Restore MT 5.4 compatibility
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parent
725d199191
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a191d24125
12
line.lua
12
line.lua
@ -4,9 +4,9 @@
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-- using Bresenham's Algorithm
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-- Converted from the original to Lua
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function edit.calculate_line_points(p1, p2)
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p1 = vector.copy(p1)
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p2 = vector.copy(p2)
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local output = {vector.copy(p1)}
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p1 = table.copy(p1)
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p2 = table.copy(p2)
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local output = {table.copy(p1)}
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local d = vector.apply(vector.subtract(p1, p2), math.abs)
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local s = vector.new(
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p2.x > p1.x and 1 or -1,
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@ -30,7 +30,7 @@ function edit.calculate_line_points(p1, p2)
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end
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n1 = n1 + 2 * d.y
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n2 = n2 + 2 * d.z
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table.insert(output, vector.copy(p1))
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table.insert(output, table.copy(p1))
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end
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-- Driving axis is Y-axis
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@ -49,7 +49,7 @@ function edit.calculate_line_points(p1, p2)
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end
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n1 = n1 + 2 * d.x
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n2 = n2 + 2 * d.z
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table.insert(output, vector.copy(p1))
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table.insert(output, table.copy(p1))
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end
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-- Driving axis is Z-axis
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@ -68,7 +68,7 @@ function edit.calculate_line_points(p1, p2)
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end
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n1 = n1 + 2 * d.y
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n2 = n2 + 2 * d.x
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table.insert(output, vector.copy(p1))
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table.insert(output, table.copy(p1))
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end
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end
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return output
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@ -34,8 +34,8 @@ local function ray_intersects_triangle(ray_origin, ray_vector, vertex_a, vertex_
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end
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function edit.calculate_triangle_points(a, b, c)
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local bounding_box_min = vector.copy(a)
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local bounding_box_max = vector.copy(a)
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local bounding_box_min = table.copy(a)
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local bounding_box_max = table.copy(a)
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for index, axis in pairs({"x", "y", "z"}) do
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bounding_box_min[axis] = math.min(a[axis], b[axis], c[axis])
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bounding_box_max[axis] = math.max(a[axis], b[axis], c[axis])
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@ -63,7 +63,7 @@ function edit.calculate_triangle_points(a, b, c)
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-- Switch from local to global coordinate system.
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-- Also works the same to convert local to global coordinate system.
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local function swap_coord_sys(v)
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v = vector.copy(v)
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v = table.copy(v)
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local old_selected = v[selected_axis]
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v[selected_axis] = v.y
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v.y = old_selected
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@ -165,8 +165,8 @@ local function update_polygon_preview(player, marker_pos_list, show_polygon_hud)
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local player_data = edit.player_data[player]
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local show_full_preview = true
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local bounding_box_min = vector.copy(marker_pos_list[1])
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local bounding_box_max = vector.copy(marker_pos_list[1])
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local bounding_box_min = table.copy(marker_pos_list[1])
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local bounding_box_max = table.copy(marker_pos_list[1])
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for index, axis in pairs({"x", "y", "z"}) do
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for i, pos in ipairs(marker_pos_list) do
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bounding_box_min[axis] = math.min(bounding_box_min[axis], pos[axis])
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