edit-cd2025/init.lua

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Lua
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edit = {}
edit.player_data = {}
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edit.paste_preview_max_entities = tonumber(minetest.settings:get("edit_paste_preview_max_entities") or 2000)
edit.max_operation_volume = tonumber(minetest.settings:get("edit_max_operation_volume") or 20000)
edit.fast_node_fill_threshold = tonumber(minetest.settings:get("edit_fast_node_fill_threshold") or 2000)
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minetest.register_privilege("edit", {
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description = "Allows usage of edit mod nodes",
give_to_singleplayer = true,
give_to_admin = true,
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})
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function edit.has_privilege(player)
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local name = player:get_player_name()
if minetest.check_player_privs(name, {edit = true}) then
return true
else
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minetest.chat_send_player(name, "Using edit nodes requires the edit privilege.")
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return false
end
end
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function edit.display_size_error(player)
local msg = "Operation too large. The maximum operation volume can be changed in Minetest settings."
minetest.chat_send_player(player:get_player_name(), msg)
end
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function edit.on_place_checks(player)
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return player and
player:is_player() and
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edit.has_privilege(player)
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end
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function edit.reliable_show_formspec(player, name, formspec)
-- We need to do this nonsense because there is bug in Minetest
-- Sometimes no formspec is shown if you call minetest.show_formspec
-- from minetest.register_on_player_receive_fields
minetest.after(0.1, function()
if not player or not player:is_player() then return end
minetest.show_formspec(player:get_player_name(), name, formspec)
end)
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end
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minetest.register_on_joinplayer(function(player)
edit.player_data[player] = {
schematic_offset = vector.new(0, 0, 0),
mirror_mode = "x",
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}
end)
minetest.register_on_leaveplayer(function(player)
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for key, value in pairs(edit.player_data[player]) do
if type(value) == "table" and value.object then
value.object:remove()
end
end
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edit.player_data[player] = nil
end)
function edit.get_pointed_thing_node(player)
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local look_dir = player:get_look_dir()
local pos1 = player:get_pos()
local eye_height = player:get_properties().eye_height
pos1.y = pos1.y + eye_height
local pos2 = vector.add(pos1, vector.multiply(look_dir, 10))
local ray = minetest.raycast(pos1, pos2, false, false)
for pointed_thing in ray do
if pointed_thing.under then
return pointed_thing
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end
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end
local pos = vector.round(pos2)
return { type = "node", under = pos, above = pos, intersection_point = pos}
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end
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function edit.pointed_thing_to_pos(pointed_thing)
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local pos = pointed_thing.under
local node = minetest.get_node_or_nil(pos)
local def = node and minetest.registered_nodes[node.name]
if def and def.buildable_to then
return pos
end
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pos = pointed_thing.above
node = minetest.get_node_or_nil(pos)
def = node and minetest.registered_nodes[node.name]
if def and def.buildable_to then
return pos
end
end
function edit.get_half_node_pointed_pos(player)
local intersection_point = edit.get_pointed_thing_node(player).intersection_point
local pos = vector.round(intersection_point)
local pos_list = {
pos,
vector.add(pos, vector.new(0.5, 0, 0.5)),
vector.add(pos, vector.new(-0.5, 0, -0.5)),
vector.add(pos, vector.new(0.5, 0, -0.5)),
vector.add(pos, vector.new(-0.5, 0, 0.5))
}
local shortest_length = 1
local pos
for i, p in pairs(pos_list) do
local length = vector.length(vector.subtract(intersection_point, p))
if length < shortest_length then
shortest_length = length
pos = p
end
end
return pos
end
local old_register_on_dignode = minetest.register_on_dignode
local registered_on_dignode = {}
minetest.register_on_dignode = function(func)
table.insert(registered_on_dignode, func)
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return old_register_on_dignode(func)
end
local old_register_on_placenode = minetest.register_on_placenode
local registered_on_placenode = {}
minetest.register_on_placenode = function(func)
table.insert(registered_on_placenode, func)
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return old_register_on_placenode(func)
end
function edit.place_node_like_player(player, node, pos)
local def = minetest.registered_items[node.name]
local is_node = minetest.registered_nodes[node.name] ~= nil
local itemstack = ItemStack(node.name)
local pointed_thing = {
type = "node",
above = pos,
under = pos,
}
minetest.remove_node(pos)
def.on_place(itemstack, player, pointed_thing)
local new_node = minetest.get_node(pos)
if
is_node and new_node.name == "air"
and minetest.get_item_group(node.name, "falling_node") == 0
then
new_node.name = node.name
end
new_node.param2 = node.param2 or new_node.param2
minetest.swap_node(pos, new_node)
if node.name == "air" then
local oldnode = {name = "air"}
for i, func in pairs(registered_on_dignode) do
func(pos, oldnode, player)
end
elseif is_node then
local oldnode = {name = "air"}
for i, func in pairs(registered_on_placenode) do
func(pos, node, player, oldnode, itemstack, pointed_thing)
end
end
end
function edit.add_marker(id, pos, player)
local obj_ref = minetest.add_entity(pos, id)
if not obj_ref then return end
local luaentity = obj_ref:get_luaentity()
luaentity._pos = pos
luaentity._placer = player
return luaentity
end
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local function player_select_node_formspec(player)
local d = edit.player_data[player]
local search_value = d.player_select_node_search_value
local doing_search = #search_value > 0
local inv = minetest.get_inventory({type = "player", name = player:get_player_name()})
local size = doing_search and 12 * 8 or inv:get_size("main")
local width = doing_search and 12 or inv:get_width("main")
if width <= 0 then width = 8 end
local formspec_width = math.max(width, 8) + 0.4
local formspec_height = math.ceil(size / width) + 3.4
local search_results = {}
if doing_search then
local search_words = {}
for word in search_value:gmatch("([^%s]+)") do
table.insert(search_words, word:lower())
end
local search_results_done = false
for id, def in pairs(minetest.registered_items) do
if minetest.get_item_group(id, "not_in_creative_inventory") == 0 then
local add_node_to_results = true
for i, word in pairs(search_words) do
local description = def.description:lower() or ""
if not description:find(word) and not id:find(word) then
add_node_to_results = false
break
end
end
if add_node_to_results then
table.insert(search_results, id)
if #search_results > size then
search_results_done = true
break
end
end
end
if search_results_done then
break
end
end
end
local title = doing_search and "Search Results:" or "Inventory:"
if #search_results > size then title = title .. " (some omited)" end
local formspec = "formspec_version[4]size[" .. formspec_width .. "," .. formspec_height .. "]" ..
"button[0,0;0,0;minetest_sucks;" .. math.random() .. "]" .. -- Force Minetest to show this formspec
"label[0.5,0.7;" .. d.player_select_node_message .. "]" ..
"button_exit[" .. formspec_width - 1.2 .. ",0.2;1,1;quit;X]" ..
"field_close_on_enter[search_field;false]" ..
"label[0.2,1.7;Search all items]" ..
"field[0.2,2;3.5,0.8;search_field;;" .. search_value .. "]" ..
"image_button[3.7,2;0.8,0.8;search.png^[resize:48x48;search_button;]" ..
"button[4.5,2;0.8,0.8;cancel_search;X]" ..
"label[5.6,2.8;" .. title .. "]"
for i = 1, size do
local name
if doing_search then
name = search_results[i]
else
name = inv:get_stack("main", i):get_name()
end
if not name then break end
if name == "" then name = "air" end
local index = i - 1
local x = 0.2 + index % width
local y = 3.2 + math.floor(index / width)
formspec =
formspec ..
"item_image_button[" ..
x .. "," ..
y .. ";1,1;" ..
name .. ";" ..
name .. ";]"
end
edit.reliable_show_formspec(player, "edit:player_select_node", formspec)
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "edit:player_select_node" then return false end
local d = edit.player_data[player]
for key, val in pairs(fields) do
if key:find(":") or key == "air" then
if d.player_select_node_callback then
d.player_select_node_callback(player, key)
d.player_select_node_callback = nil
minetest.close_formspec(player:get_player_name(), "edit:player_select_node")
end
return true
end
end
if fields.quit then
if d.player_select_node_callback then
d.player_select_node_callback(player, nil)
d.player_select_node_callback = nil
end
return true
elseif fields.cancel_search then
fields.search_field = ""
end
if
fields.search_field and
fields.search_field ~= d.player_select_node_search_value
then
d.player_select_node_search_value = fields.search_field
player_select_node_formspec(player)
return true
end
return true
end)
function edit.player_select_node(player, message, callback)
local d = edit.player_data[player]
if d.player_select_node_callback then
d.player_select_node_callback(player, nil)
end
d.player_select_node_callback = callback
d.player_select_node_search_value = d.player_select_node_search_value or ""
d.player_select_node_message = message
player_select_node_formspec(player)
end
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edit.modpath = minetest.get_modpath("edit")
dofile(edit.modpath .. "/copy.lua")
dofile(edit.modpath .. "/fill.lua")
dofile(edit.modpath .. "/open.lua")
dofile(edit.modpath .. "/paste.lua")
dofile(edit.modpath .. "/preview.lua")
dofile(edit.modpath .. "/save.lua")
dofile(edit.modpath .. "/schematic.lua")
dofile(edit.modpath .. "/undo.lua")
dofile(edit.modpath .. "/circle.lua")
dofile(edit.modpath .. "/mirror.lua")
dofile(edit.modpath .. "/screwdriver.lua")
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dofile(edit.modpath .. "/replace.lua")