remove oddly_breakable_by_hand
group from obsidian glass
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parent
4dad0f46e4
commit
d4c99b63e4
4
init.lua
4
init.lua
@ -64,7 +64,7 @@ minetest.register_node("framedglass:wooden_framed_obsidian_glass", {
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tiles = {"framedglass_wooden_frame.png","framedglass_glass_face_clean.png"},
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tiles = {"framedglass_wooden_frame.png","framedglass_glass_face_clean.png"},
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paramtype = "light",
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paramtype = "light",
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sunlight_propagates = true,
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sunlight_propagates = true,
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groups = {cracky=3,oddly_breakable_by_hand=3},
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groups = {cracky=3},
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sounds = default.node_sound_glass_defaults(),
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sounds = default.node_sound_glass_defaults(),
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})
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})
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@ -76,7 +76,7 @@ minetest.register_node("framedglass:steel_framed_obsidian_glass", {
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sunlight_propagates = true,
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sunlight_propagates = true,
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palette = "unifieddyes_palette_extended.png",
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palette = "unifieddyes_palette_extended.png",
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airbrush_replacement_node = "framedglass:steel_framed_obsidian_glass_tinted",
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airbrush_replacement_node = "framedglass:steel_framed_obsidian_glass_tinted",
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groups = {cracky=3, oddly_breakable_by_hand=3, ud_param2_colorable = 1},
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groups = {cracky=3, ud_param2_colorable = 1},
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sounds = default.node_sound_glass_defaults(),
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sounds = default.node_sound_glass_defaults(),
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on_dig = unifieddyes.on_dig,
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on_dig = unifieddyes.on_dig,
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})
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})
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