Remove lightup feature. Add tool fires. Fix settings
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parent
9287198d43
commit
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136
init.lua
136
init.lua
@ -1,12 +1,28 @@
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lavastuff = {}
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local S = minetest.get_translator(minetest.get_current_modname())
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local S
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lavastuff.enable_lightup = minetest.settings:get_bool("lavastuff_enable_lightup") or true
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-- Lights up the area around the player that rightclicks the air with a lava tool
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if minetest.global_exists(minetest.get_translator) then
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S = minetest.get_translator(minetest.get_current_modname())
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else
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S = function(str)
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return(str)
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end
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end
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lavastuff.cook_limit = minetest.settings:get("lavastuff_cook_limit") or 15
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-- Tools will not smelt items if their cooking time is too long
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lavastuff.enable_tool_fire = minetest.settings:get_bool("lavastuff_enable_tool_fire")
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-- Places fire where the player rightclicks with a lava tool
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lavastuff.cook_limit = minetest.settings:get("lavastuff_cook_limit")
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-- Tools will not smelt dug items if their cooking time is too long
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if lavastuff.cook_limit ~= false then
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lavastuff.cook_limit = 15
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end
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if lavastuff.enable_tool_fire ~= false then
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lavastuff.enable_tool_fire = true
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end
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lavastuff.blacklisted_items = { -- Items lava tools will not smelt
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"default:mese_crystal",
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@ -56,19 +72,6 @@ function lavastuff.burn_drops(tool)
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end
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end
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function lavastuff.lightup(user)
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if lavastuff.enable_lightup == true then
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local pos = user:get_pos()
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pos.y = pos.y + 1
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if minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, {name = "lavastuff:light"})
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minetest.after(0.4, minetest.remove_node, pos)
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end
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end
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end
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lavastuff.burn_drops("lavastuff:sword")
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lavastuff.burn_drops("lavastuff:axe")
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lavastuff.burn_drops("lavastuff:shovel")
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@ -132,8 +135,24 @@ minetest.register_tool("lavastuff:sword", {
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},
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damage_groups = {fleshy = 10, burns = 1},
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},
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on_secondary_use = function(itemstack, user, pointed_thing)
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lavastuff.lightup(user)
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on_place = function(itemstack, user, pointed_thing)
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if not minetest.registered_items["fire:basic_flame"] or
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lavastuff.enable_tool_fire == false then
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return
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end
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local node = minetest.get_node(pointed_thing.above)
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local pointed = {type = "node", under = pointed_thing.above, above = pointed_thing.above}
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local _, can_place = minetest.item_place_node(ItemStack("fire:basic_flame"), user, pointed)
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if node.name == "air" and can_place == true then
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minetest.set_node(pointed_thing.above, {name = "fire:permanent_flame"})
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minetest.after(7, function()
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if minetest.get_node(pointed_thing.above).name == "fire:permanent_flame" then
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minetest.remove_node(pointed_thing.above)
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end
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end)
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end
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end,
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sound = {breaks = "default_tool_breaks"},
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})
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@ -157,8 +176,24 @@ if not minetest.get_modpath("mobs_monster") then
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},
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damage_groups = {fleshy = 6, burns = 1},
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},
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on_secondary_use = function(itemstack, user, pointed_thing)
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lavastuff.lightup(user)
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on_place = function(itemstack, user, pointed_thing)
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if not minetest.registered_items["fire:basic_flame"] or
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lavastuff.enable_tool_fire == false then
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return
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end
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local node = minetest.get_node(pointed_thing.above)
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local pointed = {type = "node", under = pointed_thing.above, above = pointed_thing.above}
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local _, can_place = minetest.item_place_node(ItemStack("fire:basic_flame"), user, pointed)
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if node.name == "air" and can_place == true then
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minetest.set_node(pointed_thing.above, {name = "fire:permanent_flame"})
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minetest.after(7, function()
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if minetest.get_node(pointed_thing.above).name == "fire:permanent_flame" then
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minetest.remove_node(pointed_thing.above)
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end
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end)
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end
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end,
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})
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@ -184,6 +219,25 @@ else
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},
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damage_groups = {fleshy = 6, burns = 1},
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},
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on_place = function(itemstack, user, pointed_thing)
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if not minetest.registered_items["fire:basic_flame"] or
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lavastuff.enable_tool_fire == false then
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return
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end
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local node = minetest.get_node(pointed_thing.above)
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local pointed = {type = "node", under = pointed_thing.above, above = pointed_thing.above}
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local _, can_place = minetest.item_place_node(ItemStack("fire:basic_flame"), user, pointed)
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if node.name == "air" and can_place == true then
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minetest.set_node(pointed_thing.above, {name = "fire:permanent_flame"})
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minetest.after(7, function()
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if minetest.get_node(pointed_thing.above).name == "fire:permanent_flame" then
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minetest.remove_node(pointed_thing.above)
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end
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end)
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end
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end,
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})
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end
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@ -199,6 +253,25 @@ minetest.register_tool("lavastuff:shovel", {
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},
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damage_groups = {fleshy=4},
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},
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on_place = function(itemstack, user, pointed_thing)
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if not minetest.registered_items["fire:basic_flame"] or
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lavastuff.enable_tool_fire == false then
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return
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end
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local node = minetest.get_node(pointed_thing.above)
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local pointed = {type = "node", under = pointed_thing.above, above = pointed_thing.above}
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local _, can_place = minetest.item_place_node(ItemStack("fire:basic_flame"), user, pointed)
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if node.name == "air" and can_place == true then
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minetest.set_node(pointed_thing.above, {name = "fire:permanent_flame"})
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minetest.after(7, function()
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if minetest.get_node(pointed_thing.above).name == "fire:permanent_flame" then
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minetest.remove_node(pointed_thing.above)
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end
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end)
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end
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end,
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sound = {breaks = "default_tool_breaks"},
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})
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@ -217,6 +290,25 @@ minetest.register_tool("lavastuff:axe", {
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},
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damage_groups = {fleshy = 7, burns = 1},
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},
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on_place = function(itemstack, user, pointed_thing)
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if not minetest.registered_items["fire:basic_flame"] or
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lavastuff.enable_tool_fire == false then
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return
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end
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local node = minetest.get_node(pointed_thing.above)
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local pointed = {type = "node", under = pointed_thing.above, above = pointed_thing.above}
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local _, can_place = minetest.item_place_node(ItemStack("fire:basic_flame"), user, pointed)
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if node.name == "air" and can_place == true then
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minetest.set_node(pointed_thing.above, {name = "fire:permanent_flame"})
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minetest.after(7, function()
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if minetest.get_node(pointed_thing.above).name == "fire:permanent_flame" then
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minetest.remove_node(pointed_thing.above)
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end
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end)
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end
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end,
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sound = {breaks = "default_tool_breaks"},
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})
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15
locale/lavastuff.es.tr
Normal file
15
locale/lavastuff.es.tr
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@ -0,0 +1,15 @@
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# textdomain: lavastuff
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Lava ingot=Lingote de lava
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Lava orb=Orbe de lava
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Lava Sword=Espada de lava
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Lava Pickaxe=Pico de lava
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Lava Shovel=Pala de lava
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Lava Axe=Hacha de lava
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Lava Helmet=Casco de lava
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Lava Chestplate=Peto de lava
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Lava Leggings=Polainas de lava
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Lava Boots=Botas de lava
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Lava Shield=Escudo de lava
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Lava Block=Bloque de lava
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Lava Stair=Escalera de lava
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Lava Slab=Losa de lava
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@ -2,4 +2,4 @@
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lavastuff_cook_limit (Tools will not smelt items if their cooking time is too long) int 15
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#Enable lightup
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lavastuff_enable_lightup (Tools light up the area around a player upon rightclicking) bool true
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lavastuff_enable_tool_fire (Tools light up the area around a player upon rightclicking) bool true
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