edit-cd2025/init.lua
2023-09-08 12:30:23 -05:00

203 lines
5.7 KiB
Lua

edit = {}
edit.player_data = {}
edit.paste_preview_max_entities = tonumber(minetest.settings:get("edit_paste_preview_max_entities") or 2000)
edit.max_operation_volume = tonumber(minetest.settings:get("edit_max_operation_volume") or 20000)
edit.fast_node_fill_threshold = tonumber(minetest.settings:get("edit_fast_node_fill_threshold") or 2000)
minetest.register_privilege("edit", {
description = "Allows usage of edit mod nodes",
give_to_singleplayer = true,
give_to_admin = true,
})
function edit.has_privilege(player)
local name = player:get_player_name()
if minetest.check_player_privs(name, {edit = true}) then
return true
else
minetest.chat_send_player(name, "Using edit nodes requires the edit privilege.")
return false
end
end
function edit.display_size_error(player)
local msg = "Operation too large. The maximum operation volume can be changed in Minetest settings."
minetest.chat_send_player(player:get_player_name(), msg)
end
function edit.on_place_checks(player)
return player and
player:is_player() and
edit.has_privilege(player)
end
function edit.reliable_show_formspec(player, name, formspec)
-- We need to do this nonsense because there is bug in Minetest
-- Sometimes no formspec is shown if you call minetest.show_formspec
-- from minetest.register_on_player_receive_fields
minetest.after(0.1, function()
if not player or not player:is_player() then return end
minetest.show_formspec(player:get_player_name(), name, formspec)
end)
end
minetest.register_on_joinplayer(function(player)
edit.player_data[player] = {
schematic_offset = vector.new(0, 0, 0),
mirror_mode = "x",
}
end)
minetest.register_on_leaveplayer(function(player)
edit.delete_paste_preview(player)
local d = edit.player_data[player]
if d.select_preview then
d.select_preview:remove()
end
if d.place_preview then
d.place_preview:remove()
end
if d.copy_luaentity1 then
d.copy_luaentity1.object:remove()
end
if d.circle_luaentity then
d.circle_luaentity.object:remove()
end
if d.fill1 then
d.fill1.object:remove()
end
if d.fill2 then
d.fill2.object:remove()
end
edit.player_data[player] = nil
end)
function edit.get_pointed_thing_node(player)
local look_dir = player:get_look_dir()
local pos1 = player:get_pos()
local eye_height = player:get_properties().eye_height
pos1.y = pos1.y + eye_height
local pos2 = vector.add(pos1, vector.multiply(look_dir, 10))
local ray = minetest.raycast(pos1, pos2, false, false)
for pointed_thing in ray do
if pointed_thing.under then
return pointed_thing
end
end
local pos = vector.round(pos2)
return { type = "node", under = pos, above = pos, intersection_point = pos}
end
function edit.pointed_thing_to_pos(pointed_thing)
local pos = pointed_thing.under
local node = minetest.get_node_or_nil(pos)
local def = node and minetest.registered_nodes[node.name]
if def and def.buildable_to then
return pos
end
pos = pointed_thing.above
node = minetest.get_node_or_nil(pos)
def = node and minetest.registered_nodes[node.name]
if def and def.buildable_to then
return pos
end
end
function edit.get_half_node_pointed_pos(player)
local intersection_point = edit.get_pointed_thing_node(player).intersection_point
local pos = vector.round(intersection_point)
local pos_list = {
pos,
vector.add(pos, vector.new(0.5, 0, 0.5)),
vector.add(pos, vector.new(-0.5, 0, -0.5)),
vector.add(pos, vector.new(0.5, 0, -0.5)),
vector.add(pos, vector.new(-0.5, 0, 0.5))
}
local shortest_length = 1
local pos
for i, p in pairs(pos_list) do
local length = vector.length(vector.subtract(intersection_point, p))
if length < shortest_length then
shortest_length = length
pos = p
end
end
return pos
end
local old_register_on_dignode = minetest.register_on_dignode
local registered_on_dignode = {}
minetest.register_on_dignode = function(func)
table.insert(registered_on_dignode, func)
old_register_on_dignode(func)
end
local old_register_on_placenode = minetest.register_on_placenode
local registered_on_placenode = {}
minetest.register_on_placenode = function(func)
table.insert(registered_on_placenode, func)
old_register_on_placenode(func)
end
function edit.place_node_like_player(player, node, pos)
local def = minetest.registered_items[node.name]
local is_node = minetest.registered_nodes[node.name] ~= nil
local itemstack = ItemStack(node.name)
local pointed_thing = {
type = "node",
above = pos,
under = pos,
}
minetest.remove_node(pos)
def.on_place(itemstack, player, pointed_thing)
local new_node = minetest.get_node(pos)
if
is_node and new_node.name == "air"
and minetest.get_item_group(node.name, "falling_node") == 0
then
new_node.name = node.name
end
new_node.param2 = node.param2 or new_node.param2
minetest.swap_node(pos, new_node)
if node.name == "air" then
local oldnode = {name = "air"}
for i, func in pairs(registered_on_dignode) do
func(pos, oldnode, player)
end
elseif is_node then
local oldnode = {name = "air"}
for i, func in pairs(registered_on_placenode) do
func(pos, node, player, oldnode, itemstack, pointed_thing)
end
end
end
function edit.add_marker(id, pos, player)
local obj_ref = minetest.add_entity(pos, id)
if not obj_ref then return end
local luaentity = obj_ref:get_luaentity()
luaentity._pos = pos
luaentity._placer = player
return luaentity
end
edit.modpath = minetest.get_modpath("edit")
dofile(edit.modpath .. "/copy.lua")
dofile(edit.modpath .. "/fill.lua")
dofile(edit.modpath .. "/open.lua")
dofile(edit.modpath .. "/paste.lua")
dofile(edit.modpath .. "/preview.lua")
dofile(edit.modpath .. "/save.lua")
dofile(edit.modpath .. "/schematic.lua")
dofile(edit.modpath .. "/undo.lua")
dofile(edit.modpath .. "/circle.lua")
dofile(edit.modpath .. "/mirror.lua")
dofile(edit.modpath .. "/screwdriver.lua")