Compare commits

...

10 Commits

Author SHA1 Message Date
Cpyte-Engine-Developer
e9d228262c
Add russian translation (#1) 2024-02-13 18:43:16 +01:00
FaceDeer
abd2681b50 ensuring that this mod's dieplayer callback is always called before the bones mod's dieplayer callback 2020-06-28 12:05:39 -06:00
FaceDeer
ca71e468b2 add a screenshot 2020-03-02 22:13:39 -07:00
FaceDeer
6dbca27945 update i18n script 2020-03-02 20:34:21 -07:00
FaceDeer
463d432f03 add some comments to the translation template 2020-03-02 11:54:27 -07:00
FaceDeer
09402846df switch to built-in translator 2020-02-16 20:11:23 -07:00
FaceDeer
0eaa3388b0 Put description text into HUD 2020-02-05 11:29:00 -07:00
FaceDeer
8fa28fcb6a slight tweak to wording, since the icon's appearance is a little unclear at 16 pixels 2020-02-04 11:01:19 -07:00
FaceDeer
715e408c40 clock string, make managing multiple serial deaths easier 2020-02-02 19:49:02 -07:00
FaceDeer
325ed769df add documentation 2020-02-02 17:53:19 -07:00
8 changed files with 659 additions and 28 deletions

View File

@ -1,8 +1,8 @@
# Death Compass
![](./textures/death_compass_16_0.png) ![](./textures/death_compass_16_1.png) ![](./textures/death_compass_16_2.png) ![](./textures/death_compass_16_4.png) ![](./textures/death_compass_16_5.png) ![](./textures/death_compass_16_6.png) ![](./textures/death_compass_16_7.png) ![](./textures/death_compass_16_8.png) ![](./textures/death_compass_16_9.png) ![](./textures/death_compass_16_10.png) ![](./textures/death_compass_16_11.png) ![](./textures/death_compass_16_12.png) ![](./textures/death_compass_16_13.png) ![](./textures/death_compass_16_14.png) ![](./textures/death_compass_16_15.png) ![](./textures/death_compass_16_0.png)
![](screenshot.jpg)
Have you ever died and been frustrated with being unable to find your way back to your corpse? Carry a death compass with you. When you die, the compass will respawn in your inventory and be magically bound to point to the location of your demise.
Have you ever died and been frustrated with being unable to find your way back to your corpse? Carry a death compass with you. When you die, the compass will respawn in your inventory and be magically bound to point its bony finger to the location of your demise.
But hurry! The server administrator may have limited the duration that the compass will function for.

421
i18n.py Normal file
View File

@ -0,0 +1,421 @@
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
#
# Script to generate the template file and update the translation files.
# Copy the script into the mod or modpack root folder and run it there.
#
# Copyright (C) 2019 Joachim Stolberg, 2020 FaceDeer, 2020 Louis Royer
# LGPLv2.1+
#
# See https://github.com/minetest-tools/update_translations for
# potential future updates to this script.
from __future__ import print_function
import os, fnmatch, re, shutil, errno
from sys import argv as _argv
# Running params
params = {"recursive": False,
"help": False,
"mods": False,
"verbose": False,
"folders": []
}
# Available CLI options
options = {"recursive": ['--recursive', '-r'],
"help": ['--help', '-h'],
"mods": ['--installed-mods'],
"verbose": ['--verbose', '-v']
}
# Strings longer than this will have extra space added between
# them in the translation files to make it easier to distinguish their
# beginnings and endings at a glance
doublespace_threshold = 60
def set_params_folders(tab: list):
'''Initialize params["folders"] from CLI arguments.'''
# Discarding argument 0 (tool name)
for param in tab[1:]:
stop_param = False
for option in options:
if param in options[option]:
stop_param = True
break
if not stop_param:
params["folders"].append(os.path.abspath(param))
def set_params(tab: list):
'''Initialize params from CLI arguments.'''
for option in options:
for option_name in options[option]:
if option_name in tab:
params[option] = True
break
def print_help(name):
'''Prints some help message.'''
print(f'''SYNOPSIS
{name} [OPTIONS] [PATHS...]
DESCRIPTION
{', '.join(options["help"])}
prints this help message
{', '.join(options["recursive"])}
run on all subfolders of paths given
{', '.join(options["mods"])}
run on locally installed modules
{', '.join(options["verbose"])}
add output information
''')
def main():
'''Main function'''
set_params(_argv)
set_params_folders(_argv)
if params["help"]:
print_help(_argv[0])
elif params["recursive"] and params["mods"]:
print("Option --installed-mods is incompatible with --recursive")
else:
# Add recursivity message
print("Running ", end='')
if params["recursive"]:
print("recursively ", end='')
# Running
if params["mods"]:
print(f"on all locally installed modules in {os.path.abspath('~/.minetest/mods/')}")
run_all_subfolders("~/.minetest/mods")
elif len(params["folders"]) >= 2:
print("on folder list:", params["folders"])
for f in params["folders"]:
if params["recursive"]:
run_all_subfolders(f)
else:
update_folder(f)
elif len(params["folders"]) == 1:
print("on folder", params["folders"][0])
if params["recursive"]:
run_all_subfolders(params["folders"][0])
else:
update_folder(params["folders"][0])
else:
print("on folder", os.path.abspath("./"))
if params["recursive"]:
run_all_subfolders(os.path.abspath("./"))
else:
update_folder(os.path.abspath("./"))
#group 2 will be the string, groups 1 and 3 will be the delimiters (" or ')
#See https://stackoverflow.com/questions/46967465/regex-match-text-in-either-single-or-double-quote
pattern_lua = re.compile(r'[\.=^\t,{\(\s]N?S\(\s*(["\'])((?:\\\1|(?:(?!\1)).)*)(\1)[\s,\)]', re.DOTALL)
pattern_lua_bracketed = re.compile(r'[\.=^\t,{\(\s]N?S\(\s*\[\[(.*?)\]\][\s,\)]', re.DOTALL)
# Handles "concatenation" .. " of strings"
pattern_concat = re.compile(r'["\'][\s]*\.\.[\s]*["\']', re.DOTALL)
pattern_tr = re.compile(r'(.+?[^@])=(.*)')
pattern_name = re.compile(r'^name[ ]*=[ ]*([^ \n]*)')
pattern_tr_filename = re.compile(r'\.tr$')
pattern_po_language_code = re.compile(r'(.*)\.po$')
#attempt to read the mod's name from the mod.conf file. Returns None on failure
def get_modname(folder):
try:
with open(os.path.join(folder, "mod.conf"), "r", encoding='utf-8') as mod_conf:
for line in mod_conf:
match = pattern_name.match(line)
if match:
return match.group(1)
except FileNotFoundError:
pass
return None
#If there are already .tr files in /locale, returns a list of their names
def get_existing_tr_files(folder):
out = []
for root, dirs, files in os.walk(os.path.join(folder, 'locale/')):
for name in files:
if pattern_tr_filename.search(name):
out.append(name)
return out
# A series of search and replaces that massage a .po file's contents into
# a .tr file's equivalent
def process_po_file(text):
# The first three items are for unused matches
text = re.sub(r'#~ msgid "', "", text)
text = re.sub(r'"\n#~ msgstr ""\n"', "=", text)
text = re.sub(r'"\n#~ msgstr "', "=", text)
# comment lines
text = re.sub(r'#.*\n', "", text)
# converting msg pairs into "=" pairs
text = re.sub(r'msgid "', "", text)
text = re.sub(r'"\nmsgstr ""\n"', "=", text)
text = re.sub(r'"\nmsgstr "', "=", text)
# various line breaks and escape codes
text = re.sub(r'"\n"', "", text)
text = re.sub(r'"\n', "\n", text)
text = re.sub(r'\\"', '"', text)
text = re.sub(r'\\n', '@n', text)
# remove header text
text = re.sub(r'=Project-Id-Version:.*\n', "", text)
# remove double-spaced lines
text = re.sub(r'\n\n', '\n', text)
return text
# Go through existing .po files and, if a .tr file for that language
# *doesn't* exist, convert it and create it.
# The .tr file that results will subsequently be reprocessed so
# any "no longer used" strings will be preserved.
# Note that "fuzzy" tags will be lost in this process.
def process_po_files(folder, modname):
for root, dirs, files in os.walk(os.path.join(folder, 'locale/')):
for name in files:
code_match = pattern_po_language_code.match(name)
if code_match == None:
continue
language_code = code_match.group(1)
tr_name = modname + "." + language_code + ".tr"
tr_file = os.path.join(root, tr_name)
if os.path.exists(tr_file):
if params["verbose"]:
print(f"{tr_name} already exists, ignoring {name}")
continue
fname = os.path.join(root, name)
with open(fname, "r", encoding='utf-8') as po_file:
if params["verbose"]:
print(f"Importing translations from {name}")
text = process_po_file(po_file.read())
with open(tr_file, "wt", encoding='utf-8') as tr_out:
tr_out.write(text)
# from https://stackoverflow.com/questions/600268/mkdir-p-functionality-in-python/600612#600612
# Creates a directory if it doesn't exist, silently does
# nothing if it already exists
def mkdir_p(path):
try:
os.makedirs(path)
except OSError as exc: # Python >2.5
if exc.errno == errno.EEXIST and os.path.isdir(path):
pass
else: raise
# Converts the template dictionary to a text to be written as a file
# dKeyStrings is a dictionary of localized string to source file sets
# dOld is a dictionary of existing translations and comments from
# the previous version of this text
def strings_to_text(dkeyStrings, dOld, mod_name):
lOut = [f"# textdomain: {mod_name}\n"]
dGroupedBySource = {}
for key in dkeyStrings:
sourceList = list(dkeyStrings[key])
sourceList.sort()
sourceString = "\n".join(sourceList)
listForSource = dGroupedBySource.get(sourceString, [])
listForSource.append(key)
dGroupedBySource[sourceString] = listForSource
lSourceKeys = list(dGroupedBySource.keys())
lSourceKeys.sort()
for source in lSourceKeys:
localizedStrings = dGroupedBySource[source]
localizedStrings.sort()
lOut.append("")
lOut.append(source)
lOut.append("")
for localizedString in localizedStrings:
val = dOld.get(localizedString, {})
translation = val.get("translation", "")
comment = val.get("comment")
if len(localizedString) > doublespace_threshold and not lOut[-1] == "":
lOut.append("")
if comment != None:
lOut.append(comment)
lOut.append(f"{localizedString}={translation}")
if len(localizedString) > doublespace_threshold:
lOut.append("")
unusedExist = False
for key in dOld:
if key not in dkeyStrings:
val = dOld[key]
translation = val.get("translation")
comment = val.get("comment")
# only keep an unused translation if there was translated
# text or a comment associated with it
if translation != None and (translation != "" or comment):
if not unusedExist:
unusedExist = True
lOut.append("\n\n##### not used anymore #####\n")
if len(key) > doublespace_threshold and not lOut[-1] == "":
lOut.append("")
if comment != None:
lOut.append(comment)
lOut.append(f"{key}={translation}")
if len(key) > doublespace_threshold:
lOut.append("")
return "\n".join(lOut) + '\n'
# Writes a template.txt file
# dkeyStrings is the dictionary returned by generate_template
def write_template(templ_file, dkeyStrings, mod_name):
# read existing template file to preserve comments
existing_template = import_tr_file(templ_file)
text = strings_to_text(dkeyStrings, existing_template[0], mod_name)
mkdir_p(os.path.dirname(templ_file))
with open(templ_file, "wt", encoding='utf-8') as template_file:
template_file.write(text)
# Gets all translatable strings from a lua file
def read_lua_file_strings(lua_file):
lOut = []
with open(lua_file, encoding='utf-8') as text_file:
text = text_file.read()
#TODO remove comments here
text = re.sub(pattern_concat, "", text)
strings = []
for s in pattern_lua.findall(text):
strings.append(s[1])
for s in pattern_lua_bracketed.findall(text):
strings.append(s)
for s in strings:
s = re.sub(r'"\.\.\s+"', "", s)
s = re.sub("@[^@=0-9]", "@@", s)
s = s.replace('\\"', '"')
s = s.replace("\\'", "'")
s = s.replace("\n", "@n")
s = s.replace("\\n", "@n")
s = s.replace("=", "@=")
lOut.append(s)
return lOut
# Gets strings from an existing translation file
# returns both a dictionary of translations
# and the full original source text so that the new text
# can be compared to it for changes.
def import_tr_file(tr_file):
dOut = {}
text = None
if os.path.exists(tr_file):
with open(tr_file, "r", encoding='utf-8') as existing_file :
# save the full text to allow for comparison
# of the old version with the new output
text = existing_file.read()
existing_file.seek(0)
# a running record of the current comment block
# we're inside, to allow preceeding multi-line comments
# to be retained for a translation line
latest_comment_block = None
for line in existing_file.readlines():
line = line.rstrip('\n')
if line[:3] == "###":
# Reset comment block if we hit a header
latest_comment_block = None
continue
if line[:1] == "#":
# Save the comment we're inside
if not latest_comment_block:
latest_comment_block = line
else:
latest_comment_block = latest_comment_block + "\n" + line
continue
match = pattern_tr.match(line)
if match:
# this line is a translated line
outval = {}
outval["translation"] = match.group(2)
if latest_comment_block:
# if there was a comment, record that.
outval["comment"] = latest_comment_block
latest_comment_block = None
dOut[match.group(1)] = outval
return (dOut, text)
# Walks all lua files in the mod folder, collects translatable strings,
# and writes it to a template.txt file
# Returns a dictionary of localized strings to source file sets
# that can be used with the strings_to_text function.
def generate_template(folder, mod_name):
dOut = {}
for root, dirs, files in os.walk(folder):
for name in files:
if fnmatch.fnmatch(name, "*.lua"):
fname = os.path.join(root, name)
found = read_lua_file_strings(fname)
if params["verbose"]:
print(f"{fname}: {str(len(found))} translatable strings")
for s in found:
sources = dOut.get(s, set())
sources.add(f"### {os.path.basename(fname)} ###")
dOut[s] = sources
if len(dOut) == 0:
return None
templ_file = os.path.join(folder, "locale/template.txt")
write_template(templ_file, dOut, mod_name)
return dOut
# Updates an existing .tr file, copying the old one to a ".old" file
# if any changes have happened
# dNew is the data used to generate the template, it has all the
# currently-existing localized strings
def update_tr_file(dNew, mod_name, tr_file):
if params["verbose"]:
print(f"updating {tr_file}")
tr_import = import_tr_file(tr_file)
dOld = tr_import[0]
textOld = tr_import[1]
textNew = strings_to_text(dNew, dOld, mod_name)
if textOld and textOld != textNew:
print(f"{tr_file} has changed.")
shutil.copyfile(tr_file, f"{tr_file}.old")
with open(tr_file, "w", encoding='utf-8') as new_tr_file:
new_tr_file.write(textNew)
# Updates translation files for the mod in the given folder
def update_mod(folder):
modname = get_modname(folder)
if modname is not None:
process_po_files(folder, modname)
print(f"Updating translations for {modname}")
data = generate_template(folder, modname)
if data == None:
print(f"No translatable strings found in {modname}")
else:
for tr_file in get_existing_tr_files(folder):
update_tr_file(data, modname, os.path.join(folder, "locale/", tr_file))
else:
print("Unable to find modname in folder " + folder)
# Determines if the folder being pointed to is a mod or a mod pack
# and then runs update_mod accordingly
def update_folder(folder):
is_modpack = os.path.exists(os.path.join(folder, "modpack.txt")) or os.path.exists(os.path.join(folder, "modpack.conf"))
if is_modpack:
subfolders = [f.path for f in os.scandir(folder) if f.is_dir()]
for subfolder in subfolders:
update_mod(subfolder + "/")
else:
update_mod(folder)
print("Done.")
def run_all_subfolders(folder):
for modfolder in [f.path for f in os.scandir(folder) if f.is_dir()]:
update_folder(modfolder + "/")
main()

192
init.lua
View File

@ -9,8 +9,67 @@ local automatic = minetest.settings:get_bool("death_compass_automatic", false)
local range_to_inactivate = 5
local hud_position = {
x= tonumber(minetest.settings:get("death_compass_hud_x")) or 0.5,
y= tonumber(minetest.settings:get("death_compass_hud_y")) or 0.9,
}
local hud_color = tonumber("0x" .. (minetest.settings:get("death_compass_hud_color") or "FFFF00")) or 0xFFFF00
-- If round is true the return string will only have the two largest-scale values
local function clock_string(seconds, round)
seconds = math.floor(seconds)
local days = math.floor(seconds/86400)
seconds = seconds - days*86400
local hours = math.floor(seconds/3600)
seconds = seconds - hours*3600
local minutes = math.floor(seconds/60)
seconds = seconds - minutes*60
local ret = {}
if days == 1 then
table.insert(ret, S("1 day"))
elseif days > 1 then
table.insert(ret, S("@1 days", days))
end
if hours == 1 then
table.insert(ret, S("1 hour"))
elseif hours > 1 then
table.insert(ret, S("@1 hours", hours))
end
if minutes == 1 then
table.insert(ret, S("1 minute"))
elseif minutes > 1 then
table.insert(ret, S("@1 minutes", minutes))
end
if seconds == 1 then
table.insert(ret, S("1 second"))
elseif seconds > 1 then
table.insert(ret, S("@1 seconds", seconds))
end
if #ret == 0 then
return S("@1 seconds", 0)
end
if #ret == 1 then
return ret[1]
end
if round or #ret == 2 then
return S("@1 and @2", ret[1], ret[2])
end
return table.concat(ret, S(", "))
end
local documentation = S("This does nothing in its current inert state. If you have this in your inventory when you die, however, it will follow you into your next life's inventory and point toward the location of your previous life's end.")
local durationdesc
if duration > 0 then
durationdesc = S("The Death Compass' guidance will only last for @1 after death.", clock_string(duration, false))
else
durationdesc = S("The Death Compass will point toward your corpse until you find it.")
end
-- set a position to the compass stack
function set_target(stack, pos, name)
local function set_target(stack, pos, name)
local meta=stack:get_meta()
meta:set_string("target_pos", minetest.pos_to_string(pos))
meta:set_string("target_corpse", name)
@ -41,6 +100,55 @@ local function stop_ticking(player_name)
end
end
local player_huds = {}
local function hide_hud(player, player_name)
local id = player_huds[player_name]
if id then
player:hud_remove(id)
player_huds[player_name] = nil
end
end
local function update_hud(player, player_name, compass)
local metadata = compass:get_meta()
local target_pos = minetest.string_to_pos(metadata:get_string("target_pos"))
local player_pos = player:get_pos()
local distance = vector.distance(player_pos, target_pos)
if not target_pos then
return
end
local time_of_death = metadata:get_int("time_of_death")
local target_name = metadata:get_string("target_corpse")
local description
if duration > 0 then
local remaining = time_of_death + duration - minetest.get_gametime()
if remaining < 0 then
return
end
description = S("@1m to @2's corpse, @3 remaining", math.floor(distance),
target_name, clock_string(remaining, true))
else
description = S("@1m to @2's corpse, died @3 ago", math.floor(distance),
target_name, clock_string(minetest.get_gametime() - time_of_death, true))
end
local id = player_huds[player_name]
if not id then
id = player:hud_add({
hud_elem_type = "text",
position = hud_position,
text = description,
number = hud_color,
scale = 20,
})
player_huds[player_name] = id
else
player:hud_change(id, "text", description)
end
end
-- get right image number for players compass
local function get_compass_stack(player, stack)
local target = get_destination(player, stack)
@ -55,10 +163,10 @@ local function get_compass_stack(player, stack)
return inactive_return
end
local pos = player:get_pos()
local dist = vector.distance(pos, target)
local distance = vector.distance(pos, target)
local player_name = player:get_player_name()
if dist < range_to_inactivate then
if distance < range_to_inactivate then
stop_ticking(player_name)
minetest.sound_play("death_compass_bone_crunch", {to_player=player_name, gain = 1.0})
return inactive_return
@ -77,6 +185,7 @@ local function get_compass_stack(player, stack)
local metadata = stack:get_meta():to_table()
local meta_fields = metadata.fields
local time_of_death = tonumber(meta_fields.time_of_death)
if duration > 0 then
local remaining = time_of_death + duration - minetest.get_gametime()
if remaining < 0 then
@ -85,13 +194,8 @@ local function get_compass_stack(player, stack)
return inactive_return
end
start_ticking(player_name)
meta_fields.description = S("@1m to @2's corpse, @3s remaining",
math.floor(dist), meta_fields.target_corpse, remaining)
else
meta_fields.description = S("@1m to @2's corpse, died @3s ago",
math.floor(dist), meta_fields.target_corpse, minetest.get_gametime() - time_of_death)
end
local newstack = ItemStack("death_compass:dir"..compass_image)
if metadata then
newstack:get_meta():from_table(metadata)
@ -99,23 +203,34 @@ local function get_compass_stack(player, stack)
return newstack
end
-- update inventory
-- update inventory and hud
minetest.register_globalstep(function(dtime)
for i,player in ipairs(minetest.get_connected_players()) do
for i, player in ipairs(minetest.get_connected_players()) do
local player_name = player:get_player_name()
if player:get_inventory() then
for i,stack in ipairs(player:get_inventory():get_list("main")) do
local compass_in_quickbar
local inv = player:get_inventory()
if inv then
for i, stack in ipairs(inv:get_list("main")) do
if i > 8 then
break
end
if string.sub(stack:get_name(), 0, 17) == "death_compass:dir" then
player:get_inventory():set_stack("main", i, get_compass_stack(player, stack))
player_name = nil -- don't stop the sound playing
compass_in_quickbar = true
end
end
if compass_in_quickbar then
local wielded = player:get_wielded_item()
if string.sub(wielded:get_name(), 0, 17) == "death_compass:dir" then
update_hud(player, player_name, wielded)
else
hide_hud(player, player_name)
end
end
end
if player_name then
if not compass_in_quickbar then
stop_ticking(player_name)
hide_hud(player, player_name)
end
end
end)
@ -123,23 +238,30 @@ end)
-- register items
for i = 0, 15 do
local image = "death_compass_16_"..i..".png"
local groups = {death_compass = 1, not_in_creative_inventory = 1}
minetest.register_tool("death_compass:dir"..i, {
minetest.register_craftitem("death_compass:dir"..i, {
description = S("Death Compass"),
inventory_image = image,
wield_image = image,
stack_max = 1,
groups = groups,
groups = {death_compass = 1, not_in_creative_inventory = 1},
})
end
if not automatic then
minetest.register_tool("death_compass:inactive", {
description = S("Inactive Death Compass"),
local display_doc = function(itemstack, user)
local player_name = user:get_player_name()
minetest.chat_send_player(player_name, documentation .. "\n" .. durationdesc)
end
minetest.register_craftitem("death_compass:inactive", {
description = S("Death Compass"),
_doc_items_longdesc = documentation,
_doc_items_usagehelp = durationdesc,
inventory_image = "death_compass_inactive.png",
wield_image = "death_compass_inactive.png",
stack_max = 1,
groups = {death_compass = 1},
on_place = display_doc,
on_secondary_use = display_doc,
})
minetest.register_craft({
@ -150,6 +272,16 @@ if not automatic then
{'', 'bones:bones', ''}
}
})
-- Allow a player to deliberately deactivate a death compass
minetest.register_craft({
output = 'death_compass:inactive',
type = "shapeless",
recipe = {
'group:death_compass',
}
})
end
local player_death_location = {}
@ -162,7 +294,7 @@ minetest.register_on_dieplayer(function(player, reason)
count = 1
else
for i, itemstack in pairs(list) do
if minetest.get_item_group(itemstack:get_name(), "death_compass") > 0 then
if itemstack:get_name() == "death_compass:inactive" then
count = count + itemstack:get_count()
list[i] = ItemStack("")
end
@ -177,6 +309,14 @@ end)
-- Called when a player dies
-- `reason`: a PlayerHPChangeReason table, see register_on_player_hpchange
-- Using the regular minetest.register_on_dieplayer causes the new callback to be inserted *after*
-- the on_dieplayer used by the bones mod, which means the bones mod clears the player inventory before
-- we get to this and we can't tell if there was a death compass in it.
-- We must therefore rearrange the callback table to move this mod's callback to the front
-- to ensure it always goes first.
local death_compass_dieplayer_callback = table.remove(minetest.registered_on_dieplayers)
table.insert(minetest.registered_on_dieplayers, 1, death_compass_dieplayer_callback)
minetest.register_on_respawnplayer(function(player)
local player_name = player:get_player_name()
local compasses = player_death_location[player_name]
@ -186,7 +326,7 @@ minetest.register_on_respawnplayer(function(player)
-- Remove any death compasses they might still have for some reason
local current = inv:get_list("main")
for i, item in pairs(current) do
if minetest.get_item_group(item:get_name(), "death_compass") > 0 then
if item:get_name() == "death_compass:inactive" then
current[i] = ItemStack("")
end
end
@ -203,4 +343,8 @@ minetest.register_on_respawnplayer(function(player)
end)
-- * Called when player is to be respawned
-- * Called _before_ repositioning of player occurs
-- * return true in func to disable regular player placement
-- * return true in func to disable regular player placement
minetest.register_on_leaveplayer(function(player, timed_out)
hide_hud(player, player:get_player_name())
end)

View File

@ -0,0 +1,30 @@
# textdomain: death_compass
### init.lua ###
# String used for concatenating the "days, hours, minutes" strings together into a duration description.
, =,
1 day=1 день
1 hour=1 час
1 minute=1 минута
1 second=1 секунда
# string used when there's just two elements of the "hours and minutes" duration description
@1 and @2=@1 и @2
@1 days=@1 дней
@1 hours=@1 часов
@1 minutes=@1 минут
@1 seconds=@1 секунд
# @1 is a numeric distance in meters, @2 is the name of a player, @3 is a duration
@1m to @2's corpse, @3 remaining=@1 м до костей @2, @3 осталось
# @1 is a numeric distance in meters, @2 is the name of a player, @3 is a duration
@1m to @2's corpse, died @3 ago=@1 м до костей @2, умер @3 назад
Death Compass=Компас смерти
The Death Compass will point toward your corpse until you find it.=Компас смерти будет указывать на кости до тех пор пока вы их не найдете.
# @1 is a duration
The Death Compass' guidance will only last for @1 after death.=Руководство по компасу смерти будет действовать @1 после смерти
This does nothing in its current inert state. If you have this in your inventory when you die, however, it will follow you into your next life's inventory and point toward the location of your previous life's end.=Он ничего не делает в текущем состоянии. Если вы имели его в своем инвенторе во время смерти, то он будет в вашем инвенторе после вашего возрождения и будет указывать вам на ваше место смерти.

30
locale/template.txt Normal file
View File

@ -0,0 +1,30 @@
# textdomain: death_compass
### init.lua ###
# String used for concatenating the "days, hours, minutes" strings together into a duration description.
, =
1 day=
1 hour=
1 minute=
1 second=
# string used when there's just two elements of the "hours and minutes" duration description
@1 and @2=
@1 days=
@1 hours=
@1 minutes=
@1 seconds=
# @1 is a numeric distance in meters, @2 is the name of a player, @3 is a duration
@1m to @2's corpse, @3 remaining=
# @1 is a numeric distance in meters, @2 is the name of a player, @3 is a duration
@1m to @2's corpse, died @3 ago=
Death Compass=
The Death Compass will point toward your corpse until you find it.=
# @1 is a duration
The Death Compass' guidance will only last for @1 after death.=
This does nothing in its current inert state. If you have this in your inventory when you die, however, it will follow you into your next life's inventory and point toward the location of your previous life's end.=

View File

@ -1,2 +1,3 @@
name = death_compass
description = A compass that points to the last place you died
description = A compass that points to the last place you died
optional_depends = bones

BIN
screenshot.jpg Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 111 KiB

View File

@ -4,4 +4,9 @@ death_compass_duration (Death compass duration) int 0
# When a player dies they'll be given a death compass automatically, and it will
# disappear when its duration expires or the player reaches the death location
death_compass_automatic (Death compass given to players automatically) bool false
death_compass_automatic (Death compass given to players automatically) bool false
[HUD properties]
death_compass_hud_x (Relative X coordinate of HUD) float 0.5
death_compass_hud_y (Relative Y coordinate of HUD) float 0.9
death_compass_hud_color (Color string for HUD) string FFFF00