~~~~~
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@ -94,6 +94,12 @@ Changelog:
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- Prevent the mobs flood once and for all
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- Drop items aswell when settings define max lifetime
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# 1.1.4
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- Fixed mobs flood (yes, really!)
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- Sheep drop raw flesh on death
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- Sheep are not stuck that often in valleys; spawning less
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- Improved jumping of zombies and sheep
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This program is free software. It comes without any warranty, to
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the extent permitted by applicable law. You can redistribute it
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and/or modify it under the terms of the Do What The Fuck You Want
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@ -222,7 +222,7 @@ SHEEP_DEF.on_step = function(self, dtime)
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-- die if old and alone
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if self.lifetime > s_life_max then
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if creatures.find_mates(current_pos, "sheep", 18) then
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if creatures.find_mates(current_pos, "sheep", 15) then
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self.lifetime = 0
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else
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self.object:set_hp(0)
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@ -97,5 +97,5 @@ minetest.register_abm({
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return
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end
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if math.random(1,10) > 8 then return end
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creatures.spawn(pos, math.random(1,2), "creatures:sheep", 4, 50, 30)
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creatures.spawn(pos, 1, "creatures:sheep", 4, 50, 30)
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end})
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@ -327,7 +327,7 @@ ZOMBIE_DEF.on_step = function(self, dtime)
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--jump
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local p = current_pos
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p.y = p.y-0.5
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creatures.jump(self, p, 7.3, 0.25)
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creatures.jump(self, p, 7.4, 0.25)
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if self.attacker ~= "" and minetest.setting_getbool("enable_damage") then
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local s = current_pos
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