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init.lua
2
init.lua
@ -266,7 +266,7 @@ function lib_mount.drive(entity, dtime, is_mob, moving_anim, stand_anim, jump_he
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entity.object:set_yaw(entity.object:get_yaw()-get_sign(entity.v)*math.rad(1+dtime)*entity.turn_spd)
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end
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else
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entity.object:set_yaw(entity.driver:get_look_yaw() + math.rad(90))
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entity.object:set_yaw(entity.driver:get_look_horizontal() + math.rad(90))
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end
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if ctrl.jump then
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if jump_height > 0 and velo.y == 0 then
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