many updates
can now control land, sea, and air mountables
This commit is contained in:
parent
cfb0afbe4c
commit
8c83022992
16
README.txt
16
README.txt
@ -3,17 +3,5 @@ Minetest mod: lib_mount
|
||||
=======================
|
||||
by blert2112
|
||||
|
||||
Based on the Boats mod by PilzAdam.
|
||||
|
||||
|
||||
-----------------------------------------------------------
|
||||
-----------------------------------------------------------
|
||||
|
||||
|
||||
Minetest Game mod: boats
|
||||
========================
|
||||
by PilzAdam
|
||||
|
||||
License of source code:
|
||||
-----------------------
|
||||
WTFPL
|
||||
Based on the Boats mod by: PilzAdam.
|
||||
License of source code: WTFPL
|
||||
|
256
init.lua
256
init.lua
@ -1,16 +1,32 @@
|
||||
|
||||
local mobs_redo = false
|
||||
if mobs.mod and mobs.mod == "redo" then
|
||||
mobs_redo = true
|
||||
if minetest.get_modpath("mobs") then
|
||||
if mobs.mod and mobs.mod == "redo" then
|
||||
mobs_redo = true
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- Helper functions
|
||||
--
|
||||
|
||||
local function is_group(pos, group)
|
||||
local nn = minetest.get_node(pos).name
|
||||
return minetest.get_item_group(nn, group) ~= 0
|
||||
--local function is_group(pos, group)
|
||||
-- local nn = minetest.get_node(pos).name
|
||||
-- return minetest.get_item_group(nn, group) ~= 0
|
||||
--end
|
||||
|
||||
local function node_is(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name == "air" then
|
||||
return "air"
|
||||
end
|
||||
if minetest.get_item_group(node.name, "liquid") ~= 0 then
|
||||
return "liquid"
|
||||
end
|
||||
if minetest.get_item_group(node.name, "walkable") ~= 0 then
|
||||
return "walkable"
|
||||
end
|
||||
return "other"
|
||||
end
|
||||
|
||||
local function get_sign(i)
|
||||
@ -69,13 +85,21 @@ end)
|
||||
|
||||
lib_mount = {}
|
||||
|
||||
local half_a_pie = math.pi/2
|
||||
local rot_steer, rot_view = math.pi/2, 0
|
||||
|
||||
function lib_mount.attach(entity, player, attach_at, eye_offset)
|
||||
function lib_mount.attach(entity, player, attach_at, eye_offset, rotation)
|
||||
eye_offset = eye_offset or {x=0, y=0, z=0}
|
||||
rotation = rotation or {x=0, y=0, z=0}
|
||||
if rotation.y == 90 then
|
||||
rot_steer = 0
|
||||
rot_view = math.pi/2
|
||||
else
|
||||
rot_steer = math.pi/2
|
||||
rot_view = 0
|
||||
end
|
||||
force_detach(player)
|
||||
entity.driver = player
|
||||
player:set_attach(entity.object, "", attach_at, {x=0, y=0, z=0})
|
||||
player:set_attach(entity.object, "", attach_at, rotation)
|
||||
|
||||
player:set_properties({visual_size = {x=1, y=1}})
|
||||
|
||||
@ -84,15 +108,12 @@ function lib_mount.attach(entity, player, attach_at, eye_offset)
|
||||
minetest.after(0.2, function()
|
||||
default.player_set_animation(player, "sit" , 30)
|
||||
end)
|
||||
entity.object:setyaw(player:get_look_yaw() - half_a_pie)
|
||||
player:set_look_yaw(entity.object:getyaw() - rot_view)
|
||||
end
|
||||
|
||||
function lib_mount.detach(entity, player, offset)
|
||||
entity.driver = nil
|
||||
player:set_detach()
|
||||
default.player_attached[player:get_player_name()] = false
|
||||
function lib_mount.detach(player, offset)
|
||||
force_detach(player)
|
||||
default.player_set_animation(player, "stand" , 30)
|
||||
player:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
|
||||
local pos = player:getpos()
|
||||
pos = {x = pos.x + offset.x, y = pos.y + 0.2 + offset.y, z = pos.z + offset.z}
|
||||
minetest.after(0.1, function()
|
||||
@ -100,115 +121,172 @@ function lib_mount.detach(entity, player, offset)
|
||||
end)
|
||||
end
|
||||
|
||||
function lib_mount.drive(entity, dtime, moving_anim, stand_anim, jump_height, can_fly)
|
||||
function lib_mount.drive(entity, dtime, is_mob, moving_anim, stand_anim, jump_height, can_fly)
|
||||
if can_fly and can_fly == true then
|
||||
jump_height = 0
|
||||
end
|
||||
|
||||
local velo = entity.object:getvelocity()
|
||||
entity.v = get_v(velo) * get_sign(entity.v)
|
||||
|
||||
local ctrl = entity.driver:get_player_control()
|
||||
if ctrl.up then
|
||||
entity.v = entity.v + 0.1
|
||||
elseif ctrl.down then
|
||||
entity.v = entity.v - 0.1
|
||||
end
|
||||
|
||||
if ctrl.aux1 then
|
||||
entity.object:setyaw(entity.driver:get_look_yaw() - half_a_pie)
|
||||
else
|
||||
local yaw = entity.object:getyaw()
|
||||
if ctrl.left then
|
||||
if entity.v < 0 then
|
||||
entity.object:setyaw(yaw - (1 + dtime) * 0.03)
|
||||
else
|
||||
entity.object:setyaw(yaw + (1 + dtime) * 0.03)
|
||||
end
|
||||
elseif ctrl.right then
|
||||
if entity.v < 0 then
|
||||
entity.object:setyaw(yaw + (1 + dtime) * 0.03)
|
||||
else
|
||||
entity.object:setyaw(yaw - (1 + dtime) * 0.03)
|
||||
end
|
||||
end
|
||||
if is_mob and not entity.v2 then
|
||||
entity.v2 = 0
|
||||
entity.max_spd_f = 6
|
||||
entity.max_spd_r = entity.max_spd_f-1
|
||||
entity.accel = entity.max_spd_f
|
||||
entity.braking = entity.max_spd_f
|
||||
entity.turn_spd = entity.max_spd_f+1
|
||||
end
|
||||
|
||||
local acce_y = 0
|
||||
if ctrl.jump then
|
||||
if jump_height > 0 and velo.y == 0 then
|
||||
velo.y = velo.y + (jump_height * 3) + 1
|
||||
acce_y = acce_y + (acce_y * 3) + 1
|
||||
|
||||
local velo = entity.object:getvelocity()
|
||||
entity.v = get_v(velo) * get_sign(entity.v)
|
||||
|
||||
-- process controls
|
||||
if entity.driver then
|
||||
local ctrl = entity.driver:get_player_control()
|
||||
if ctrl.up then
|
||||
if get_sign(entity.v) >= 0 then
|
||||
entity.v = entity.v + entity.accel/10
|
||||
else
|
||||
entity.v = entity.v + entity.braking/10
|
||||
end
|
||||
elseif ctrl.down then
|
||||
if get_sign(entity.v) < 0 then
|
||||
entity.v = entity.v - entity.accel/10
|
||||
else
|
||||
entity.v = entity.v - entity.braking/10
|
||||
end
|
||||
end
|
||||
if can_fly and can_fly == true then
|
||||
velo.y = velo.y + 1
|
||||
acce_y = acce_y + 1
|
||||
if ctrl.aux1 then
|
||||
entity.object:setyaw(entity.driver:get_look_yaw() - rot_steer)
|
||||
else
|
||||
local yaw = entity.object:getyaw()
|
||||
if ctrl.left then
|
||||
entity.object:setyaw(entity.object:getyaw()+get_sign(entity.v)*math.rad(1+dtime)*entity.turn_spd)
|
||||
elseif ctrl.right then
|
||||
entity.object:setyaw(entity.object:getyaw()-get_sign(entity.v)*math.rad(1+dtime)*entity.turn_spd)
|
||||
end
|
||||
end
|
||||
if ctrl.jump then
|
||||
if jump_height > 0 and velo.y == 0 then
|
||||
velo.y = velo.y + (jump_height * 3) + 1
|
||||
acce_y = acce_y + (acce_y * 3) + 1
|
||||
end
|
||||
if can_fly and can_fly == true then
|
||||
velo.y = velo.y + 1
|
||||
acce_y = acce_y + 1
|
||||
end
|
||||
end
|
||||
if ctrl.sneak then
|
||||
if can_fly and can_fly == true then
|
||||
velo.y = velo.y - 1
|
||||
acce_y = acce_y - 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- if not moving then set animation and return
|
||||
if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||
if stand_anim and stand_anim ~= nil and mobs_redo == true then
|
||||
set_animation(entity, stand_anim)
|
||||
if is_mob then
|
||||
if stand_anim and stand_anim ~= nil and mobs_redo == true then
|
||||
set_animation(entity, stand_anim)
|
||||
end
|
||||
end
|
||||
--entity.object:setpos(entity.object:getpos())
|
||||
return
|
||||
end
|
||||
if moving_anim and moving_anim ~= nil and mobs_redo == true then
|
||||
set_animation(entity, moving_anim)
|
||||
|
||||
-- set animation
|
||||
if is_mob then
|
||||
if moving_anim and moving_anim ~= nil and mobs_redo == true then
|
||||
set_animation(entity, moving_anim)
|
||||
end
|
||||
end
|
||||
|
||||
-- Stop!
|
||||
local s = get_sign(entity.v)
|
||||
entity.v = entity.v - 0.02 * s
|
||||
if s ~= get_sign(entity.v) then
|
||||
entity.object:setvelocity({x = 0, y = 0, z = 0})
|
||||
entity.object:setvelocity({x=0, y=0, z=0})
|
||||
entity.v = 0
|
||||
return
|
||||
end
|
||||
if math.abs(entity.v) > 5 then
|
||||
entity.v = 5 * get_sign(entity.v)
|
||||
|
||||
-- enforce speed limit forward and reverse
|
||||
local max_spd = entity.max_spd_r
|
||||
if get_sign(entity.v) >= 0 then
|
||||
max_spd = entity.max_spd_f
|
||||
end
|
||||
if math.abs(entity.v) > max_spd then
|
||||
entity.v = entity.v - get_sign(entity.v)
|
||||
end
|
||||
|
||||
-- Set position, velocity and acceleration
|
||||
local p = entity.object:getpos()
|
||||
local new_velo = {x=0, y=0, z=0}
|
||||
local new_acce = {x=0, y=-9.8, z=0}
|
||||
|
||||
p.y = p.y - 0.5
|
||||
local new_velo = {x = 0, y = 0, z = 0}
|
||||
local new_acce = {x = 0, y = 0, z = 0}
|
||||
if not is_group(p, "crumbly") then
|
||||
local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
|
||||
if (not nodedef) or nodedef.walkable then
|
||||
entity.v = 0
|
||||
new_acce = {x = 0, y = 1, z = 0}
|
||||
else
|
||||
new_acce = {x = 0, y = -9.8, z = 0}
|
||||
local ni = node_is(p)
|
||||
local v = entity.v
|
||||
if ni == "air" then
|
||||
if can_fly == true then
|
||||
new_acce.y = 0
|
||||
end
|
||||
new_velo = get_velocity(entity.v, entity.object:getyaw(), velo.y)
|
||||
--entity.object:setpos(entity.object:getpos())
|
||||
else
|
||||
p.y = p.y + 1
|
||||
if is_group(p, "crumbly") then
|
||||
local y = velo.y
|
||||
if y >= 5 then
|
||||
y = 5
|
||||
elseif y < 0 then
|
||||
new_acce = {x = 0, y = 20, z = 0}
|
||||
elseif ni == "liquid" then
|
||||
if entity.is_boat == true then
|
||||
new_acce.y = 0
|
||||
p.y = p.y + 1
|
||||
if node_is(p) == "liquid" then
|
||||
if velo.y >= 5 then
|
||||
velo.y = 5
|
||||
elseif velo.y < 0 then
|
||||
new_acce.y = 20
|
||||
else
|
||||
new_acce.y = 5
|
||||
end
|
||||
else
|
||||
new_acce = {x = 0, y = 5, z = 0}
|
||||
new_acce.y = 0
|
||||
if math.abs(velo.y) < 1 then
|
||||
local pos = entity.object:getpos()
|
||||
pos.y = math.floor(pos.y) + 0.5
|
||||
entity.object:setpos(pos)
|
||||
velo.y = 0
|
||||
end
|
||||
end
|
||||
new_velo = get_velocity(entity.v, entity.object:getyaw(), y)
|
||||
--entity.object:setpos(entity.object:getpos())
|
||||
else
|
||||
new_acce = {x = 0, y = 0, z = 0}
|
||||
if math.abs(velo.y) < 1 then
|
||||
local pos = entity.object:getpos()
|
||||
pos.y = math.floor(pos.y) + 0.5
|
||||
--entity.object:setpos(pos)
|
||||
new_velo = get_velocity(entity.v, entity.object:getyaw(), 0)
|
||||
else
|
||||
new_velo = get_velocity(entity.v, entity.object:getyaw(), velo.y)
|
||||
--entity.object:setpos(entity.object:getpos())
|
||||
end
|
||||
v = v*0.75
|
||||
end
|
||||
elseif ni == "walkable" then
|
||||
v = 0
|
||||
new_acce.y = 1
|
||||
end
|
||||
|
||||
new_velo = get_velocity(v, entity.object:getyaw() - rot_view, velo.y)
|
||||
new_acce.y = new_acce.y + acce_y
|
||||
|
||||
entity.object:setvelocity(new_velo)
|
||||
entity.object:setacceleration(new_acce)
|
||||
|
||||
-- CRASH!
|
||||
local intensity = entity.v2 - entity.v
|
||||
if intensity >= 10 then
|
||||
if is_mob then
|
||||
entity.object:set_hp(entity.object:get_hp() - intensity)
|
||||
else
|
||||
if entity.driver then
|
||||
local drvr = entity.driver
|
||||
lib_mount.detach(drvr, {x=0, y=0, z=0})
|
||||
drvr:setvelocity(new_velo)
|
||||
drvr:set_hp(drvr:get_hp() - intensity)
|
||||
end
|
||||
local pos = entity.object:getpos()
|
||||
minetest.add_item(pos, entity.drop_on_destroy)
|
||||
entity.removed = true
|
||||
-- delay remove to ensure player is detached
|
||||
minetest.after(0.1, function()
|
||||
entity.object:remove()
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
entity.v2 = entity.v
|
||||
end
|
||||
|
Loading…
x
Reference in New Issue
Block a user