Fix fill placing nodes below selected area
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init.lua
2
init.lua
@ -598,7 +598,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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local itemstack = ItemStack(name)
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pointed_thing.intersection_point = vector.new(x + 0.5, y, z + 0.5)
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pointed_thing.above = pos
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pointed_thing.under = vector.new(x, y - 1, z)
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pointed_thing.under = pos
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on_place(itemstack, player, pointed_thing)
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end
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end
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