edit-cd2025/mirror.lua

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Lua
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local function do_mirror(player, pos, node)
local d = edit.player_data[player]
if
player:get_player_control().aux1 or
not d or
not d.mirror_luaentity
or d.ignore_node_placement
then return end
d.ignore_node_placement = true -- Stop infinite recursion
local center = d.mirror_luaentity._pos
local offset = vector.subtract(pos, center)
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-- Undo
local length = math.max(math.abs(offset.x), math.abs(offset.z))
local start = vector.subtract(center, vector.new(length, -offset.y, length))
local size = vector.new(length * 2 + 1, 1, length * 2 + 1)
d.undo_schematic = edit.schematic_from_map(start, size)
if d.mirror_mode == "x" then
offset.x = -offset.x
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edit.place_item_like_player(player, node, vector.add(center, offset))
elseif d.mirror_mode == "z" then
offset.z = -offset.z
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edit.place_item_like_player(player, node, vector.add(center, offset))
elseif d.mirror_mode == "xz" then
for i = 1, 4 do
local axis = "x"
if i % 2 == 0 then
axis = "z"
end
offset[axis] = -offset[axis]
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edit.place_item_like_player(player, node, vector.add(center, offset))
end
elseif d.mirror_mode == "eighths" then
for i = 1, 8 do
local axis = "x"
if i % 2 == 0 then
axis = "z"
end
if i == 5 then
offset = vector.new(offset.z, offset.y, offset.x)
end
offset[axis] = -offset[axis]
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edit.place_item_like_player(player, node, vector.add(center, offset))
end
end
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d.ignore_node_placement = nil
end
minetest.register_on_dignode(function(pos, oldnode, digger)
if not digger or not digger:is_player() then return end
return do_mirror(digger, pos, {name = "air"})
end)
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
if not placer or not placer:is_player() then return end
return do_mirror(placer, pos, newnode)
end)
local function mirror_tool_on_place(itemstack, player, pointed_thing)
if not edit.on_place_checks(player) or pointed_thing.type == "object" then return end
local d = edit.player_data[player]
if d.mirror_luaentity then
d.mirror_luaentity.object:remove()
end
local pos = edit.get_half_node_pointed_pos(player)
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d.mirror_luaentity = edit.add_marker("edit:mirror", pos, player)
d.mirror_luaentity:_update_borders()
d.mirror_hud = player:hud_add({
hud_elem_type = "text",
text = "MIRROR MODE\n\nPunch center indicator to exit.\n" ..
"Right click the center indicator to switch modes.\n" ..
"Press the aux1 key (E) while placing to bypass.",
position = {x = 0.5, y = 0.8},
z_index = 100,
number = 0xffffff
})
end
minetest.register_tool("edit:mirror", {
description = "Edit Mirror",
tiles = {"edit_mirror.png"},
inventory_image = "edit_mirror.png",
range = 10,
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groups = {edit_place_preview = 1,},
on_place = mirror_tool_on_place,
on_secondary_use = mirror_tool_on_place,
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_edit_get_pointed_pos = function(player)
return edit.get_half_node_pointed_pos(player)
end,
})
minetest.register_entity("edit:mirror_border", {
initial_properties = {
visual = "cube",
visual_size = { x = 16, y = 16, z = 0},
physical = false,
collide_with_objects = false,
static_save = false,
use_texture_alpha = true,
glow = -1,
hp_max = 1,
pointable = false,
backface_culling = true,
textures = {
"edit_mirror_border.png",
"edit_mirror_border.png",
"edit_mirror_border.png",
"edit_mirror_border.png",
"edit_mirror_border.png",
"edit_mirror_border.png",
},
},
})
minetest.register_entity("edit:mirror", {
initial_properties = {
visual = "cube",
visual_size = { x = 1.1, y = 1.1},
physical = false,
collide_with_objects = false,
static_save = false,
use_texture_alpha = true,
glow = -1,
backface_culling = false,
hp_max = 1,
textures = {
"edit_mirror.png",
"edit_mirror.png",
"edit_mirror.png",
"edit_mirror.png",
"edit_mirror.png",
"edit_mirror.png",
},
},
on_deactivate = function(self)
local player_data = edit.player_data[self._placer]
if player_data then
player_data.mirror_luaentity = nil
self._placer:hud_remove(player_data.mirror_hud)
player_data.mirror_hud = nil
end
for i, luaentity in pairs(self._borders) do
luaentity.object:remove()
end
self._borders = {}
end,
on_rightclick = function(self, clicker)
local player_data = edit.player_data[self._placer]
if player_data.mirror_mode == "x" then
player_data.mirror_mode = "z"
elseif player_data.mirror_mode == "z" then
player_data.mirror_mode = "xz"
elseif player_data.mirror_mode == "xz" then
player_data.mirror_mode = "eighths"
elseif player_data.mirror_mode == "eighths" then
player_data.mirror_mode = "x"
end
self:_update_borders()
end,
_borders = {},
_update_borders = function(self)
local function invert_tex(luaentity)
local texs = luaentity.object:get_properties().textures
for i, tex in pairs(texs) do
texs[i] = tex .. "^[invert:rgb"
end
luaentity.object:set_properties({textures = texs})
end
local player_data = edit.player_data[self._placer]
for i, luaentity in pairs(self._borders) do
luaentity.object:remove()
end
self._borders = {}
if player_data.mirror_mode:find("x") then
local obj_ref = minetest.add_entity(self._pos, "edit:mirror_border")
if not obj_ref then return end
obj_ref:set_rotation(vector.new(0, math.pi / 2, 0))
local luaentity = obj_ref:get_luaentity()
table.insert(self._borders, luaentity)
end
if player_data.mirror_mode:find("z") then
local obj_ref = minetest.add_entity(self._pos, "edit:mirror_border")
if not obj_ref then return end
local luaentity = obj_ref:get_luaentity()
invert_tex(luaentity)
table.insert(self._borders, luaentity)
end
if player_data.mirror_mode == "eighths" then
for i = 0, 7 do
local obj_ref = minetest.add_entity(self._pos, "edit:mirror_border")
if not obj_ref then return end
obj_ref:set_rotation(vector.new(0, math.pi / 4 * i, 0))
local luaentity = obj_ref:get_luaentity()
if i % 2 == 1 then invert_tex(luaentity) end
table.insert(self._borders, luaentity)
end
end
end
})