Add death animation for sheep and ghosts
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@ -27,7 +27,7 @@ local def = {
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hp = 12,
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hp = 12,
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lifetime = 300, -- 5 Minutes
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lifetime = 300, -- 5 Minutes
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can_burn = true,
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can_burn = true,
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can_fly = true,
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can_fly = true,
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has_falldamage = false,
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has_falldamage = false,
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has_kockback = true,
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has_kockback = true,
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light = {min = 0, max = 8},
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light = {min = 0, max = 8},
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@ -43,16 +43,16 @@ local def = {
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},
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},
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model = {
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model = {
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mesh = "ghost.b3d",
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mesh = "creatures_ghost.b3d",
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textures = {"creatures_ghost.png"},
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textures = {"creatures_ghost.png"},
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collisionbox = {-0.25, 0.2, -0.3, 0.25, 1.4, 0.3},
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collisionbox = {-0.25, 0, -0.3, 0.25, 1.3, 0.3},
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rotation = -90.0,
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rotation = -90.0,
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animations = {
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animations = {
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idle = {start = 0, stop = 80, speed = 15},
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idle = {start = 0, stop = 80, speed = 15},
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fly = {start = 168, stop = 188, speed = 12},
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fly = {start = 102, stop = 122, speed = 12},
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fly_2 = {start = 168, stop = 188, speed = 10},
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fly_2 = {start = 102, stop = 122, speed = 10},
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attack = {start = 168, stop = 188, speed = 25},
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attack = {start = 102, stop = 122, speed = 25},
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-- death
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death = {start = 81, stop = 101, speed = 28, loop = false, duration = 1.32},
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},
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},
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},
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},
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BIN
ghost/models/creatures_ghost.b3d
Normal file
BIN
ghost/models/creatures_ghost.b3d
Normal file
Binary file not shown.
@ -42,7 +42,7 @@ local function shear(self, drop_count, sound)
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if sound then
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if sound then
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core.sound_play("creatures_shears", {pos = pos, gain = 1, max_hear_distance = 10})
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core.sound_play("creatures_shears", {pos = pos, gain = 1, max_hear_distance = 10})
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end
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end
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self.object:set_properties({textures = {"creatures_sheep_shaved.png"}})
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self.object:set_properties({textures = {"creatures_sheep.png"}})
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creatures.dropItems(pos, {{"wool:white", drop_count}})
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creatures.dropItems(pos, {{"wool:white", drop_count}})
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end
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end
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end
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end
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@ -61,24 +61,24 @@ local def = {
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},
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},
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model = {
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model = {
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mesh = "creatures_sheep.x",
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mesh = "creatures_sheep.b3d",
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textures = {"creatures_sheep.png"},
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textures = {"creatures_sheep.png^creatures_sheep_white.png"},
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collisionbox = {-0.5, -0.01, -0.55, 0.5, 1.1, 0.55},
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collisionbox = {-0.5, -0.01, -0.55, 0.5, 1.1, 0.55},
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rotation = -90.0,
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rotation = -90.0,
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animations = {
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animations = {
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idle = {start = 0, stop = 80, speed = 15},
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idle = {start = 1, stop = 60, speed = 15},
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walk = {start = 81, stop = 100, speed = 18},
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walk = {start = 81, stop = 101, speed = 18},
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walk_long = {start = 81, stop = 100, speed = 18},
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walk_long = {start = 81, stop = 101, speed = 18},
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eat = {start = 107, stop = 185, speed = 12, loop = false},
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eat = {start = 107, stop = 170, speed = 12, loop = false},
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follow = {start = 81, stop = 100, speed = 15},
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follow = {start = 81, stop = 101, speed = 15},
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--death = {start = 0, stop = 80, speed = 15, loop = false, duration = 1},
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death = {start = 171, stop = 191, speed = 32, loop = false, duration = 2.52},
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},
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},
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},
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},
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sounds = {
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sounds = {
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on_damage = {name = "creatures_sheep", gain = 1.0, distance = 10},
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on_damage = {name = "creatures_sheep", gain = 1.0, distance = 10},
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on_death = {},
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on_death = {name = "creatures_sheep", gain = 1.0, distance = 10},
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swim = {name = "creatures_splash", gain = 1.0, distance = 10,}, -- played whenever moving in(to) water
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swim = {name = "creatures_splash", gain = 1.0, distance = 10,},
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random = {
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random = {
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idle = {name = "creatures_sheep", gain = 0.6, distance = 10, time_min = 23},
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idle = {name = "creatures_sheep", gain = 0.6, distance = 10, time_min = 23},
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},
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},
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@ -144,7 +144,7 @@ local def = {
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on_activate = function(self, staticdata)
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on_activate = function(self, staticdata)
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if self.has_wool == false then
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if self.has_wool == false then
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self.object:set_properties({textures = {"creatures_sheep_shaved.png"}})
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self.object:set_properties({textures = {"creatures_sheep.png"}})
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end
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end
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end,
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end,
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@ -156,9 +156,10 @@ local def = {
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self.target = clicker
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self.target = clicker
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self.mode = "follow"
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self.mode = "follow"
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self.modetimer = 0
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self.modetimer = 0
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if not self.tamed then
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self.fed_cnt = (self.fed_cnt or 0) + 1
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if not self.tamed then
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end
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self.fed_cnt = (self.fed_cnt or 0) + 1
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end
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-- play eat sound?
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-- play eat sound?
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item:take_item()
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item:take_item()
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elseif name == "creatures:shears" and self.has_wool then
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elseif name == "creatures:shears" and self.has_wool then
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@ -183,7 +184,7 @@ local def = {
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if self.last_mode == "eat" and self.modetimer == 0 and self.regrow_wool then
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if self.last_mode == "eat" and self.modetimer == 0 and self.regrow_wool then
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self.has_wool = true
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self.has_wool = true
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self.regrow_wool = nil
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self.regrow_wool = nil
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self.object:set_properties({textures = {"creatures_sheep.png"}})
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self.object:set_properties({textures = {"creatures_sheep.png^creatures_sheep_white.png"}})
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end
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end
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if self.fed_cnt and self.fed_cnt > 4 then
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if self.fed_cnt and self.fed_cnt > 4 then
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self.tamed = true
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self.tamed = true
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BIN
sheep/models/creatures_sheep.b3d
Normal file
BIN
sheep/models/creatures_sheep.b3d
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Binary file not shown.
File diff suppressed because it is too large
Load Diff
Binary file not shown.
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 5.8 KiB |
BIN
sheep/textures/creatures_sheep_white.png
Normal file
BIN
sheep/textures/creatures_sheep_white.png
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After Width: | Height: | Size: 4.5 KiB |
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