OldCoder 2022-09-04 06:55:27 -07:00
commit 5792c70211
52 changed files with 1377 additions and 914 deletions

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@ -10,6 +10,7 @@ read_globals = {
"armor", "armor",
"skins", "skins",
"awards", "awards",
"hb",
"vector", "vector",
"string", "string",
"table", "table",

4
API.md
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@ -17,9 +17,7 @@ i3.new_tab("stuff", {
-- Determine if the tab is visible by a player, `false` or `nil` hide the tab -- Determine if the tab is visible by a player, `false` or `nil` hide the tab
access = function(player, data) access = function(player, data)
local name = player:get_player_name() local name = player:get_player_name()
if name == "singleplayer" then return name == "singleplayer"
return false
end
end, end,
formspec = function(player, data, fs) formspec = function(player, data, fs)

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@ -7,7 +7,7 @@
This mod features a modern, powerful inventory menu with a good user experience. This mod features a modern, powerful inventory menu with a good user experience.
**`i3`** provides a rich [**API**](https://github.com/minetest-mods/i3/blob/master/API.md) for mod developers who want to extend it. **`i3`** provides a rich [**API**](https://github.com/minetest-mods/i3/blob/master/API.md) for mod developers who want to extend it.
This mod requires **Minetest 5.4+** This mod requires **Minetest 5.6+**
#### List of features: #### List of features:
- Crafting Guide (survival mode only) - Crafting Guide (survival mode only)
@ -43,6 +43,8 @@ To use this mod in the best conditions:
If the inventory's font size is too big on certain setups (namely Windows 10/11 or 144 DPI display), you should lower the If the inventory's font size is too big on certain setups (namely Windows 10/11 or 144 DPI display), you should lower the
value of the setting `display_density_factor` in your `minetest.conf`. Note that the change is applied after restart. value of the setting `display_density_factor` in your `minetest.conf`. Note that the change is applied after restart.
You can also use the font size slider in the inventory, settings window.
#### Notes #### Notes
`i3` uses a larger inventory than the usual inventories in Minetest games. `i3` uses a larger inventory than the usual inventories in Minetest games.
@ -53,4 +55,4 @@ Report bugs on the [**Bug Tracker**](https://github.com/minetest-mods/i3/issues)
**Video review on YouTube:** https://www.youtube.com/watch?v=Xd14BCdEZ3o **Video review on YouTube:** https://www.youtube.com/watch?v=Xd14BCdEZ3o
![Preview](https://user-images.githubusercontent.com/7883281/144105848-535b5e4f-a6fc-44d6-add1-e62a45d36f63.png) ![Preview](https://user-images.githubusercontent.com/7883281/185755315-23c2fffa-203d-4115-9dc3-576c92615733.png)

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@ -13,22 +13,24 @@ print[[
local modpath = core.get_modpath"i3" local modpath = core.get_modpath"i3"
local http = core.request_http_api() local http = core.request_http_api()
local storage = core.get_mod_storage() local storage = core.get_mod_storage()
local _loadfile = dofile(modpath .. "/src/operators.lua") local _loadfile = dofile(modpath .. "/src/preprocessor.lua")
local function lf(path) local function lf(path)
return assert(_loadfile(modpath .. path)) return assert(_loadfile(modpath .. path))
end end
i3 = { i3 = {
version = 1113,
data = core.deserialize(storage:get_string"data") or {}, data = core.deserialize(storage:get_string"data") or {},
settings = { settings = {
debug_mode = false, debug_mode = false,
max_favs = 6, max_favs = 6,
max_waypoints = 30, max_waypoints = 30,
min_fs_version = 4, min_fs_version = 6,
item_btn_size = 1.1, item_btn_size = 1.1,
drop_bag_on_die = true, drop_bag_on_die = true,
wielditem_fade_after = 3,
save_interval = 600, -- Player data save interval (in seconds) save_interval = 600, -- Player data save interval (in seconds)
hud_speed = 1, hud_speed = 1,
@ -36,7 +38,6 @@ i3 = {
damage_enabled = core.settings:get_bool"enable_damage", damage_enabled = core.settings:get_bool"enable_damage",
progressive_mode = core.settings:get_bool"i3_progressive_mode", progressive_mode = core.settings:get_bool"i3_progressive_mode",
legacy_inventory = core.settings:get_bool"i3_legacy_inventory",
item_compression = core.settings:get_bool("i3_item_compression", true), item_compression = core.settings:get_bool("i3_item_compression", true),
}, },
@ -51,10 +52,13 @@ i3 = {
saves = { -- Metadata to save saves = { -- Metadata to save
bag = true, bag = true,
home = true, home = true,
font_size = true,
hide_tabs = true,
waypoints = true, waypoints = true,
inv_items = true, inv_items = true,
drop_items = true,
known_recipes = true, known_recipes = true,
wielditem_hud = true,
legacy_inventory = true,
}, },
files = { files = {
@ -63,7 +67,7 @@ i3 = {
caches = lf"/src/caches.lua", caches = lf"/src/caches.lua",
callbacks = lf"/src/callbacks.lua", callbacks = lf"/src/callbacks.lua",
common = lf"/src/common.lua", common = lf"/src/common.lua",
compress = lf"/src/compress.lua", compress = lf"/src/compression.lua",
detached = lf"/src/detached_inv.lua", detached = lf"/src/detached_inv.lua",
fields = lf"/src/fields.lua", fields = lf"/src/fields.lua",
groups = lf"/src/groups.lua", groups = lf"/src/groups.lua",
@ -82,6 +86,7 @@ i3 = {
tabs = {}, tabs = {},
cubes = {}, cubes = {},
groups = {},
plants = {}, plants = {},
modules = {}, modules = {},
craft_types = {}, craft_types = {},
@ -91,9 +96,6 @@ i3 = {
sorting_methods = {}, sorting_methods = {},
} }
i3.settings.hotbar_len = i3.settings.legacy_inventory and 8 or 9
i3.settings.inv_size = 4 * i3.settings.hotbar_len
i3.files.common() i3.files.common()
i3.files.api(http) i3.files.api(http)
i3.files.compress() i3.files.compress()

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@ -1,4 +1,4 @@
name = i3 name = i3
description = Next-generation inventory description = Next-generation inventory
optional_depends = 3d_armor, skinsdb, awards optional_depends = 3d_armor, skinsdb, awards
min_minetest_version = 5.4 min_minetest_version = 5.6

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@ -3,6 +3,3 @@ i3_progressive_mode (Learn crafting recipes progressively) bool false
# Regroup the items of the same type in the item list. # Regroup the items of the same type in the item list.
i3_item_compression (Regroup items of the same type) bool true i3_item_compression (Regroup items of the same type) bool true
# Set the inventory size to common chests size (8*4).
i3_legacy_inventory (Legacy inventory size) bool false

BIN
sounds/i3_heavy_armor.ogg Normal file

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sounds/i3_heavy_boots.ogg Normal file

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sounds/i3_heavy_helmet.ogg Normal file

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sounds/i3_heavy_shield.ogg Normal file

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sounds/i3_light_armor.ogg Normal file

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sounds/i3_light_boots.ogg Normal file

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sounds/i3_light_helmet.ogg Normal file

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sounds/i3_light_shield.ogg Normal file

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@ -167,6 +167,13 @@ function i3.set_fs(player)
sort_inventory(player, data) sort_inventory(player, data)
end end
for i, tab in ipairs(i3.tabs) do
if data.tab == i and tab.access and not tab.access(player, data) then
data.tab = 1
break
end
end
local fs = make_fs(player, data) local fs = make_fs(player, data)
player:set_inventory_formspec(fs) player:set_inventory_formspec(fs)
end end
@ -221,8 +228,8 @@ function i3.set_tab(player, tabname)
return return
end end
for i, def in ipairs(i3.tabs) do for i, tab in ipairs(i3.tabs) do
if def.name == tabname then if tab.name == tabname then
data.tab = i data.tab = i
return return
end end
@ -337,7 +344,7 @@ end
i3.add_sorting_method("alphabetical", { i3.add_sorting_method("alphabetical", {
description = S"Sort items by name (A-Z)", description = S"Sort items by name (A-Z)",
func = function(list, data) func = function(list, data)
sorter(list, data.reverse_sorting, 1) sorter(list, data, 1)
return list return list
end end
}) })
@ -345,7 +352,7 @@ i3.add_sorting_method("alphabetical", {
i3.add_sorting_method("numerical", { i3.add_sorting_method("numerical", {
description = S"Sort items by number of items per stack", description = S"Sort items by number of items per stack",
func = function(list, data) func = function(list, data)
sorter(list, data.reverse_sorting, 2) sorter(list, data, 2)
return list return list
end, end,
}) })

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@ -1,11 +1,10 @@
local PNG = i3.files.styles()
local replacements = {fuel = {}} local replacements = {fuel = {}}
local http = ... local http = ...
IMPORT("maxn", "copy", "insert", "sort", "match", "sub") IMPORT("maxn", "copy", "insert", "sort", "match", "sub")
IMPORT("is_group", "extract_groups", "item_has_groups", "groups_to_items") IMPORT("true_str", "is_table", "valid_item", "table_merge", "table_replace", "rcp_eq")
IMPORT("fmt", "reg_items", "reg_aliases", "reg_nodes", "draw_cube", "ItemStack") IMPORT("fmt", "reg_items", "reg_aliases", "reg_nodes", "is_cube", "get_cube", "ItemStack")
IMPORT("true_str", "true_table", "is_table", "valid_item", "table_merge", "table_replace", "rcp_eq") IMPORT("is_group", "extract_groups", "item_has_groups", "groups_to_items", "get_group_stereotype")
local function get_burntime(item) local function get_burntime(item)
return core.get_craft_result{method = "fuel", items = {item}}.time return core.get_craft_result{method = "fuel", items = {item}}.time
@ -23,10 +22,55 @@ local function cache_fuel(item)
end end
end end
local function get_item_usages(item, recipe, added) local function cache_groups(group, groups)
local groups = extract_groups(item) i3.groups[group] = {}
i3.groups[group].groups = groups
i3.groups[group].items = groups_to_items(groups)
if #groups == 1 then
i3.groups[group].stereotype = get_group_stereotype(groups[1])
end
local items = i3.groups[group].items
if #items <= 1 then return end
local px, lim, c = 64, 10, 0
local sprite = "[combine:WxH"
for _, item in ipairs(items) do
local def = reg_items[item]
local tiles = def.tiles or def.tile_images
local texture = true_str(def.inventory_image) and def.inventory_image --or tiles[1]
if def.drawtype and is_cube(def.drawtype) then
texture = get_cube(tiles)
end
if texture then
texture = texture:gsub("%^", "\\^"):gsub(":", "\\:") .. fmt("\\^[resize\\:%ux%u", px, px)
sprite = sprite .. fmt(":0,%u=%s", c * px, texture)
c++
if c == lim then break end
end
end
if c > 1 then
sprite = sprite:gsub("WxH", px .. "x" .. px * c)
i3.groups[group].sprite = sprite
i3.groups[group].count = c
end
end
local function get_item_usages(item, recipe, added)
if is_group(item) then
local group = item:sub(7)
local group_cache = i3.groups[group]
local groups = group_cache and group_cache.groups or extract_groups(item)
if not group_cache then
cache_groups(group, groups)
end
if groups then
for name, def in pairs(reg_items) do for name, def in pairs(reg_items) do
if not added[name] and valid_item(def) and item_has_groups(def.groups, groups) then if not added[name] and valid_item(def) and item_has_groups(def.groups, groups) then
local usage = copy(recipe) local usage = copy(recipe)
@ -181,7 +225,7 @@ core.register_craft = function(def)
if is_group(output[1]) then if is_group(output[1]) then
groups = extract_groups(output[1]) groups = extract_groups(output[1])
output = groups_to_items(groups, true) output = groups_to_items(groups)
end end
for i = 1, #output do for i = 1, #output do
@ -242,7 +286,7 @@ local function resolve_aliases(hash)
end end
end end
if newname ~= "" and i3.recipes_cache[oldname] and not hash[newname] then if newname ~= "" and i3.recipes_cache[oldname] and reg_items[newname] and not hash[newname] then
insert(i3.init_items, newname) insert(i3.init_items, newname)
end end
end end
@ -284,40 +328,20 @@ local function init_recipes()
end end
end end
local function get_cube(tiles)
if not true_table(tiles) then
return PNG.blank
end
local top = tiles[1] or PNG.blank
if is_table(top) then
top = top.name or top.image
end
local left = tiles[3] or top or PNG.blank
if is_table(left) then
left = left.name or left.image
end
local right = tiles[5] or left or PNG.blank
if is_table(right) then
right = right.name or right.image
end
return draw_cube(top, left, right)
end
local function init_cubes() local function init_cubes()
for name, def in pairs(reg_nodes) do for name, def in pairs(reg_nodes) do
if def then if def then
local id = core.get_content_id(name) local id = core.get_content_id(name)
local tiles = def.tiles or def.tile_images
if def.drawtype == "normal" or def.drawtype == "liquid" or if is_cube(def.drawtype) then
sub(def.drawtype, 1, 9) == "glasslike" or i3.cubes[id] = get_cube(tiles)
sub(def.drawtype, 1, 8) == "allfaces" then
i3.cubes[id] = get_cube(def.tiles)
elseif sub(def.drawtype, 1, 9) == "plantlike" or sub(def.drawtype, 1, 8) == "firelike" then elseif sub(def.drawtype, 1, 9) == "plantlike" or sub(def.drawtype, 1, 8) == "firelike" then
i3.plants[id] = def.inventory_image .. "^\\[resize:16x16" local texture = true_str(def.inventory_image) and def.inventory_image or tiles[1]
if texture then
i3.plants[id] = texture
end
end end
end end
end end

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@ -5,8 +5,8 @@ local init_detached = i3.files.detached()
local init_hud = i3.files.hud() local init_hud = i3.files.hud()
local set_fs = i3.set_fs local set_fs = i3.set_fs
IMPORT("slz", "min", "copy", "ItemStack") IMPORT("slz", "min", "insert", "copy", "ItemStack")
IMPORT("spawn_item", "reset_data", "get_detached_inv") IMPORT("spawn_item", "reset_data", "get_detached_inv", "play_sound", "update_inv_size")
core.register_on_player_hpchange(function(player, hpchange) core.register_on_player_hpchange(function(player, hpchange)
local name = player:get_player_name() local name = player:get_player_name()
@ -66,16 +66,93 @@ core.register_on_player_inventory_action(function(player, _, _, info)
end end
end) end)
if core.global_exists("armor") then if core.global_exists"armor" then
i3.modules.armor = true i3.modules.armor = true
armor:register_on_update(set_fs)
local group_indexes = {
{"armor_head", "i3_heavy_helmet"},
{"armor_torso", "i3_heavy_armor"},
{"armor_legs", "i3_heavy_leggings"},
{"armor_feet", "i3_heavy_boots"},
{"armor_shield", "i3_heavy_shield"},
}
local function check_group(def, group)
return def.groups[group] and def.groups[group] > 0
end
armor:register_on_equip(function(player, idx, stack)
local _, armor_inv = armor:get_valid_player(player, "3d_armor")
local def = stack:get_definition()
local name = player:get_player_name()
local data = i3.data[name]
for i, v in ipairs(group_indexes) do
local group, sound = unpack(v)
local stackname = stack:get_name()
if stackname:find"wood" or stackname:find"stone" or stackname:find"cactus" then
sound = sound:gsub("heavy", "light")
end
if i == idx and check_group(def, group) then
data.armor_allow = sound
return armor:register_on_update(set_fs)
end
end
data.armor_disallow = true
armor_inv:remove_item("armor", stack)
end)
armor:register_on_update(function(player)
local _, armor_inv = armor:get_valid_player(player, "3d_armor")
if not armor_inv then return end
for i = 1, 5 do
local stack = armor_inv:get_stack("armor", i)
local def = stack:get_definition()
for j, v in ipairs(group_indexes) do
local group = v[1]
if check_group(def, group) and i ~= j then
armor_inv:set_stack("armor", i, armor_inv:get_stack("armor", j))
armor_inv:set_stack("armor", j, stack)
return play_sound(player:get_player_name(), "i3_cannot", 0.8)
end
end
end
end)
core.register_on_player_inventory_action(function(player, action, _, info)
if action ~= "take" then return end
local name = player:get_player_name()
local data = i3.data[name]
if data.armor_disallow then
local inv = player:get_inventory()
inv:set_stack("main", info.index, info.stack)
data.armor_disallow = nil
play_sound(name, "i3_cannot", 0.8)
elseif data.armor_allow then
play_sound(name, data.armor_allow, 0.8)
data.armor_allow = nil
end
end)
end end
if core.global_exists("skins") then if core.global_exists"skins" then
i3.modules.skins = true i3.modules.skins = true
end end
if core.global_exists("awards") then if core.global_exists"hb" then
i3.modules.hudbars = true
end
if core.global_exists"awards" then
i3.modules.awards = true i3.modules.awards = true
core.register_on_craft(function(_, player) core.register_on_craft(function(_, player)
@ -134,25 +211,26 @@ local function init_data(player, info)
data.player_name = name data.player_name = name
data.filter = "" data.filter = ""
data.pagenum = 1 data.pagenum = 1
data.skin_pagenum = 1
data.items = i3.init_items data.items = i3.init_items
data.items_raw = i3.init_items data.items_raw = i3.init_items
data.favs = {} data.favs = {}
data.sort = "alphabetical"
data.show_setting = "home" data.show_setting = "home"
data.ignore_hotbar = false data.ignore_hotbar = false
data.auto_sorting = false data.auto_sorting = false
data.reverse_sorting = false data.reverse_sorting = false
data.inv_compress = true data.inv_compress = true
data.export_counts = {} data.crafting_counts = {}
data.sort = 1
data.tab = 1 data.tab = 1
data.itab = 1 data.itab = 1
data.subcat = 1 data.subcat = 1
data.scrbar_inv = 0 data.scrbar_inv = 0
data.font_size = data.font_size or 0
data.lang_code = get_lang_code(info) data.lang_code = get_lang_code(info)
data.fs_version = info.formspec_version data.fs_version = info.formspec_version
local inv = player:get_inventory() update_inv_size(player, data)
inv:set_size("main", i3.settings.inv_size)
core.after(0, set_fs, player) core.after(0, set_fs, player)
end end
@ -175,7 +253,7 @@ local function save_data(player_name)
storage:set_string("data", slz(_data)) storage:set_string("data", slz(_data))
end end
core.register_on_joinplayer(function(player) insert(core.registered_on_joinplayers, 1, function(player)
local name = player:get_player_name() local name = player:get_player_name()
local info = core.get_player_information and core.get_player_information(name) local info = core.get_player_information and core.get_player_information(name)

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@ -9,6 +9,14 @@ local fmt, find, match, gmatch, sub, split, lower, upper =
string.format, string.find, string.match, string.gmatch, string.format, string.find, string.match, string.gmatch,
string.sub, string.split, string.lower, string.upper string.sub, string.split, string.lower, string.upper
if not core.registered_privileges.creative then
core.register_privilege("creative", {
description = "Allow player to use creative inventory",
give_to_singleplayer = false,
give_to_admin = false,
})
end
local old_is_creative_enabled = core.is_creative_enabled local old_is_creative_enabled = core.is_creative_enabled
function core.is_creative_enabled(name) function core.is_creative_enabled(name)
@ -69,6 +77,16 @@ local function toupper(str)
return str:gsub("%f[%w]%l", upper):gsub("_", " ") return str:gsub("%f[%w]%l", upper):gsub("_", " ")
end end
local function utf8_len(str)
local c = 0
for _ in str:gmatch"[%z\1-\127\194-\244][\128-\191]*" do -- Arguably working duct-tape code
c++
end
return c
end
local function get_bag_description(data, stack) local function get_bag_description(data, stack)
local desc = translate(data.lang_code, stack:get_description()) local desc = translate(data.lang_code, stack:get_description())
desc = split(desc, "(")[1] or desc desc = split(desc, "(")[1] or desc
@ -101,7 +119,7 @@ local function search(data)
for i = 1, #data.items_raw do for i = 1, #data.items_raw do
local item = data.items_raw[i] local item = data.items_raw[i]
local def = reg_items[item] local def = reg_items[item]
local desc = lower(translate(data.lang_code, def and def.description)) or "" local desc = lower(translate(data.lang_code, def.description)) or ""
local search_in = fmt("%s %s", item, desc) local search_in = fmt("%s %s", item, desc)
local temp, j, to_add = {}, 1 local temp, j, to_add = {}, 1
@ -228,9 +246,7 @@ local function is_group(item)
end end
local function extract_groups(str) local function extract_groups(str)
if sub(str, 1, 6) == "group:" then
return split(sub(str, 7), ",") return split(sub(str, 7), ",")
end
end end
local function item_has_groups(item_groups, groups) local function item_has_groups(item_groups, groups)
@ -247,30 +263,56 @@ local function valid_item(def)
def.description and def.description ~= "" def.description and def.description ~= ""
end end
local function groups_to_items(groups, get_all) local function get_group_stereotype(group)
if not get_all and #groups == 1 then
local group = groups[1]
local stereotype = i3.group_stereotypes[group] local stereotype = i3.group_stereotypes[group]
local def = reg_items[stereotype] local def = reg_items[stereotype]
if valid_item(def) then if valid_item(def) then
return stereotype return stereotype
end end
end end
local function groups_to_items(groups)
local names = {} local names = {}
for name, def in pairs(reg_items) do for name, def in pairs(reg_items) do
if valid_item(def) and item_has_groups(def.groups, groups) then if valid_item(def) and item_has_groups(def.groups, groups) then
if get_all then
insert(names, name) insert(names, name)
else
return name
end
end end
end end
return get_all and names or "" sort(names)
return names
end
local function is_cube(drawtype)
return drawtype == "normal" or drawtype == "liquid" or
sub(drawtype, 1, 9) == "glasslike" or
sub(drawtype, 1, 8) == "allfaces"
end
local function get_cube(tiles)
if not true_table(tiles) then
return "i3_blank.png"
end
local top = tiles[1] or "i3_blank.png"
if is_table(top) then
top = top.name or top.image
end
local left = tiles[3] or top or "i3_blank.png"
if is_table(left) then
left = left.name or left.image
end
local right = tiles[5] or left or "i3_blank.png"
if is_table(right) then
right = right.name or right.image
end
return core.inventorycube(top, left, right)
end end
local function apply_recipe_filters(recipes, player) local function apply_recipe_filters(recipes, player)
@ -366,22 +408,24 @@ end
local function craft_stack(player, data, craft_rcp) local function craft_stack(player, data, craft_rcp)
local inv = player:get_inventory() local inv = player:get_inventory()
local rcp_usg = craft_rcp and "recipe" or "usage" local rcp_usg = craft_rcp and "recipe" or "usage"
local rcp_def = rcp_usg == "recipe" and data.recipes[data.rnum] or data.usages[data.unum]
local output = craft_rcp and data.recipes[data.rnum].output or data.usages[data.unum].output local output = craft_rcp and data.recipes[data.rnum].output or data.usages[data.unum].output
output = ItemStack(output) output = ItemStack(output)
local stackname, stackcount, stackmax = output:get_name(), output:get_count(), output:get_stack_max() local stackname, stackcount, stackmax = output:get_name(), output:get_count(), output:get_stack_max()
local scrbar_val = data[fmt("scrbar_%s", craft_rcp and "rcp" or "usg")] or 1 local scrbar_val = data[fmt("scrbar_%s", craft_rcp and "rcp" or "usg")] or 1
for name, count in pairs(data.export_counts[rcp_usg].rcp) do for name, count in pairs(data.crafting_counts[rcp_usg].rcp) do
local items = {[name] = count} local items = {[name] = count}
if is_group(name) then if is_group(name) then
items = {} items = {}
local groups = extract_groups(name) local groups = extract_groups(name)
local item_groups = groups_to_items(groups, true) local groupname = name:sub(7)
local item_groups = i3.groups[groupname].items or groups_to_items(groups)
local remaining = count local remaining = count
for _, item in ipairs(item_groups) do for _, item in ipairs(item_groups) do
for _name, _count in pairs(data.export_counts[rcp_usg].inv) do for _name, _count in pairs(data.crafting_counts[rcp_usg].inv) do
if item == _name and remaining > 0 then if item == _name and remaining > 0 then
local c = min(remaining, _count) local c = min(remaining, _count)
items[item] = c items[item] = c
@ -398,6 +442,12 @@ local function craft_stack(player, data, craft_rcp)
end end
end end
if rcp_def.replacements then
for _, pair in ipairs(rcp_def.replacements) do
get_stack(player, ItemStack(pair[2]))
end
end
local count = stackcount * scrbar_val local count = stackcount * scrbar_val
local iter = ceil(count / stackmax) local iter = ceil(count / stackmax)
local leftover = count local leftover = count
@ -427,27 +477,16 @@ local function safe_teleport(player, pos)
player:set_pos(p) player:set_pos(p)
end end
local function get_sorting_idx(name) local function sorter(inv, data, mode)
local idx = 1
for i, def in ipairs(i3.sorting_methods) do
if name == def.name then
idx = i
end
end
return idx
end
local function sorter(inv, reverse, mode)
sort(inv, function(a, b) sort(inv, function(a, b)
if mode == 1 then if mode == 1 then
a, b = a:get_name(), b:get_name() a = translate(data.lang_code, a:get_short_description())
b = translate(data.lang_code, b:get_short_description())
else else
a, b = a:get_count(), b:get_count() a, b = a:get_count(), b:get_count()
end end
if reverse then if data.reverse_sorting then
return a > b return a > b
end end
@ -514,31 +553,11 @@ local function compress_items(list, start_i)
return new_inv return new_inv
end end
local function drop_items(player, inv, list, start_i, rej)
for i = start_i, #list do
local stack = list[i]
local name = stack:get_name()
for _, it in ipairs(rej) do
if name == it then
spawn_item(player, stack)
inv:set_stack("main", i, ItemStack(""))
end
end
end
return inv:get_list"main"
end
local function sort_inventory(player, data) local function sort_inventory(player, data)
local inv = player:get_inventory() local inv = player:get_inventory()
local list = inv:get_list"main" local list = inv:get_list"main"
local size = inv:get_size"main" local size = inv:get_size"main"
local start_i = data.ignore_hotbar and (i3.settings.hotbar_len + 1) or 1 local start_i = data.ignore_hotbar and (data.hotbar_len + 1) or 1
if true_table(data.drop_items) then
list = drop_items(player, inv, list, start_i, data.drop_items)
end
if data.inv_compress then if data.inv_compress then
list = compress_items(list, start_i) list = compress_items(list, start_i)
@ -546,8 +565,7 @@ local function sort_inventory(player, data)
list = pre_sorting(list, start_i) list = pre_sorting(list, start_i)
end end
local idx = get_sorting_idx(data.sort) local new_inv = i3.sorting_methods[data.sort].func(list, data)
local new_inv = i3.sorting_methods[idx].func(list, data)
if not new_inv then return end if not new_inv then return end
if not data.ignore_hotbar then if not data.ignore_hotbar then
@ -570,10 +588,12 @@ local function reset_data(data)
data.scrbar_rcp = 1 data.scrbar_rcp = 1
data.scrbar_usg = 1 data.scrbar_usg = 1
data.query_item = nil data.query_item = nil
data.enable_search = nil
data.goto_page = nil
data.recipes = nil data.recipes = nil
data.usages = nil data.usages = nil
data.export_rcp = nil data.crafting_rcp = nil
data.export_usg = nil data.crafting_usg = nil
data.alt_items = nil data.alt_items = nil
data.confirm_trash = nil data.confirm_trash = nil
data.show_settings = nil data.show_settings = nil
@ -589,7 +609,7 @@ local function add_hud_waypoint(player, name, pos, color)
return player:hud_add { return player:hud_add {
hud_elem_type = "waypoint", hud_elem_type = "waypoint",
name = name, name = name,
text = " m", text = "m",
world_pos = pos, world_pos = pos,
number = color, number = color,
z_index = -300, z_index = -300,
@ -603,6 +623,24 @@ local function get_detached_inv(name, player_name)
} }
end end
local function update_inv_size(player, data)
data.hotbar_len = data.legacy_inventory and 8 or 9
data.inv_size = 4 * data.hotbar_len
local inv = player:get_inventory()
inv:set_size("main", data.inv_size)
player:hud_set_hotbar_itemcount(data.hotbar_len)
core.after(0, function()
if data.legacy_inventory then
player:hud_set_hotbar_image"gui_hotbar.png"
else
player:hud_set_hotbar_image"i3_hotbar.png"
end
end)
end
-- Much faster implementation of `unpack` -- Much faster implementation of `unpack`
local function createunpack(n) local function createunpack(n)
local ret = {"local t = ... return "} local ret = {"local t = ... return "}
@ -630,6 +668,7 @@ local _ = {
extract_groups = extract_groups, extract_groups = extract_groups,
item_has_groups = item_has_groups, item_has_groups = item_has_groups,
groups_to_items = groups_to_items, groups_to_items = groups_to_items,
get_group_stereotype = get_group_stereotype,
-- Compression -- Compression
compressible = compressible, compressible = compressible,
@ -640,7 +679,6 @@ local _ = {
sorter = sorter, sorter = sorter,
get_recipes = get_recipes, get_recipes = get_recipes,
sort_inventory = sort_inventory, sort_inventory = sort_inventory,
get_sorting_idx = get_sorting_idx,
sort_by_category = sort_by_category, sort_by_category = sort_by_category,
apply_recipe_filters = apply_recipe_filters, apply_recipe_filters = apply_recipe_filters,
@ -657,6 +695,8 @@ local _ = {
msg = msg, msg = msg,
-- Misc. functions -- Misc. functions
is_cube = is_cube,
get_cube = get_cube,
ItemStack = ItemStack, ItemStack = ItemStack,
valid_item = valid_item, valid_item = valid_item,
spawn_item = spawn_item, spawn_item = spawn_item,
@ -682,6 +722,7 @@ local _ = {
-- Inventory -- Inventory
get_stack = get_stack, get_stack = get_stack,
craft_stack = craft_stack, craft_stack = craft_stack,
update_inv_size = update_inv_size,
get_detached_inv = get_detached_inv, get_detached_inv = get_detached_inv,
get_bag_description = get_bag_description, get_bag_description = get_bag_description,
create_inventory = core.create_detached_inventory, create_inventory = core.create_detached_inventory,
@ -709,6 +750,7 @@ local _ = {
match = string.match, match = string.match,
gmatch = string.gmatch, gmatch = string.gmatch,
toupper = toupper, toupper = toupper,
utf8_len = utf8_len,
-- Table -- Table
maxn = table.maxn, maxn = table.maxn,

View File

@ -10,6 +10,9 @@ local trash = create_inventory("i3_trash", {
inv:set_list(listname, {}) inv:set_list(listname, {})
local name = player:get_player_name() local name = player:get_player_name()
local data = i3.data[name]
data.armor_allow = nil
play_sound(name, "i3_trash", 1.0) play_sound(name, "i3_trash", 1.0)
if not core.is_creative_enabled(name) then if not core.is_creative_enabled(name) then

View File

@ -1,12 +1,12 @@
local set_fs = i3.set_fs local set_fs = i3.set_fs
IMPORT("vec_eq", "vec_round")
IMPORT("reg_items", "reg_aliases") IMPORT("reg_items", "reg_aliases")
IMPORT("min", "max", "vec_eq", "vec_round")
IMPORT("S", "random", "translate", "ItemStack") IMPORT("S", "random", "translate", "ItemStack")
IMPORT("sort", "copy", "insert", "remove", "indexof") IMPORT("sort", "copy", "insert", "remove", "indexof")
IMPORT("fmt", "find", "match", "sub", "lower", "split", "toupper") IMPORT("fmt", "find", "match", "sub", "lower", "split", "toupper")
IMPORT("msg", "is_fav", "pos_to_str", "str_to_pos", "add_hud_waypoint", "play_sound", "reset_data") IMPORT("msg", "is_fav", "pos_to_str", "str_to_pos", "add_hud_waypoint", "play_sound", "reset_data")
IMPORT("search", "get_sorting_idx", "sort_inventory", "sort_by_category", "get_recipes", "get_detached_inv") IMPORT("search", "sort_inventory", "sort_by_category", "get_recipes", "get_detached_inv", "update_inv_size")
IMPORT("valid_item", "get_stack", "craft_stack", "clean_name", "compressible", "check_privs", "safe_teleport") IMPORT("valid_item", "get_stack", "craft_stack", "clean_name", "compressible", "check_privs", "safe_teleport")
local function inv_fields(player, data, fields) local function inv_fields(player, data, fields)
@ -14,15 +14,9 @@ local function inv_fields(player, data, fields)
local inv = player:get_inventory() local inv = player:get_inventory()
local sb_inv = fields.scrbar_inv local sb_inv = fields.scrbar_inv
if fields.skins then if sb_inv and sub(sb_inv, 1, 3) == "CHG" then
local id = tonumber(fields.skins) data.scrbar_inv = tonumber(match(sb_inv, "%d+"))
local _skins = skins.get_skinlist_for_player(name) return
skins.set_player_skin(player, _skins[id])
end
if fields.drop_items then
local items = split(fields.drop_items, ",")
data.drop_items = items
end end
for field in pairs(fields) do for field in pairs(fields) do
@ -38,9 +32,18 @@ local function inv_fields(player, data, fields)
data[str] = true data[str] = true
end end
if str == "legacy_inventory" then
update_inv_size(player, data)
end
elseif sub(field, 1, 8) == "setting_" then elseif sub(field, 1, 8) == "setting_" then
data.show_setting = match(field, "_(%w+)$") data.show_setting = match(field, "_(%w+)$")
elseif sub(field, 1, 9) == "skin_btn_" then
local id = tonumber(field:match("%d+"))
local _skins = skins.get_skinlist_for_player(name)
skins.set_player_skin(player, _skins[id])
elseif find(field, "waypoint_%d+") then elseif find(field, "waypoint_%d+") then
local id, action = match(field, "_(%d+)_(%w+)$") local id, action = match(field, "_(%d+)_(%w+)$")
id = tonumber(id) id = tonumber(id)
@ -90,6 +93,11 @@ local function inv_fields(player, data, fields)
data.show_settings = nil data.show_settings = nil
data.waypoint_see = nil data.waypoint_see = nil
data.bag_rename = nil data.bag_rename = nil
data.goto_page = nil
if data.filter == "" then
data.enable_search = nil
end
elseif fields.trash then elseif fields.trash then
data.show_settings = nil data.show_settings = nil
@ -120,19 +128,8 @@ local function inv_fields(player, data, fields)
elseif fields.sort then elseif fields.sort then
sort_inventory(player, data) sort_inventory(player, data)
elseif fields.prev_sort or fields.next_sort then elseif fields.dd_sorting_method then
local idx = get_sorting_idx(data.sort) data.sort = tonumber(fields.dd_sorting_method)
local tot = #i3.sorting_methods
idx -= (fields.prev_sort and 1 or -1)
if idx > tot then
idx = 1
elseif idx == 0 then
idx = tot
end
data.sort = i3.sorting_methods[idx].name
elseif fields.home then elseif fields.home then
if not data.home then if not data.home then
@ -150,6 +147,9 @@ local function inv_fields(player, data, fields)
elseif fields.bag_rename then elseif fields.bag_rename then
data.bag_rename = true data.bag_rename = true
elseif fields.sb_font_size then
data.font_size = tonumber(fields.sb_font_size:match"-?%d+$")
elseif fields.confirm_rename then elseif fields.confirm_rename then
local bag = get_detached_inv("bag", name) local bag = get_detached_inv("bag", name)
local bagstack = bag:get_stack("main", 1) local bagstack = bag:get_stack("main", 1)
@ -169,10 +169,6 @@ local function inv_fields(player, data, fields)
data.bag = bagstack:to_string() data.bag = bagstack:to_string()
data.bag_rename = nil data.bag_rename = nil
elseif sb_inv and sub(sb_inv, 1, 3) == "CHG" then
data.scrbar_inv = tonumber(match(sb_inv, "%d+"))
return
elseif fields.waypoint_add then elseif fields.waypoint_add then
local max_waypoints = i3.settings.max_waypoints local max_waypoints = i3.settings.max_waypoints
@ -186,7 +182,7 @@ local function inv_fields(player, data, fields)
for _, v in ipairs(data.waypoints) do for _, v in ipairs(data.waypoints) do
if vec_eq(vec_round(pos), vec_round(str_to_pos(v.pos))) then if vec_eq(vec_round(pos), vec_round(str_to_pos(v.pos))) then
play_sound(name, "i3_cannot", 0.8) play_sound(name, "i3_cannot", 0.8)
return msg(name, S"You already set a waypoint at this position") return msg(name, S"You already have set a waypoint at this position")
end end
end end
@ -215,10 +211,10 @@ local function inv_fields(player, data, fields)
return set_fs(player) return set_fs(player)
end end
local function select_item(player, data, _f) local function select_item(player, data, fields)
local item local item
for field in pairs(_f) do for field in pairs(fields) do
if find(field, ":") then if find(field, ":") then
item = field item = field
break break
@ -301,21 +297,32 @@ local function select_item(player, data, _f)
data.unum = 1 data.unum = 1
data.scrbar_rcp = 1 data.scrbar_rcp = 1
data.scrbar_usg = 1 data.scrbar_usg = 1
data.export_rcp = nil data.crafting_rcp = nil
data.export_usg = nil data.crafting_usg = nil
end end
end end
local function rcp_fields(player, data, fields) local function rcp_fields(player, data, fields)
local sb_rcp, sb_usg = fields.scrbar_rcp, fields.scrbar_usg local sb_rcp, sb_usg = fields.scrbar_rcp, fields.scrbar_usg
if not data.hide_tabs and fields.filter and fields.filter == "" then
data.enable_search = nil
end
if fields.cancel then if fields.cancel then
reset_data(data) reset_data(data)
elseif fields.exit then elseif fields.exit then
data.query_item = nil data.query_item = nil
elseif fields.key_enter_field == "filter" or fields.search then elseif fields.enable_search then
if data.hide_tabs then
data.enable_search = not data.enable_search
else
data.enable_search = true
end
elseif fields.filter and (fields.key_enter_field == "filter" or fields.search) then
if fields.filter == "" then if fields.filter == "" then
reset_data(data) reset_data(data)
return set_fs(player) return set_fs(player)
@ -333,6 +340,14 @@ local function rcp_fields(player, data, fields)
sort_by_category(data) sort_by_category(data)
end end
elseif fields.pagenum then
data.goto_page = not data.goto_page
elseif fields.goto_page then
local pagenum = tonumber(fields.goto_page)
data.pagenum = max(1, min(data.pagemax, pagenum or data.pagenum))
data.goto_page = nil
elseif fields.prev_page or fields.next_page then elseif fields.prev_page or fields.next_page then
if data.pagemax == 1 then return end if data.pagemax == 1 then return end
data.pagenum -= (fields.prev_page and 1 or -1) data.pagenum -= (fields.prev_page and 1 or -1)
@ -343,16 +358,26 @@ local function rcp_fields(player, data, fields)
data.pagenum = data.pagemax data.pagenum = data.pagemax
end end
elseif fields.prev_skin or fields.next_skin then
if data.skin_pagemax == 1 then return end
data.skin_pagenum -= (fields.prev_skin and 1 or -1)
if data.skin_pagenum > data.skin_pagemax then
data.skin_pagenum = 1
elseif data.skin_pagenum == 0 then
data.skin_pagenum = data.skin_pagemax
end
elseif fields.prev_recipe or fields.next_recipe then elseif fields.prev_recipe or fields.next_recipe then
local num = data.rnum + (fields.prev_recipe and -1 or 1) local num = data.rnum + (fields.prev_recipe and -1 or 1)
data.rnum = data.recipes[num] and num or (fields.prev_recipe and #data.recipes or 1) data.rnum = data.recipes[num] and num or (fields.prev_recipe and #data.recipes or 1)
data.export_rcp = nil data.crafting_rcp = nil
data.scrbar_rcp = 1 data.scrbar_rcp = 1
elseif fields.prev_usage or fields.next_usage then elseif fields.prev_usage or fields.next_usage then
local num = data.unum + (fields.prev_usage and -1 or 1) local num = data.unum + (fields.prev_usage and -1 or 1)
data.unum = data.usages[num] and num or (fields.prev_usage and #data.usages or 1) data.unum = data.usages[num] and num or (fields.prev_usage and #data.usages or 1)
data.export_usg = nil data.crafting_usg = nil
data.scrbar_usg = 1 data.scrbar_usg = 1
elseif fields.fav then elseif fields.fav then
@ -364,17 +389,17 @@ local function rcp_fields(player, data, fields)
remove(data.favs, fav) remove(data.favs, fav)
end end
elseif fields.export_rcp or fields.export_usg then elseif fields.crafting_rcp or fields.crafting_usg then
if fields.export_rcp then if fields.crafting_rcp then
data.export_rcp = not data.export_rcp data.crafting_rcp = not data.crafting_rcp
if not data.export_rcp then if not data.crafting_rcp then
data.scrbar_rcp = 1 data.scrbar_rcp = 1
end end
else else
data.export_usg = not data.export_usg data.crafting_usg = not data.crafting_usg
if not data.export_usg then if not data.crafting_usg then
data.scrbar_usg = 1 data.scrbar_usg = 1
end end
end end
@ -387,10 +412,10 @@ local function rcp_fields(player, data, fields)
craft_stack(player, data, fields.craft_rcp) craft_stack(player, data, fields.craft_rcp)
if fields.craft_rcp then if fields.craft_rcp then
data.export_rcp = nil data.crafting_rcp = nil
data.scrbar_rcp = 1 data.scrbar_rcp = 1
else else
data.export_usg = nil data.crafting_usg = nil
data.scrbar_usg = 1 data.scrbar_usg = 1
end end
else else
@ -408,14 +433,14 @@ core.register_on_player_receive_fields(function(player, formname, fields)
return false return false
end end
-- No-op buttons -- No-op buttons
if fields.player_name or fields.awards or fields.home_pos or fields.pagenum or if fields.player_name or fields.awards or fields.home_pos or fields.no_item or
fields.no_item or fields.no_rcp or fields.select_sorting or fields.sort_method or fields.no_rcp or fields.select_sorting or fields.sort_method or fields.bg_content or
fields.bg_content then fields.quick_crafting then
return false return false
end end
--print(dump(fields)) -- print(dump(fields))
local data = i3.data[name] local data = i3.data[name]
if not data then return end if not data then return end

View File

@ -11,6 +11,7 @@ i3.group_stereotypes = {
stone = "default:stone", stone = "default:stone",
leaves = "default:leaves", leaves = "default:leaves",
coal = "default:coal_lump", coal = "default:coal_lump",
fence = "default:fence_wood",
vessel = "vessels:glass_bottle", vessel = "vessels:glass_bottle",
flower = "flowers:dandelion_yellow", flower = "flowers:dandelion_yellow",
water_bucket = "bucket:bucket_water", water_bucket = "bucket:bucket_water",
@ -26,6 +27,7 @@ i3.group_names = {
glass = S"Any glass", glass = S"Any glass",
stick = S"Any stick", stick = S"Any stick",
stone = S"Any stone", stone = S"Any stone",
fence = S"Any fence",
carpet = S"Any carpet", carpet = S"Any carpet",
flower = S"Any flower", flower = S"Any flower",
leaves = S"Any leaves", leaves = S"Any leaves",

File diff suppressed because it is too large Load Diff

View File

@ -1,4 +1,4 @@
IMPORT("get_connected_players", "str_to_pos", "add_hud_waypoint") IMPORT("ceil", "get_connected_players", "str_to_pos", "add_hud_waypoint")
local function init_hud(player) local function init_hud(player)
local name = player:get_player_name() local name = player:get_player_name()
@ -32,14 +32,18 @@ local function init_hud(player)
z_index = 0xDEAD, z_index = 0xDEAD,
style = 1, style = 1,
}, },
}
if not i3.settings.legacy_inventory then wielditem = player:hud_add {
core.after(0, function() hud_elem_type = "text",
player:hud_set_hotbar_itemcount(i3.settings.hotbar_len) position = {x = 0.5, y = 1},
player:hud_set_hotbar_image"i3_hotbar.png" offset = {x = 0, y = -65 - (i3.modules.hudbars and (ceil(hb.hudbars_count / 2) * 25) or 25)},
end) alignment = {x = 0, y = -1},
end number = 0xffffff,
text = "",
z_index = 0xDEAD,
style = 1,
},
}
end end
local function show_hud(player, data) local function show_hud(player, data)
@ -91,6 +95,46 @@ local function show_hud(player, data)
end end
end end
core.register_globalstep(function(dt)
local players = get_connected_players()
players[0] = #players
for i = 1, players[0] do
local player = players[i]
local name = player:get_player_name()
local data = i3.data[name]
if not data then return end
if not data.wielditem_hud then
player:hud_change(data.hud.wielditem, "text", "")
return
end
data.timer = (data.timer or 0) + dt
local wieldidx = player:get_wield_index()
if wieldidx == data.old_wieldidx then
if data.timer >= i3.settings.wielditem_fade_after then
player:hud_change(data.hud.wielditem, "text", "")
end
return
end
data.timer = 0
data.old_wieldidx = wieldidx
local wielditem = player:get_wielded_item()
local meta = wielditem:get_meta()
local meta_desc = meta:get_string"short_description"
meta_desc = meta_desc:gsub("\27", "")
meta_desc = core.strip_colors(meta_desc)
local desc = meta_desc ~= "" and meta_desc or wielditem:get_short_description()
player:hud_change(data.hud.wielditem, "text", desc:trim())
end
end)
core.register_globalstep(function() core.register_globalstep(function()
local players = get_connected_players() local players = get_connected_players()
players[0] = #players players[0] = #players

View File

@ -3,6 +3,8 @@
local fmt, split = string.format, string.split local fmt, split = string.format, string.split
local var = "[%w%.%[%]\"\'_]" local var = "[%w%.%[%]\"\'_]"
local modpath = core.get_modpath"i3"
local _,_, fs_elements = dofile(modpath .. "/src/styles.lua")
local operators = { local operators = {
["([%+%-%*%^/&|])="] = function(a, b, c) ["([%+%-%*%^/&|])="] = function(a, b, c)
@ -43,6 +45,16 @@ local function compile(data)
return "local " .. a:gsub("\"", "") .. " = i3.get(" .. a .. ")" return "local " .. a:gsub("\"", "") .. " = i3.get(" .. a .. ")"
end) end)
data = data:gsub("([%w_]+)%(", function(a)
if fs_elements[a] then
return fmt("fs('%s',", a)
end
end)
data = data:gsub("([%w_]+)-%-\n", function(a)
return fmt("%s = %s - 1", a, a)
end)
for op, func in pairs(operators) do for op, func in pairs(operators) do
data = data:gsub("(" .. var .. "+)%s?" .. op .. "%s?(" .. var .. "*)", func) data = data:gsub("(" .. var .. "+)%s?" .. op .. "%s?(" .. var .. "*)", func)
end end

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@ -32,7 +32,9 @@ local function item_in_inv(item, inv_items)
local inv_items_size = #inv_items local inv_items_size = #inv_items
if is_group(item) then if is_group(item) then
local groups = extract_groups(item) local groupname = item:sub(7)
local group_cache = i3.groups[groupname]
local groups = group_cache and group_cache.groups or extract_groups(item)
for i = 1, inv_items_size do for i = 1, inv_items_size do
local def = core.registered_items[inv_items[i]] local def = core.registered_items[inv_items[i]]
@ -89,6 +91,10 @@ local item_lists = {"main", "craft", "craftpreview"}
local function get_inv_items(player) local function get_inv_items(player)
local inv = player:get_inventory() local inv = player:get_inventory()
if not inv then
return {}
end
local stacks = {} local stacks = {}
for i = 1, #item_lists do for i = 1, #item_lists do

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@ -1,10 +1,14 @@
local fmt = string.format
local PNG = { local PNG = {
blank = "i3_blank.png", blank = "i3_blank.png",
bg = "i3_bg.png", bg = "i3_bg.png",
bg_full = "i3_bg_full.png", bg_full = "i3_bg_full.png",
bg_goto = "i3_bg_goto.png",
bg_content = "i3_bg_content.png", bg_content = "i3_bg_content.png",
bar = "i3_bar.png", bar = "i3_bar.png",
hotbar = "i3_hotbar.png", hotbar = "i3_hotbar.png",
highlight = "i3_highlight.png",
search = "i3_search.png", search = "i3_search.png",
heart = "i3_heart.png", heart = "i3_heart.png",
heart_half = "i3_heart_half.png", heart_half = "i3_heart_half.png",
@ -22,8 +26,9 @@ local PNG = {
book = "i3_book.png", book = "i3_book.png",
sign = "i3_sign.png", sign = "i3_sign.png",
cancel = "i3_cancel.png", cancel = "i3_cancel.png",
export = "i3_export.png", crafting = "i3_crafting.png",
slot = "i3_slot.png", slot = "i3_slot.png^\\[resize:128x128",
pagenum_hover = "i3_slot.png^\\[resize:128x128^\\[opacity:130",
tab = "i3_tab.png", tab = "i3_tab.png",
tab_small = "i3_tab_small.png", tab_small = "i3_tab_small.png",
tab_top = "i3_tab.png^\\[transformFY", tab_top = "i3_tab.png^\\[transformFY",
@ -42,10 +47,17 @@ local PNG = {
home = "i3_home.png", home = "i3_home.png",
flag = "i3_flag.png", flag = "i3_flag.png",
edit = "i3_edit.png", edit = "i3_edit.png",
no_result = "i3_no_result.png",
find_more = "i3_find_more.png",
search_outline = "i3_search_outline.png",
search_outline_trim = "i3_search_outline_trim.png",
all = "i3_all.png",
node = "i3_node.png",
item = "i3_item.png",
cancel_hover = "i3_cancel.png^\\[brighten", cancel_hover = "i3_cancel.png^\\[brighten",
search_hover = "i3_search.png^\\[brighten", search_hover = "i3_search.png^\\[brighten",
export_hover = "i3_export.png^\\[brighten", crafting_hover = "i3_crafting.png^\\[brighten",
trash_hover = "i3_trash.png^\\[brighten^\\[colorize:#f00:100", trash_hover = "i3_trash.png^\\[brighten^\\[colorize:#f00:100",
compress_hover = "i3_compress.png^\\[brighten", compress_hover = "i3_compress.png^\\[brighten",
sort_hover = "i3_sort.png^\\[brighten", sort_hover = "i3_sort.png^\\[brighten",
@ -65,6 +77,9 @@ local PNG = {
exit_hover = "i3_exit.png^\\[brighten", exit_hover = "i3_exit.png^\\[brighten",
home_hover = "i3_home.png^\\[brighten", home_hover = "i3_home.png^\\[brighten",
edit_hover = "i3_edit.png^\\[brighten", edit_hover = "i3_edit.png^\\[brighten",
all_hover = "i3_all_on.png^\\[brighten",
node_hover = "i3_node_on.png^\\[brighten",
item_hover = "i3_item_on.png^\\[brighten",
} }
local styles = string.format([[ local styles = string.format([[
@ -72,19 +87,19 @@ local styles = string.format([[
style_type[label,field;font_size=16] style_type[label,field;font_size=16]
style_type[button;border=false;content_offset=0] style_type[button;border=false;content_offset=0]
style_type[image_button,item_image_button,checkbox,dropdown;border=false;sound=i3_click] style_type[image_button,item_image_button,checkbox,dropdown;border=false;sound=i3_click]
style_type[item_image_button;bgimg_hovered=%s] style_type[item_image_button;bgimg_middle=9;padding=-9]
style_type[item_image_button:hovered;bgimg=%s]
style[;sound=]
style[nofav;sound=i3_cannot] style[nofav;sound=i3_cannot]
style[search;content_offset=0]
style[pagenum,no_item,no_rcp;font=bold;font_size=18] style[pagenum,no_item,no_rcp;font=bold;font_size=18]
style[enable_search:hovered;bgimg=%s]
style[enable_search:pressed;bgimg=%s^[opacity:178]
style[exit;fgimg=%s;fgimg_hovered=%s;content_offset=0] style[exit;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[cancel;fgimg=%s;fgimg_hovered=%s;content_offset=0] style[cancel;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[search;fgimg=%s;fgimg_hovered=%s;content_offset=0] style[prev_page,prev_recipe,prev_usage,prev_sort,prev_skin;fgimg=%s;fgimg_hovered=%s]
style[prev_page;fgimg=%s;fgimg_hovered=%s] style[next_page,next_recipe,next_usage,next_sort,next_skin;fgimg=%s;fgimg_hovered=%s]
style[next_page;fgimg=%s;fgimg_hovered=%s]
style[prev_recipe;fgimg=%s;fgimg_hovered=%s]
style[next_recipe;fgimg=%s;fgimg_hovered=%s]
style[prev_usage;fgimg=%s;fgimg_hovered=%s]
style[next_usage;fgimg=%s;fgimg_hovered=%s]
style[waypoint_add;fgimg=%s;fgimg_hovered=%s;content_offset=0] style[waypoint_add;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[bag_rename;fgimg=%s;fgimg_hovered=%s;content_offset=0] style[bag_rename;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[btn_bag,btn_armor,btn_skins;font=bold;font_size=18;content_offset=0;sound=i3_click] style[btn_bag,btn_armor,btn_skins;font=bold;font_size=18;content_offset=0;sound=i3_click]
@ -97,13 +112,9 @@ local styles = string.format([[
style[confirm_trash_yes;sound=i3_trash] style[confirm_trash_yes;sound=i3_trash]
]], ]],
PNG.slot, PNG.slot,
PNG.search_outline, PNG.search_outline,
PNG.exit, PNG.exit_hover, PNG.exit, PNG.exit_hover,
PNG.cancel, PNG.cancel_hover, PNG.cancel, PNG.cancel_hover,
PNG.search, PNG.search_hover,
PNG.prev, PNG.prev_hover,
PNG.next, PNG.next_hover,
PNG.prev, PNG.prev_hover,
PNG.next, PNG.next_hover,
PNG.prev, PNG.prev_hover, PNG.prev, PNG.prev_hover,
PNG.next, PNG.next_hover, PNG.next, PNG.next_hover,
PNG.add, PNG.add_hover, PNG.add, PNG.add_hover,
@ -116,9 +127,10 @@ local fs_elements = {
tooltip = "tooltip[%f,%f;%f,%f;%s]", tooltip = "tooltip[%f,%f;%f,%f;%s]",
button = "button[%f,%f;%f,%f;%s;%s]", button = "button[%f,%f;%f,%f;%s;%s]",
checkbox = "checkbox[%f,%f;%s;%s;%s]", checkbox = "checkbox[%f,%f;%s;%s;%s]",
slot = "image[%f,%f;%f,%f;" .. fmt("%s;9]", PNG.slot),
item_image = "item_image[%f,%f;%f,%f;%s]", item_image = "item_image[%f,%f;%f,%f;%s]",
hypertext = "hypertext[%f,%f;%f,%f;%s;%s]", hypertext = "hypertext[%f,%f;%f,%f;%s;%s]",
bg9 = "background9[%f,%f;%f,%f;%s;false;%u]", bg9 = "background9[%f,%f;%f,%f;%s;false;12]",
scrollbar = "scrollbar[%f,%f;%f,%f;%s;%s;%u]", scrollbar = "scrollbar[%f,%f;%f,%f;%s;%s;%u]",
model = "model[%f,%f;%f,%f;%s;%s;%s;%s;%s;%s;%s]", model = "model[%f,%f;%f,%f;%s;%s;%s;%s;%s;%s;%s]",
image_button = "image_button[%f,%f;%f,%f;%s;%s;%s]", image_button = "image_button[%f,%f;%f,%f;%s;%s;%s]",

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@ -16,30 +16,18 @@ i3.new_tab("test2", {
end, end,
}) })
i3.new_tab("test3", { i3.new_tab("test_creative", {
description = "Test 3", description = "Test creative",
access = function(player, data) access = function(player, data)
local name = player:get_player_name() local name = player:get_player_name()
if name == "singleplayer" then return core.is_creative_enabled(name)
return true
end
end, end,
formspec = function(player, data, fs) formspec = function(player, data, fs)
fs("label[3,1;Test 3]") fs("label[3,1;Creative enabled]")
end, end,
fields = function(player, data, fields) fields = i3.set_fs,
i3.set_fs(player, "label[3,2;Test extra_fs]")
end,
}) })
i3.override_tab("test2", {
description = "Test override",
image = "i3_mesepick.png",
formspec = function(player, data, fs)
fs("label[3,1;Override!]")
end,
})

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@ -1,6 +1,7 @@
local exec = os.execute local exec = os.execute
local fmt, find, sub = string.format, string.find, string.sub local fmt, find, sub = string.format, string.find, string.sub
local var = "[%w%.%[%]\"\'_]" local var = "[%w%.%[%]\"\'_]"
local _,_, fs_elements = dofile("../src/styles.lua")
exec "clear" exec "clear"
@ -34,7 +35,7 @@ local files = {
"caches", "caches",
"callbacks", "callbacks",
"common", "common",
"compress", "compression",
"detached_inv", "detached_inv",
"fields", "fields",
"groups", "groups",
@ -84,6 +85,16 @@ local function compile(data)
return "local " .. a:gsub("\"", "") .. " = i3.get(" .. a .. ")" return "local " .. a:gsub("\"", "") .. " = i3.get(" .. a .. ")"
end) end)
data = data:gsub("([%w_]+)%(", function(a)
if fs_elements[a] then
return fmt("fs('%s',", a)
end
end)
data = data:gsub("([%w_]+)-%-\n", function(a)
return fmt("%s = %s - 1", a, a)
end)
for op, func in pairs(operators) do for op, func in pairs(operators) do
data = data:gsub("(" .. var .. "+)%s?" .. op .. "%s?(" .. var .. "*)", func) data = data:gsub("(" .. var .. "+)%s?" .. op .. "%s?(" .. var .. "*)", func)
end end
@ -116,7 +127,7 @@ for _, p in ipairs(files) do
end end
end end
local _file = io.open(path:match("(.*)%.") .. ".l", "w") local _file = io.open(path:match("(.*)%.") .. ".lc", "w")
_file:write(data) _file:write(data)
_file:close() _file:close()
end end
@ -125,6 +136,6 @@ for _, p in ipairs(files) do
end end
exec "luacheck ../init.lua" exec "luacheck ../init.lua"
exec "luacheck ../src/operators.lua" exec "luacheck ../src/preprocessor.lua"
exec "luacheck ../src/*.l" exec "luacheck ../src/*.lc"
exec "rm ../src/*.l" exec "rm ../src/*.lc"