2017-05-29 22:04:10 +02:00

40 lines
1.1 KiB
Lua

local function update_timer(pos)
local timer = minetest.get_node_timer(pos)
timer:start(math.random(20)+10) -- 10-30 seconds
end
local function on_timer(pos)
local radius = 1
local water_nodes = minetest.find_nodes_in_area(
{x=pos.x-radius, y=pos.y-radius, z=pos.z-radius},
{x=pos.x+radius, y=pos.y+radius, z=pos.z+radius},
{"group:water"})
if water_nodes and #water_nodes>0 then
minetest.set_node(water_nodes[math.random(#water_nodes)], {name = "default:ice"})
end
update_timer(pos)
end
minetest.register_node("frozenenergy:crystal", {
description = "Frozen energy crystal",
--drawtype = "allfaces_optional",
waving = 1,
tiles = {"default_pine_needles.png^[colorize:blue:100^[noalpha^[colorize:white:90"},
paramtype = "light",
is_ground_content = false,
liquids_pointable = true,
groups = {snappy = 3},
sounds = default.node_sound_leaves_defaults(),
on_timer = on_timer,
on_construct = update_timer,
})
minetest.register_craft({
output = "frozenenergy:crystal",
recipe = {
{"", "default:copper_ingot", ""},
{"default:mese_crystal", "default:diamond", "default:mese_crystal"},
{"", "default:copper_ingot", ""}
}
})