remove oddly_breakable_by_hand group from obsidian glass

This commit is contained in:
Buckaroo Banzai 2022-05-16 17:50:59 +02:00
parent 4dad0f46e4
commit d4c99b63e4

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@ -64,7 +64,7 @@ minetest.register_node("framedglass:wooden_framed_obsidian_glass", {
tiles = {"framedglass_wooden_frame.png","framedglass_glass_face_clean.png"}, tiles = {"framedglass_wooden_frame.png","framedglass_glass_face_clean.png"},
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
groups = {cracky=3,oddly_breakable_by_hand=3}, groups = {cracky=3},
sounds = default.node_sound_glass_defaults(), sounds = default.node_sound_glass_defaults(),
}) })
@ -76,7 +76,7 @@ minetest.register_node("framedglass:steel_framed_obsidian_glass", {
sunlight_propagates = true, sunlight_propagates = true,
palette = "unifieddyes_palette_extended.png", palette = "unifieddyes_palette_extended.png",
airbrush_replacement_node = "framedglass:steel_framed_obsidian_glass_tinted", airbrush_replacement_node = "framedglass:steel_framed_obsidian_glass_tinted",
groups = {cracky=3, oddly_breakable_by_hand=3, ud_param2_colorable = 1}, groups = {cracky=3, ud_param2_colorable = 1},
sounds = default.node_sound_glass_defaults(), sounds = default.node_sound_glass_defaults(),
on_dig = unifieddyes.on_dig, on_dig = unifieddyes.on_dig,
}) })