Add colored Sheep
Sheep spawn randomly with white, grey, brown or black wool
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@ -1,12 +1,13 @@
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Sheep for Creatures MOB-Engine
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==============================
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Copyright (c) 2015 BlockMen <blockmen2015@gmail.com>
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Copyright (c) 2015-2016 BlockMen <blockmen2015@gmail.com>
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Version: 2.0 Beta
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Version: 2.1
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Adds sheep to Minetest (requires Creatures MOB-Engine).
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Sheep spawn only at day-time and are friendly and remain around 5 minutes in the world.
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There are four different wool colors: white, grey, brown and black.
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You can tame them by feading them with wheat. If there is grass they eat the grass
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and regrow wool that way. They will follow you if you have Wheat in your hand.
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Sheep have 8 HP and drop 1-2 wool when punched or 1-3 wool when using shears.
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@ -20,11 +21,11 @@ ingot stick
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License:
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~~~~~~~~
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Code:
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(c) Copyright 2015 BlockMen; modified zlib-License
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(c) Copyright 2015-2016 BlockMen; modified zlib-License
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see "LICENSE.txt" for details.
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Media(textures and meshes/models):
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(c) Copyright (2014-2015) BlockMen; CC-BY-SA 3.0
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(c) Copyright (2014-2016) BlockMen; CC-BY-SA 3.0
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Sounds:
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- creatures_sheep.1.ogg, confusion_music(https://freesound.org/people/confusion_music) CC-BY 3.0
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@ -1,5 +1,5 @@
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--= Sheep for Creatures MOB-Engine (cme) =--
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-- Copyright (c) 2015 BlockMen <blockmen2015@gmail.com>
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-- Copyright (c) 2015-2016 BlockMen <blockmen2015@gmail.com>
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--
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-- init.lua
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--
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@ -34,19 +34,34 @@ core.register_craft({
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}
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})
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local function setColor(self)
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if self and self.object then
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local ext = ".png"
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if self.has_wool ~= true then
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ext = ".png^(creatures_sheep_shaved.png^[colorize:" .. self.wool_color:gsub("grey", "gray") .. ":50)"
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end
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self.object:set_properties({textures = {"creatures_sheep.png^creatures_sheep_" .. self.wool_color .. ext}})
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end
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end
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local function shear(self, drop_count, sound)
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if self.has_wool == true then
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self.has_wool = false
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local pos = self.object:getpos()
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if sound then
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core.sound_play("creatures_shears", {pos = pos, gain = 1, max_hear_distance = 10})
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end
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self.object:set_properties({textures = {"creatures_sheep.png"}})
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creatures.dropItems(pos, {{"wool:white", drop_count}})
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setColor(self)
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creatures.dropItems(pos, {{"wool:" .. self.wool_color, drop_count}})
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end
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end
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-- white, grey, brown, black (see wool colors as reference)
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local colors = {"white", "grey", "brown", "black"}
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local def = {
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name = "creatures:sheep",
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stats = {
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@ -90,7 +105,7 @@ local def = {
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walk_long = {chance = 0.11, duration = 8, moving_speed = 1.3, update_yaw = 5},
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-- special modes
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follow = {chance = 0, duration = 20, radius = 4, timer = 5, moving_speed = 1, items = {"farming:wheat"}},
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eat = {chance = 0.25,
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eat = { chance = 0.25,
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duration = 4,
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nodes = {
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"default:grass_1", "default:grass_2", "default:grass_3",
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@ -102,7 +117,7 @@ local def = {
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drops = function(self)
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local items = {{"creatures:flesh"}}
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if self.has_wool then
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table.insert(items, {"wool:white", {min = 1, max = 2}})
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table.insert(items, {"wool:" .. self.wool_color, {min = 1, max = 2}})
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end
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creatures.dropItems(self.object:getpos(), items)
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end,
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@ -138,14 +153,21 @@ local def = {
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get_staticdata = function(self)
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return {
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has_wool = self.has_wool
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has_wool = self.has_wool,
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wool_color = self.wool_color,
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}
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end,
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on_activate = function(self, staticdata)
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if self.has_wool == false then
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self.object:set_properties({textures = {"creatures_sheep.png"}})
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if self.has_wool == nil then
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self.has_wool = true
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end
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if not self.wool_color then
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self.wool_color = colors[math.random(1, #colors)]
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end
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-- update fur
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setColor(self)
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end,
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on_rightclick = function(self, clicker)
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@ -160,6 +182,7 @@ local def = {
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if not self.tamed then
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self.fed_cnt = (self.fed_cnt or 0) + 1
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end
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-- play eat sound?
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item:take_item()
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elseif name == "creatures:shears" and self.has_wool then
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@ -170,21 +193,17 @@ local def = {
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clicker:set_wielded_item(item)
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end
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end
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return true
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end,
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on_step = function(self, dtime)
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if self.has_wool == nil then
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self.has_wool = true
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end
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if self.mode == "eat" and self.eat_node then
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self.regrow_wool = true
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end
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if self.last_mode == "eat" and (self.modetimer and self.modetimer == 0) and self.regrow_wool then
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self.has_wool = true
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self.regrow_wool = nil
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self.object:set_properties({textures = {"creatures_sheep.png^creatures_sheep_white.png"}})
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setColor(self)
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end
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if self.fed_cnt and self.fed_cnt > 4 then
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self.tamed = true
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BIN
sheep/textures/creatures_sheep_black.png
Normal file
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sheep/textures/creatures_sheep_black.png
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Binary file not shown.
After Width: | Height: | Size: 4.0 KiB |
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sheep/textures/creatures_sheep_brown.png
Normal file
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sheep/textures/creatures_sheep_brown.png
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Binary file not shown.
After Width: | Height: | Size: 4.3 KiB |
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sheep/textures/creatures_sheep_grey.png
Normal file
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sheep/textures/creatures_sheep_grey.png
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Binary file not shown.
After Width: | Height: | Size: 4.1 KiB |
Binary file not shown.
Before Width: | Height: | Size: 2.6 KiB After Width: | Height: | Size: 5.5 KiB |
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