new features
jumping possible mouse control, hold aux1
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81
init.lua
81
init.lua
@ -69,6 +69,8 @@ end)
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lib_mount = {}
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local half_a_pie = math.pi/2
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function lib_mount.attach(entity, player, attach_at, eye_offset)
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eye_offset = eye_offset or {x=0, y=0, z=0}
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force_detach(player)
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@ -82,7 +84,7 @@ function lib_mount.attach(entity, player, attach_at, eye_offset)
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minetest.after(0.2, function()
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default.player_set_animation(player, "sit" , 30)
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end)
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entity.object:setyaw(player:get_look_yaw() - math.pi / 2)
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entity.object:setyaw(player:get_look_yaw() - half_a_pie)
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end
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function lib_mount.detach(entity, player, offset)
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@ -98,36 +100,57 @@ function lib_mount.detach(entity, player, offset)
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end)
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end
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function lib_mount.drive(entity, dtime, moving_anim, stand_anim, can_fly)
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entity.v = get_v(entity.object:getvelocity()) * get_sign(entity.v)
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function lib_mount.drive(entity, dtime, moving_anim, stand_anim, jump_height, can_fly)
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if can_fly and can_fly == true then
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jump_height = 0
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end
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local velo = entity.object:getvelocity()
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entity.v = get_v(velo) * get_sign(entity.v)
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local ctrl = entity.driver:get_player_control()
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local yaw = entity.object:getyaw()
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if ctrl.up then
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entity.v = entity.v + 0.1
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elseif ctrl.down then
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entity.v = entity.v - 0.1
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end
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if ctrl.left then
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if entity.v < 0 then
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entity.object:setyaw(yaw - (1 + dtime) * 0.03)
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else
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entity.object:setyaw(yaw + (1 + dtime) * 0.03)
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end
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elseif ctrl.right then
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if entity.v < 0 then
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entity.object:setyaw(yaw + (1 + dtime) * 0.03)
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else
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entity.object:setyaw(yaw - (1 + dtime) * 0.03)
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if ctrl.aux1 then
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entity.object:setyaw(entity.driver:get_look_yaw() - half_a_pie)
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else
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local yaw = entity.object:getyaw()
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if ctrl.left then
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if entity.v < 0 then
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entity.object:setyaw(yaw - (1 + dtime) * 0.03)
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else
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entity.object:setyaw(yaw + (1 + dtime) * 0.03)
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end
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elseif ctrl.right then
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if entity.v < 0 then
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entity.object:setyaw(yaw + (1 + dtime) * 0.03)
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else
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entity.object:setyaw(yaw - (1 + dtime) * 0.03)
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end
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end
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end
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local acce_y = 0
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if ctrl.jump then
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if jump_height > 0 and velo.y == 0 then
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velo.y = velo.y + (jump_height * 3) + 1
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acce_y = acce_y + (acce_y * 3) + 1
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end
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if can_fly and can_fly == true then
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velo.y = velo.y + 1
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acce_y = acce_y + 1
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end
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end
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local velo = entity.object:getvelocity()
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if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
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if stand_anim and stand_anim ~= nil and mobs_redo == true then
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set_animation(entity, stand_anim)
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end
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entity.object:setpos(entity.object:getpos())
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--entity.object:setpos(entity.object:getpos())
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return
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end
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if moving_anim and moving_anim ~= nil and mobs_redo == true then
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@ -156,13 +179,12 @@ function lib_mount.drive(entity, dtime, moving_anim, stand_anim, can_fly)
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else
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new_acce = {x = 0, y = -9.8, z = 0}
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end
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new_velo = get_velocity(entity.v, entity.object:getyaw(),
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entity.object:getvelocity().y)
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entity.object:setpos(entity.object:getpos())
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new_velo = get_velocity(entity.v, entity.object:getyaw(), velo.y)
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--entity.object:setpos(entity.object:getpos())
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else
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p.y = p.y + 1
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if is_group(p, "crumbly") then
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local y = entity.object:getvelocity().y
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local y = velo.y
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if y >= 5 then
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y = 5
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elseif y < 0 then
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@ -171,25 +193,22 @@ function lib_mount.drive(entity, dtime, moving_anim, stand_anim, can_fly)
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new_acce = {x = 0, y = 5, z = 0}
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end
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new_velo = get_velocity(entity.v, entity.object:getyaw(), y)
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entity.object:setpos(entity.object:getpos())
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--entity.object:setpos(entity.object:getpos())
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else
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new_acce = {x = 0, y = 0, z = 0}
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if math.abs(entity.object:getvelocity().y) < 1 then
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if math.abs(velo.y) < 1 then
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local pos = entity.object:getpos()
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pos.y = math.floor(pos.y) + 0.5
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entity.object:setpos(pos)
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--entity.object:setpos(pos)
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new_velo = get_velocity(entity.v, entity.object:getyaw(), 0)
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else
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new_velo = get_velocity(entity.v, entity.object:getyaw(),
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entity.object:getvelocity().y)
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entity.object:setpos(entity.object:getpos())
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new_velo = get_velocity(entity.v, entity.object:getyaw(), velo.y)
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--entity.object:setpos(entity.object:getpos())
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end
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end
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end
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if can_fly and can_fly == true and ctrl.jump then
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new_velo.y = new_velo.y + 0.75
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new_acce.y = new_acce.y + 1
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end
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new_acce.y = new_acce.y + acce_y
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entity.object:setvelocity(new_velo)
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entity.object:setacceleration(new_acce)
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end
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