Add logging to indicate mod loading progress
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parent
2019afbbc3
commit
44e408f484
22
init.lua
22
init.lua
@ -27,6 +27,12 @@ if lavastuff.enable_tool_fire ~= false then
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lavastuff.enable_tool_fire = true
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end
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minetest.log("action",
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"[lavastuff]: Settings loaded"..
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"\n\tenable_tool_fire = "..dump(lavastuff.enable_tool_fire) ..
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"\n\tcook_limit = "..dump(lavastuff.cook_limit)
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)
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lavastuff.blacklisted_items = { -- Items lava tools will not smelt
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"default:mese_crystal",
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"default:mese",
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@ -36,19 +42,27 @@ if minetest.get_modpath("default") then
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lavastuff.game = "minetest_game"
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elseif minetest.get_modpath("mcl_core") then
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lavastuff.game = "mineclone"
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elseif minetest.get_modpath("nc_api") then
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elseif minetest.get_modpath("nc_api_all") then
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lavastuff.game = "nodecore"
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end
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if not lavastuff.game then
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minetest.log("error", "[lavastuff]: No supported game found! Proceed with caution")
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else
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minetest.log("action", "[lavastuff]: Game detected: "..lavastuff.game)
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end
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if minetest.get_modpath("fire") then
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lavastuff.fire_node = "fire:basic_flame"
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elseif minetest.get_modpath("mcl_fire") then
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lavastuff.fire_node = "mcl_fire:fire"
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elseif minetest.get_modpath("nc_fire") then
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lavastuff.fire_node = "nc_fire:fire"
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else
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minetest.log("error", "[lavastuff]: No fire mod found! Tool fire will be disabled")
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end
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if lavastuff.enable_tool_fire == true then
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if lavastuff.enable_tool_fire == true and lavastuff.fire_node then
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local function activate_func(user, pointedname, pointeddef, pointed)
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if pointeddef.on_ignite then
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pointeddef.on_ignite(pointed.under, user)
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@ -483,6 +497,8 @@ minetest.register_node("lavastuff:lava_in_a_bottle", {
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-- Register crafts/tools based on current game
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--
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minetest.log("action", "[lavastuff]: Base stuff loaded, beginning game compatibility...")
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if lavastuff.game == "nodecore" then
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dofile(MODPATH .. "/crafts/nodecore.lua")
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dofile(MODPATH.."/items/nodecore.lua")(COOLDOWN, S)
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@ -494,3 +510,5 @@ else
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dofile(MODPATH .. "/crafts/minetest_game.lua")
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end
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end
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minetest.log("action", "[lavastuff]: Mod Loaded!")
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