mesecons-cd2025/mesecons/services.lua
Jeija 194155fff8 Rewrite mesecon wires. This should increase the efficiency and speed of
large machines.

It also makes the wires.lua code easier to understand and more
maintainable. In case any other mod depends on
mesecon:update_autoconnect, please update it to use
mesecon.update_autoconnect. This should also fix some other minor bugs.
Please report bugs if this commit creates new ones.

This commit changes wire looks and removes some unneccesary textures.
2014-11-22 11:40:58 +01:00

86 lines
2.5 KiB
Lua

-- Dig and place services
mesecon.on_placenode = function (pos, node)
mesecon.update_autoconnect(pos, node)
-- Receptors: Send on signal when active
if mesecon:is_receptor_on(node.name) then
mesecon:receptor_on(pos, mesecon:receptor_get_rules(node))
end
-- Conductors: Send turnon signal when powered or replace by respective offstate conductor
-- if placed conductor is an onstate one
if mesecon:is_conductor(node.name) then
local sources = mesecon:is_powered(pos)
if sources then
-- also call receptor_on if itself is powered already, so that neighboring
-- conductors will be activated (when pushing an on-conductor with a piston)
for _, s in ipairs(sources) do
local rule = {x = pos.x - s.x, y = pos.y - s.y, z = pos.z - s.z}
mesecon:turnon(pos, rule)
end
--mesecon:receptor_on (pos, mesecon:conductor_get_rules(node))
elseif mesecon:is_conductor_on(node) then
minetest.swap_node(pos, {name = mesecon:get_conductor_off(node)})
end
end
-- Effectors: Send changesignal and activate or deactivate
if mesecon:is_effector(node.name) then
if mesecon:is_powered(pos) then
mesecon:changesignal(pos, node, mesecon:effector_get_rules(node), "on", 1)
mesecon:activate(pos, node, nil, 1)
else
mesecon:changesignal(pos, node, mesecon:effector_get_rules(node), "off", 1)
mesecon:deactivate(pos, node, nil, 1)
end
end
end
mesecon.on_dignode = function (pos, node)
if mesecon:is_conductor_on(node) then
mesecon:receptor_off(pos, mesecon:conductor_get_rules(node))
elseif mesecon:is_receptor_on(node.name) then
mesecon:receptor_off(pos, mesecon:receptor_get_rules(node))
end
mesecon.queue:add_action(pos, "update_autoconnect", {node})
end
mesecon.queue:add_function("update_autoconnect", mesecon.update_autoconnect)
minetest.register_on_placenode(mesecon.on_placenode)
minetest.register_on_dignode(mesecon.on_dignode)
-- Overheating service for fast circuits
-- returns true if heat is too high
mesecon.do_overheat = function(pos)
local meta = minetest.get_meta(pos)
local heat = meta:get_int("heat") or 0
heat = heat + 1
meta:set_int("heat", heat)
if heat < OVERHEAT_MAX then
mesecon.queue:add_action(pos, "cooldown", {}, 1, nil, 0)
else
return true
end
return false
end
mesecon.queue:add_function("cooldown", function (pos)
if minetest.get_item_group(minetest.get_node(pos).name, "overheat") == 0 then
return -- node has been moved, this one does not use overheating - ignore
end
local meta = minetest.get_meta(pos)
local heat = meta:get_int("heat")
if (heat > 0) then
meta:set_int("heat", heat - 1)
end
end)