Added a dialog showing cuttable materials

This commit is contained in:
Pierre-Yves Rollo 2018-11-04 16:20:43 +01:00 committed by SmallJoker
parent 0f71c8ff94
commit 037ee61f58
2 changed files with 272 additions and 24 deletions

View File

@ -30,9 +30,12 @@ letters = {
letter_cutter = {}
letter_cutter.known_nodes = {}
letter_cutter.show_item_list = dofile(
minetest.get_modpath(minetest.get_current_modname())..'/itemlist.lua')
function letters.register_letters(modname, subname, from_node, description, tiles, def)
def = def and table.copy(def) or {}
def = def and table.copy(def) or {}
--default node
def.drawtype = "signlike"
@ -54,26 +57,26 @@ function letters.register_letters(modname, subname, from_node, description, tile
attached_node = 1
}
def.legacy_wallmounted = false
for _, row in ipairs(letters) do
for _, row in ipairs(letters) do
def = table.copy(def)
def.description = description.. " " ..row[3]
def.inventory_image = tiles.. "^letters_" ..row[1].. "_overlay.png^[makealpha:255,126,126"
def.wield_image = def.inventory_image
def.tiles = {def.inventory_image}
minetest.register_node(":" ..modname..":"..subname.. "_letter_" ..row[1],def)
def = table.copy(def)
def.description = description.. " " ..row[4]
def.inventory_image = tiles.. "^letters_" ..row[2].. "_overlay.png^[makealpha:255,126,126"
def.wield_image = def.inventory_image
def.tiles = {def.inventory_image}
minetest.register_node(":" ..modname..":"..subname.. "_letter_" ..row[2], def)
--[[minetest.register_craft({
output = from_node,
recipe = {
@ -81,7 +84,7 @@ function letters.register_letters(modname, subname, from_node, description, tile
{modname..":"..name, modname..":"..name, modname..":"..name},
{modname..":"..name, modname..":"..name, modname..":"..name},
},
})--]]
})--]]
end
letter_cutter.known_nodes[from_node] = {modname, subname}
end
@ -210,7 +213,7 @@ function letter_cutter:update_inventory_lower(pos, amount)
self:reset_lower(pos)
return
end
local stack = inv:get_stack("input", 1)
if stack:is_empty() then
self:reset_lower(pos)
@ -222,7 +225,7 @@ function letter_cutter:update_inventory_lower(pos, amount)
local modname = name_parts[1] or ""
local material = name_parts[2] or ""
inv:set_list("input", {
inv:set_list("input", {
node_name.. " " .. math.floor(amount)
})
@ -248,7 +251,7 @@ function letter_cutter:update_inventory_upper(pos, amount)
self:reset_upper(pos)
return
end
local stack = inv:get_stack("input", 1)
if stack:is_empty() then
self:reset_upper(pos)
@ -260,7 +263,7 @@ function letter_cutter:update_inventory_upper(pos, amount)
local modname = name_parts[1] or ""
local material = name_parts[2] or ""
inv:set_list("input", {
inv:set_list("input", {
node_name.. " " .. math.floor(amount)
})
@ -295,7 +298,7 @@ function letter_cutter.allow_metadata_inventory_put(
local inv = meta:get_inventory()
local stackname = stack:get_name()
local count = stack:get_count()
-- Only accept certain blocks as input which are known to be craftable into stairs:
if listname == "input" then
if not inv:is_empty("input") and
@ -367,6 +370,7 @@ function letter_cutter.on_construct_lower(pos)
"label[0,0;Input\nmaterial]" ..
"list[current_name;input;1.5,0;1,1;]" ..
"list[current_name;output;2.8,0;8,4;]" ..
"button[0,1;2.5,1;itemlist;Cuttable materials]" ..
"list[current_player;main;1.5,5;8,4;]")
meta:set_int("anz", 0) -- No microblocks inside yet.
@ -386,6 +390,7 @@ function letter_cutter.on_construct_upper(pos)
"label[0,0;Input\nmaterial]" ..
"list[current_name;input;1.5,0;1,1;]" ..
"list[current_name;output;2.8,0;8,4;]" ..
"button[0,1;2.5,1;itemlist;Cuttable materials]" ..
"list[current_player;main;1.5,5;8,4;]")
meta:set_int("anz", 0) -- No microblocks inside yet.
@ -409,11 +414,21 @@ function letter_cutter.can_dig(pos,player)
return true
end
function letter_cutter.on_receive_fields(pos, formname, fields, sender)
if fields.itemlist then
local list = {}
for name, t in pairs(letter_cutter.known_nodes) do
list[#list+1] = name
end
letter_cutter.show_item_list(sender, 'Cuttable materials', list, pos)
end
end
minetest.register_node("letters:letter_cutter_lower", {
description = "Lower Case Leter Cutter",
drawtype = "nodebox",
description = "Lower Case Leter Cutter",
drawtype = "nodebox",
node_box = {
type = "fixed",
type = "fixed",
fixed = {
{-0.4375, -0.5, -0.4375, -0.3125, 0.125, -0.3125}, -- NodeBox1
{-0.4375, -0.5, 0.3125, -0.3125, 0.125, 0.4375}, -- NodeBox2
@ -434,9 +449,9 @@ minetest.register_node("letters:letter_cutter_lower", {
tiles = {"letters_letter_cutter_lower_top.png",
"default_tree.png",
"letters_letter_cutter_side.png"},
paramtype = "light",
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
paramtype2 = "facedir",
groups = {choppy = 2,oddly_breakable_by_hand = 2},
sounds = default.node_sound_wood_defaults(),
on_construct = letter_cutter.on_construct_lower,
@ -457,6 +472,7 @@ minetest.register_node("letters:letter_cutter_lower", {
-- Putting something in is slightly more complicated than taking anything because we have to make sure it is of a suitable material:
on_metadata_inventory_put = letter_cutter.on_metadata_inventory_put_lower,
on_metadata_inventory_take = letter_cutter.on_metadata_inventory_take_lower,
on_receive_fields = letter_cutter.on_receive_fields,
})
minetest.register_craft({
@ -469,10 +485,10 @@ minetest.register_craft({
})
minetest.register_node("letters:letter_cutter_upper", {
description = "Upper Case Leter Cutter",
drawtype = "nodebox",
description = "Upper Case Leter Cutter",
drawtype = "nodebox",
node_box = {
type = "fixed",
type = "fixed",
fixed = {
{-0.4375, -0.5, -0.4375, -0.3125, 0.125, -0.3125}, -- NodeBox1
{-0.4375, -0.5, 0.3125, -0.3125, 0.125, 0.4375}, -- NodeBox2
@ -490,9 +506,9 @@ minetest.register_node("letters:letter_cutter_upper", {
tiles = {"letters_letter_cutter_upper_top.png",
"default_tree.png",
"letters_letter_cutter_side.png"},
paramtype = "light",
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
paramtype2 = "facedir",
groups = {choppy = 2,oddly_breakable_by_hand = 2},
sounds = default.node_sound_wood_defaults(),
on_construct = letter_cutter.on_construct_upper,
@ -513,6 +529,7 @@ minetest.register_node("letters:letter_cutter_upper", {
-- Putting something in is slightly more complicated than taking anything because we have to make sure it is of a suitable material:
on_metadata_inventory_put = letter_cutter.on_metadata_inventory_put_upper,
on_metadata_inventory_take = letter_cutter.on_metadata_inventory_take_upper,
on_receive_fields = letter_cutter.on_receive_fields,
})
minetest.register_craft({

231
itemlist.lua Normal file
View File

@ -0,0 +1,231 @@
--[[
show_item_list form for Minetest mods
(c) Pierre-Yves Rollo
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
--]]
--[[ The item list dialog can only be displayed from within a node formspec.
To open the item list dialog, add a do_file :
local show_item_list = dofile(
minetest.get_modpath(minetest.get_current_modname())..'/itemlist.lua')
...
-- From your on_receive_field, call :
show_item_list(player, title, item_list, pos_context)
player: player name or object
title: title to be displayed at the top of the dialog
item_list: a list of item names
pos_context: position of the context node (node that openned the formspec)
]]--
-- Formspec style
local style={
linesize = 0.9, -- Line height
colsize = 4, -- Column width
lines = 8, -- Number of lines of items displayed
cols = 3, -- Number of columns of items displayed
}
local modname = minetest.get_current_modname()
-- Context management functions (surely many improvements to do)
local contexts = {}
local function get_player_name(player)
if type(player) == 'string' then return player end
if type(player) == 'userdata' and player.get_player_name then
return player:get_player_name()
end
minetest.log('warning', '['..modname..'] get_player_name could not identify player.')
end
minetest.register_on_leaveplayer(function(player)
local playername = get_player_name(player)
if playername then contexts[playername] = nil end
end)
local function new_context(player, context)
local playername = get_player_name(player)
if playername then
contexts[playername] = context
contexts[playername].playername = playername
return contexts[playername]
end
end
local function get_context(player)
local playername = get_player_name(player)
if playername then
if contexts[playername] then
return contexts[playername]
else
minetest.log('warning', '['..modname..'] Context not found for player "'..playername..'"')
end
end
end
local function update_context(player, changes)
local playername = get_player_name(player)
if playername then
if not contexts[playername] then
contexts[playername] = { playername = playername }
end
for key, value in pairs(changes) do
contexts[playername][key] = value
end
end
end
-- Show node formspec functions
local function show_node_formspec(player, pos)
local meta = minetest.get_meta(pos)
local playername = get_player_name(player)
-- Decontextualize formspec
local fs = meta:get_string('formspec')
-- Change context and currrent_name references to nodemeta references
fs = fs:gsub("current_name", "nodemeta:"..pos.x..","..pos.y..","..pos.z)
fs = fs:gsub("context", "nodemeta:"..pos.x..","..pos.y..","..pos.z)
-- Change all ${} to their corresponding metadata values
local s, e
repeat
s, e = fs:find('%${.*}')
if s and e then
fs = fs:sub(1, s-1)..
minetest.formspec_escape(meta:get_string(fs:sub(s+2,e-1)))..
fs:sub(e+1)
end
until s == nil
-- Find node on_receive_fields
local ndef = minetest.registered_nodes[minetest.get_node(pos).name]
if ndef and ndef.on_receive_fields then
update_context(player, { on_receive_fields = ndef.on_receive_fields } )
end
update_context(player, { node_pos = pos } )
-- Show formspec
minetest.show_formspec(playername, modname..':context_formspec', fs)
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname == modname..':context_formspec' then
local context = get_context(player)
if context == nil then return end
if context.on_receive_fields then
context.on_receive_fields(context.node_pos, '', fields, player)
end
end
end)
-- Specific functions
local function get_nb_of_pages(context)
return math.ceil((#context.items + 1) / (style.lines * style.cols))
end
local function item_list_prepare(item_list)
local list = {}
for _, name in ipairs(item_list) do
local ndef = minetest.registered_items[name]
if ndef then
list[#list+1] = ndef
end
end
table.sort(list, function(a,b) return a.description < b.description end)
return list
end
local function show_fs(player)
local context = get_context(player)
if context == nil then return end
local fs = 'size['..(style.colsize * style.cols)..','
..(style.linesize * style.lines + 1.3)..']'
..default.gui_bg..default.gui_bg_img..default.gui_slots
..'label[1,0;'..context.title..']'
..'button_exit['..(style.colsize * style.cols - 2)..','
..(style.linesize * style.lines + 0.7)..';2,1;close;Close]'
if context.page > 1 then
fs = fs..'button['..(style.colsize * style.cols - 2)..',-0.2;1,1;prev;<]'
end
if context.page < get_nb_of_pages(context) then
fs = fs..'button['..(style.colsize * style.cols - 1)..',-0.2;1,1;next;>]'
end
local index = (style.lines * style.cols) * (context.page - 1)
for col = 1, style.cols do
local x = (col - 1) * style.colsize
for line = 1, style.lines do
index = index + 1
local y = line * style.linesize - 0.2
if context.items[index] then
fs = fs..'item_image['..x..','..y..';1,1;'
..context.items[index].name..']label['..(x+1)..','..(y+0.2)..';'
..(context.items[index].description or context.items[index].name)
..']'
end
end
end
minetest.show_formspec(context.playername, modname..':item_list', fs)
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname == modname..':item_list' then
local context = get_context(player)
if context == nil then return end
if fields.next then
context.page = context.page + 1
show_fs(context.playername)
end
if fields.prev then
context.page = context.page - 1
show_fs(context.playername)
end
if fields.quit == 'true' then
if context.node_pos then
-- Using after to avoid the "double close" bug
minetest.after(0, show_node_formspec, player, context.node_pos)
end
end
end
end)
-- Only exposed function - Entry point
local function show_item_list(player, title, item_list, pos_context)
new_context(player, {
items = item_list_prepare(item_list),
title = title,
node_pos = pos_context,
page = 1,})
show_fs(player)
end
return show_item_list