mg-cd2025/init.lua
2013-09-22 18:48:41 +02:00

676 lines
22 KiB
Lua

local DMAX = 20
local AREA_SIZE = 80
minetest.register_on_mapgen_init(function(mgparams)
minetest.set_mapgen_params({mgname="singlenode", flags="nolight", flagmask="nolight"})
end)
local cache = {}
local function cliff(x, n)
return 0.2*x*x - x + n*x - n*n*x*x - 0.01 * math.abs(x*x*x) + math.abs(x)*100*n*n*n*n
end
local function get_base_surface_at_point(x, z, vn, vh, noise1, noise2, noise3, noise4)
local index = 65536*x+z
if cache[index] ~= nil then return cache[index] end
cache[index] = 25*(noise1:get2d({x=x, y=z})+noise2:get2d({x=x, y=z})*noise3:get2d({x=x, y=z})/3)
if noise4:get2d({x=x, y=z}) > 0.8 then
cache[index] = cliff(cache[index], noise4:get2d({x=x, y=z})-0.8)
end
if vn<40 then
cache[index] = vh
elseif vn<200 then
cache[index] = (vh*(200-vn) + cache[index]*(vn-40))/160
end
return cache[index]
end
local function surface_at_point(x, z, ...)
return get_base_surface_at_point(x, z, unpack({...}))
end
local SMOOTHED = AREA_SIZE+2*DMAX
local HSMOOTHED = AREA_SIZE+DMAX
local INSIDE = AREA_SIZE-DMAX
local function smooth(x, z, ...)
local s=0
local w=0
for xi=-DMAX, DMAX do
for zi=-DMAX, DMAX do
local d2=xi*xi+zi*zi
if d2<DMAX*DMAX then
local w1 = 1-d2/(DMAX*DMAX)
local w2 = 15/16*w1*w1
w = w+w2
s=s+w2*surface_at_point(x+xi, z+zi, unpack({...}))
end
end
end
return s/w
end
local function smooth_surface(x, z, vnoise, vx, vz, vs, vh, ...)
local vn
if vs ~= 0 then
vn = (vnoise:get2d({x=x, y=z})-2)*20+(40/(vs*vs))*((x-vx)*(x-vx)+(z-vz)*(z-vz))
else
vn = 1000
end
return surface_at_point(x, z, vn, vh, unpack({...}))
end
function inside_village(x, z, vx, vz, vs, vnoise)
return ((vnoise:get2d({x=x, y=z})-2)*20+(40/(vs*vs))*((x-vx)*(x-vx)+(z-vz)*(z-vz)))<=40
end
minetest.register_on_mapgen_init(function(mgparams)
wseed = math.floor(mgparams.seed/10000000000)
end)
function get_bseed(minp)
return wseed + math.floor(5*minp.x/47) + math.floor(873*minp.z/91)
end
function get_bseed2(minp)
return wseed + math.floor(87*minp.x/47) + math.floor(73*minp.z/91) + math.floor(31*minp.y/12)
end
c_air = minetest.get_content_id("air")
c_ignore = minetest.get_content_id("ignore")
c_water = minetest.get_content_id("default:water_source")
local function add_leaves(data, vi, c_leaves, c_snow)
if data[vi]==c_air or data[vi]==c_ignore or data[vi] == c_snow then
data[vi] = c_leaves
end
end
function add_tree(data, a, x, y, z, minp, maxp, c_tree, c_leaves, pr)
th = pr:next(3, 4)
for yy=math.max(minp.y, y), math.min(maxp.y, y+th) do
local vi = a:index(x, yy, z)
data[vi] = c_tree
end
maxy = y+th
for xx=math.max(minp.x, x-1), math.min(maxp.x, x+1) do
for yy=math.max(minp.y, maxy-1), math.min(maxp.y, maxy+1) do
for zz=math.max(minp.z, z-1), math.min(maxp.z, z+1) do
add_leaves(data, a:index(xx, yy, zz), c_leaves)
end
end
end
for i=1,8 do
xi = pr:next(x-2, x+1)
yi = pr:next(maxy-1, maxy+1)
zi = pr:next(z-2, z+1)
for xx=math.max(minp.x, xi), math.min(maxp.x, xi+1) do
for yy=math.max(minp.y, yi), math.min(maxp.y, yi+1) do
for zz=math.max(minp.z, zi), math.min(maxp.z, zi+1) do
add_leaves(data, a:index(xx, yy, zz), c_leaves)
end
end
end
end
end
function add_jungletree(data, a, x, y, z, minp, maxp, c_tree, c_leaves, pr)
th = pr:next(7, 11)
for yy=math.max(minp.y, y), math.min(maxp.y, y+th) do
local vi = a:index(x, yy, z)
data[vi] = c_tree
end
maxy = y+th
for xx=math.max(minp.x, x-1), math.min(maxp.x, x+1) do
for yy=math.max(minp.y, maxy-1), math.min(maxp.y, maxy+1) do
for zz=math.max(minp.z, z-1), math.min(maxp.z, z+1) do
add_leaves(data, a:index(xx, yy, zz), c_leaves)
end
end
end
for i=1,30 do
xi = pr:next(x-3, x+2)
yi = pr:next(maxy-2, maxy+1)
zi = pr:next(z-3, z+2)
for xx=math.max(minp.x, xi), math.min(maxp.x, xi+1) do
for yy=math.max(minp.y, yi), math.min(maxp.y, yi+1) do
for zz=math.max(minp.z, zi), math.min(maxp.z, zi+1) do
add_leaves(data, a:index(xx, yy, zz), c_leaves)
end
end
end
end
end
function add_savannatree(data, a, x, y, z, minp, maxp, c_tree, c_leaves, pr)
th = pr:next(7, 11)
for yy=math.max(minp.y, y), math.min(maxp.y, y+th) do
local vi = a:index(x, yy, z)
data[vi] = c_tree
end
maxy = y+th
for xx=math.max(minp.x, x-1), math.min(maxp.x, x+1) do
for yy=math.max(minp.y, maxy-1), math.min(maxp.y, maxy+1) do
for zz=math.max(minp.z, z-1), math.min(maxp.z, z+1) do
add_leaves(data, a:index(xx, yy, zz), c_leaves)
end
end
end
for i=1,20 do
xi = pr:next(x-3, x+2)
yi = pr:next(maxy-2, maxy)
zi = pr:next(z-3, z+2)
for xx=math.max(minp.x, xi), math.min(maxp.x, xi+1) do
for yy=math.max(minp.y, yi), math.min(maxp.y, yi+1) do
for zz=math.max(minp.z, zi), math.min(maxp.z, zi+1) do
add_leaves(data, a:index(xx, yy, zz), c_leaves)
end
end
end
end
for i=1,15 do
xi = pr:next(x-3, x+2)
yy = pr:next(maxy-6, maxy-5)
zi = pr:next(z-3, z+2)
for xx=math.max(minp.x, xi), math.min(maxp.x, xi+1) do
for zz=math.max(minp.z, zi), math.min(maxp.z, zi+1) do
if minp.y<=yy and maxp.y>=yy then
add_leaves(data, a:index(xx, yy, zz), c_leaves)
end
end
end
end
end
function add_savannabush(data, a, x, y, z, minp, maxp, c_tree, c_leaves, pr)
bh = pr:next(1, 2)
bw = pr:next(2, 4)
for xx=math.max(minp.x, x-bw), math.min(maxp.x, x+bw) do
for zz=math.max(minp.z, z-bw), math.min(maxp.z, z+bw) do
for yy=math.max(minp.y, y-bh), math.min(maxp.y, y+bh) do
if pr:next(1, 100) < 95 and math.abs(xx-x) < pr:next(bh, bh+2)-math.abs(y-yy) and math.abs(zz-z) < pr:next(bh, bh+2)-math.abs(y-yy) then
add_leaves(data, a:index(xx, yy, zz), c_leaves)
for yyy=math.max(minp.y, yy-2), yy do
add_leaves(data, a:index(xx, yyy, zz), c_leaves)
end
end
end
end
end
local vi = a:index(x, y, z)
data[vi] = c_tree
end
function add_pinetree(data, a, x, y, z, minp, maxp, c_tree, c_leaves, c_snow, pr)
th = pr:next(9, 13)
for yy=math.max(minp.y, y), math.min(maxp.y, y+th) do
local vi = a:index(x, yy, z)
data[vi] = c_tree
end
maxy = y+th
for xx=math.max(minp.x, x-3), math.min(maxp.x, x+3) do
for yy=math.max(minp.y, maxy-1), math.min(maxp.y, maxy-1) do
for zz=math.max(minp.z, z-3), math.min(maxp.z, z+3) do
if pr:next(1, 100) < 80 then
add_leaves(data, a:index(xx, yy, zz), c_leaves, c_snow)
add_leaves(data, a:index(xx, yy+1, zz), c_snow)
end
end
end
end
for xx=math.max(minp.x, x-2), math.min(maxp.x, x+2) do
for yy=math.max(minp.y, maxy), math.min(maxp.y, maxy) do
for zz=math.max(minp.z, z-2), math.min(maxp.z, z+2) do
if pr:next(1, 100) < 85 then
add_leaves(data, a:index(xx, yy, zz), c_leaves, c_snow)
add_leaves(data, a:index(xx, yy+1, zz), c_snow)
end
end
end
end
for xx=math.max(minp.x, x-1), math.min(maxp.x, x+1) do
for yy=math.max(minp.y, maxy+1), math.min(maxp.y, maxy+1) do
for zz=math.max(minp.z, z-1), math.min(maxp.z, z+1) do
if pr:next(1, 100) < 90 then
add_leaves(data, a:index(xx, yy, zz), c_leaves, c_snow)
add_leaves(data, a:index(xx, yy+1, zz), c_snow)
end
end
end
end
if maxy+1<=maxp.y and maxy+1>=minp.y then
add_leaves(data, a:index(x, maxy+1, z), c_leaves, c_snow)
add_leaves(data, a:index(x, maxy+2, z), c_snow)
end
my = 0
for i=1,20 do
xi = pr:next(x-3, x+2)
yy = pr:next(maxy-6, maxy-5)
zi = pr:next(z-3, z+2)
if yy > my then
my = yy
end
for xx=math.max(minp.x, xi), math.min(maxp.x, xi+1) do
for zz=math.max(minp.z, zi), math.min(maxp.z, zi+1) do
if minp.y<=yy and maxp.y>=yy then
add_leaves(data, a:index(xx, yy, zz), c_leaves, c_snow)
add_leaves(data, a:index(xx, yy+1, zz), c_snow)
end
end
end
end
for xx=math.max(minp.x, x-2), math.min(maxp.x, x+2) do
for yy=math.max(minp.y, my+1), math.min(maxp.y, my+1) do
for zz=math.max(minp.z, z-2), math.min(maxp.z, z+2) do
if pr:next(1, 100) < 85 then
add_leaves(data, a:index(xx, yy, zz), c_leaves, c_snow)
add_leaves(data, a:index(xx, yy+1, zz), c_snow)
end
end
end
end
for xx=math.max(minp.x, x-1), math.min(maxp.x, x+1) do
for yy=math.max(minp.y, my+2), math.min(maxp.y, my+2) do
for zz=math.max(minp.z, z-1), math.min(maxp.z, z+1) do
if pr:next(1, 100) < 90 then
add_leaves(data, a:index(xx, yy, zz), c_leaves, c_snow)
add_leaves(data, a:index(xx, yy+1, zz), c_snow)
end
end
end
end
end
dofile(minetest.get_modpath(minetest.get_current_modname()).."/we.lua")
dofile(minetest.get_modpath(minetest.get_current_modname()).."/nodes.lua")
dofile(minetest.get_modpath(minetest.get_current_modname()).."/rotate.lua")
dofile(minetest.get_modpath(minetest.get_current_modname()).."/buildings.lua")
dofile(minetest.get_modpath(minetest.get_current_modname()).."/villages.lua")
dofile(minetest.get_modpath(minetest.get_current_modname()).."/ores.lua")
local function get_biome_table(minp, humidity, temperature)
l = {}
for xi = -1, 1 do
for zi = -1, 1 do
mnp, mxp = {x=minp.x+xi*80,z=minp.z+zi*80}, {x=minp.x+xi*80+80,z=minp.z+zi*80+80}
pr = PseudoRandom(get_bseed(mnp))
bxp, bzp = pr:next(mnp.x, mxp.x), pr:next(mnp.z, mxp.z)
h, t = humidity:get2d({x=bxp, y=bzp}), temperature:get2d({x=bxp, y=bzp})
l[#l+1] = {x=bxp, z=bzp, h=h, t=t}
end
end
return l
end
local function get_distance(x1, x2, z1, z2)
return (x1-x2)*(x1-x2)+(z1-z2)*(z1-z2)
end
local function get_nearest_biome(biome_table, x, z)
m = math.huge
k = 0
for key, bdef in ipairs(biome_table) do
local dist = get_distance(bdef.x, x, bdef.z, z)
if dist<m then
m=dist
k=key
end
end
return biome_table[k]
end
c_air = minetest.get_content_id("air")
c_grass = minetest.get_content_id("default:dirt_with_grass")
c_dry_grass = minetest.get_content_id("mg:dirt_with_dry_grass")
c_dirt_snow = minetest.get_content_id("default:dirt_with_snow")
c_snow = minetest.get_content_id("default:snow")
c_sapling = minetest.get_content_id("default:sapling")
c_tree = minetest.get_content_id("default:tree")
c_leaves = minetest.get_content_id("default:leaves")
c_junglesapling = minetest.get_content_id("default:junglesapling")
c_jungletree = minetest.get_content_id("default:jungletree")
c_jungleleaves = minetest.get_content_id("default:jungleleaves")
c_savannasapling = minetest.get_content_id("mg:savannasapling")
c_savannatree = minetest.get_content_id("mg:savannatree")
c_savannaleaves = minetest.get_content_id("mg:savannaleaves")
c_pinesapling = minetest.get_content_id("mg:pinesapling")
c_pinetree = minetest.get_content_id("mg:pinetree")
c_pineleaves = minetest.get_content_id("mg:pineleaves")
c_dirt = minetest.get_content_id("default:dirt")
c_stone = minetest.get_content_id("default:stone")
c_water = minetest.get_content_id("default:water_source")
c_ice = minetest.get_content_id("default:ice")
c_sand = minetest.get_content_id("default:sand")
c_sandstone = minetest.get_content_id("default:sandstone")
c_desert_sand = minetest.get_content_id("default:desert_sand")
c_desert_stone = minetest.get_content_id("default:desert_stone")
c_snowblock = minetest.get_content_id("default:snowblock")
c_cactus = minetest.get_content_id("default:cactus")
c_grass_1 = minetest.get_content_id("default:grass_1")
c_grass_2 = minetest.get_content_id("default:grass_2")
c_grass_3 = minetest.get_content_id("default:grass_3")
c_grass_4 = minetest.get_content_id("default:grass_4")
c_grass_5 = minetest.get_content_id("default:grass_5")
c_grasses = {c_grass_1, c_grass_2, c_grass_3, c_grass_4, c_grass_5}
c_jungle_grass = minetest.get_content_id("default:junglegrass")
c_dry_shrub = minetest.get_content_id("default:dry_shrub")
c_papyrus = minetest.get_content_id("default:papyrus")
c_clay = minetest.get_content_id("default:clay")
c_iron = minetest.get_content_id("default:stone_with_iron")
c_coal = minetest.get_content_id("default:stone_with_coal")
c_copper = minetest.get_content_id("default:stone_with_copper")
c_diamond = minetest.get_content_id("default:stone_with_diamond")
c_stone_with_mese = minetest.get_content_id("default:stone_with_mese")
c_mese = minetest.get_content_id("default:mese")
c_lava = minetest.get_content_id("default:lava_source")
minetest.register_on_generated(function(minp, maxp, seed)
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local a = VoxelArea:new{
MinEdge={x=emin.x, y=emin.y, z=emin.z},
MaxEdge={x=emax.x, y=emax.y, z=emax.z},
}
local treemin = {x=emin.x, y=minp.y, z=emin.z}
local treemax = {x=emax.x, y=maxp.y, z=emax.z}
local noise1 = minetest.get_perlin(12345, 6, 0.5, 256)
local noise2 = minetest.get_perlin(56789, 6, 0.5, 256)
local noise3 = minetest.get_perlin(42, 3, 0.5, 32)
local noise4 = minetest.get_perlin(8954, 8, 0.5, 1024)
local vx,vz,vs,vh
for xi = -1, 1 do
for zi = -1, 1 do
vx,vz,vs,vh = village_at_point({x=minp.x+xi*80,z=minp.z+zi*80}, noise1)
if vs ~= 0 then goto out end
end
end
::out::
local pr = PseudoRandom(get_bseed(minp))
local village_noise = minetest.get_perlin(7635, 6, 0.5, 256)
local noise_top_layer = minetest.get_perlin(654, 6, 0.5, 256)
local noise_second_layer = minetest.get_perlin(123, 6, 0.5, 256)
local noise_temperature = minetest.get_perlin(763, 7, 0.5, 512)
local noise_humidity = minetest.get_perlin(834, 7, 0.5, 512)
local noise_beach = minetest.get_perlin(452, 6, 0.5, 256)
local biome_table = get_biome_table(minp, noise_humidity, noise_temperature)
local data = vm:get_data()
local ni = 1
local above_top
local liquid_top
local top
local top_layer
local second_layer
local humidity
local temperature
local villages_to_grow = {}
for z = minp.z, maxp.z do
for x = minp.x, maxp.x do
local y=math.floor(smooth_surface(x, z, village_noise, vx, vz, vs, vh, noise1, noise2, noise3, noise4))
humidity = noise_humidity:get2d({x=x,y=z})
temperature = noise_temperature:get2d({x=x,y=z}) - math.max(y, 0)/50
biome = get_nearest_biome(biome_table, x, z)
biome_humidity = biome.h
biome_temperature = biome.t
if biome_temperature<-0.4 then
liquid_top = c_ice
else
liquid_top = c_water
end
if y < -1 then
above_top = c_air
top = c_dirt
top_layer = c_dirt
second_layer = c_stone
elseif y < 3 and noise_beach:get2d({x=x, y=z})<0.2 then
above_top = c_air
top = c_sand
top_layer = c_sand
second_layer = c_sandstone
else
above_top = c_air
if biome_temperature>0.4 then
if biome_humidity<-0.4 then
top = c_desert_sand
top_layer = c_desert_sand
second_layer = c_desert_stone
if pr:next(1, 50) == 1 then
above_top = c_cactus
elseif pr:next(1, 50) == 1 then
above_top = c_dry_shrub
end
elseif biome_humidity<0.4 then
top = c_dry_grass
top_layer = c_dirt
second_layer = c_stone
if (pr:next(1, 250) == 1 and y>12) or (pr:next(1, 1000) == 1 and y<=12) then
above_top = c_savannasapling
elseif (pr:next(1, 25) == 1 and y>12) or (pr:next(1, 50) == 1 and y<=12) then
if pr:next(1, 80) > 100*(humidity+0.4) then
above_top = c_dry_shrub
elseif pr:next(1, 100) == 1 then
above_top = "savannabush"
end
end
else
if pr:next(1, 14) == 1 then
above_top = c_sapling
elseif pr:next(1, 16) == 1 then
above_top = c_junglesapling
elseif pr:next(1, 30) == 1 then
above_top = c_jungle_grass
end
top = c_grass
top_layer = c_dirt
second_layer = c_stone
end
elseif biome_temperature<-0.4 then
above_top = c_snow
top = c_dirt_snow
top_layer = c_dirt
second_layer = c_stone
if biome_humidity>-0.4 then
if pr:next(1, 40) == 1 then
above_top = c_pinesapling
end
else
if pr:next(1, 500) == 1 then
above_top = c_pinesapling
end
end
else
if biome_humidity<-0.4 then
if pr:next(1, 250) == 1 then
above_top = c_sapling
elseif pr:next(1, 60) == 1 then
above_top = c_grasses[pr:next(1,4)]
end
elseif biome_humidity>0.4 then
if pr:next(1, 250) == 1 then
above_top = c_sapling
elseif pr:next(1, 3) == 1 then
above_top = c_grasses[pr:next(3,5)]
end
else
if pr:next(1, 20) == 1 and y>0 then
above_top = c_sapling
end
end
top = c_grass
top_layer = c_dirt
second_layer = c_stone
end
end
if y>=100 then
above_top = c_air
top = c_snow
top_layer = c_snowblock
end
if y<0 then
above_top = c_air
end
if y==0 then
if top == c_grass then
if pr:next(1, 10) == 1 then
above_top = c_papyrus
end
end
end
if y<=maxp.y and y>=minp.y then
local vi = a:index(x, y, z)
if y >= 0 then
data[vi] = top
else
data[vi] = top_layer
end
end
if above_top == c_sapling then
if not inside_village(x, z, vx, vz, vs, village_noise) then
add_tree(data, a, x, y+1, z, treemin, treemax, c_tree, c_leaves, pr)
else
villages_to_grow[#villages_to_grow+1] = {x=x, y=y+1, z=z, content=c_sapling}
end
elseif above_top == c_junglesapling then
if not inside_village(x, z, vx, vz, vs, village_noise) then
add_jungletree(data, a, x, y+1, z, treemin, treemax, c_jungletree, c_jungleleaves, pr)
else
villages_to_grow[#villages_to_grow+1] = {x=x, y=y+1, z=z, content=c_junglesapling}
end
elseif above_top == c_savannasapling then
if not inside_village(x, z, vx, vz, vs, village_noise) then
add_savannatree(data, a, x, y+1, z, treemin, treemax, c_savannatree, c_savannaleaves, pr)
else
villages_to_grow[#villages_to_grow+1] = {x=x, y=y+1, z=z, content=c_savannasapling}
end
elseif above_top == "savannabush" then
if not inside_village(x, z, vx, vz, vs, village_noise) then
add_savannabush(data, a, x, y+1, z, treemin, treemax, c_savannatree, c_savannaleaves, pr)
else
villages_to_grow[#villages_to_grow+1] = {x=x, y=y+1, z=z, content="savannabush"}
end
elseif above_top == c_pinesapling then
if not inside_village(x, z, vx, vz, vs, village_noise) then
add_pinetree(data, a, x, y+1, z, treemin, treemax, c_pinetree, c_pineleaves, c_snow, pr)
else
if y+1<=maxp.y and y+1>=minp.y then
local vi = a:index(x, y+1, z)
data[vi] = c_snow
end
villages_to_grow[#villages_to_grow+1] = {x=x, y=y+1, z=z, content=c_pinesapling}
end
elseif above_top == c_cactus then
if not inside_village(x, z, vx, vz, vs, village_noise) then
ch = pr:next(1, 4)
for yy = math.max(y+1, minp.y), math.min(y+ch, maxp.y) do
data[a:index(x, yy, z)] = c_cactus
end
else
villages_to_grow[#villages_to_grow+1] = {x=x, y=y+1, z=z, content=c_cactus}
end
elseif above_top == c_papyrus then
if not inside_village(x, z, vx, vz, vs, village_noise) then
ch = pr:next(2, 4)
for yy = math.max(y+1, minp.y), math.min(y+ch, maxp.y) do
data[a:index(x, yy, z)] = c_papyrus
end
else
villages_to_grow[#villages_to_grow+1] = {x=x, y=y+1, z=z, content=c_papyrus}
end
else
if y+1<=maxp.y and y+1>=minp.y then
local vi = a:index(x, y+1, z)
data[vi] = above_top
end
end
if y<0 and minp.y<=0 and maxp.y>y then
for yy = math.max(y+1, minp.y), math.min(0, maxp.y) do
local vi = a:index(x, yy, z)
data[vi] = c_water
end
if maxp.y>=0 then
data[a:index(x, 0, z)] = liquid_top
end
end
local tl = math.floor((noise_top_layer:get2d({x=x,y=z})+2.5)*2)
if y-tl-1<=maxp.y and y-1>=minp.y then
for yy = math.max(y-tl-1, minp.y), math.min(y-1, maxp.y) do
local vi = a:index(x, yy, z)
data[vi] = top_layer
end
end
local sl = math.floor((noise_second_layer:get2d({x=x,y=z})+5)*3)
if y-sl-1<=maxp.y and y-tl-2>=minp.y then
for yy = math.max(y-sl-1, minp.y), math.min(y-tl-2, maxp.y) do
local vi = a:index(x, yy, z)
data[vi] = second_layer
end
end
if y-sl-2>=minp.y then
for yy = minp.y, math.min(y-sl-2, maxp.y) do
local vi = a:index(x, yy, z)
data[vi] = c_stone
end
end
end
end
local va = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
generate_vein(c_air,c_ignore,minp,maxp,1234, {maxhdistance=70, maxvdistance = 70, maxheight=-3,
seglenghtn=15, seglenghtdev=6, segincln=0.2, segincldev=0.6, turnangle=57, forkturnangle=57, numperblock=5,
numbranchesn = 2, numbranchesdev = 0, mothersizen = -1, mothersizedev = 0, sizen = 100, sizedev = 30,
radius = 2.3}, data, a, va)
generate_vein(c_clay,c_dirt,minp,maxp,6, {maxvdistance=10.5, maxheight=0, minheight=-50, sizen=50, sizedev=20,
seglenghtn=15, seglenghtdev=6, segincln=0, segincldev=0.6, turnangle=57, forkturnangle=57, numperblock=1,
radius = 1.5}, data, a, va)
generate_vein(c_iron,c_stone,minp,maxp,0, {maxvdistance=10.5, maxheight=-16,
seglenghtn=15, seglenghtdev=6, segincln=0, segincldev=0.6, turnangle=57, forkturnangle=57, numperblock=2.5}, data, a, va)
generate_vein(c_coal,c_stone,minp,maxp,1, {maxvdistance=10, sizen=54, sizedev=27, maxheight=64,
seglenghtn=15, seglenghtdev=6, segincln=0, segincldev=0.36, turnangle=57, forkturnangle=57, radius=1,numperblock=6}, data, a, va)
generate_vein(c_stone_with_mese,c_stone,minp,maxp,2, {maxvdistance=50, sizen=7, sizedev=3, maxheight=-128,
seglenghtn=2, seglenghtdev=1, segincln=4, segincldev=1, turnangle=57, forkturnangle=57,numperblock=0.8,
numbranchesn=2, numbranchesdev=1, fork_chance=0.1, mothersizen=0, mothersizedev=0}, data, a, va)
generate_vein(c_mese,c_stone,minp,maxp,3, {maxvdistance=50, sizen=7, sizedev=3, maxheight=-1024,
seglenghtn=2, seglenghtdev=1, segincln=4, segincldev=1, turnangle=57, forkturnangle=57,
numbranchesn=2, numbranchesdev=1, fork_chance=0.1, radius=1}, data, a, va)
generate_vein(c_lava,c_mese,minp,maxp,3, {maxvdistance=50, sizen=7, sizedev=3, maxheight=-1024,
seglenghtn=2, seglenghtdev=1, segincln=4, segincldev=1, turnangle=57, forkturnangle=57,
numbranchesn=2, numbranchesdev=1, fork_chance=0.1, mothersizen=0, mothersizedev=0}, data, a, va)
generate_vein(c_copper,c_stone,minp,maxp,4, {maxvdistance=10.5, maxheight=-16,
seglenghtn=15, seglenghtdev=6, segincln=0, segincldev=0.6, turnangle=57, forkturnangle=57, numperblock=2}, data, a, va)
generate_vein(c_diamond,c_stone,minp,maxp,5, {maxvdistance=50, sizen=7, sizedev=3, maxheight=-256,
seglenghtn=2, seglenghtdev=1, segincln=0.3, segincldev=0.1, turnangle=57, forkturnangle=57,
numbranchesn=2, numbranchesdev=1, fork_chance=0.1, radius=1}, data, a, va)
to_add = generate_village(vx, vz, vs, vh, minp, maxp, data, a, village_noise, villages_to_grow)
vm:set_data(data)
vm:calc_lighting(
{x=minp.x-16, y=minp.y, z=minp.z-16},
{x=maxp.x+16, y=maxp.y, z=maxp.z+16}
)
vm:write_to_map(data)
local meta
for _, n in pairs(to_add) do
minetest.set_node(n.pos, n.node)
if n.meta ~= nil then
meta = minetest.get_meta(n.pos)
meta:from_table(n.meta)
end
end
end)