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minetest-mods
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mesecons-cd2025
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mesecons-cd2025
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mesecons
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Jeija
1b9f1b8c13
Fix
#182
, bug when placing wire crossings next to a powered source
...
In case this fix creates new bugs, please report them.
2014-11-21 22:05:35 +01:00
..
textures
Move textures into their mods
2014-01-10 13:13:02 -05:00
actionqueue.lua
Fix
#184
,
Fix
#186
,
Fix
#187
2014-11-21 21:43:28 +01:00
depends.txt
Upload after major code reorganization - Version 0.6 DEV - Split mesecons mod into several modules - [BUGGY?]
2012-03-05 19:21:26 +01:00
init.lua
Fix
#155
(option 2 used). Remove non-ActionQueue system. Enable overheat for more than 20 actions per second on lua- / microcontrollers and gates.
2014-04-20 21:51:17 +02:00
internal.lua
Fix
#182
, bug when placing wire crossings next to a powered source
2014-11-21 22:05:35 +01:00
legacy.lua
Try to fix gateswith serverstep code.
2014-01-11 07:24:42 +01:00
oldwires.lua
Fix all crafting recipes to use modern style
2013-04-28 12:40:08 +02:00
presets.lua
Include experimental vertical wires (needs textures)
2012-12-13 18:42:45 +01:00
services.lua
Fix
#182
, bug when placing wire crossings next to a powered source
2014-11-21 22:05:35 +01:00
settings.lua
Make sure
#160
cannot be exploited to make servers crash.
2014-06-01 11:00:39 +02:00
util.lua
Add ActionQueue priority system
2014-01-11 14:57:56 +01:00
VERSION
Upload after major code reorganization - Version 0.6 DEV - Split mesecons mod into several modules - [BUGGY?]
2012-03-05 19:21:26 +01:00
wires.lua
Update code to standards of Minetest 0.4.8.
2013-11-30 22:13:00 -05:00