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7eef397dcc
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10
init.lua
10
init.lua
@ -43,11 +43,11 @@ minetest.register_globalstep(function(dtime)
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})
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})
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}
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}
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end
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end
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if pos.y > -1 and (not scores[name] or scores[name] < (math.floor(dist*100)/100)) then
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if pos.y > -5 and (not scores[name] or scores[name] < (math.floor(dist*100)/100)) then
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scores[name] = (math.floor(dist*100)/100)
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scores[name] = (math.floor(dist*100)/100)
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end
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end
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if pos.y < -10 then
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if pos.y < -10 then
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player:moveto({x = 0, y = 2, z = 0}, false)
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player:moveto({x = 0, y = 0, z = 0}, false)
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end
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end
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end
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end
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end
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end
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@ -73,9 +73,9 @@ minetest.register_on_generated(function(minp, maxp, seed)
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-- Loop through
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-- Loop through
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for z = minp.z, maxp.z do
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for z = minp.z, maxp.z do
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for x = minp.x, maxp.x do
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for x = minp.x, maxp.x do
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if x % dist == 0 and z % dist == 0 and minp.y <= 0 then
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if x % dist == 0 and z % dist == 0 and minp.y <= -2 then
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for y = minp.y, maxp.y do
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for y = minp.y, maxp.y do
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if y <= 0 then
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if y <= -2 then
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local vi = a:index(x, y, z)
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local vi = a:index(x, y, z)
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data[vi] = c_stone
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data[vi] = c_stone
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end
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end
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@ -100,7 +100,7 @@ end)
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minetest.register_on_respawnplayer(function(player)
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minetest.register_on_respawnplayer(function(player)
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if player then
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if player then
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player:moveto({x = 0, y = 2, z = 0}, false)
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player:moveto({x = 0, y = 0, z = 0}, false)
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return true
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return true
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end
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end
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